Passive Abilities

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Passive Abilities are effects commonly found in Key Pages. They can be transferred between characters using the Attribution system. A passive's rarity ranges from SkillGreenIcon.png Paperback, SkillBlueIcon.png Hardcover, SkillPurpleIcon.png Limited, to SkillOrangeIcon.png Objet d'art.

ID Name Cost Effect Key Page
10001 Speed 4 Speed Dice Slot +1 (Cannot Overlap) Jack, Mars, Walter, Olga, Gyeong-mi, Salvador, Sayo, Meow, Oscar, Jikan, Hanafuda, Valentin, Tenma, Weighty Puppet, Emma, Rose, Wang, Jin, Mi, Philip, Dante, Bamboo-Hatted Kim, Liu S. Section 2 Fixer, Cecil, Mei, Thumb Soldato, Boris, Katriel, Denis, Nemo, Martina, Bada, Hubert, Gloria, Chun, Liu S. Section 1 Fixer, Myo, Maxim, Rudolph, Miris, Rabbit, Rhino, Reindeer, Night Awl, Udjat, Mirae Insurer, Leaflet Workshop Fixer, Bayard’s Office Fixer, Hana S. Section 3 Fixer
10004 Speed Ⅱ 8 Speed Dice Slot +2 (Cannot Overlap) Yujin
10008 Speed Ⅲ 6 Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Binah, Roland, Roland, The Red Mist, Binah, Grade 1 Fixer Dong-hwan, Lowell, Kalo, Esther, The Red Mist, Nikolai, Iori, Xiao, 얀샋ㄷ요무, Allen, Irina, Yae, Bayard, Mirinae, Harold, Olivier, Argalia, Philip, Eileen, Greta, The Musicians of Bremen, Oswald, Tanya, Jae-heon, Elena, Pluto, Angela
10002 Ranged Only Can only use Ranged Combat Pages Stephan, Tamaki
10003 Ranged Can use Ranged Combat Pages Liwei, Thumb Soldato, Kalo, Katriel, Denis, Myo, Rabbit
200004 Half-baked Courage 1 When an ally dies, gain 1 Strength next Scene Finn
200005 The Art of Defense 1 Boost the max value of Defensive dice by +3 at a 25% chance Eri
200006 Yun’s Hunch 1 Boost the max value of Evade dice by +3 at a 50% chance Yun
200007 Electric Shock 1 On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene) Mo, Consta, Arnold
200010 Hook 1 Upon defeating an enemy, gain 1 Strength next Scene McCullin, Taein, Naoki, Hook Fixer, Hook Fixer
201001 Slash of a Grade 9 Fixer 1 50% chance to boost Slash damage by +1 Yun’s Fixer
201002 Knock of a Grade 9 Fixer 1 50% chance to boost Blunt damage by +1 Yun’s Fixer
201003 Thrust of a Grade 9 Fixer 1 50% chance to boost Pierce damage by +1 Grade 9 Yun’s Fixer
210001 Emergency Rations 2 Recover 2 HP at the start of each Scene Jack
210002 Instant Cooking 4 Recover 10% HP upon defeating an enemy (Max. 12) Pierre
210003 Talent 1 Deal +1 Stagger damage against enemies with slower Speed Mars
210006 Flaming Bat 1 50% chance to inflict 1 Burn on a successful attack Lulu
211003 Open Wound 1 Deal +1 damage against enemies with Bleed Backstreets Butcher, Backstreets Butcher, Jikan, Rusted Chainlink
211005 Penetration 1 50% chance to boost Pierce damage by +1 Lulu’s Friend, Lulu’s Friend
211007 Downward Slash 1 50% chance to boost Slash damage by +1 Lulu’s Friend, Lulu’s Friend
220001 Calmness 1 On clash win, boost the max value of the next die by +3 at a 25% chance San
220002 Zwei Swordsmanship Ⅰ 1 Slash Damage +1 Julia
220003 Minimum Offense 1 Slash Stagger Damage +1 Isadora, Bamboo-Hatted Kim, Blade Lineage Cutthroat
220004 Your Shield 4 Defensive Dice Power +1 Walter
220005 Best Choice 1 Recover 3 HP whenever the character discards a page Mika
220006 Margin 3 At the end of each Scene, restore 1 Light and draw 1 page if the hand is empty Olga
