Abnormality Page selection screen
Abnormality Pages are special cards given to the player when the Floor's average
emotion level rises. The player must pick one of three Abnormality Pages when they are presented. Which Abnormality Pages are presented depends on the Floor of the Library, the collective ratio of Positive and Negative Emotion Points of all librarians, and the Abnormality suppressions completed on that Floor.
Abnormality Pages fall into two categories:
- Awakening (Green): Awakening Pages typically consist of purely beneficial effects, and are more likely to appear when the emotion ratio is Positive.
- Breakdown (Red): Breakdown Pages offer more powerful effects that come with drawbacks, and are more likely to appear when the emotion ratio is Negative.
List of Abnormality Pages
Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -1
 Blood
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[Single Ally] Defensive dice gain 1-2 Power. Receive +3-5 Stagger damage when hit.
Unbearable depression overwhelms all who look into the bath.
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- That person simply couldn’t take her sorrow in stride.
- Can you withstand this deep despair?
- Come inside. Get into this dreadful pool of blood.
- Let go of it all, close your eyes, and sink into this bottomless pool.
- No matter how much blood is added, the bathtub never overflows.
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Lv Ⅰ 2
 Scars
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[Single Ally] Take 2-5 less damage from Slash attacks. When hit, reduce the damage of the attack to 0 at a 20% chance.
When I saw the latticework of scars on her severed wrist, I was reminded of our wine cabinet. That day, I popped the cork off the last one.
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- It takes a strong will and courage to cut your own wrist.
- Don’t call these people foolish. You’re the biggest coward.
- The scars are marks of failure, but they aren’t worthless.
- Caress this pain filling the tub softly.
- The depth of a cut depends on the moment’s mind and willpower.
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Lv Ⅰ 1
 Pale Hands
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[Single Ally] After three successful attacks on the same target, deal 3-10 bonus Stagger damage. (Resets upon attacking a different target, Excludes Mass Attacks)
Many hands float in the bath. They are the hands of the people I once loved.
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- The hands of one that you, perhaps we, loved are resting inside.
- These hands are waiting for someone to hold them, would you grant their wishes?
- No matter how much you wish to grasp what slips through your fingers…
- These hands earnestly want help, yet no one bothers to give them a glance.
- She must’ve trembled hard, the knife could slip from her hand at any moment.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ -2
 Pulsation
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[All Allies] Gain 1-2 Strength at the end of each Scene. At the end of each Scene, if the librarian did not deal any damage with Offensive dice, they lose 25% of their Max HP. (Max. 30)
Excessive aspiration would bring about unwarranted frenzy.
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- Overwhelming aspiration is what leads to wrongful frenzy.
- Why won’t you wish for anything when you’ve earned such power?
- He who holds power should rightfully wield it.
- Yes, feel the rapid beating of your heart.
- It seems we have a common goal we’re desperately wishing for, so allow us to help.
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Lv Ⅰ 0
 Urging
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[Single Ally] Increase Max HP by 15%. (Current HP increases accordingly) Gain 1-2 Speed.
When borrowed, its rate of contraction will double, enhancing the borrower’s vigor and strength.
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- Never stop wishing for it, until the beats give an answer.
- Don’t you want to see the end of this thrill that’s about to burst?
- Give a meaning to all things we’ve wished for.
- Join me in this feverish pulsation.
- Your craving will make the beats faster.
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Lv Ⅱ -3
 Fervent Beats
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[Single Ally] The selected librarian dies at the end of the third Scene after which this page was chosen. Gain 4 Strength, Endurance, Haste, and Protection each Scene until death. All Stagger damage resistances change to Ineffective.
A heart without an owner; it still beats even after being removed from its body.
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- Yes, feel the rapid beating of your heart.
- If you keep craving and do nothing to sate it, it’ll become too big and burst eventually.
- Join me in this feverish and quick pulsation.
- Even if it means I must burst someday, I want to see the end of it.
- The more you aspire, the faster the beats will get.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 2
 Sword of Frost
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[Single Ally] Upon winning a clash, inflict 1-3 Bind next Scene at a 50% chance. Deal +2-5 Stagger damage against targets with Bind.
A queen lives alone in the frosty winter forest.
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- The edge of this blade is sharp and cold.
- Only the warmth of spring can melt away this sword.
- The straight blade knows exactly where to point itself to.
- One day, when it gets warm enough for snow to melt, this sword shall too thaw away.
- When this weapon impales your heart, you’ll become oblivious of yourself for a moment.
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Lv Ⅲ 1
 A Kiss
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[Single Ally] After winning 2 or more clashes with a single Combat Page, inflict Ice Splinter to the opponent. At the end of each Scene, characters with 3 or more Ice Splinters become Immobilized for the next Scene.
The Snow Queen’s kiss froze his heart, and he couldn’t feel the cold anymore.
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- Only those who know of the scent of roses can bring an end to it all.
- You must have had a warm heart once.
- Forgetting the cold, forgetting the memories, and at last…
- Could a frozen heart that’s become numb to the cold thaw out?
- Only the fortitudinous shall be able to rescue the frozen.
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Lv Ⅲ 0
 Blizzard
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[Single Ally] All characters except the selected librarian become Immobilized for this Scene. Next Scene, all enemies are inflicted with 6 Bind.
Spring arrived with blossoming roses. Its warmth melted the Snow Queen’s palace. No one remembered her, sleeping underneath.
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- No one will realize that I am slumbering in this place.
- When this snow melts, I will also be forgotten.
- Is my castle melting away, has the warm spring truly arrived…?
- The roses’ full bloom signals to me that spring has come.
- That person must not have wished for any more of this cold.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 1
 Hammer and Nail
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[Single Ally] Upon a successful Pierce attack, inflict 1 ‘Nail’ to the target. If a character with ‘Nails’ is hit by a Blunt attack, they take bonus damage equal to 5x the amount of Nails in them, then all stacks of Nails are removed.
When she drives the nail with her hammer, the crack in the mind will grow too wide, and shatter completely.
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- I wonder if there’s a crack in your mind that I could hammer a nail in?
- When a nail drives into a fissure, it gets twice as wide.
- You should’ve been quick to deal with the baggage in your mind.
- There’s no repair for a mind that has been cracked.
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Lv Ⅲ -1
 Leer
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[Single Ally] Deal and take twice as much physical damage.
The girl remains silent. She would simply glare at the core of one’s inner side with her deep eyes.
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- …
- ……
- ………
- You’re trembling so much. What makes you so afraid?
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Lv Ⅱ -2
 Guilt
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[Single Ally] Reduce incoming Stagger damage by 1-3. When hit, the attacker takes Stagger damage equal to the physical damage this character received.
However, when she met a person carrying ‘guilt’ or ‘fear’, the girl revealed the nail and hammer she had been hiding behind her back.
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- You’re still holding onto those painful memories… You poor fellow.
- Don’t shove the responsibility on others. The agony is yours to bear.
- You were just too busy running away, weren’t you?
- Dear, you seem to be quite… unnerved, aren’t you?
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -3
 Footfalls
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[All Allies] When a librarian’s HP is at 20% or lower, deal 30% of the target’s Max HP as damage (Max. 36) and inflict 1-3 Burn upon approaching them, then die.
I am coming to you. You, who will be reduced to ash like me.
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- If I must perish, then join me.
- It’s just too sad to die alone… You know this feeling well, don’t you?
- Wait for me. I am coming to you, who will be reduced to ash…
- Step by step… Burn into pitch black char.
- Is there anything I can do, me, a scorched dark child?
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Lv Ⅰ 0
 Ashes
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[Single Ally] When hit, inflict 1-3 Burn to the attacker, and gain a buff at a 40% chance next Scene: ‘Offensive dice inflict 1 Burn on hit’ (Does not stack).
“The charred body represents the child’s crumbled hope, while the ever blazing flame represents the obsession for affection.”
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- To burn all things that are bright to ashes…
- I know very well that my scorched body can’t ever return to normal.
- It’s scary to turn to ashes… But I don’t want this fire to go out.
- I can feel happiness through the candlelight. And warmth…
- Maybe I’ll freely soar through the sky as ash one day.
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Lv Ⅰ -1
 Matchlight
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[Single Ally] The first two Combat Pages the librarian uses after this Abnormality page is selected gain the ‘Matchlight’ status (Excludes [On Play] pages). Whenever the librarian uses a page with ‘Matchlight’, gain 1 ‘Ember’. Pages with ‘Matchlight’ become stronger based on the amount of Ember; however, they have a 25% chance to damage the user if Ember is at 4 or higher.
“Well, she’s like a ticking time bomb. No one can tell if she’s in a good mood or not.”
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- Step by step… Burn into pitch black char.
- What will show up when I light the next match?
- You’ll leave me when the light of the last match goes out, won’t you?
- This light is my only hope…
- When a shooting star falls from the sky, it means someone went to heaven. I wonder whose star that is…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ -2
 The Fairies’ Care
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[Single Ally] For three Scenes, recover 15% of Max HP (Max. 18) at the end of the Scene. If the librarian is hit 3 times while this effect is active, lose 25% of current HP (Max. 30) and lose this effect.
The fairies protect our employees. Everything will be peaceful while you are under the fairies’ care.
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- Don’t worry, now! We’ll take good care of you.
- Don’t be alarmed. We’re here to protect you.
- Fairies are sacred beings, you know. Have some confidence.
- You’re a good-hearted lover of nature, you deserve our care.
- You’re the special one. The others should reflect on themselves.
