The Realization of the Floor of Social Sciences is fought on the final episode of its floor. It can be unlocked in Star of the City after completing the suppression of Ozma, and completing the realization of the Floor of Language. Completing it raises the floor's realization level to VI, and unlocks E.G.O. Pages on its floor.
Corrosion Moves to the next phase after HP drops to 0. Gleaning Target the Librarian with the most 'Wisdom' in hand. In a clash, all dice gain power equal to the number of 'Wisdom' in the opponent's hand. Harvest Use a powerful Combat page every 3 scenes.
Drops
Does not drop books.
Combat Bookshelf
Squeak, Creak Squeak, Creak ( 2) On Use Gain 2 EnduranceEndurance X Defensive dice gain +X Power for the Scene. next Scene 3~6On Hit Gain 1 HasteHaste X Boost all Speed values by X for the Scene. next Scene 3~6On Hit Gain 1 HasteHaste X Boost all Speed values by X for the Scene. next Scene
Bumper Crop Bumper Crop ( 1) 2~5 3~6On Hit Exhaust a copy of ‘Wisdom’ from target’s hand 3~6On Hit Exhaust a copy of ‘Wisdom’ from target’s hand
Squirrel Crop Squirrel Crop ( 1) 2~5 3~6On Hit Exhaust a copy of ‘Wisdom’ from target’s hand
Harvest Harvest ( 0) 7~7On Hit Exhaust the most expensive page in target’s hand; recover 20 HP; inflict 5 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 2~5
Combat Dialogue
Has no combat dialogue.
Scarecrow
Stats
200
100
2~5
Weak
Normal Normal
Normal
Ineffective Ineffective
Passive Abilities
Gleaning Every 3 Scenes, gains an additional Speed die and uses the page 'Harvest Wisdom', which absorbs the target's Combat Page and recovers the user's HP on hit. If the target has no Combat Pages left to absorb, deals bonus damage (5~20) instead. Tranquility of the Wise If 'Harvest Wisdom' clashes against 'Wisdom', the Abnormality takes 20 Stagger damage at the end of the engagement, and gains 3 Feeble and Bind next Scene. Cerebral Endeavor After absorbing a page that isn't 'Wisdom' with 'Harvest Wisdom', gain Strength and Endurance equal to the number of pages absorbed, and use one of the absorbed pages. Straw for Brains At the start of the Scene, all librarians who own no pages become Staggered.
Drops
Does not drop books.
Combat Bookshelf
Till the Soil Till the Soil ( 0) 3~6 2~5 2~5On Hit Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. and 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Rake Seeking Wisdom Rake Seeking Wisdom ( 0) 5~9On Clash Lose Add a copy of ‘Wisdom’ to opponent’s hand 6~10On Hit Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. and 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Struggle for Wisdom Struggle for Wisdom ( 0) 2~8 3~8On Clash Lose Add a copy of ‘Wisdom’ to opponent’s hand 3~7On Clash Lose Add a copy of ‘Wisdom’ to opponent’s hand
Harvest Wisdom Harvest Wisdom ( 0) All dice gain +4 Power if not clashing against Wisdom; after clashing against Wisdom, become weakened next Scene 1~1On Hit Absorb a page from target’s hand (Prioritizes Wisdom), recover 5-10 HP 1~1On Hit Absorb a page from target’s hand (Prioritizes Wisdom), recover 5-10 HP 1~1On Hit Absorb a page from target’s hand (Prioritizes Wisdom), recover 5-10 HP 1~1On Hit Absorb a page from target’s hand (Prioritizes Wisdom), recover 5-10 HP
Wisdom Wisdom ( 1) This page is exhausted on use 6~6
Combat Dialogue
Has no combat dialogue.