220007 In Times Like These! 3 If 3 or fewer pages are in-hand at the end of the Scene, gain 1 Strength next Scene Rain
220008 Restfulness 2 Restore 1 Light at the end of a Scene if the character did not use any pages that Scene Gyeong-mi
220009 Double Kick 1 Deal 1 damage to opponent upon winning a clash Dino
220010 Deep Breaths 1 At the start of each Scene, restore 1 Light at a 25% chance Zulu
221001 Keeping in Stride 1 Recover 1 HP upon winning a clash Zwei Crew
221005 Punch to the Solar Plexus 2 Blunt Damage +2 Stray Dog
221007 Slashing Prowess of a Grade 8 Fixer 1 Slash Stagger Damage +1 Ordinary Grade 8 Fixer, Ordinary Grade 8 Fixer
221009 Piercing Prowess of a Grade 8 Fixer 1 Pierce Stagger Damage +1 Capable Grade 8 Fixer
221010 Slashing Prowess of a Grade 7 Fixer 2 Slash Stagger Damage +2 Ordinary Grade 7 Fixer, Ordinary Grade 7 Fixer
221012 Piercing Prowess of a Grade 7 Fixer 2 Pierce Stagger Damage +2 Capable Grade 7 Fixer
221013 Axe Gang Spirit 1 Blunt Stagger Damage +1 Axe Gang Grunt
221014 Double Axe 1 Slash Damage +2, Pierce Damage -1 Axe Gang Executive
230001 Remembrance 4 If an ally has died, gain 2 Strength at the end of each Scene. The Carnival
230004 Concentration 2 Gain +1 Power for the first Scene Liwei
230005 Blind Fire 3 Gain +2 Power for the first Scene Stephan
230006 Snipe 4 Offensive dice gain +3 Power for the first Scene Tamaki
230007 Guardian 1 At the start of the Act, three random allies gain 2 Protection. Salvador
230008 Lone Fixer 3 At the end of each Scene, gain 3 Strength if no other allies are present. Yuna
230010 Bzzz Bzzz 1 At the start of the Act, inflict 1 Paralysis to three random enemies. Alloc
230011 Pzzt Pzzt 1 On a successful hit, deal 1-2 bonus damage if the target has Paralysis. Dalloc
230012 Unstable Charge 2 At the end of each Scene, gain 1 Strength at a 50% chance next Scene Bono
230018 Battle Ready 2 Draw 2 more pages at the start of the Act Sayo
230019 Digging Shank 2 When inflicting Bleed using Combat Pages, apply +1 additional stack. Yang
230020 Deep Wound 1 Upon winning a clash with Offensive dice, inflict 1 Bleed next Scene Gin
230021 Meow Meow~ 1 At the start of the Act, give 1 Strength to two random allies Meow
230022 Squeak… Squeak…? 2 On a successful Blunt attack, deal 1-2 bonus damage to target MuMu
230023 Oinkie!! Oink!!! 1 At the start of the Act, give 1 Feeble to two random enemies Oink
230024 Unrelenting 2 Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act) Oscar, Bamboo-Hatted Kim
230025 Piercer 1 Pierce Damage +1 Oscar, Pameli
230026 Jolting Puncture 1 Pierce Stagger Damage +1 Oscar, Pamela
230107 Light of Daybreak 1 On a successful hit, deal +1-2 Stagger damage if the target has Burn. Salvador
230118 Dark Cloud Blade 4 Slash Dice Power +1 Sayo
230121 Improv Drumming 1 After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) Meow, MuMu, Oink, The Musicians of Bremen
230124 Wedge 4 Pierce Dice Power +1 Oscar, Pameli, Pamela
230207 Stigma Workshop Weaponry 2 When inflicting Burn using Combat Pages, apply +1 additional stack. Salvador, Yuna
231001 Razor Strike 2 Upon a successful Slash attack, inflict 1 Bleed next Scene Sayo, Yang, Gin, Kurokumo Henchman, Bamboo-Hatted Kim, Blade Lineage Cutthroat