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Lv Ⅱ 2
 Gluttony
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[Single Ally] When attacking a target who already took damage on the same Scene, deal +1-3 damage and recover 2-5 HP on hit.
The fairies were no more than carnivorous monsters, and their “protection” was their method to keep the meat fresh.
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- The reason we’re staying by your side? Of course it’s to protect you!
- Enjoy the fairies’ care to your heart’s content.
- A good person like you shouldn’t die at the hands of anyone else.
- We won’t harm you, as long as you don’t do anything evil.
- Are you doubting us? That’s a wicked thought you have…
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Lv Ⅱ -2
 Predation
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[Single Ally] All allies except the selected librarian lose 10 HP. The librarian recovers as much HP as others lost from this effect, and gains 3 Strength and 3 Haste this Scene.
His stomach and face were ripped off, and his eyeballs and organs were damaged as if they were eaten by something. Meanwhile, the fairies had someone’s blood and flesh smeared all over their mouths.
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- My fairies are dwindling in numbers… But it can’t be helped.
- Scarred and rotten meat isn’t tasty!
- I need something fresh. Spoiled meat isn’t nutritious.
- I must eat it before it spoils, hm?
- Scarred and rotten meat isn’t tasty.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 0
 Spores
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[Single Ally] When hit, inflict 1-3 Burn and 1-3 Bleed to the attacker next Scene.
It has been confirmed that the spores carry drone eggs that hatch inside a living host.
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- Even if a drone dies, I can always make more to fill their role.
- To bring my kingdom to greatness… I need more bees…
- Do you know where all my drones have gone to?
- Look at the great blue sky while you can.
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Lv Ⅱ -1
 Worker Bee
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[Single Ally] The enemy who dealt the most damage to the selected librarian is marked. Other allies deal 2-4 more damage to the marked foe with their attacks.
They show only two forms of behavior: Delivering nutrients to the Queen, and proliferating.
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- My bees. It is time to move.
- Your wings, legs, jaw… Put every part of your body to work. Lest they pillage our honey.
- Make haste, my minions. We cannot waste a minute.
- Who will remember the bees that have died for the kingdom…
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Lv Ⅲ -2
 Loyalty
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[Single Ally] At the start of the Scene, all allies gain Strength based on the amount of damage the selected librarian received on the previous Scene. (1 Strength per 5 damage)
The loyalty of bees is a naturally developed instinct. If we discover a way to draw forth that instinct, many things could change.
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- Hurry and supply me with more honey.
- I am the kingdom, and the kingdom is I. Loyalty to me is loyalty to your kingdom.
- Even if your wings are torn, you should give your everything to serve as long as your legs are working.
- “Giving one’s life” is an empty vow. What I want from you is to survive and continue to protect me.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 1
 Vines
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[Single Ally] For the rest of the Act, inflict 6 Bind to a random enemy at the start of the Scene. Pierce dice gain 1-2 Power when attacking that enemy.
One day, a branch grew from it. The leaves and branches were already withered and dry, but it continued to grow.
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- The apple was alone for such a long time. Only rotting corpses kept its side…
- The vines were withered and dry, but they always embraced the apple.
- How I wish to bind the two feet of the person who was blessed by my existence and then left.
- Those who bit into the apple fell asleep like the princess did, except they couldn’t ever wake up.
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Lv Ⅲ 2
 Barrier of Thorns
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[Single Ally] When hit, inflict 2-8 damage and 1-3 Bind to the attacker. If 3 Bind was inflicted at once, recover HP equal to the amount of damage dealt with this effect.
The apple that dropped from Snow White’s hand after a single bite could never be happy. The apple, full of loneliness and hatred towards the princess, waited for the day it would rot away and return to the earth.
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- A pretty apple, abandoned in a forlorn place. Oh, pretty apple…
- The apple couldn’t return to the earth, and only rotting impurities were around it.
- The apple that was dropped on the dirt floor couldn’t be happy.
- Thorned vines grew from the wounded heart.
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Lv Ⅲ 0
 Malice
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[Single Ally] At the start of this Scene, all enemies take damage inversely proportional to the amount of HP the librarian has left. (Min. 5, Max. 30; Less HP is more DMG)
The inherent malice caused all life to crumble as soon as it bloomed.
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- My existence was born from wrath and a curse, yet I served as a blessing to someone else.
- The lifeless vines continued to grow.
- It grew, swallowing dreadful thoughts of revenge, anger at itself… and loneliness.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 0
 Chained Wrath
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[Single Ally] Blunt dice gain 1-3 Power. Speed is fixed at 1.
He wears a straitjacket, but is as free as any man. No amount of chains and restraints is enough to prevent him from committing violence.
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- Even if my body is tied… I’ll be as free as any man.
- Release me… Why do I have to be bound!
- Don’t look at me with those eyes. You’re the most pitiful ones here…
- You’re not going to keep me shackled with this!
- I may be a mess now, but you’ll have to fear me all the same.
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Lv Ⅰ 0
 Metallic Ringing
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[Single Ally] Upon a successful Blunt attack, inflict 1 Bind and Paralysis next Scene. (Excludes Mass Attacks)
“My head… turning into metal… folds in my brain, being flattened…”
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- My head is ringing. I can hear the sound of metal, clear and loud…
- It feels as if my head is turning to cold steel.
- Is my head actually turning into metal?
- When I bash my head onto a wall, it makes a refreshing sound.
- If my head turns into steel, all the wrinkles in my brain will be gone.
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Lv Ⅰ -2
 Violence
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[Single Ally] Lower the minimum value of all dice by 1, and raise the maximum value by 3.
“What’s really pitiful is people like you dying to the likes of me.”
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- Don’t think that you’ve won by chaining me…
- ………
- Ends… Begins. Ends again, begins once more…
- When I bash my head onto a wall, it makes a refreshing sound.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅲ -1
 Music
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[All Characters] All characters deal +4-8 damage with attacks this reception. They also suffer +4-8 Stagger damage upon taking a hit. Whenever an ally defeats an enemy, they recover 15 HP and Stagger Resist.
But nothing could compare to the music it makes when it eats a human.
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- Nothing makes as fascinating music as a human can.
- Don’t you want to hear a beautiful song? You already know how.
- Don’t you worry. I’m sure that one wants to be a fine instrument, too.
- People all carry musical talent in them.
- Those who are fortitudinous, come to me. Join me.
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Lv Ⅰ -1
 Rhythm
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[Single Ally] For the duration of the battle, gain 1 Rhythm at the start of each Scene. Whenever a character with Rhythm makes a successful attack, a random character gains 1 Rhythm at a 25% chance next Scene. (Rhythm: Gain 1 Strength, take additional Stagger damage from hits, lasts 1 Scene)
It was creating a rhythm.
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- Everyone wants to hear my song again.
- Various sounds join together to create music.
- They’re all volunteering to be instruments…
- If everyone threw their bodies into me, it’ll certainly create an even sweeter melody.
- You won’t want to hear any other music anymore.
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Lv Ⅱ -2
 Musical Addiction
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[Single Ally] Offensive dice gain 1-3 Power. Defensive dice roll 1.
After all, art is a devil’s gift, born from despair and suffering. Never stop performing until the body crumbles to dust.
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- All other music is nothing more than noise to me…
- Make me move… Light my path with the songs!
- Hahaha… Ha… What will I do? What can I do? Haha…
- Eternal happiness would be mine if this tune lasted forever…
- Yes! This is it… Behold this powerful melody!
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 1
 Eternal Rest
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[Single Ally] Deal +2-7 damage and +2-5 Stagger damage against the enemy with the lowest current HP.
People believed that they would become beautiful beings with small wings when they died. It’s a silly story. Nonsensical too.
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- An eternal rest… May you rest in peace.
- They believed that they would become beautiful beings with small wings when they died.
- I’ll help liberate you from tormenting yourselves.
- They must have returned home, having earned what they wanted and being full of hope.
- Death may seem fearsome, it doesn’t compare to the terror of reality. It’ll feel liberating, rather.
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Lv Ⅰ 0
 Lament
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[Single Ally] Deal +2-4 damage against an enemy with a status ailment. If the librarian has a status ailment at the start of the Scene, gain 1-2 Strength.
They say the mourner with a huge luggage on his back had come to be a savior to all.
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- For you poor souls who cannot stop grieving… I offer my condolences.
- Grief for the dead, and early lament for the living.
- Frivolous forms of sadness such as tears will only wet the wings.
- Not a sliver of impurity is allowed for the mind of those who mourn, for it must remain reverent and solemn.
- Not a single proper flower blooms to honor the butterflies.
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Lv Ⅲ 1
 Coffin
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[Single Ally] On hit against an enemy whose HP is at 50% or lower, Seal one Speed die of the target (Twice per Scene, Excludes Mass Attacks).
He’s carrying a coffin. A large coffin to pay tribute to the employees who have nowhere else to go. It is still too small to comfort those innocent sacrifices.
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- A single coffin to pay tribute to those who had nowhere to go, wandering with the memory of an empty faith…
- Where does one go when they die?
- The weight of the butterflies that died in vain would be too great to carry.
- That large coffin, simply too small to comfort those innocent sacrifices.
- The fragile wings will keep fluttering, waiting for the moment to fall asleep.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 2
 Request
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[Single Ally] When there is no ‘Requested Target’ present, the first enemy the selected librarian hits is marked as one. Deal +3-5 damage against the Requested Target. When the selected librarian defeats the Requested Target, fully recover Stagger Resist, and resolve twice as many books.
