Right now, Nest L is practically a warzone with all the Associations, Syndicates, and Fixers at each other’s throats. On top of that, the Distortions are making things worse for Associations and the residents of the Nest… According to the report from the powers up above, there are three major factions of note currently remaining in the Nest: The Index, R Corp, and the Blue Reverberation and his group. R Corp. seemed to be eliminating threats as per request from another Wing, similar to what the Liu is doing. The Index appears to have been guided here by the Prescripts. After all, they gladly obeyed the piece of paper telling them to kill every member of the Thumb in the Nest. As a result, pretty much every Thumb crook and the Syndicate’s subsidiaries that were in this place are goners… Even the Underboss who was supposed to lead them kicked the bucket, so you can guess how it went.
Speed Speed Dice Slot +1 (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above Furious Fire Rending the Skies At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'. Blunt Mastery Blunt Dice Power +1
Emotional Turbulence Emotional Turbulence ( 3) On Use All dice on this page gain +1 Power for every 2 Emotion Levels 4~8 5~9On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 4~9On Hit Inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 3~7
Flaming Dragon Fist ×2 Flaming Dragon Fist ( 4) Chun and Miris' Exclusive PageChun and Miris' Exclusive Page Can only be set in the decks of Chun and Miris' Key page. 3~8 13~28On Hit Inflict 6 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
Fiery Waltz ×2 Fiery Waltz ( 3) 5~9 6~9On Hit If target has 4 or more BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to all enemies 5~9On Hit If target has 4 or more BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to all enemies
Violent Flame ×2 Violent Flame ( 1) Combat Start When inflicting BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) using Combat Pages this Scene, inflict 1 additional stack 3~8On Hit Inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 3~7
Frontal Assault ×2 Frontal Assault ( 0) On Use Restore 1 Light 2~7 1~2
Combat Dialogue
Combat Entrance
Let us begin composedly.
We will not let the enemy rule over us.
We must fortify ourselves first and foremost against an unwavering opponent.
As our director said, we shan’t overstrain ourselves.
Victory Cry
Winning a hundred battles has little point when a hundred battles had to be fought.
A cunning and prolonged battle is not good to have.
Death
…Director. I don’t think I can go on any further.
On Ally Death
It may be a hazardous idea to draw out this battle further.
We shall press on. There is no retreat!
…I suppose we shouldn’t underestimate the enemy’s posture.
Like a fierce tiger crouching in the grass… Even if all of us were to die, I trust the director to push through.
On Kill
You must strike where the enemy least expects it…
One mustn’t let the enemy know where to guard.
A solid defense, is about defending where the foe cannot attack.
We wouldn’t have come here if we had expected a bleak outcome.