232001 Sublimate 3 Dice gain +1 Power for every 5 stacks of Bleed on self. Jikan
232002 Twist Wound 1 Deal +1 Stagger damage against enemies with Bleed. Jikan, Rusted Chainlink
233001 Solidarity 5 At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead.
This passive ability is only active if the Act started with one or more other allies.
Workshop-affiliated Fixer
234001 Bottom Deal 2 If the character discards a page, draw 1 page at the start of the next Scene. Hanafuda, Jeong’s Office Fixer
234002 Stacking the Deck 2 If the character discards a page, restore 1 Light at the end of the Scene. Hanafuda
240001 Overbreathing/Exhaustion 0 Restore 2 Light upon using a page whose original Cost is 4 or higher.
A Speed die becomes unavailable.
Yujin
240002 Singular Strike 3 When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. Valentin, Bamboo-Hatted Kim
240003 Respiration 2 At the start of the Scene, restore 1 Light if current Light is 0 Tenma
240004 Acceleration 1 When Speed is 5 or higher, deal +1 Stagger damage with attacks Puppet
240005 Concussion 2 On a successful Blunt attack, deal 2 bonus Stagger damage Weighty Puppet
240006 Puppet Skeleton 4 Blunt Dice Power +1 Puppet, Weighty Puppet
240010 Acrobatic Ranged Attack Damage +1 Noah
240015 Mind Hauler 2 Recover 2 Stagger Resist on a successful attack Anton, Valerie
240016 Health Hauler 2 Recover 2 HP on a successful attack Lyla
240018 Grace of the Prescript 6 Each Scene, boost the Power of a random type of Offensive dice by +2 Index Proselyte
240019 Quantum Leap 2 If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance Rose
240020 Refraction 2 On a successful hit, deal 13 bonus Stagger damage at a 5% chance Rose, Sen
240021 Reaction Force 2 If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene Lesti
240022 Dimensional Sections 2 On a successful hit, deal 10 bonus damage at a 10% chance Rose, Sen, Lesti, WARP Cleanup Agent
240023 Sooty Thwack 2 If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)% Wang
240024 Smoke Addiction 1 On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene) Jin
240025 Stimulating Fumes 1 Once per Scene, if the character has 'Smoke', respond to a one-sided attack with a Block die [Roll: 1~(Smoke)]. (Not played in clashes where both characters use a Combat Page) Mi
240026 Puffy Brume 1 'Smoke' amplifies outgoing damage instead of incoming damage on this character Wang, Jin, Mi, Smiling Face, Church of Gears Worshipper, Yae, Leaflet Workshop Fixer, Eileen
240027 Flaring Brand 3 Inflict 1-2 Burn on hit Philip, Philip
240101 Deflect Assault 2 Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page) Yujin
240118 Skim Prescript 1 Draw one more page at the start of the Act Index Proselyte
240127 Plumed Escutcheon 1 When hit, inflict 1-2 Burn to attacker Philip, Philip
240227 Volatile Passion 4 If target has Burn, boost the Power of Offensive dice by +1 Philip, Philip
240301 Eye of Death/Enervation 5 All dice gain +4 Power
All dice lose 3 Power
Yujin
240308 High-level Acrobatics 4 When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power Emma
240408 Lion’s Fist 4 Blunt Dice Power +1 Emma
241001 Kizuna/Extreme Fatigue 1 After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 75% less HP
Yujin
241002 Liquified Flesh 4 Defensive Dice Power +1 Anton, Lyla, Valerie, Sweeper
241102 Corpse Cleanup 6 When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) Anton, Lyla, Valerie, Sweeper
241301 Kizuna/Extreme Fatigue 3 After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 25% less HP
Valentin, Tenma, Shi S. Section 2 Fixer
243001 Grasping Vulnerabilities 2 When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage. Dante, Seven Association Fixer
243003 Swordplay of the Homeland 8 Slash Dice Power +2 Bamboo-Hatted Kim
243005 Carver of Scars 6 Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’ Grade 1 Fixer Dong-hwan
243101 Information Assessment 4 At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured" or "Normal") Dante
243105 Toughness 6 At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5. Grade 1 Fixer Dong-hwan
