The Backstreets aren’t some unlivable mess like some folk’re saying, ye see? Rough things do happen often ‘round here, sure, but there’s some effort at peacekeeping goin’ on to stop a whole lotta people dying all the harking time. Every area of the streets has some kinda neighborhood watch made outta local residents voluntarily doing jobs like Fixers do, trynna make the Backstreets a safer place. Unlike the so-called public safety Association that starts with a Z… whatever that stuffy org is called, the neighborhood watch ain’t chained to any official authority nor do they ask for huge fees. Each area’s got different styles of neighbors, so not everyone in every corner of the town likes ‘em. Most folks do appreciate that they’re kee’ing ‘em safe, though.
Combat Info
Jin
Jin appears in the Smiling Faces episode, entering during Act 2 along with Wang, Mi and a Smiling Face.
Stats
98
54
2~6
Endured
Normal Normal
Normal
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Smoke Addiction On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene) Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character
Deep Drag Deep Drag ( 3) On Use Draw 1 page 6~19On Hit Inflict 7 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 1~9
Flesh Fillet Flesh Fillet ( 2) On Use Use 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2 4~8On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~7On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene per 2 stacks of SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target
Inhale Smoke ×2 Inhale Smoke ( 1) On Use Gain 3 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 2~8 3~8On Hit Gain 4 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
Hidden Blade ×2 Hidden Blade ( 1) On Use Use 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2 2~9 4~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Smoking Pipe ×2 Smoking Pipe ( 0) On Use Gain 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.. Restore 1 Light 3~8 1~6
Loss of Senses Loss of Senses ( 3) 5~8 5~9On Hit If target has 7 or more SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., inflict 2 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. 4~9On Hit If target has 3 or more SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., draw 2 pages
Combat Dialogue
Combat Entrance
Aye, aye. Get it done hell fo’ leather and enjoy the rest o’ our feast.
Aye, I was just gettin’ ready for it.
Why don’t ye go ahead and whatsit on ‘em first.
Victory Cry
Hoh hoh hon. Who did they think they were to go whatsit over us.
Well well. Gimme yer books now. We oughta gather ‘em nicely and give ‘em to Blue fella, ye get it?
Death
Lemme take one last draw o’ the pipe…
On Ally Death
Aww, shuckles… We can’t dare decline Blue fella’s request…
Things are startin’ to feel a tad bit dangerous, ye alright?
On Kill
That’s not how ye fend off intruders, now issit? It won’t even tickle that way~
Thought they were pretty deft fellas, but now that I’m lookin’ again… I’m only seein’ daft ho-hum blighters.