Eventually, Yang along the rest of the Kurokumo Clan dies in the Reception. Dropping the Book of Gin which may contain their Key Page.
Key Page Story
Gin’s Page
A fallen Nest no longer has an owner to protect its inhabitants. What happens to them, then? In the wreckage of the Nest that’s gradually turned into an environment similar to the Backstreets, all they can do is accept horrible deaths as Backstreets residents do or hire a Fixer… Or pay protection fees to one of the powerful Syndicates that enter the Nest and be under their care. Some move to a different Wing, but this is an exceptionally rare case. The Syndicate may charge ridiculously expensive fees, but they will keep you safe for sure once you pay them. (If an even stronger Syndicate comes in, drives off the others, and asks you to pay a protection fee… Then there’s no choice but to give your new protectors what they ask for.) They’ll protect you with their lives as long as you still have money to pay. The assets will become useless when you die anyhow, so you might as well spend it to extend your life for just a little longer. The former feathers don’t have a choice in this matter. If they don’t pay the fee, they’ll die or get kicked out. It would be a miracle to walk out unharmed.
Combat Info
Gin
Gin first appears in the Reception of The Carnival Episode 1, but he only becomes fightable during the Reception of Kurokumo Clan, along with Yang and Sayo.
Stats
75
38
2~5
Endured
Normal Weak
Normal
Normal Normal
Passive Abilities
Deep Wound Upon winning a clash with Offensive dice, inflict 1 Bleed next Scene Razor Strike Upon a successful Slash attack, inflict 1 Bleed next Scene Slash Stunner Ⅰ 25% chance to boost Slash stagger damage by +1 Slash Stunner Ⅱ 30% chance to boost Slash stagger damage by +1
Scattering Slash ×2 Scattering Slash ( 2) Combat Start Gain 3 ProtectionProtection X Take X less damage from attacks for the Scene. 1~9 2~7 2~5
Silent Mist ×4 Silent Mist ( 2) On Use Gain 3 ProtectionProtection X Take X less damage from attacks for the Scene. next Scene 2~7On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 2~7 2~3
Clean Up ×3 Clean Up ( 1) On Use Restore 2 Light 2~7On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Combat Dialogue
Combat Entrance
I’ll handle that one.
They don’t appear to be easy opponents.
Even if we’re evenly matched, we should stay alert till the end.
Victory Cry
I’m drained of all my energy after getting into two tough fights in a day.
Let’s head back now. It seems we’ve taken care of them all.
Death
…My ineptitude is to blame. I’m sorry about this.
On Ally Death
We could’ve avoided dying a dog’s death like this.
We’ve lost some vigor dealing with that ordeal outside… I suppose we had too little left to handle this one.