243201 Seeing Through Weaknesses 4 If the character attacked an enemy last Scene with a damage type they're "Weak" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Fatal" for the rest of the Act. Dante
243205 Rupture Wound 4 Deal +3 damage against enemies with Bleed. Grade 1 Fixer Dong-hwan
250001 Fervor 4 Offensive dice gain +1 Power at Emotion Level 3 or above Grade 1 Fixer Dong-hwan, Liu S. Section 2 Fixer, Lowell, Cecil, Mei, Chun, Liu S. Section 1 Fixer, Xiao, Miris
250002 A Fighter that Never Retreats 2 Whenever the Emotion Level rises, gain 1 Strength and Endurance Lowell
250003 Firm as a Great Mountain 3 Whenever the Emotion Level rises, recover 15% of Max HP(Max. 20) Cecil
250004 Remain Vigilant in Peace 2 Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered Mei
250005 Ammo Supply 9 After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. Thumb Soldato, Kalo, Katriel, Denis
250006 The Boss’s Orders 4 At the start of the Scene, give 1 Protection to 2 random allies. Kalo
250007 Grit 2 Reduce incoming damage and Stagger damage by 1 (Including damage from non-attacks) Boris
250008 Empowered First Shot 3 When playing a Ranged Combat Page, its first Offensive die gains +1 Power. Katriel
250009 Additional Supplies 2 Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene. Denis
250010 Emergency Resuscitation Protocol 5 Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act) Nemo
250011 Force Field 2 After spending Charge using a Combat Page, gain 1 Protection next Scene. Bada
250012 Heavy-hearted Forte 2 Deal 1-2 Stagger damage to the opponent upon winning a clash. Martina
250014 Internal Combustion Engine 1 When gaining Smoke using Combat Pages, gain +1 additional stack. Church of Gears Worshipper
250015 Raging Torrent 2 Draw a page every time the character uses 4 unique Combat Pages. Esther
250016 Breaking Pressure 3 In a clash, the opponent's Defensive dice lose 1 Power. Hubert
250017 Easygoing Breather 3 At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene. Gloria
250018 Furious Fire Rending the Skies 3 At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'. Chun
250020 Force of a Wildfire 3 On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes.
If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down)
Xiao
250021 Hugging Fire, Sitting on Brushwood 3 When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage. Miris
250023 The Commander 7 If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies. Nikolai
250024 Myo’s Prowess 5 When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5) Myo
250025 Maximum Crash If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks. Maxim
250026 Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5) Rudolph
250027 Manipulator of Odds 3 When a die this character plays rolls the minimum value, reroll it. Activates once per die. Iori
250036 Nine Children of the Dragon 0 If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O.
The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
Xiao
250051 얀샋ㄷ요무 4 If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition. 얀샋ㄷ요무
250106 Threefold Tenacity 4 Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead. Kalo
250110 Charged Shield 3 At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. Nemo, Martina, Bada
250113 The Blue Reverberation 5 Take no damage from Ranged Combat Pages. Argalia
250114 Meat Gear 2 The first Offensive die of each Combat Page deals +2-3 damage. Church of Gears Worshipper, Eileen
250115 Locked Potential 4 After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. Esther, Hubert, Gloria
250122 Legendary 9 Only Gebura can equip this. Unique E.G.O becomes accessible.
At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act)
The Red Mist, The Red Mist
250123 Triple-R Suit 1 Can store up to 20 Charges at once. Nikolai, Myo, Maxim, Rudolph, Rabbit, Rhino, Reindeer
250127 Changing Stances 9 Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light. Iori
250151 The Messenger 4 Every Scene, gain a special Combat Page that can be used on allies.
The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead.