Logging
Stats
400
500
1~5
Ineffective
Endured Normal
Ineffective
Ineffective Ineffective
Passive Abilities
Corrosion Moves to the next phase after HP drops to 0. Dense Forest All librarians restore Light to max for the duration of the phase. Still Not Enough Each Scene, targets the character with the most Light. When attacking, all dice gain power equal to the amount of Light the target has. A Warm Heart At the start of the Scene, restore Light equal to the amount of Warm Hearts. Lose 1 stack of Warm Heart at the end of the Scene. I Want a Heart At the start of the Scene, if the amount of Warm Hearts is 0, target the Tree with the lowest HP. Pulsing Ticker Upon defeating another character, recover 20% of Max HP and gain 3 stacks of Warm Heart. Empty Chest If the character has no Warm Heart for 2 Scenes, becomes Staggered at the start of the next Scene. Cull a Tree with the lowest HP when recovering from Stagger.
Drops
Does not drop books.
Combat Bookshelf
Strike of the Axe Strike of the Axe ( 0) Dice on this page gain Power equal to the amount of 'Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays.' on target 4~7On Hit Gain 1 Pieces of MindPieces of Mind X If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene. this Scene 4~7On Hit Gain 1 Pieces of MindPieces of Mind X If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene. this Scene
Don’t Take My Heart… Don’t Take My Heart… ( 0) Dice on this page gain Power equal to the amount of 'Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays.' on target 6~10 5~7On Clash Lose Lose 1 Pieces of MindPieces of Mind X If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene. this Scene 3~7On Clash Lose Lose 1 Pieces of MindPieces of Mind X If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene. this Scene
Cozy Beatings Cozy Beatings ( 1) 8~10 3~7On Clash Win Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
Boisterous Ringing Boisterous Ringing ( 1) 4~8 6~10 3~7On Clash Win Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Lumber Lumber ( 0) Gain +5 Power if target is a 'Tree' 6~9On Clash Win Last die gains +2 Power 6~9On Clash Win Last die gains +2 Power 6~9On Clash Win Last die gains +2 Power 6~6On Hit Inflict 4 FragileFragile X Take X additional damage from attacks for the Scene. and BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene; If a ‘Tree’ is the target, gain 2 Pieces of MindPieces of Mind X If the amount of this status reaches 4, gain 1 Warm Heart next Scene, and remove 4 stacks of this. 1 Piece of Mind is lost at the end of each Scene. this Scene
Empty Chest Empty Chest ( 0) 3~7On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 3~7On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 3~7On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Combat Dialogue
Has no combat dialogue.
Tree
Stats
60
120
1~1
Normal
Normal Normal
Ineffective
Ineffective Ineffective
Passive Abilities
Has no passives.
Drops
Does not drop books.
Combat Bookshelf
Help Me! Help Me! ( 0) Dice on this page gain Power equal to the amount of 'Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays.' on target 3~5On Clash Lose Give 1 Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays. to target 3~5On Clash Lose Give 1 Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays. to target 3~5On Clash Lose Give 1 Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays. to target 3~5On Clash Lose Give 1 Heart FragmentsHeart Fragments X Increases the Power of certain Combat Pages Roland plays. to target
Combat Dialogue
Has no combat dialogue.
The Homing Instinct
Stats
300
300
2~6
Ineffective
Ineffective Ineffective
Ineffective
Ineffective Ineffective
Passive Abilities
Corrosion Moves to the next phase after HP drops to 0. On the Way Home Spawns the 'Home' when the phase starts, and uses a Mass Attack page that applies 'Yellow Brick Road' to the 'Home' and two librarians. Friends! Let's Go Home~! On the second Scene, uses the Combat Page 'Friends! Let's Go Home~!' targeting the 'Home' and the librarians with 'Yellow Brick Road'. If the Combat Page hits 'Home', the battle is lost. The attack on the 'Home', the battle is lost. The attack on the 'Home' is canceled if all librarians with 'Yellow Brick Road' win the clash against 'Friends! Go Home~!'. You… Gosh Darned Wizard…! After the character's attack towards 'Home' has been canceled twice, all resistances change to "Fatal", and uses a powerful Mass Attack the following Scene. If any librarian is hit by the attack, the 'Home' is spawned next Scene. If no librarian is damaged by the attack, the character becomes Staggered next Scene, and the 'Home'is spawned the Scene after the Stagger.