Just as the Devil said, the bullets will puncture anything you please. Forever.
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- Some call him a righteous hunter, while others would call him a bloodstained gunman.
- The bullets always travel across a straight line, along the horizon.
- I simply follow my impulse, pointing my rifle as I like.
- The advancing bullet has no morals, no good or evil intent.
- Sometimes I helped those in need or fought evil.
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Lv Ⅱ -1
 The Seventh Bullet
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[Single Ally] Deal +1-7 damage with Offensive dice. When an Offensive die draws or loses in a clash, deal damage equal to the dice value to the opponent. Every 7th Melee or Ranged page targets random characters, including allies.
The Devil proposed a childish contract: The last bullet would puncture the head of his beloved. The moment he heard that, he sought and shot all the people he loved.
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- The last bullet will puncture the head of your beloved.
- You’re right… This magical bullet can truly hit anyone just like you say.
- The bullets will puncture anything you please. Forever.
- No bullet will ever be the last.
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Lv Ⅲ 0
 Dark Flame
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[Single Ally] For the duration of the reception, the ‘Endured/Ineffective’ resistances of all characters change to ‘Weak/Fatal’. Gain 1-2 Haste and 2-4 Strength each Scene.
One day, the marksman realized the Devil no longer followed him. He pondered why, then realized that his soul had already fallen to Hell from the beginning.
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- Was it despair that he wished for?
- My soul began to burn bit by bit, until it ultimately descended to Hell.
- When one feels there’s nothing left to aim for, their soul falls down to Hell.
- The despaired heart couldn’t go out in a passionate flame. It would only burn with a cold fire.
- The despair shall linger around you at all times.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 0
 Look of the Day
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[Single Ally] The librarian’s face constantly shifts. Dice gain different amounts of Power depending on the current face. (Min. -2, Max. +2) Anger is fierce.
One sunny day, just like that day they sincerely dried the laundry, they dried their own skin.
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- I’m just shy, that’s all. Just shy…
- A sad look doesn’t fit the City.
- It’s very important to express oneself… I guess it is.
- Do you know what kind of face you should be making?
- Put a big smile on your face, like mine. It’s not so hard, is it?
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Lv Ⅰ 2
 Social Distancing
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[Single Ally] Block dice gain 1-2 Power. Deal +2-7 Stagger damage on a deflect.
If one tries to look at the face behind the skin, the result will not be pretty. The space behind their skin is the only personal space they have left. Leaving it uninvaded is the last bit of generosity the City can offer.
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- Please don’t look at what’s behind this. It’s the least you can do…
- We need to keep an appropriate distance. Far enough for everyone to be comfortable.
- There’s a line between us, around here. Please stay on the other side of this line, at the very least.
- Don’t come any closer. Don’t cross my line…
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Lv Ⅱ 1
 Shyness
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[Single Ally] When using a page, all Block dice on that page gain Power equal to the number of Defensive dice on said page.
The inability to show one’s face is perhaps a form of shyness. When throbbing emotions surge up from time to time, it’s best to simply cover the face.
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- I’m just shy, that’s all. Just shy…
- Sorry. You’ll get used to it in time…
- Maybe it’s to protect myself.
- Sometimes, I’m choked with feelings I can’t describe.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 1
 Cocoon
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[Single Ally] On hit, if the dice rolled maximum value: inflict 1-2 Paralysis, Bind, and Fragile next Scene.(Excludes Mass Attacks)
Unsurprisingly, not a single employee volunteered to retrieve the corpse of their cocooned colleague.
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- What careless fool stepped on my baby?
- Few realized that the food inside my cocoons were not dead.
- Spider’s poison is unique, it prevents its victim from dying too quickly.
- Watch your step. If you didn’t, then watch your head.
- No one dared to save my hunt.
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Lv Ⅱ 0
 Meal
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[Single Ally] On hit against a Staggered enemy, all allies recover 2-4 HP.(Excludes Mass Attacks)
Peter was dragged to the ceiling in only a moment. The cocooned employee hanging off the ceiling of the Containment Unit will be a healthy meal for the spider’s offspring.
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- Rejoice. You will bring joy to my offspring.
- Growing children are always hungry.
- It’s all for our survival, it couldn’t be helped.
- It’s relieving to have plenty of food.
- Well now, we have a tasty meal ready for consumption… Come, children.
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Lv Ⅱ 2
 Alertness
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[Single Ally] Enemies lose 1 Power in clashes against the selected librarian. Upon winning a clash, inflict 1 Bind and Fragile next Scene at a 50% chance.
The eyes shone in the dark, searching for prey to feed to its spiderlings.
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- To clearly see in the darkness…
- It would be troubling to miss my prey.
- I can never take my eyes off them. You never know what’ll happen to my offspring…
- I shall be precise this time…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 0
 Surprise Gift
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[Single Ally] The first opponent to clash against the selected librarian gains the ‘Giftee’ status. If the ‘Giftee’ clashes against a character other than the selected librarian, the ‘Gift’ explodes at a 40% chance, dealing 2-7 damage and inflicting 2 Bleed next Scene. When the ‘Giftee’ dies, a new ‘Gift’ can be given.
And when the kid meets someone she likes, she will give them a gift made all by herself. The gift’s content is a secret though!
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- When you open the gift, you’ll be surprised, like WHOA!
- What’s inside the gift? That’s a secret! It’s boring to spoil it.
- It’s a heartfelt gift I made myself. I want you to take it!
- Whoops… There goes the secret of the gift.
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Lv Ⅱ -1
 Funny Prank
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[Single Ally] The first die of any Combat Page the librarian plays will always roll either the maximum or minimum value. Take 2-7 damage if it rolled the minimum value.
So this little lady has made a decision! To stay here and never leave until laughter is restored to this place!
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- Play with me! Join my friends and laugh with us.
- How was my prank? It was fun, wasn’t it? Your face says so!
- I don’t hear any laughter… They all look sad.
- I want you to be pleased with my pranks!
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Lv Ⅱ 0
 Friend
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[Single Ally] At the start of the Scene, sneak a ‘friend’ into one of the Combat Pages in hand. (Excludes [On Play] pages) Does not activate when there’s already a page with a ‘friend’ in hand. The page with the ‘friend’ gains 2-4 Power. However, if the page is not used within 2 Scenes, it exhausts, dealing 2-7 damage to the librarian.
She was so sad that she had to leave her dear friends behind, so she came up with a brilliant idea!
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- I couldn’t leave my dear friends behind… So I came up with a brilliant idea!
- Don’t you worry~ Only meanies hurt friends.
- This place will get livelier the more friends I have!
- I hope to find lots of friends here too~
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅲ 0
 Gooey Waste
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[Single Ally] Upon winning a clash, inflict 1 Bind, Fragile, Bleed and Paralysis to all enemies next Scene. (Twice per Scene)
Elijah fell to her knees and finally started to puke up the thing everyone else was vomiting.
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- The lake ripples gently. As if a number of swans just took flight.
- I was faced with reality. The things swelling up inside spilt right out.
- I began to puke up the thing everyone else was vomiting.
- As if my lungs were stabbed, it bursts forth as I breathe.
- I threw up a mixture of blood and green waste.
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Lv Ⅲ -2
 Well-worn Parasol
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[Single Ally] Gain 2-3 Speed. When hit, nullify the damage at a 30% chance, and return double the amount back to the attacker as Stagger damage.
Believing that it would turn white, the black swan wanted to lift the curse by weaving together nettles. All that was left is a worn parasol it once treasured.
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- What happens when the black swan wakes up from dreaming of a white swan?
- All that I had left was the parasol and this brooch.
- The sun was too bright, I had to shade it off.
- I yearned to have a dream I would never wake up from, but reality was cruel as ever.
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Lv Ⅲ 2
 Loving Family
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[Single Ally] Gain 6 ‘Nettle Clothing’, which grants Protection equal to its amount each Scene. A stack of ‘Nettle Clothing’ is lost at the end of each Scene.
She began to look for her brothers. Her family who needed to wear the nettle clothing to be free from the curse. Ones whom she shared happy dreams with.
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- Although they didn’t have anything to pass onto her, they had honesty and diligence as their most valuable treasure.
- I believed… that there had to be a way for everyone to be happy.
- I thought if I just worked a little harder, things would work themselves out.
- My family, who should have been freed by wearing the nettle clothing…
- We shared happy dreams with each other.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -2
 Teardrop
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[Single Ally] Dice Power +1. On death, all characters take 50% of this character’s Max HP as damage. (Max. 60)
I hear his whispers and breath. Pitch black darkness follows… just like the night I met him…
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- Walk across the Milky Way with me.
- You’ll become a pebble, and join me.
- Let’s go back, just like that night.
- I’m so glad to meet you.
- If you find me crying again, then wipe my tears for me.
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Lv Ⅱ 2
 A Token of Friendship
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[All Allies] For 3 Scenes, all allies recover 10% of Max HP at the start of the Scene. (Max. 12)
The pebble dropped into your hand sparkles, sways, tickles, and eventually becomes the universe.
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- Don’t lose it, and don’t give it to anyone else.
- It’s my gift to celebrate our friendship. Please treasure it.
- As long as you’re holding it, I’ll be right next to you.
- You have to stay by my side forever, promise? Don’t forget this.
- If my friend gets hurt… That would be sad.