(There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.)
얀샋ㄷ요무
250210 Energy Discharge 4 At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene. Nemo, Martina, Bada
250214 Thought Gear 3 Evade Dice Power +1 Church of Gears Worshipper, Eileen
250223 Finishing Touch 4 After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time. Nikolai
250222 Retaliate 5 Gain a Counter die (Slash, 4-8) at combat start. The Red Mist
250322 The Strongest 3 Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. The Red Mist
251001 Rabbit Augmentation 4 For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) Myo, Rabbit
251002 Rhino Procedure 4 For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) Maxim, Rhino
251003 Reindeer Treatment 4 For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) Rudolph, Reindeer
251101 Compressed Charge-stimulated Muscleforce 3 If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. Myo, Rabbit
251102 Bionic Charge-synchronized Hull 3 If the character has 11 or more Charge at the start of the Scene, gain 2 Protection. Maxim, Rhino
251103 Brainwave Charge-focusing Antlers 3 If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. Rudolph, Reindeer
251201 Sufficient Ammo 3 Combat Pages whose default type is 'Ranged' do not exhaust on use. Myo, Rabbit
252001 Mercy 2 Offensive dice gain +1 Power against targets with less than 10% HP. Allen, Night Awl
252002 Stiletto 7 Pierce Dice Power +2, Blunt and Slash Dice Power -2. Allen, Night Awl
252003 Chink in One’s Armor 4 When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has. Allen
253001 Mirage 4 At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered) Udjat
253002 Hawk's Eye 4 At the end of the Scene, give 2 Protection to the ally that suffered the most damage. Udjat
253003 Haboob 2 Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene. Udjat
254001 Insurance Benefits 2 If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light. Irina, Mirae Insurer
254002 Policy Form 3 At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene. Irina
254003 Life Insurance 6 Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand. Irina
255001 Smoke Overflow 2 At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. Yae, Leaflet Workshop Fixer
255002 Excess Supply 2 If the character has 10 or more Smoke, deal +3 damage with attacks. Yae, Leaflet Workshop Fixer
255003 Immediate Repairs 3 When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act). Yae
255004 Madness 2 At the start of the Scene, gain one of the following effects:
- 2 Strength
- 2 Haste
- 2 Endurance
- 5 Fragile
Yae
256001 Offensive Position 3 At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. Bayard, Bayard’s Office Fixer
256002 Psych Up 4 Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages. Bayard, Bayard’s Office Fixer
256003 Readied Position 5 If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection. Bayard
260001 Four Trigrams 5 Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. Hana S. Section 3 Fixer, Mirinae, Harold, Olivier
260002 Hana for All 7 When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well. Mirinae
260003 All for Hana 4 If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) Harold, Olivier
260004 The Twelve Fixers 6 Boost the *minimum* roll value of all dice by +2. At Emotion Level 3 or higher, also boost the *maximum* roll value of all dice by +1. Olivier
260005 Resonance 4 When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power.
At the start of the Act, draw 2 pages.
Argalia
260006 Overheat 4 While the character has burn, Offensive dice gain +1 Power. Philip
260007 Masterful Smoker 4 When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power. Eileen
260008 Prep Up the Main Dish 5 When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power. Greta
260009 Neigh~! Woof-woof! Bawk! 4 On hit with a Melee Combat Page, activate one of the following effects (each effect activates once per Scene):
- Inflict 1 Feeble next Scene
- Inflict 1 Paralysis next Scene
- Deal 2 Stagger damage to target
- Recover 2 Stagger Resist
The Musicians of Bremen
260010 Splendid Performance 4 When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage. Oswald
260011 Guts 8 Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception) Tanya
260012 Puppet Strings 4 At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand.
The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1.
