Combat Pages

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Combat Pages in a Combat Bookshelf

Combat Pages are the cards used by Librarians and Guests during Receptions. They can be obtained by burning Books. The rarity of a page ranges from Paperback, Hardcover, Limited, to Objet d'art. A character can have up to 9 cards in their Combat Bookshelf (Deck). Up to 3 copies of the same card can be placed in a deck, except for Objet d'art pages, which have a limit of 1. If the deck is not full at the start of a reception, the empty slots will be filled with random pages from the CanardIcon.png Canard starter deck.

A full list of Combat Pages can be found here.
Explanations of certain combat pages can be found here.

Dice

Combat pages have DiceSlotIcon.png Dice on them, which can be Offensive, Defensive or Counter Dice.

  • Offensive Dice deal Damage equal to their roll, reducing the target's HPIcon.png HP and StaggerIcon.png Stagger Resist. There are three types of offensive dice, affected by resistances: SlashIcon.png Slash, PierceIcon.png Pierce, or BluntIcon.png Blunt.
  • Defensive Dice mitigate or avoid damage from attacks. If a character uses a defensive die without clashing, the die is retained for future clashes that scene only. There are two types of defensive dice:
    • BlockIcon.png Block dice reduce damage taken equal to their roll in a clash vs an Offensive Die, before applying Resistances. If the BlockIcon.png Block value is higher than the Attack value, the attacker takes StaggerIcon.png Stagger Damage equal to the difference.
    • EvadeIcon.png Evade dice negate the damage of an Offensive Die and recover StaggerHealIcon.png Stagger Resist equal to their roll, but only if the EvadeIcon.png Evade value is equal or higher than the Attack value. When an evade die wins a clash vs an offensive die, the die is recycled and can be used again.
  • Counter Dice can be either Offensive SlashCounterDiceIcon.pngPierceCounterDiceIcon.pngBluntCounterDiceIcon.png or Defensive BlockCounterDiceIcon.pngEvadeCounterDiceIcon.png. They do not prompt any actions when used. Instead, they are stored at the start of combat to respond One-sided attacks towards the user that scene. Counter dice are not played in clashes where both characters use a Combat Page. Similar to EvadeIcon.png Evade Dice, counter dice are recycled on clash win, but the last one used is removed when the attacker's combat page runs out of dice.
"On Clash" Table Grid
vs BluntIcon.pngOffensive Dice BlockIcon.png Block Dice EvadeIcon.png Evade Dice
BluntIcon.pngOffensive Dice Win: Deal damage equal to the winner's roll. If melee vs ranged, the melee winner's die is recyled and moved to the back of the dice queue.
Draw: Both Dice are negated.
Lose: The loser's Dice is negated.
BluntIcon.png Attack Win: Deal damage equal to the die roll minus the roll of the Block die.
Draw: Nullify damage.
BlockIcon.png Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls.
BluntIcon.png Attack Win: Deal damage equal to the winner's roll.
Draw: Nullify damage.
EvadeIcon.png Evade Win: Nullify damage, recycle the die, and recover StaggerHealIcon.png Stagger equal to the winner's roll.
BlockIcon.png Block Dice BlockIcon.png Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls.
Draw: Nullify damage.
BluntIcon.pngAttack Win: Take damage equal to the winner's roll minus the roll of the Block die.
Win: Deal Stagger damage equal to the winner's roll.
Draw: Both dice are negated.
Lose: Take Stagger damage equal to the winner's roll.
BlockIcon.png Block Win: Deal Stagger damage equal to the die roll.

Draw: Both Dice are negated.
EvadeIcon.png Evade Win: Recover StaggerHealIcon.pngStagger equal to the winner's roll.

EvadeIcon.png Evade Dice EvadeIcon.png Evade Win: Nullify damage, recycle the die, and recover StaggerHealIcon.png Stagger equal to the die roll.
Draw: Nullify damage.
BluntIcon.pngAttack Win: Take damage equal to the winner's roll.
EvadeIcon.png Evade Win: Recover StaggerHealIcon.pngStagger equal to the winner's roll.
Draw: Both Dice are negated.
BlockIcon.png Block Win: Take Stagger damage equal to the dice roll.
Win, Draw or Lose: Both Dice are negated.

Range Types

There are 4 types of Combat Pages. The order in which pages are used in combat are determined by their type and the Speed of the characters using them. Pages of the same type on the highest value speed dice are used first.