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Lv Ⅰ -1
 Pebble
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[Single Ally] At the start of each Scene, three random pages in hand gain the ‘Pebble’ status. (Excludes [On Play] pages) Recover 3-7 HP upon using pages with the Pebble. Lose 1-3 HP upon using pages without the Pebble.
“Do you like it? More than you like me? Isn’t it obvious? I know everything. Whatever you do, wherever you go.”
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- Why did you visit that friend instead… Do you like them more than you like me?
- I treasure you, but you won’t treasure me…
- Whatever you do, wherever you go… I’m always watching everything.
- If you won’t keep me company, then I don’t need you.
- Goodbye, and don’t come back to me again.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 2
 Thorns
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[Single Ally] On a successful Pierce attack, inflict 1 Thrill to the target. Against targets with 3+ Thrill, deal 2-7 bonus damage and Stagger damage, then remove all stacks of Thrill.(Excludes Mass Attacks)
At first, all I had to do was be lightly pricked by one of the thorns. Now I have to rub my whole body against it to get the same high.
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- Sure, I’ll bend down for you~ Feel free to pet me.
- It’s scary at first, but the next step won’t be difficult at all.
- Come under me. I’ll liberate you from all kinds of pain.
- Just a little taste of the heaven won’t hurt, right?
- I pity those fools who don’t know this happiness~
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Lv Ⅰ -2
 Elation
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[Single Ally] Dice Power +1. Reduce Max Stagger Resist by 50%.
Now it’s time for my head to burst. Good day.
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- If you wish for unbearable pleasure, you’ll break down eventually.
- I’m just giving you laughter, so much that you might die laughing~
- You’ll start with one, and keep wanting more.
- Your head will soon be filled with happiness, almost enough to burst your head.
- Once you’ve had a taste of this sweetness, you can’t quit.
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Lv Ⅰ 0
 Laughing Powder
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[All Allies] When hit, recover 2-4 Stagger Resist if the character isn’t staggered.
When the powder that falls from the thorns becomes known to the world, people may forever sink into the swamp of intoxication.
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- Your head will soon be filled with happiness.
- You’ll fall ill if you hold in your laughter. Why don’t you laugh to your heart’s content?
- Laughter makes you happy~ Blessings will come your way, you know?
- If everyone laughs together, they must be in a blissful place, right?
- Come on, let’s laugh together~ Turn your mouth all the way up~
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -1
 Flower Petals
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[Single Ally] Each time the librarian sustains damage greater than 10% of their Max HP, all enemies take 4-8 Stagger damage, and the librarian recovers 5-10 HP.
Shedding flower petals in place of tears, you spoke to me. “We were all part of earth once, so I plead you not to speak of the end here and now.”
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- I have no eyes, but I can see everything.
- Let us go back to the grave with all that lives and breathes.
- These flowers bloom without an end, and not one of them would wither.
- I am cracked… yet beautiful flowers fill that space.
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Lv Ⅱ 0
 Autumn’s Passing
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[Single Ally] When hit, inflict 1 Aroma. (Aroma: At the start of the Scene, take Stagger damage equal to the amount of Aroma and halve the stack.)
Bearing the hope to return to dust, it shall go back to the grave with all that desires to live.
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- My atonement ended with a heavy breath in the cold.
- I was abandoned in a dark forest; my mind, life, and heart withering away.
- I was born from earth, so now I yearn to return to it.
- Please don’t think of this as our last moment.
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Lv Ⅲ 1
 Spring’s Genesis
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[Single Ally] Each Scene, a ‘Petal’ attaches to a random enemy. After the character with the Petal takes 4 hits in a single Scene, all characters take 3-7 Stagger damage, and the librarian becomes untargetable for the next Scene.
Unwithering flowers violently blossom.
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- Will you be the one to grant my wish?
- With unwithering flowers began my magnificent descent to despair.
- Spring is a season when sins committed anew are forgiven again.
- We only stay in this world for a fleeting moment.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 3
 Ever-repeating Performance
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[Single Ally] Add an ‘Ever-repeating Performance’ page to the hand: ‘Cost 3 - [Single-use;][On Use] Ends the Scene. At the start of the next Scene, user’s HP and Stagger Resist return to the values they had when acquiring this page, and fully restore Light.’ The page is also included in the deck at the start of subsequent Acts.
The performance does not end. And Da capo. And, Da capo al Fine
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- From break and ruin, I begin the most beautiful performance.
- A single performer standing in the midst of a silent score. He creates sounds where there is none.
- Even if my hands were to stop, it would rise from your mind.
- This blindingly entrancing stage will be prepared again soon.
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Lv Ⅲ -1
 Fervent Adoration
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[Single Ally] All enemies target random characters including their own allies for 2 Scenes. Enemies deal +2-4 damage with attacks while this effect lasts.
The orchestra gives impetus to the music, bringing the entire department to its demise. When all the performers have gathered, the music that no one can hear but everyone can listen to begins.
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- The music that no one can hear, but everyone can listen to…
- To the audience who shall walk into their seat upon hearing the choked up performance.
- Tune permeates music, and music permeates people.
- Don’t lock yourself in, open your eyes to behold the glorious music.
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Lv Ⅲ 0
 The Finale
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[Single Ally] Whenever the selected librarian Staggers an enemy, all enemies lose 1-6 Light at the start of the next Scene.
“The music shall perforate your entire being.”
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- The music shall perforate your entire being.
- If you can stand with your two legs, be willing to send your praise.
- An endless applause, to inspire the conductor to lift their baton once more.
- The beautiful melody circles the empty stage.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 1
 Love
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[Single Ally] After winning a clash using an Offensive die, a random ally recovers 3-5 HP. After winning a clash using a Defensive die, a random ally recovers 2-4 Stagger Resist.
In the name of Love and Justice~ Here comes Magical Girl!
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- Don’t worry. You guys will be safe as long as I’m here!
- You can count on me any time! I’ll keep you safe.
- A true magical girl never runs away in the face of any hardships!
- Tell me if anything bad happens, okay? I know I can help you!
- Please feel free to call me whenever there’s danger~!
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Lv Ⅰ 0
 Justice
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[Single Ally] The enemy who dealt the most damage to allies on the previous Scene is marked as a ‘Villain’. Deal +3-5 damage when attacking the ‘Villain’.
If I am on the side of good, then someone has to be on the side of evil. Without someone to play the villain, I can’t exist.
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- Finally, a villain shows up! Careful, everyone.
- It’s okay. I can take care of the baddies!
- In the name of Love and Justice~ I have arrived!
- Those who disrupt society will be brought to justice.
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Lv Ⅰ -1
 Hate
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[Single Ally] After losing a clash, take 2-4 Stagger damage, and gain 1 Strength next Scene. (Up to 2 per Scene) After losing three clashes in a single Scene, reduce the Cost of the most expensive page in hand by 1. (Once per Scene)
She vowed to love everything in the world, but all that was left was a collapsing heart.
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- Why is everybody happy? I’d have no reason to exist if they are…
- I am the chosen one. Who would protect the world besides me?
- I wasn’t able to protect anyone…
- I hate a peaceful world… It’s like… It’s like I’m not needed anymore…
- I deserve to be everyone’s hero. I was born this way…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ -1
 Blessing
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[Single Ally] If the character took damage from attacks on the previous Scene, change this character’s resistances against the type that dealt the most damage to Endured for the Scene. (Applies separately for physical and Stagger damage)
The will to protect seems to remain unchanged after all this time; even in containment, it is still obsessed with the act of protection.
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- All that remains is the hollow pride of a weathered knight.
- If I could have another chance to protect…
- Worry not. I’ll keep you safe this time.
- To sleep in peace…
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Lv Ⅰ 2
 Blades Whetted by Teardrops
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[Single Ally] On a successful Pierce attack, if the die rolled max. value, deal bonus damage equal to 10% of the target’s Max HP. (Max. 12, Excludes Mass Attacks)
When Justice turns its back once more, several dozen blades will rove without a purpose. The swords will eventually point at those she could not protect.
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- The edge of this sword sharpened with tears and despair is always precise.
- I vowed to this sharp sword, whetted with tears on an anvil of despair.
- Foul play is forbidden. There won’t be any mercy, either…
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Lv Ⅰ -2
 Despair
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[All Allies] Whenever an ally dies, all other allies gain 1-3 Strength and Haste, and all enemies are inflicted with 2 Fragile.
As with sorrow, perhaps sharing the burden will blunt the edge.
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- The despair swelling up inside me is now overflowing through my eyes and heart…
- What does this despair… mean to me?
- Why must I lose others again and again… Why…
- Yet again, endless despair fills me…
- I swore to protect, yet I lost them again…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 2
 Intemperance
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[Single Ally] If the first die of a Combat Page wins a clash, destroy all remaining dice the opponent has at a 25% chance.
The first seed of desire originated from the pure yearning for happiness. The tiny seed grew larger and larger, hungering for more. Over time, the seed hardened and turned into a piece of shiny gem.
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- A thought echoed inside my head. A thought soaked with greed, compelling me to pursue happiness.
- Is it so bad to lust for honey when there are flowers?
- At first, it was a pure longing for happiness.
- The yearning for happiness would remain the same.
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Lv Ⅱ 1
 Road to Happiness
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[Single Ally] Gain 1 Endurance for each clash won in a Scene. (Up to 3 per Scene)
Happiness became obsession, obsession became greed, and the greed forever solidified to become a golden amber. The happiness in the beginning, still holding a smile, dwells inside.
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- At last, the once pure desire materialized into golden amber and solidified.
