Blue Star is the third Abnormality suppression of the Floor of Religion. It can be unlocked in Star of the City by obtaining the Book of Rudolph and Book of Maxim. Completing it raises the floor's realization level to IV and unlocks a fifth librarian on its floor.
Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use All allies recover 10 Stagger Resist 20~20On Hit Change target’s Stagger resistances to "Fatal" for the next Scene
Stats
1000
1000
1~1
Immune
Immune Immune
Immune
Immune Immune
Passive Abilities
Sacred? Cannot be targeted. Immune to status ailments. Sound of a Star Starting with the third Scene, the Shrine to the Blue Star uses a Mass Attack page every 3 Scenes. Into the Star’s Embrace If a character is Staggered, kill them and lose 10% of Max HP. The Blue Gleam of Hope If a <Worshipper> dies from the effect of 'Into the Star’s Embrace', all librarians recover Stagger Resist, and all Worshippers take Stagger damage. The Blue Glimmer of Despair If a <librarian> dies from the effect of 'Into the Star’s Embrace', all Worshippers recover Stagger Resist, and all librarians take Stagger damage.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Worshipper of the Blue Star
Behavior
Weak to slash damage. Has 2 max Light and starts with 2 lights.
Stats
150
80
2~6
Immune
Immune Immune
Fatal
Ineffective Ineffective
Passive Abilities
I Can Hear the Sound of the Star!! Uses a special Combat Page on the Scene when the Shrine to the Blue Star uses a Mass Attack page. If the character's Stagger Resist is 40% or lower, instead uses a page that causes the character to self-destruct. Martyrs If there are less than 4 Worshippers present at the start of the Scene, a Worshipper is spawned.
Our Faith is Never Wrong Our Faith is Never Wrong ( 2) 3~6 7~9On Hit Inflict 3 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
We’re All Sinners We’re All Sinners ( 2) 7~9 3~6 3~6On Clash Win Recover 5 Stagger Resist
Combat Dialogue
Has no combat dialogue.
Worshipper of the Blue Star
Behavior
Weak to blunt damage. Has 2 max Light and starts with 2 lights.
Stats
150
80
2~6
Immune
Immune Immune
Ineffective
Ineffective Fatal
Passive Abilities
I Can Hear the Sound of the Star!! Uses a special Combat Page on the Scene when the Shrine to the Blue Star uses a Mass Attack page. If the character's Stagger Resist is 40% or lower, instead uses a page that causes the character to self-destruct. Martyrs If there are less than 4 Worshippers present at the start of the Scene, a Worshipper is spawned.
Our Faith is Never Wrong Our Faith is Never Wrong ( 2) 3~6 7~9On Hit Inflict 3 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
We’re All Sinners We’re All Sinners ( 2) 7~9 3~6 3~6On Clash Win Recover 5 Stagger Resist
Combat Dialogue
Has no combat dialogue.
Worshipper of the Blue Star
Behavior
Weak to pierce damage. Has 2 max Light and starts with 1 lights.
Stats
150
80
2~6
Immune
Immune Immune
Ineffective
Fatal Ineffective
Passive Abilities
I Can Hear the Sound of the Star!! Uses a special Combat Page on the Scene when the Shrine to the Blue Star uses a Mass Attack page. If the character's Stagger Resist is 40% or lower, instead uses a page that causes the character to self-destruct. Martyrs If there are less than 4 Worshippers present at the start of the Scene, a Worshipper is spawned.
Our Faith is Never Wrong Our Faith is Never Wrong ( 2) 3~6 7~9On Hit Inflict 3 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
We’re All Sinners We’re All Sinners ( 2) 7~9 3~6 3~6On Clash Win Recover 5 Stagger Resist
Combat Dialogue
Has no combat dialogue.
Strategy
To win, 10 characters (including allies) in total must be staggered.
Mind that each worshipper greatly resists all but two types of damage. The card Identify Weakpoint Identify Weakpoint ( 3) On Use Types of Offensive dice on this page change to the types the target is weakest to 6~9 5~9 5~9 can damage them all.
Focusing entirely on block dice to stagger is also an option. The Abnormality page Attention and FocusLv Ⅰ 0 [Single Ally] Deal and take twice as much Stagger damage on a deflect. is especially useful for this.
The card Uncanny Strike Uncanny Strike ( 2) Martina's Exclusive PageMartina's Exclusive Page Can only be set in the deck of Martina's Key page. 7~13On Hit Spend 2 ChargeCharge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to deal 6 Stagger damage, up to three times 4~7 can deal an extra 18 stagger damage in a single use.