  • MeleeIcon.png Melee Pages are the most common ones. When clashing against a Ranged Page, Offensive Dice of the Melee Page will be recycled and put at the end of the dice queue if they win the Clash.
  • RangedIcon.png Ranged Pages are used before any Melee pages. Only certain Key Pages can put Ranged pages in their deck. When losing a clash against Block Dice while using a ranged page, the character takes no stagger damage. Similarly, when losing a clash against Counter Dice while using a ranged page, the character takes no damage.
  • MassAttackIcon.png Mass Attack Pages are used at the start of combat before any other pages are used. They target all enemies, targeting a random DiceSlotIcon.png Speed Die of each enemy. The player's Mass Attack pages always resolve before the enemy's, regardless of speed. Counter dice are disregarded for Mass Attack pages. Mass-attack pages do not clash with other pages, and don't trigger clash effects.
    • Mass-Summation pages compare the sum of the rolls of all dice on the target's page to those on the user's page. If the user's page's dice rolled higher in total than the target, the target's page is destroyed (including any On-Use effects, but not Combat Start effects). Otherwise, the target takes no damage and their page is preserved.
    • Mass-Individual pages compare the roll of each die on the user's page with each of those on the target's, in order. If the roll on the user's die is higher, the target's die is destroyed and they take damage.
  • InstantIcon.png On-Play Pages (also known as Instant) take effect immediately upon being selected on a target, without having to initiate combat for the scene.

Effects

Effects are special abilities that can be present in combat pages or the dice in them, such as gaining power or inflicting Status Ailments. Effects that target a certain kind of card in hand (such as Shock Round's discard, or Clone) will target the leftmost card(s) that meet the requirement. Effects that create cards in hand can bypass the usual hand size limit of 8 for a maximum of 9 cards in hand. Effects that copy dice from another page will copy only the dice (and their effects), without copying the card's effects.

Effects have activation conditions that determine when they are applied:

  • Combat Start activates at the start of combat, before any cards are used.
  • On Use activates when the card is used, before any dice roll. A page without dice will still trigger its on use effect.
  • Start of Clash activates upon entering a Clash, before any dice roll.
  • On Clash Win activates when the die wins a Clash.
  • On Clash Lose activates when the die loses a Clash.
  • On Hit activates when connecting a successful attack.
  • On Defense activates when winning or tying a Clash with a Defensive Die.
  • Singleton activates if the user's deck has no more than 1 copy of each Combat Page.

External Links

LibraryIcon.png Wiki Directory
Mechanics Abnormality Pages - Achievements - Battle Symbols - Books - Builds and Decks - Combat Pages - E.G.O. Pages - Emotion Level - Floor Realization - Guests - Invitation - Key Pages (Key Page Stories - Passive Abilities) - Librarians - Library - Manual - Reception - Small Stories - Stats - Status Effects
Floors KeterIcon.pngFloor of General Works - BinahIcon.pngFloor of Philosophy - HokmaIcon.pngFloor of Religion
TipherethIcon.pngFloor of Natural Sciences - GeburaIcon.pngFloor of Language - ChesedIcon.pngFloor of Social Sciences
MalkuthIcon.pngFloor of History - YesodIcon.pngFloor of Technological Sciences - HodIcon.pngFloor of Literature - NetzachIcon.pngFloor of Art
Characters Main Characters / Patron Librarians:
Angela - Roland - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma
LibraryIcon.png Terminology:
Locations The City (Districts - Nests - Backstreets) - Outskirts - Ruins - The Library - HamHamPangPang
Lore Abnormalities - Distortions (Bloodfiends) - E.G.O. - Cogito - Night in the Backstreets - Seed of Light - Smoke War - White Nights and Dark Days - Singularity - Artificial Intelligence Ethics Amendment
Factions Fixers - Offices - Workshops - Associations - Syndicates - Five Fingers - The Head - The Eye - The Claw - Wings
FerventAdorationIcon.png Music:
Albums Original Soundtrack
Songs "String Theocracy" - "From a Place of Love" - "And Then is Heard No More" - "Iron Lotus" - "Children of the City" - "Gone Angels" - "Poems of a Machine" - "Salt, Pepper, Birds, And the Thought Police"
LobCorpIcon.png Other:
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company
Development Voice Actors - AGF 2019 LoR Q&A Session Compilation - Library Of Ruina Art Book