- This greed shall forever shine brilliantly.
- How can one resist the allure of this gorgeous being.
- Wishing for everyone’s happiness must include my own, too…
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Lv Ⅱ -1
 Greed
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[Single Ally] In a clash, if the winner’s dice roll is greater than the loser’s by 4 or higher, the loser takes 3-7 bonus damage, and the winner recovers 2-5 HP. (Both the librarian and their opponent can activate this effect)
The magical girl, who was no longer a magical girl, ate many things. Authority, money, fame, and many other forms of pleasure. She ended up eating away anything in her sight. Now, only visceral greed remains.
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- The gem fanned the starved greed.
- But greed seeks eternity—seeks deep, deep eternity.
- My basket is so large, all the fruits of the world can’t make it full.
- Nothing was left in my wake. Only visceral greed remained.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -1
 Wrath
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[Single Ally] The selected librarian enters a state of Wrath. The librarian will become uncontrollable and target random characters, including allies. Also, the librarian gains 2 Strength, restores 2 Light, and draws 2 more pages each Scene.
The Servant was betrayed after abandoning her principles and ingenuously trusting someone with her whole heart. Now, she is dominated by the anger towards herself for what she had done.
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- GRRRR!!!
- UUUGH… AAARGH!!!
- AAAAH!!!!!
- SINNERS OF THE OTHERWORLDS!!! EMBODIMENTS OF EVIL!!!
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Lv Ⅱ 0
 Companion
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[Single Ally] When there is no ‘Companion’ present, the first enemy the selected librarian hits is marked as one. When the selected librarian defeats the Companion, all librarians restore 3 Light and recover 10 HP and Stagger Resist.
The Servant of Wrath valued justice and balance more than anyone, but she began sharing knowledge with the Hermit—an enemy of her realm—becoming friends with her in secret.
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- Call me… Call my name…
- Friend… My friend… Those who need… each other…
- We… We were true friends… Right?
- It was the most precious relationship to me, and what happened…
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Lv Ⅲ 1
 Acidic Sludge
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[All Enemies] Inflict 5 ‘Erosion’ to all enemies. Enemies with Erosion also gain Bind equal to the amount of Erosion they currently have. (Erosion: At the end of the Scene, take damage equal to the amount of Erosion and lose 1 stack; when taking a hit, take bonus damage and Stagger damage equal to the amount of Erosion.)
When the two met at last, the Hermit brought countless minions to destroy the Servant’s world.
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- Balance crumbles, and justice vanishes…
- That’s why I lost; I fell to my beloved companion.
- Use them and they use you. That’s us.
- This has happened before… Thwarted everything for the sake of them…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ -2
 Magical Girls
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[Single Ally] At the start of the Scene, a Combat Page in hand with the highest Cost (that is lower than 4) is marked with a Magical symbol. After losing 4 clashes with the marked page, gain 5 Protection each Scene, and become immune to status ailments for the rest of the reception. Also, when hit, inflict 1 Erosion and Fragile next Scene to the attacker. (Twice per Scene)
The jester retraced the steps of a path everybody would’ve taken. The jester always found itself at the end of that road. There was no way to know if they had gathered to become the jester, or if the jester had come to resemble them.
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- Did you make me, or did I make you?
- I look just like them, and they look just like me when they’re together.
- I slowly traced the road back. It’s the road you would’ve taken.
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Lv Ⅲ -1
 Void
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[Single Ally] Add an ‘All Returns to the Void’ page to the hand: ‘Cost 3 - [Single-use;][Combat Start] Exhaust all pages from hand. Every Scene after this, gain Strength and Endurance equal to the number of pages exhausted this way.’ The page is also included in the deck at the start of subsequent Acts.
The jester was deeper in thought, that poor jester. Without the brave puppy to lead the way, it walks with meaningless steps.
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- Where is the right path? Where do I go?
- I don’t know what awaits me ahead. Could it be a cliff, or a ditch?
- Where is that bright dog when I need it to lead me?
- My mind is a void, my thoughts empty. I become more fearless as they become more vacant.
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Lv Ⅲ 0
 Nix
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[Single Ally] This page is only effective if the librarian possesses all four of the following Abnormality pages: ‘Greed’, ‘Hate’, ‘Despair’, and ‘Wrath’. At the start of the Scene, inflict 5 Feeble, Disarm, and Bind to all other characters. ‘Greed’, ‘Hate’, and ‘Wrath’ lose their drawbacks.
Having decided to trust its own intuition, the jester spake the names of everyone it had met on that path with each step it took.
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- Leading the way through foolishness, there’s not a thing to guide me.
- Blinded by carnal desires and jealousy, willingly walking to the edge of the cliff.
- If you’re confused because there doesn’t seem to be a correct method at the moment, just trust your intuition!
- Everybody’s agony becomes one.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ -2
 Claws of Savagery
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[Single Ally] After the librarian sustains damage greater than 25% of their Max HP, become untargetable and unclashable next Scene. The librarian gains 2 Strength that Scene, and inflicts 1 Bleed with each successful attack.
Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts.
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- What sharp claws I had, the better to fill the role I was born for…
- The wolf was born to do bad things and be punished accordingly…
- These violent and savage claws would always tear into the skin of fresh meat…
- Nothing was better than these claws at tearing apart someone’s guts…
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Lv Ⅱ 0
 Instincts
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[Single Ally] Each time the selected librarian wins a clash, the last die on their current page gains 1-2 Power. Recover 3-7 HP on a successful hit with that final die.
The taste of flesh was so good after such a long absence. Since then, it got harder and harder to keep himself in check. Still, it didn’t matter to him. After all, he was “destined” to be a big bad wolf.
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- This place reeks of an awful stench… It calls for me…
- Like the empty moon filled with darkness, my belly should be filled with meat…
- Looking at you makes my mouth water…
- If I can fill my stomach… I’ll be satisfied…
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Lv Ⅰ 0
 The Role of the Wolf
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[Single Ally] Counter dice gain 1-2 Power. Counter dice inflict 2 Fragile upon winning a clash. (3 times per Scene)
Wolves could not cross the line when doing bad things. And wolves had to be punished. Wolves always needed to be an example.
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- Doesn’t matter… I’m destined to be a big bad wolf…
- Everyone called me that, so it must be true… Old tales are never wrong…
- A wolf needs no name, it just obeys the role it was born to fit in…
- No one ever wished to get close to the scary wolf…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 2
 Absorption
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[Single Ally] For the duration of the Act, recover 20% of Max. HP (Max. 20) upon defeating an enemy. At the start of the Scene, gain Strength based on the amount of HP the librarian has recovered this Act. (1 Strength per 10% of Max. HP healed, up to 3)
It only wants one thing: our flesh drenched in blood. Once it gets a whiff of the scent, it will pursue us in an instant.
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- Meat… Tasty… me…at…
- The smell… this… way…
- Not… enough… must eat… more…
- More bodies… will… make us… stronger…
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Lv Ⅱ 0
 Laughter
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[Single Ally] When the librarian takes a hit while their HP is at 50% or lower, a screech bursts out at a 50% chance. (Up to 3 times per Scene) The screech deals 2-5 Stagger damage to all enemies and inflicts 1 Fragile next Scene.
From the mountains of bodies; the dead gave life to something. The dead fused with one another, all smiling.
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- Krrrh… Ghh… Grgh…
- We help… each other… Sharing with each other… our hands… and feet…
- All… are smiling… we… are happy…
- We are… together… helping…
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Lv Ⅱ -2
 Mountain of Corpses
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[Single Ally] All librarians except the selected one are immediately killed when this page is chosen. The selected librarian gains Max Light Capacity, Light Restoration, Strength, Protection, and Haste proportional to the number of librarians killed for the rest of the battle.
The more bodies it comes across, the more defined its shape becomes. And it is never satisfied.
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- Must… must become one… again…
- Must return… Must… hurry…
- No… This is… not… good…
- Don’t fall off… Get together again… We are one…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 0
 Fear of Water
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[Single Ally] On hit, inflict 1 Bleed next Scene, and gain 1 Blood.(Excludes Mass Attacks) Blood grants various effects depending on its amount, such as increasing attack damage at the cost of HP, taking Stagger damage at the start of the Scene, and granting Strength.
He seemed lost. He was looking for something, but he didn’t appear to know what he wanted to find.
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- Blood… I want vivid blood!
- A night when one is allowed to pursue all kinds of desire… A neverending, blood-red night.
- The blood—in its purest and clearest form! Bring me eternal happiness!
- The Danse Macabre is with everyone! All and sundry have a fair chance of being eaten!
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Lv Ⅱ 1
 Wine
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[Single Ally] Upon defeating an enemy with Bleed, all allies recover 10 HP, and the selected librarian gains max Blood.
It maintains a human form, but a single drop of blood should be enough for it to shapeshift into a ferocious monster and spend the night in a rampage.
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- Ah… Holding back the pain of this thirst is not exactly a pleasing sight to behold.
- It’s too early for a nap… Won’t you join me and share the pleasure?
- Forfeit false hope, and forget about the pretense of humanity…
- Tempted by raging thirst, the glass is emptied.
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Lv Ⅰ 1
 Vampirism
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[Single Ally] Deal +2-4 damage and recover 2-5 HP upon attacking a target with Bleed.(Excludes Mass Attacks)
…And the thirst would never truly be quenched.
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- Death dances macabrely with everybody! All of you have a fair chance to be consumed!