Jae-heon
260013 Bloodfiendish 6 On hit, recover 2 HP.
If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene.
Elena
260014 Contracts 6 At the start of the Act, add Unsigned Contracts to the hands of all allies.
If a character fulfills the condition stated by the Unsigned Contract in their hand, its effect will be granted, and the Contract will exhaust. It is possible to exchange Unsigned Contracts with another ally.
Pluto
1300001 Nuovo Fabric 3 Take 1-2 less damage and Stagger damage from attacks. Argalia, Philip, Eileen, Greta, The Musicians of Bremen, Oswald, Tanya, Jae-heon, Elena, Pluto


Key Page-Exclusive

These abilities unique and cannot be transferred.

Name Effect Cost Key Page Notes
Orlando Has a unique Key page and Combat page that cannot be replaced or removed. 6 The Black Silence's Page Cannot be transferred since the page is stuck on Roland.
The Black Silence Draw 2 additional pages at the start of the Act. All SpeedIcon.png dice on every third Combat page used gain +2 Power. 4 The Black Silence's Page Cannot be transferred since the page is stuck on Roland.
Binah Has a unique Key page and Combat page that cannot be replaced or removed. 0 Patron Librarian of Philosophy's Page Cannot be transferred since the page is stuck on Binah.
Incomplete Arbiter At the start of the Scene, draw until 4 pages are in hand. 6 Patron Librarian of Philosophy's Page Cannot be transferred since the page is stuck on Binah.
Legendary Only Gebura can equip this. Unique E.G.O becomes accessible. At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act) 9 The Red Mist's Page Cannot be transferred
The Red Mist All dice gain +2 Power. Can use 'Great Split: Horizontal'. Each Scene, resistances against a random type become "Normal" while the rest are set to "Endured". For every enemy defeated, gain a stack of 'Red Mist', which boosts the Power of all dice. If the character fails to deal 40+ damage with attacks within a Scene, take Stagger damage equal to 40% of the Max. Stagger Resist. Lose 'E.G.O Manifested' status upon becoming Staggered. 3 The Red Mist's Page Gained when the page 'Manifest E.G.O' is used.
Nine Children of the Dragon If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene. 0 Xiao's Page Cannot be transferred
Nine Children of the Dragon (Emotion level 2) Offensive Dice Power +1. Gain the passive ability 'Bā Xià'. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene. 0 Xiao's Page Replaces the base passive at Emotion level 2
Nine Children of the Dragon (Emotion level 4) Dice Power +1. Gain the passive ability 'Bā Xià'. At the start of the Scene, inflict 2 Burn to all enemies. Has access to unique E.G.O. 0 Xiao's Page Replaces the previous passive at Emotion level 4
Bā Xià Take no damage from Burn. When inflicted with a status ailment that isn't Burn, reduce the amount by half. (Rounded down, does not go below 1) 0 Xiao's Page Is gained when reaching Emotion Level 2 with 'Nine Children of the Dragon'
Changing Stances Can assume one of the four stances: Slash, Pierce, Blunt and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light. 9 The Purple Tear's Page Cannot be transferred
Life Insurance Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand. 6 Irina's Page Cannot be transferred
Facing the Past The battle is lost if this character is defeated 9 Angela Only available during the Keter realization.
Director of her Role's Namesake Draw 2 additional pages at the start of the Act. At the start of the Scene, restore 1 Light and draw 1 page. 9 Angela Only available during Keter realization.
The Seed of Light The Emotions of all allies build up twice as fast. 9 Angela Only available during Keter realization.
??? Gain E.G.O pages whenever the battle progresses to the next phase. After using 9 unique E.G.O pages, gain a special E.G.O page. 9 Angela Only available during Keter realization.
Weariness Starts the battle with 25% less HP 0 The Black Silence's Page Only available during the Final Reception
Gebura's Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of differences, up to 5) 6 The Red Mist's Page Only available during the Final Reception
An Arbiter At the start of the Scene, draw until 5 pages are in hand. 5 Patron Librarian of Philosophy's Page Only available during the Final Reception

Guest Exclusive

These abilities are exclusive to Guest Key Pages. For Abnormality passives, check the Abnormality or Floor Realization pages.