Drops
Does not drop books.
Combat Bookshelf
Let’s Go, Together… Let’s Go, Together… ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. On Use Apply 'Yellow Brick RoadYellow Brick Road X Targeted by The Road Home and Scaredy Cat. Scaredy Cat gains +5 Power when attacking this character. If all attacks of 'Friends! Let’s Go Home~!' fail to hit the target with this status, The Road Home's last attack is canceled.' to two librarians next Scene 3~6 3~6 3~6
Friends! Let’s Go Home~! Friends! Let’s Go Home~! ( 0) Cannot be redirected 9~9On Hit Stagger target. The battle is lost if the attack hits the ‘Home’
You… Wicked Wizard! You… Wicked Wizard! ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. If any librarian is hit, the 'Home' is spawned next Scene. Otherwise, user becomes Staggered next Scene, and 'Home' is spawned the Scene after. 20~20
Courageous Is immune to all types of damage until 'The Road Home' dies. Cowardly Once 'The Road Home' dies, all resistances change to 'Fatal', and Max HP is reduced. The number of Speed dice and Combat Pages also change.
Alertness Alertness ( 0) 3~4On Hit Inflict 2 FragileFragile X Take X additional damage from attacks for the Scene. this Scene 3~5On Hit Inflict 3 FragileFragile X Take X additional damage from attacks for the Scene. this Scene 3~6On Hit Inflict 4 FragileFragile X Take X additional damage from attacks for the Scene. this Scene 4~6
Nervous as a Cat Nervous as a Cat ( 0) 1~1On Clash Lose Deal 10 Stagger damage to self 1~1On Clash Lose Deal 10 Stagger damage to self 1~1On Clash Lose Deal 10 Stagger damage to self
Combat Dialogue
Has no combat dialogue.
Home that Cannot Be Reached
Stats
500
300
0~0
Immune
Immune Immune
Immune
Immune Immune
Passive Abilities
Has no passives.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Faded Memories
Stats
400
300
2~3
Ineffective
Ineffective Ineffective
Ineffective
Ineffective Ineffective
Passive Abilities
Revive On the first Scene, uses Combat Pages that awaken all Jacks and inflict Oblivion on a librarian. Afterwards, follows a unique pattern of behavior that cycles every 4 Scenes. Agony of the Deprived After a librarian with Oblivion is restored from the status, all resistances of this character change to 'Fatal' at the start of the next Scene, and uses a Mass Attack page. Repeats the pattern afterwards. Grief of the Deprived After 2 cycles have passed, all Stagger damage resistances of this character change to 'Fatal' at the start of the next Scene, and uses an extremely powerful Mass Attack page.
Drops
Does not drop books.
Combat Bookshelf
Powder of Life Powder of Life ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Awaken all 'Jacks' next Scene 15~15
Fading Memories Fading Memories ( 0) On Use Inflict 'Oblivion' on target 5~5 3~8 3~8 3~8
Earnest Mind Earnest Mind ( 1) 8~8On Hit Give 1 HasteHaste X Boost all Speed values by X for the Scene. to 2 random allies next Scene 3~8 3~8 3~8
Agony of the Deprived Agony of the Deprived ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 6~8On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. this Scene 6~8On Hit Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. this Scene 6~8On Hit Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. this Scene
Grief of the Deprived Grief of the Deprived ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 25~25
Stolen Power Uses the Combat Pages of the librarian with Oblivion. Who’s the Real Deal? Only one of the Jacks that awaken is real; the rest are fakes. Whenever a librarian with Oblivion hits the real Jack, it gives back a Combat Page that was stolen from them. The screen blinks when the real Jack is hit. Steal or be Stolen After the librarian with Oblivion hits the real Jack 9 times, all Jacks die.If the condition isn't fulfilled within 3 Scenes of Oblivion being applied, the librarian with the status is turned into a pumpkin next Scene.Afterwards, the real Jack transforms into 'Jack Revived', and permanently uses the Key page and Combat Pages of the librarian that had Oblivion.