- Time for a feast! Enjoy the blood-red night imbued with madness to your heart’s content!
- There is no escape from this thirst!
- Chew it all up! Imbibe to the last drop!
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅰ 0
 Courage
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[Single Ally] At the start of the Scene, gain Strength and Protection equal to the number of allies currently alive subtracted by 2. (If the value is less than 0, Feeble and Fragile will be inflicted instead.)
Can I follow you forever? So I can tear them apart…
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- Friend. I have nothing to fear when I have you around!
- We set off with everyone~ Dancing along the road!
- Friend. Oh, friends~! Let’s not be scared!
- There’s nothing that can stop us!
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Lv Ⅱ 0
 Home
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[All Allies] At the start of the Scene, numbered targets are placed on up to 3/2/2/1/1 enemies, depending on the number of allies currently alive. Each time a target is attacked in the correct order, increase outgoing damage by 3 for the Scene.
Unable to ever go back home, they began an endless journey.
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- Don’t bother us! Let us go home in peace!
- Ah~ That wizard! That wicked wizard!
- The mean wizard took my friends!
- Friends. Oh, friends. Will we get to go home?
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Lv Ⅱ 1
 A Road Walked Together
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[Single Ally] If an ally redirects an attack that was initially targeting this character, dice on that ally’s page gain 1-2 Power in the clash.
Let’s walk together. To a wonderful land… The world of dreams.
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- I was sound asleep, then the adventure suddenly began.
- Hoyoyo~ Let’s go, together~!
- Let’s skip home together!
- There must be a beautiful wonderland at the end of the road…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv Ⅱ 2
 Emerald
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[Single Ally] Add an ‘Emerald’ page to hand: ‘Cost 5 - [On Play;] [Target Enemy] Cancel 2 random Combat Pages on the target’s Speed dice. Recover 1 Light for each successful hit on the target this Scene (Up to 2)’. The page is also included in the deck at the start of subsequent Acts.
Oz came up with a brilliant idea. Her emerald eyes seemed to shine even brighter.
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- The emerald roads sparkle bright as ever.
- She was a poor, poor child… Her eyes were just like mine.
- Follow along this path. You might just find what you want.
- I’ll make your wishes come true. What do you wish for?
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Lv Ⅲ -1
 False Present
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[All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
Poor Ozma. She didn’t know that lying adults don’t approach others without reason.
|
- Come closer. I’ll help you forget all of your woes and worries.
- You’re a machine, aren’t you? A heart is unnecessary for a machine.
- Drink this potion, it’ll give you courage. You’ll be braver than anyone.
- Wear this pair of shoes and be on your way. To the hometown you miss so much.
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Lv Ⅲ 1
 Magic Trick
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[Single Ally] Add a ‘Magic Trick’ page to hand: ‘Cost 4 - [On Play] Reduce the Cost of all pages in hand to 0. When used, their Cost is reset to the value before this effect was applied.’ The page is also included in the deck at the start of subsequent Acts.
Soon, Oz came to be called a wizard by the people.
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- Poor stuffing of straw. I’ll give you the wisdom to ponder over anything.
- Tin-cold woodsman. I’ll give you the heart to forgive and love anyone.
- Cowardly kitten. I’ll give you the courage to stand up to anything and everything.
- Last of all, road that is lost. I will send you home.
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv Ⅰ -2
 Watchful Eyes
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[Single Ally] Fully restore the selected librarian’s Light. Each Scene, a random ally gains no Light while the selected librarian restores 1 additional Light.
The eyes always shone brilliantly, burning like stars in the night sky. But it gave its eyes to the Big Bird in order to protect the forest.
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- For every creature in the forest I saved, my eyes gained another in number.
- I need eyes that can check the surroundings thoroughly, in order to keep this place safe.
- I won’t miss the smallest creature…
- You don’t have to worry. I’ll keep you safe…
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Lv Ⅰ 2
 Eternally Lit Lamp
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[Single Ally] Any enemy this librarian targets will be forced to target the librarian back, regardless of Speed.
“If I kill the creatures first, then no one would be killed by the beast!”
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- Follow this lamp. I’ll save you all.
- Giving up my feathers… I gained a light that would burn forever.
- Come over here. Let me help you.
- Let’s brighten the road ahead, so I can have a good view of the lives I must save.
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Lv Ⅱ 3
 Salvation
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[Single Ally] All dice gain +1 Power against enemies with higher Speed. If target’s HP is at 25% or lower, destroy all of their dice upon winning a clash.
To this bird, death in itself is salvation.
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- If I kill them first, then no one would be killed by the beast!
- A big, scary monster lives in this forest! Be careful.
- A child in peril needs my protection.
- For the weak and powerless… I should take the lead.
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv Ⅱ -1
 Punishment
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[Single Ally] After taking damage, the first die of the first page the librarian uses next Scene gains 2-4 Power. (Excludes [On Play] pages)
“It must be because there’s no one to punish people for their misdeeds. If someone takes that role, then no foul act would happen in this world ever again!”
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- If I punished them, then there won’t be any more bad people, right?
- There’s no point in forgiving. A misdeed is a misdeed.
- That’s it! It’s gotta be because there’s no one to punish all the bad guys in the world.
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Lv Ⅱ 2
 Punishing Beak
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[Single Ally] The librarian’s attacks deal bonus damage equal to the number of Scenes that pass without the librarian taking damage from attacks. (Max. 10)
People have been committing sins since long ago. “Why do they commit sins, knowing it’s wrong?”
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- Why do they commit sins when they know it’s wrong?
- I’ll give them a good scolding, so they won’t even think about doing misdeeds again.
- Don’t do bad things from now on!
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Lv Ⅰ 1
 Small Flutters
|
[Single Ally] Evade dice gain 1-2 Power. Upon winning a clash using Evade dice, the next Offensive die gains 1-2 Power.
A small and confident bird that punishes the evil, guilty, and all sorts of irreverent people.
|
- I left the forest, and never went back.
- Let’s fly high. Let’s hope that the world will change for the better.
- My flutters might be what it takes to change the world!
- With excitement, I flapped my wings busily.
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv Ⅰ 0
 The Weight of Sin
|
[Single Ally] Whenever a die this librarian plays rolls the minimum value, take 2-7 damage and gain 1-2 Strength and Endurance next Scene.
Its scale would never neglect the weight of even the smallest sin.
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- Time to weigh your sins.
- I won’t neglect the weight of any sin.
- The weight of your sins will determine the weight of your punishment.
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Lv Ⅱ 1
 Tilted Scale
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[Single Ally] After attacking the enemy with the most HP, recover the HP of the ally with the least HP by 2-8. (3 times per Scene, Excludes Mass Attacks)
All that remains is the unjust scale. The long bird continues on, doling out judgement.
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- This scale always yields a clear verdict; I can make sound, precise judgement with it.
- My subjective views might affect fair judgement.
- What if the scale doesn’t tip in either direction someday…? I can’t let that happen.
- My scale won’t cease its duty until the day all evil beings disappear.
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Lv Ⅱ -2
 Judgement
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[Single Ally] At the start of the Scene, all characters gain 1 Sin at a 50% chance. If a character has 5+ Sin, they take damage equal to 10% of their Max. HP at the start of the Scene, and all Sin is removed from them. Sin can be transferred to another character by attacking and damaging them. (Once per page)
Then somebody said, “But what if the scale doesn’t tip in either direction someday?” Worried, Long Bird made a scale that always tipped to one side. That way every judgement would yield a clear verdict.
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- When I lift this scale, I wish for immortality upon the guilty.
- I will pass fair judgement upon all, marking out the misdeeds…
- To protect the forest, I’ll lift the scale. Eternal judgement shall be delivered to them.
- To judge all the beasts that live in this forest…
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv Ⅰ -1
 Big Eyes
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[Single Ally] At the start of the Scene, inflict ‘Enchanted’ to all enemies. Enchanted enemies prioritize this librarian as a target, and deal +2-4 damage with attacks. Gain 1-2 Power in clashes against Enchanted enemies, and recover 2-5 HP and Stagger Resist upon winning a clash.
The Big Bird’s eyes imprisoned light.
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- The bright light is trapped.
- Let’s be free before we have to face that fear…
- With just one simple act, I’ll give you a permanent and comfortable rest…
- I have to be vigilant, watch out for any intruders.
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Lv Ⅱ 0
 Small Beak
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[Single Ally] Add a ‘Small Beak’ page to hand: ‘Cost 0 - [On Play;] [Return to Hand] Take 5% of Max. HP as damage; restore 1 Light’. The page is also included in the deck at the start of subsequent Acts.
And the Small Bird’s beak whispered, endlessly…
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- I whisper, without cessation…
- We are punished for our sins, but it’s clear that yet more will sprout from the roots of sin.
- Thus, punishment must uproot sin…
- I should punish them with my small but tough beak.
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Lv Ⅰ 0
 Long Arms
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[Single Ally] Take no damage from certain status ailments (Burn, Bleed, Fairy, Sin).
The Long Bird’s arms concealed time.
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- I hide away time.
- I condemn you, but you will still commit more sin without end…
- There will never be a day when this scale of justice does not tilt…
- My fair scale will determine who is more evil.
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Lv Ⅲ -1
 The Beast
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[Single Ally] Activates when the selected librarian possesses all of the following Abnormality pages: ‘Big Eyes’, ‘Small Beak’, ‘Long Arms’. All dice of characters targeting or targeted by this character are unaffected by Power gain or loss, and their minimum and maximum values are lowered by 3. At the end of the Scene, all other characters take 15 damage, and this character fully restores Light.