Name Effect Cost Guest Notes
Slash Boost III 35% chance to boost Slash damage by +1 0 Sen
Lesti
WARP Cleanup Agent
Slash Stunner I 25% chance to boost Slash stagger damage by +1 0 Gyeong-mi
Axe Gang Grunt
Yang
Gin
Kurokumo Henchman
Slash Stunner II 30% chance to boost Slash stagger damage by +1 0 Yang
Gin
Slash Stunner III 35% chance to boost Slash stagger damage by +1 0 Index Proselyte
Slash Mastery III 14% chance to boost Slash dice Power by +1 0 Smiling Face
Slash Mastery Slash Dice Power +1 9 Myo
Chun
Myo will only have that during the last Act of R Corp II
Pierce Stunner III 35% chance to boost Pierce stagger damage by +1 0 Index Proselyte
Pierce Boost II 30% chance to boost Pierce damage by +1 0 Stephan
Tamaki
Pierce Mastery Pierce Dice Power +1 9 Workshop-affiliated Fixer
Kalo
Katriel
Denis
Martina
Myo
Myo will only have that during the last Act of R Corp II
Blunt Boost I 25% chance to boost Blunt damage by +1 0 Lulu Lulu will only have this during the 2nd Streetlight Office reception
Blunt Boost II 30% chance to boost Blunt damage by +1 0 Axe Gang Executive
Liwei
Blunt Boost III 35% chance to boost Blunt damage by +1 0 Sen
Lesti
WARP Cleanup Agent
Blunt Stunner II 30% chance to boost Blunt stagger damage by +1 0 Gyeong-mi
Axe Gang Grunt
Blunt Stunner III 35% chance to boost Blunt stagger damage by +1 0 Index Proselyte
Blunt Mastery II 12% chance to boost Blunt dice Power by +1 0 Lulu
Axe Gang Executive
Lulu will only have this during the 2nd Streetlight Office reception
Blunt Mastery III 14% chance to boost Blunt dice Power by +1 0 Smiling Face
Blunt Mastery Blunt Dice Power +1 9 Boris
Chun
Block Mastery II 24% chance to boost Block dice Power by +1 0 Axe Gang Executive
Evade Mastery II 24% chance to boost Evade dice Power by +1 0 Axe Gang Executive
Passion Gain power by double the current Emotion Level (Up to Level 1). 0 Philip
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. 0 Various Bosses
The Power of Love Upon winning an Act, revive the dead townspeople with 50% HP. 0 Tomerry
Dernier Armor If HP goes down to 50% or lower… 0 Tomerry Tomerry enters Phase 2, gaining a different deck.
Funambalism When Emma and Noah are together, they cannot be staggered, and gain an additional Speed die. If their Stagger Resist falls to 0, Emma and Noah are separated at the end of the Scene. 0 Emma & Noah
Lonesome Performance When Noah is dead, all resistances change to "Fatal". 0 Emma & Noah
Bestride At the end of the Scene, reunite with Noah 0 Noah
Corpse Cleanup When another character dies, recover 20% Max. HP at the end of that Scene 6 Anton
Lyla
Valerie
Sweeper
Enemy variant of Corpse Cleanup. Heals 20% instead of 5% and has no cap.