On Play;Exhaust Gain the Scarecrow Searching for WisdomScarecrow Searching for Wisdom When this character's phase starts, add a copy of 'Wisdom' and 4 special Combat Pages to hand, and increase the number of Speed dice to 5. If failed to restore all librarians to their original forms by the end of the phase, reduce the number of Speed dice to 1.'s status
Cannot use if other librarian already has this or if already possessing the effect of another page
On Play;Exhaust Gain the Warm-hearted WoodsmanWarm-hearted Woodsman After dealing 30 or more damage to enemies in a single Scene during this character's phase, fully restore Light of all allies including self.'s status
Cannot use if other librarian already has this or if already possessing the effect of another page
On Play;Exhaust Gain the Scaredy CatScaredy Cat When this character's phase starts, a copy of 'Courage' is added to hand. The number of Speed dice is increased to 5.'s status
Cannot use if other librarian already has this or if already possessing the effect of another page
On Play;Exhaust Gain OzmaOzma Add a copy of 'Pumpkify' and 3 special Combat Pages to hand. The Cost of 'Pumpkify' is reduced to 0 when this character's phase starts, and one Speed die becomes the fastest.'s status
Cannot use if other librarian already has this or if already possessing the effect of another page
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
The Wizard's Trial Five phases play out in a set order. If all five phases have been passed, proceed to the 'Anger' phase. Is immune to Stagger damage before The Road Home's phase starts. Is immune to physical damage before the Anger phase starts. The Trial Commences When the phase begins, dead librarians come back to life with full HP. Add 5 special Combat Pages to the hands of all librarians. The following phases can be overcome using their special powers.
Drops
Does not drop books.
Combat Bookshelf
Brimming Light Brimming Light ( 0) On Use Restore 2 Light 3~6 3~6On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
How Noisy How Noisy ( 1) 5~7On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Please Be Gentle Please Be Gentle ( 2) 3~5On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 4~7On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Behave Yourself, Will You? Behave Yourself, Will You? ( 3) 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage
Welcoming Salutations Welcoming Salutations ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 10~10
Combat Dialogue
Has no combat dialogue.
False Throne (Woodsman)
Warm-hearted Woodsman status: After dealing 30 or more damage to enemies in a single Scene during this character's phase, fully restore Light of all allies including self.
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
The Wizard's Trial Five phases play out in a set order. If all five phases have been passed, proceed to the 'Anger' phase. Is immune to Stagger damage before The Road Home's phase starts. Is immune to physical damage before the Anger phase starts. The Trial Commences When the phase begins, dead librarians come back to life with full HP. Add 5 special Combat Pages to the hands of all librarians. The following phases can be overcome using their special powers. Show Me Your Warm Heart Limits the amount of Light of all librarians other than the one with the Woodsman's status. If all 'Emerald Crystals' are destroyed within 2 Scenes, proceed to the Scarecrow's phase next Scene. How Hollow a Heart If the 'Emerald Crystals' are not destroyed within 2 Scenes, a Mass Attack page is used before proceeding to the Scarecrow's phase.
Drops
Does not drop books.
Combat Bookshelf
Brimming Light Brimming Light ( 0) On Use Restore 2 Light 3~6 3~6On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
How Noisy How Noisy ( 1) 5~7On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Please Be Gentle Please Be Gentle ( 2) 3~5On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 4~7On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Behave Yourself, Will You? Behave Yourself, Will You? ( 3) 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage
That’s Not It! That’s Not It! ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 15~15On Hit Inflict 6 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Combat Dialogue
Has no combat dialogue.
Emerald Crystal
Stats
50
20
1~1
Normal
Normal Normal
Fatal
Fatal Fatal
Passive Abilities
Has no passives.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
False Throne (Scarecrow)
Scarecrow Searching for Wisdom status: When this character's phase starts, add a copy of 'Wisdom' and 4 special Combat Pages to hand, and increase the number of Speed dice to 5. If failed to restore all librarians to their original forms by the end of the phase, reduce the number of Speed dice to 1.