The day when Big Bird’s eyes that could see hundreds of kilometers away, Long Bird who could judge any sin, and Small Bird’s mouth that could devour everything united into one, darkness fell upon the forest.
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- I can’t let evil take all these precious things away.
- If I could devour everything around me…
- We’ve joined forces to protect more people.
- I have to hurry up and find them. I can’t have the beast destroy this place…
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Lv Ⅲ 0
 Guardians of the Forest
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[Single Ally] All librarians gain 1 Haste at the start of each Scene for the duration of the reception. If all five librarians each have an Abnormality page, gain 1-2 Strength and Endurance in addition.
That’s when the birds decided to become the guardians of the forest. They loved this forest more than anyone else did, so they wanted to protect the creatures living in the forest and keep the peace.
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- To protect this place we love more than anyone.
- We hope for a world where pitiful lives can live in comfort.
- We’re the only ones who can protect this place.
- We should become the guardians instead, and save lives.
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Lv Ⅲ 1
 Peace
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[Single Ally] When there is no ‘Intruder’ present, the first enemy the selected librarian attacks is marked as an ‘Intruder’.(Excludes Mass Attacks) All of the Intruder’s attacks deal 2-4 less physical and Stagger damage; also, the Intruder takes 1-2 bonus damage from attacks.
The bird began to prowl the forest, looking for the beast. But there was nothing. There were no creatures, no sun and moon, and no beast. All that was left was just a bird and the Black Forest.
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- Those who endure the fear will attain peace…
- Nothing will dare harm you.
- When you reach the end, there will be no such thing as fear…
- Peace and quiet have returned to the forest.
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Abnormality Pages
|
Name
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Description
|
Floating Text
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Lv Ⅰ 1
 Lean, Bloody Wings
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[Single Ally] On a deflect, deal half of the Block dice roll as physical damage to the opponent.
Once it recognizes that it lost your attention and focus… It will spread its wings. Like an angel, its wings will reach the skies and extend toward the ground, eventually blocking the sun out.
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- Basking in everyone’s gaze and attention… It will finally come to fruition and spread its wings.
- The one who spread their wings sacrificed everything they had, and yet…
- If we ever open our eyes again, will we get to see the fruit of our labor in that gaze?
- Do not come here… There is nothing but a thorny tree; it’s no place for you to rest…
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Lv Ⅰ -2
 Gaze of Others
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[Single Ally] Deal +2-4 damage in a one-sided attack. In a clash, deal 3-6 less damage with attacks, but Block dice gain 1-3 Power.
That’s what a gaze is. Attention. An invisible string that connects us. Sole focus.
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- Just close your eyes. That’s right, you’re doing good…
- If you can’t see it, you can’t reach it.
- The desire for the unreachable will only grow bigger. And to pursue it… is to tread a path riddled with thorns.
- Once it’s brought within your cognizance… It will return to this deep, dark underground…
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Lv Ⅰ 0
 Attention and Focus
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[Single Ally] Deal and take twice as much Stagger damage on a deflect.
Don’t look away, just keep your eyes on it. Contain it in your sight.
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- You won’t bat an eye at this breathtaking sight.
- Keep looking at it… Steadily… It’s alive, watching you in return, is it not?
- Contain it in your sight…
- You watch me… and I watch you…
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Abnormality Pages
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Name
|
Description
|
Floating Text
|
Lv Ⅰ -1
 Time
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[All Allies] The player has 30 seconds to select Combat Pages before the combat phase begins each Scene. Boost the Power of all dice of all librarians by 1-2.
Time flows as life does, and life goes as time does.
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- That one doesn’t have enough time is a useless complaint.
- Tomorrow may or may not come.
- You’ll be given more time than you have lost.
- Time is given to everyone evenly, but fate makes it unfair.
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Lv Ⅰ 2
 The Thirteenth Toll
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[Single Ally] Every 13th Combat Page the librarian plays gains 1-2 Power. (Excludes [On Play] pages) The dice on the page also gain the following effect: ‘[On Hit] Deal bonus damage equal to (Dice value)% of target’s Max HP’.
I know of absolute solitude. I shared my silence, and now I take its price. Once the time comes and the original owner arrives, the price will be paid.
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- I heard that disastrous bell yet again.
- As the bell rang, a scream broke the silence at last…
- The bell tolls for the last time, in a moment that never seemed to come.
- I gave out my silence, and now I take its price.
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Lv Ⅱ -2
 Silence
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[Single Ally] Add a ‘Silence’ page to the hand: ‘Cost 0 - [On Play] Take 15% of Max. HP as damage; all other characters lose 5 Speed’. Add an ‘Amplify’ page to the hand: ‘Cost 0 - [On Play] Take 10% of Max. HP as damage; Gain 5 Speed’. The page is also included in the deck at the start of subsequent Acts.
Rarely, I feel as if time has stopped. Fleeting moments of silence sometimes befall me.
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- Silence does not always bring peace.
- An instant of silence, as if time had stopped.
- When time stops, silence falls. In a way, they are one and the same.
- Even when all has stopped, the soul will not perish.
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv Ⅰ 3
 Baptism
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[Single Ally] Add a ‘Baptism’ page to hand: ‘Cost 2 - [On Play;] [Return to Hand] Target recovers 6 HP and gains 1 Endurance this Scene (Once per Scene)’. The page is also included in the deck at the start of subsequent Acts.
“I shall heal you, curing you of all disease and injury you possess.”
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- I am here to treat disease.
- Place your trust in me. I am the only one who can help you.
- Why have you not treated that scar?
- I shall heal you, curing you of all disease and injury you possess.
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Lv Ⅱ 2
 Advent
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[Single Ally] For the duration of the reception, restore 1 additional Light at the start of the Scene. If the selected librarian also has the Abnormality page ‘Baptism’, its effect is enhanced: ‘Target recovers 12 HP and gains 2 Endurance this Scene’.
“I am death and life. Darkness and light.”
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- Ye who are drenched in sin. Rise and face me.
- I have not manifested myself in such a form to lay judgement.
- I shall undo the restrictions that have imprisoned you in this place, and lead you to the paradise that welcomes everyone.
- I shall be with ye as I relieve you of the fear of horrifying death.
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Lv Ⅱ 1
 Confession
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[All Allies] Fully recover Stagger Resist, and purge all status ailments. (Also applies to Staggered librarians) For the duration of the reception, take 2 less Stagger damage from attacks.
To be willing to bear pain is half the atonement.
|
|
Lv Ⅲ 3
 Sentinel
|
[Single Ally] As long as there are other allies whom can be targeted, the selected librarian will not be targeted for attacks. If this character is alive at the end of the reception, resolve an additional book for every guest defeated.
“Thou art His Son; thou art the King.”
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- Ye who are full of blessings, rejoice. For I am with ye.
- I shall guide you to the paradise that welcomes everyone.
- I shall be with ye as I relieve you of the fear of horrifying death.
- We shall bask in the fortune of being together forever, and none shall leave.
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Lv Ⅲ 1
 Divine Power
|
[Single Ally] While this character is alive, all other allies gain 2 Protection each Scene. If this character has used WhiteNight’s E.G.O page, allies also absorb instances of 3 or less damage.
“Be not frightened. I am thy savior and I shall be with thee.”
|
- Be at ease. No calamity shall be able to trouble you.
- Ye will gain a body free of such corruption, so how could one deny that this is salvation.
- Believe in me, and forever ye will be outside of the dark.
- Ye will be revered, for I am divine.
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Lv Ⅲ 1
 Apostles
|
[Single Ally] While this character is alive, all other allies deal +2-7 damage with attacks. If the character has used ‘Baptism’ 12 or more times this reception, allies also gain +1 Power.
“Have not I chosen you twelve? Now rise, my servants. Rise and serve me.”
|
- Pursue peace and holiness. Without these, ye shan’t look at me.
- Those who endure until the end will be able to proceed.
- Accept my grace, and I shall bury your errors in the past.
- Obey me and revel in the eternal life and mirth.