The passives Sooty ThwackIf the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)%, Heavy-hearted ForteDeal 1-2 Stagger damage to the opponent upon winning a clash., and Brainwave Charge-focusing AntlersIf the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. increase stagger damage output significantly.
Make sure to have enough light to guard against the mass attack every 3 scenes.
The passives Mind HaulerRecover 2 Stagger Resist on a successful attack, MirageAt the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered) and Immediate RepairsWhen Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act). greatly increase survivability.
Abnormality Pages
By completing the suppression of Blue Star, the player acquires the following Abnormality Pages
Abnormality Pages
Name
Description
Floating Text
Lv Ⅱ -1 Martyr
[Single Ally] Add a ‘Martyr’ page to hand: ‘Cost 0 - [On Play] For this Scene, deal 4-6 bonus Stagger damage with attacks but take 1-3 damage after a successful attack’. The page is also included in the deck at the start of subsequent Acts.
Let us meet again as stars.
Let’s relish eternal happiness at the end of this universe together.
Life cannot resist the instincts; we all go back to that place someday.
We are not dying. We’re simply returning to where we belong.
Lv Ⅱ 0 Penance
[Single Ally] If any character is Staggered at the start of the Scene, they take 3-7 damage, and all allies gain 1 Strength for the Scene. (Multiple Staggered characters do not give more Strength)
Our Blue Star is the only sanctuary that accepts us. We will be cleansed of our sins there.
Let us completely take off this filthy husk and shine brightly.
We shouldn’t let our anxiety fester inside us, busying ourselves trying to forget our wrongdoings by erasing them.
We’ll all eventually go back to that place and cleanse ourselves of all sin there.
Lv Ⅱ 1 A Nostalgic Sound
[All Allies] All allies deal +2-4 Stagger damage for this Scene. The effect of this page activates every 3 Scenes afterwards.
The rise of a star is a brand new beginning. Don’t you hear the everlasting sound of the trumpet?
Can you hear this sound? The nostalgic echo we’ve been eagerly searching for?
Aah… At last…! It’s calling for us at last!
That call is guiding us to the only place that will accept us…!
E.G.O Pages
The following E.G.O Page is associated with Blue Star
Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 25~35On Hit If user’s Stagger Resist is above 50%, deal 10 damage and Stagger damage
Background
For a more in-depth explanation of its story, visit Blue Star on Lobotomy Corporation Wiki.
Blue Star's Battle Stage resembles a pitch black void, in the middle locates Blue Star itself, white linings and particles surrounds it in a circular pattern, probably representing the Blue Star's "Sound".
Combat Dialogue
Screen
Normal:
"We’re all sinners… We have to return to that place and cleanse ourselves."
"Worry not. You’re simply going back to where you belong."
"We all return to that place some day. It’s an instinct."
When using 'Sound of a Star':
"Can you hear this wondrous sound? The nostalgic echo you’ve longed for?"
"Aah… At last…! It’s calling for us at last!"
"That call is guiding us to the only place that will accept us…!"
"If your faith in a certain thing is strong enough, your mind will not sway for other temptations."
On Kill
"…I urge you to rest first. Let us organize once you have come to your senses."
Assistants: Combat Entrance
"If we don’t stay sharp… We might be dragged to that place."
"Sigh… It wasn’t easy having to deal with it sucking up employees."
"Here and the outside… There are fanatics everywhere."
On Kill
"That was revolting… I really don’t feel like getting all up in there."
"I sorta felt I… missed it… for some reason."
"Man… It was brutal. I almost got vacuumed in."
On Death
"Ahh… It’s here… Please take me…!"
"I can hear it now! The voice… It calls for me!"
"Haha… Haa… I pity the fools who didn’t receive this call…"
Trivia
Blue Star appeared in the prequel game, Lobotomy Corporation, as an ALEPH Abnormality, with a similar appearance.
Compared to its original appearance, Blue Star's heart has more lighting effects with a less defined outline, and the legs are thinner and less shiny than the original. Additionally, the legs are spread more evenly around the heart as opposed to being clustered below it to support the heart.
Blue Star is one of the Abnormalities that appears as a dynamic part of the background instead of participating in battle.
It is also one of the Abnormalities directly involved in their respective E.G.O. Pages' attack animation, alongside Apocalypse Bird and WhiteNight. It is the only Abnormality fought directly with this trait.
While both Singing Machine and Child of the Galaxy never directly fight like Blue Star, both of them still exist on the battlefield, with Singing Machine even having HP and Stagger despite never taking any damage.