On Hit Restore the target with Ozma's status to their true form 1~1
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
The Wizard's Trial Five phases play out in a set order. If all five phases have been passed, proceed to the 'Anger' phase. Is immune to Stagger damage before The Road Home's phase starts. Is immune to physical damage before the Anger phase starts. The Trial Commences When the phase begins, dead librarians come back to life with full HP. Add 5 special Combat Pages to the hands of all librarians. The following phases can be overcome using their special powers. Show Me Your Wisdom Turn all librarians other than the one with the Scarecrow's status into 'Shining Statues'. A copy of 'Wisdom' and 4 special Combat Pages are added to the Scarecrow librarian's hand. Proceed to the Cat's phase next Scene. What Worthless Wisdom If the librarians aren't restored to their true forms by the end of the Scene, reduce the number of Speed dice of the Scarecrow librarian to 1.
Drops
Does not drop books.
Combat Bookshelf
How Noisy How Noisy ( 1) 5~7On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Please Be Gentle Please Be Gentle ( 2) 3~5On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 4~7On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Combat Dialogue
Has no combat dialogue.
Shining Statue
Stats
100
100
1~1
Fatal
Fatal Fatal
Fatal
Fatal Fatal
Passive Abilities
Shattering Emerald If not restored to their true form until the end of the Scene, take damage equal to 80% of current HP.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
False Throne (Cat)
Scaredy Cat status: When this character's phase starts, a copy of 'Courage' is added to hand. The number of Speed dice is increased to 5.
On Play Gain 'Courage' for 2 Scenes (Purge all FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., and FragileFragile X Take X additional damage from attacks for the Scene. from self. Gain 5 StrengthStrength X Offensive dice gain +X Power for the Scene. and HasteHaste X Boost all Speed values by X for the Scene..)
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
The Wizard's Trial Five phases play out in a set order. If all five phases have been passed, proceed to the 'Anger' phase. Is immune to Stagger damage before The Road Home's phase starts. Is immune to physical damage before the Anger phase starts. The Trial Commences When the phase begins, dead librarians come back to life with full HP. Add 5 special Combat Pages to the hands of all librarians. The following phases can be overcome using their special powers. Show Me Your Courage Inflict all librarians with 10 Feeble, Disarm, and Fragile for 2 Scenes. If all 'Scowling Faces' are defeated, proceed to The Road Home's phase the following Scene. Twas Certain of Catly Cowardice If a librarian other than the one with the Cat's status gets hit, the Cat librarian is inflicted with 5 Feeble, Disarm, and Fragile until the end of the battle.
Drops
Does not drop books.
Combat Bookshelf
Brimming Light Brimming Light ( 0) On Use Restore 2 Light 3~6 3~6On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Combat Dialogue
Has no combat dialogue.
Scowling Face
Stats
50
20
2~3
Normal
Normal Normal
Fatal
Fatal Fatal
Passive Abilities
Has no passives.
Drops
Does not drop books.
Combat Bookshelf
Burn Up Burn Up ( 0) On Use Instantly kill target without 'Courage' 6~6 6~6
Burn Up Burn Up ( 1) On Use Instantly kill target without 'Courage' 6~6
Combat Dialogue
Has no combat dialogue.
False Throne (Road Home)
The Road Home status: Add 4 special Combat Pages to hand.
On Play;Target Ally Give 5 ProtectionProtection X Take X less damage from attacks for the Scene. to target this Scene
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
The Wizard's Trial Five phases play out in a set order. If all five phases have been passed, proceed to the 'Anger' phase. Is immune to Stagger damage before The Road Home's phase starts. Is immune to physical damage before the Anger phase starts. The Trial Commences When the phase begins, dead librarians come back to life with full HP. Add 5 special Combat Pages to the hands of all librarians. The following phases can be overcome using their special powers. What Could You Do? Upon becoming Staggered, proceed to the Anger phase the following Scene.
Drops
Does not drop books.