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Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 ???
|
At the start of the Scene, gain 1 Strength.
|
|
Lv
 ???
|
At the start of the Scene, gain 1 Feeble and 2 Endurance.
|
|
Lv
 ? ? ?
|
When another ally gets attacked, gain 1 Strength next Scene (Twice per Scene)
|
|
Lv
 ? ? ?
|
At the start of the Scene, gain 1 Endurance.
|
|
Abnormality-Related Combat Pages
Abnormality-Related Combat Pages
|
Page
|
Cost
|
Range
|
Description
|
Obtained
|
|
3
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play Immobilized Immobilized Cannot act for the duration of the Scene. for this Scene; cannot be targeted. At the end of this Scene, recover 40% of Max. HP and fully restore Light.
|
OblivionLv Ⅱ 0 [Single Ally] Add an ‘Oblivion’ page to hand: ‘Cost 3 - [Single-use;][On Play] Immobilized for this Scene; cannot be targeted. At the end of this Scene, recover 40% of Max. HP (up to 48) and fully restore Light.’ The page is also included in the deck at the start of subsequent Acts.
|
|
5
|
|
The Cost of this page cannot be changed On Play; Target Enemy Cancel 2 random Combat Pages on the target’s Speed dice. Recover 1 Light for each successful hit on the target this Scene. (Up to twice)
|
EmeraldLv Ⅱ 2 [Single Ally] Add an ‘Emerald’ page to hand: ‘Cost 5 - [On Play;] [Target Enemy] Cancel 2 random Combat Pages on the target’s Speed dice. Recover 1 Light for each successful hit on the target this Scene (Up to 2)’. The page is also included in the deck at the start of subsequent Acts.
|
|
4
|
|
The Cost of this page cannot be changed On Play Reduce the Cost of all pages in hand to 0. On use, their Cost is reset to the value before this effect was applied.
|
Magic TrickLv Ⅲ 1 [Single Ally] Add a ‘Magic Trick’ page to hand: ‘Cost 4 - [On Play] Reduce the Cost of all pages in hand to 0. When used, their Cost is reset to the value before this effect was applied.’ The page is also included in the deck at the start of subsequent Acts.
|
|
0
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play; Target Ally Grant the status ’Liquid Courage’ (Deal +6 damage with attacks; take +3 damage from attacks)
|
False PresentLv Ⅲ -1 [All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
|
|
0
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play; Target Ally Grant the status ’Silk Sack of Sawdust’ (On clash win, recover 8 Stagger Resist ; on clash lose, take 4 Stagger damage)
|
False PresentLv Ⅲ -1 [All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
|
|
0
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play; Target Ally Grant the status ’Heart of Lead’ (Every Scene, lose 5 HP and restore 1 additional Light)
|
False PresentLv Ⅲ -1 [All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
|
|
0
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play; Target Ally Grant the status ’Home that Cannot Be Reached’ (On clash lose, deal 4 Stagger damage to self and add +2 Power to the next die)
|
False PresentLv Ⅲ -1 [All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
|
|
0
|
|
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Play; Target Ally Grant the status ’Transformation’ (Upon a successful attack in a clash, destroy the opponent’s next die at a 50% chance; upon taking a hit in a clash, destroy the next die of self at a 50% chance.)
|
False PresentLv Ⅲ -1 [All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
|
Abnormality-Related Combat Pages
|
Page
|
Cost
|
Range
|
Description
|
Obtained
|
|
0
|
|
On Play; Return to Hand Take 5% of Max. HP as damage; restore 1 Light
|
Small BeakLv Ⅱ 0 [Single Ally] Add a ‘Small Beak’ page to hand: ‘Cost 0 - [On Play;] [Return to Hand] Take 5% of Max. HP as damage; restore 1 Light’. The page is also included in the deck at the start of subsequent Acts.
|
Unused Abnormality Pages
These Abnormality Pages are unused in the final version of Library Of Ruina.
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Mirror
|
At the start of the Scene, randomize the Costs of all pages.
Those who face themselves in the mirror may appear the same, but in actuality, they have become completely different people.
|
- Those who face the mirror would become completely different people in essence.
- The satisfaction is only temporary.
- I don’t recommend looking into the mirror twice even if you’re still not satisfied with your new self, though.
- Are you unsatisfied with your current self?
- When you look into the mirror twice, it’ll eat away your humanity.
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Hippity-Hop
|
Gain 3 Speed.
Though the only thing the child could do was run around inside a cramped lab instead of a grass field under the sun, his steps were shaky but filled with enthusiasm.
|
- I’m not wishing for things like vast meadows or warm sunlight.
- What flavor of candy will I eat...It makes my heart flutter, you know?
- Will I be able to run around in wider places one day?
- I’m so excited, I just can’t stand still.
- I had a happy dream. A dream where I swam… in the sea.
|
Lv
 Rainbow Sea
|
For three Scenes, all characters lose 3 Speed. For three Scenes, all characters lose 10% of their current HP and restore 1 Light at the start of the Scene.
Instead of visiting the ocean, the child was given candy which let him see the ocean. Many colorful nights and days passed.
|
- It makes me happy just looking at candy with the sea inside.
- I want to see the sea. The shining ocean waves…
- Let us all watch the brilliant ocean tides together, sparkling in rainbow colors.
- When you’re looking at beautiful things, it’s okay to take slow steps.
- My eyes will be dyed in rainbow colors, too.
|
Lv
 Candy
|
At the start of the Scene, each opponent gains a random 'Candy' at a 20% chance. Deals 50% more damage to targets carrying a 'Candy'. Deals 100% more damage to targets with 'Grape-Flavored Candy' instead.
Tell the kid today’s treat is going to be grape-flavored candy. It’s his favorite.
|
- What flavor is today’s candy gonna be?
- Please tell me it’s grape-flavored candy. It’s my favorite.
- It’s okay, it doesn’t always have to be grape-flavored.
- For me, eating candy is like… moments of little pleasures.
- After a delicious treat, I’ll be able to happily fall asleep.
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Shelter
|
Gain Blurred for this Scene. Cannot act for this Scene. Heal 50% HP.
However, this shelter, while perfectly safe on the inside, alters the reality of the outside to be even more hopeless.
|
- This shelter can provide safety like no other place in this world.
- Do not pay any attention to the noises coming from outside. Outside matters do not concern you.
- You will be able to withstand an indefinite amount of time, if you have the will.
- You will be safe as long as you stay inside.
- Personal safety is the number one priority.
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Adjustment
|
Upon losing a Clash, enhance the next Offence die at a 50% chance.
It readjusts everyone to become righteous, no matter how wicked, evil, and arrogant they may be.
|
- Do not rely too much on this device.
- Do not stop thinking at all times when using this device.
- It is advised against letting go of your willingness to adjust yourself too early.
- With the aid of this device, all people will be corrected to become righteous.
- We will correct your behavior.
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 The Query
|
The first die of each page only yields either the minimum or maximum value.
Do you love your city?
|
- Do you love the City?
- Quick answers are appreciated.
- You may answer "Yes" or "No" to the question.
- If your answer is "No", then you unfortunately may not be discharged.
- There is no obligation to answer "Yes", however… You understand where this is going, right?
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Energy Conversion
|
Whenever a page is used, discard a random page from the hand and restore 1 Light.
Just open up the machine, step inside, and press the button to make it shut. Now everything will be just fine.
|
- This robot will change anything that does not please your mind.
- Are you dissatisfied with your own strength? Do you find yourself too feeble?
- We will change anything you find unsatisfying.
- Everything will become better.
- The interior provides optimal comfort, so have no concern.
|
Abnormality Pages
|
Name
|
Description
|
Floating Text
|
Lv
 Dimensional Refraction
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Gain Blurred for the rest of the Scene. This character's attacks can no longer redirect the target.
The area is a vacuum. Strictly speaking, the Abnormality itself is the vacuum phenomenon.
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- It will detach your limbs with earnesty.
- If you want to leave in one piece that isn’t just your torso, be aware of your surroundings.
- All we can say is that you must stay cautious at all times.
- Please ignore useless words of advice such as "Use your inner eye".
- That area is essentially a vacuum. You won’t be able to breathe.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv
 Predation
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Deal 1-3 more damage when in a clash against an opponent with higher Speed.
Ah, screw it. Just enjoy looking at that flower all you want...
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- Enjoy looking at the flower… It’ll be more comfortable that way...
- You’re already right on top of me… It’s too late...
- Don’t worry… It won’t take too long…
- The food will naturally come to me…
- All I do is close my jaws at the right time…
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Lv
 Bait
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The opponent targeted by this character will be forced to attack them regardless of Speed. All Defensive dice gain 0-1 Power.
The bud is glowing, it’s amazing. It’s so bright, other employees came over to look at the flower too.
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- This lamp shines brightly in the dark…
- Pretty, isn’t it… Go ahead, come closer and take a good look...
- Lighting up the dark isn’t the only purpose of lamps…
- They’re naturally attracted by pretty things...
- Just a little closer… Come near me… Just a tiny bit closer…
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Lv
 Ambush
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At the end of each Scene, if the character is at 20% HP or lower, gain Blurred for the next Scene.
As it moves underground, not through the hallway, it is impossible to predict its path when breaching
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- What’s more important than baiting, is hiding…
- To make sure that no one notices me… I should conceal myself…
- If I stay here… No one will spot me…
- Silently, in the dark… Wait for the prey…
- They won’t see what’s coming, when I strike them…
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv
 Giant Mushroom
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All characters take 2-4 Stagger damage upon taking hits.
If you can only perceive this abnormality as a giant mushroom, that’s because you’re seeing with clouded eyes.
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- We can see the essence, unlike others.
- You’re not like the others, you can hear my voice.
- It’s quite a hard task to gain one’s heart.
- Could you call us friends?
- Approach me slowly, step after step.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv
 Present
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After winning a clash, inflict 2 Bind and deal 1-2 Stagger damage at a 50% chance.
With my infinite hatred, I give you this gift.
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- If you aren’t happy, then take my gift and be happy.
- Merry children all deserve to have a gift!
- With my infinite hatred, I give you this gift.
- If you’re happy even when tears are flowing down your cheek, then you may receive this gift.
- Santa visits all joyous children.
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Abnormality Pages
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Name
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Description
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Floating Text
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Lv
 Music Box
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Increase Stagger Resist Recovery by 50%.
“Do you remember this melody? The professor used to play this song when the students were sleepy. Happy birthday.”
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- Remember this melody?
- Happy birthday. With love, Theresia.
- Wind up the spring, and cure the ailing mind.
- A long-haired child… Garden pranked with blossoms… And brother and sister.
- Why is it that macabre can be felt in this melody?
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Unused Images
These images are associated with unused Abnormality Pages. They include the four employee statistics from Lobotomy Corporation as well as a Schadenfreude image.