Combat Bookshelf
Brimming Light Brimming Light ( 0) On Use Restore 2 Light 3~6 3~6On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
How Noisy How Noisy ( 1) 5~7On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Please Be Gentle Please Be Gentle ( 2) 3~5On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 4~7On Hit Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Behave Yourself, Will You? Behave Yourself, Will You? ( 3) 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage 4~8On Hit Deal 8 Stagger damage
Welcoming Salutations Welcoming Salutations ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 10~10
Combat Dialogue
Has no combat dialogue.
False Throne (Anger)
Ozma status: Add a copy of 'Transmogrify' and 3 special Combat Pages to hand. The Cost of 'Transmogrify' is reduced to 0 when this character's phase starts, and one Speed die becomes the fastest.
Combat Start Offensive dice of other allies gain +2 Power for this Scene 8~8
Stats
999
150
3~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Anger If the character's HP reacher 0 or is transformed into a different being, the battle is won.
Drops
Does not drop books.
Combat Bookshelf
Playtime is Over!!! Playtime is Over!!! ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. On Use Inflict 10 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. and DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 40~40 40~40 40~40
[Single Ally] Add an ‘Emerald’ page to hand: ‘Cost 5 - [On Play;] [Target Enemy] Cancel 2 random Combat Pages on the target’s Speed dice. Recover 1 Light for each successful hit on the target this Scene (Up to 2)’. The page is also included in the deck at the start of subsequent Acts.
Oz came up with a brilliant idea. Her emerald eyes seemed to shine even brighter.
The emerald roads sparkle bright as ever.
She was a poor, poor child… Her eyes were just like mine.
Follow along this path. You might just find what you want.
I’ll make your wishes come true. What do you wish for?
Lv Ⅲ -1 False Present
[All Allies] Add 0-Cost false present pages that activate on play to the E.G.O pages list: ‘Liquid Courage’, ‘Silk Sack of Sawdust’, ‘Heart of Lead’, ‘Home that Cannot Be Reached’, and ‘Transformation’. The false present pages are also added to the E.G.O page list at the start of subsequent Acts.
Poor Ozma. She didn’t know that lying adults don’t approach others without reason.
Come closer. I’ll help you forget all of your woes and worries.
You’re a machine, aren’t you? A heart is unnecessary for a machine.
Drink this potion, it’ll give you courage. You’ll be braver than anyone.
Wear this pair of shoes and be on your way. To the hometown you miss so much.
Lv Ⅲ 1 Magic Trick
[Single Ally] Add a ‘Magic Trick’ page to hand: ‘Cost 4 - [On Play] Reduce the Cost of all pages in hand to 0. When used, their Cost is reset to the value before this effect was applied.’ The page is also included in the deck at the start of subsequent Acts.
Soon, Oz came to be called a wizard by the people.
Poor stuffing of straw. I’ll give you the wisdom to ponder over anything.
Tin-cold woodsman. I’ll give you the heart to forgive and love anyone.
Cowardly kitten. I’ll give you the courage to stand up to anything and everything.
Last of all, road that is lost. I will send you home.
7~11On Clash Win Last die gains +2 Power 6~10On Clash Win Last die gains +2 Power 6~9On Clash Win Last die gains +2 Power 6~6On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 8~18 If the attack hit at least once, all other allies restore 2 Light at the end of this Scene
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 5~10 If the attack hit at least once, all allies draw 1 page 5~9 If the attack hit at least once, all allies draw 1 page
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. On Use Next Scene, resurrect all dead allies that died this Act for one Scene. The revived allies have 4 Light, and all statuses other than the Emotion Level are reset. Characters cannot be revived twice by this effect. 6~10 5~9
Combat Dialog
"Had I thought things through more calmly, could something have changed…?"
"But… What else could I have done…"
"A small piece of wisdom might have changed something…"
"Give me the power to listen… The power to solve all things with ease…"
"Yield your wisdom… With that wisdom, I could… I could…"
"What could be in the world illuminated by wisdom…?"
"People who brag about their knowledge and feel no shame of ignorance… That’s you and me…"
"A life where one has to be ashamed of lacking knowledge and be thankful for knowing… I don’t know…"
"Will the insight gained through wisdom really bring change…?"
"No. You’re probably the same. You just pretend to know better…"