Separated Mind Unites when all Children reach 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards. 0 Unseeing Child
Unhearing Child
Unspeaking Child
Separating Mind Separates upon reaching 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards. 0 The Crying Children
A Precarious Mind Becoming Staggered does not temporarily change the character's resistances. Instead, one of the Children plays a page with a die carrying the following effect: ‘[On Clash Lose] All resistances of all allies change to "Fatal".’ 0 Unseeing Child
Unhearing Child
Unspeaking Child
Unseeing Child Cannot see a portion of the information of Combat Pages used by the Crying Children. This ability is nullified when this character is Staggered. 0 Unseeing Child
Unhearing Child Cannot check or redirect the Crying Children's target. This ability is nullified when this character is Staggered. 0 Unhearing Child
Unseeing Child A random librarian becomes Immobilized at the start of the Scene. This ability is nullified when this character is Staggered. 0 Unseeing Child
The Red Mist Restore 1 additional Light and draw 1 more page each Scene. When HP drops to 350, fully recover Stagger Resist and manifest E.G.O; HP cannot drop below 350 before this occurs. (Once per reception) After losing 'E.G.O Manifested' status, regain it in 3 Scenes. If the character enters a new Act after having manifested E.G.O this reception, manifest it on the second Scene. 3 The Red Mist
Dimension Walker When HP drops to 350, forcefully end the Act and move to another floor. HP cannot drop below 350 before this occurs. (Once per reception) 0 Iori
Nine Children of the Dragon Dice Power +1. At the start of the Scene, inflict 2 Burn on all enemies. 0 Xiao Enemy variant
Pú Láo When 'Pú Láo' is active, all characters are uninfluenced by any effect on Power for the Scene. 'Pú Láo' activates on the first Scene, and then activates every 2 Scenes. 0 Xiao
Reverse Scale Every Scene, uses a Combat Page that deals Stagger damage to self but grants Strength if it loses in a clash. Stagger Resist is not fully recovered even if the character is restored from Stagger or an Act ends. 0 Xiao
얀샋ㄷ요무 If this character's HP is at 301 or higher and the HP of all Hands are at 30 or lower, merge with the Hands. If this character's HP falls to 300 or lower while merged with the Hands, separate from the Hands at the end of the Scene; when separating, purge all status ailments and fully recover Stagger Resist. 0 얀샋ㄷ요무
Distorted Blade If the character is merged with the Hands or if the character's HP is at 300 or lower, use a Mass Attack at regular intervals. The Mass Attack is also used if the Act goes on for a large number of Scenes. 0 얀샋ㄷ요무
Manus Cannot be Staggered; cannot be defeated by depleting HP. Cannot act if HP is at 30 or lower at the start of the Scene. Destroyed when 얀샋ㄷ요무 is no longer present. 0 Left Hand
Right Hand
Duel Immune to Immobilization. The opponent gains bonus Max HP and Max Stagger Resist. 5 Olivier

External Links

Library of Ruina Database

LibraryIcon.png Wiki Directory
Mechanics Abnormality Pages - Achievements - Battle Symbols - Books - Builds and Decks - Combat Pages - E.G.O. Pages - Emotion Level - Floor Realization - Guests - Invitation - Key Pages (Key Page Stories - Passive Abilities) - Librarians - Library - Manual - Reception - Small Stories - Stats - Status Effects
Floors KeterIcon.pngFloor of General Works - BinahIcon.pngFloor of Philosophy - HokmaIcon.pngFloor of Religion
TipherethIcon.pngFloor of Natural Sciences - GeburaIcon.pngFloor of Language - ChesedIcon.pngFloor of Social Sciences
MalkuthIcon.pngFloor of History - YesodIcon.pngFloor of Technological Sciences - HodIcon.pngFloor of Literature - NetzachIcon.pngFloor of Art
Characters Main Characters / Patron Librarians:
Angela - Roland - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma
LibraryIcon.png Terminology:
Locations The City (Districts - Nests - Backstreets) - Outskirts - Ruins - The Library - HamHamPangPang
Lore Abnormalities - Distortions (Bloodfiends) - E.G.O. - Cogito - Night in the Backstreets - Seed of Light - Smoke War - White Nights and Dark Days - Singularity - Artificial Intelligence Ethics Amendment
Factions Fixers - Offices - Workshops - Associations - Syndicates - Five Fingers - The Head - The Eye - The Claw - Wings
FerventAdorationIcon.png Music:
Albums Original Soundtrack
Songs "String Theocracy" - "From a Place of Love" - "And Then is Heard No More" - "Iron Lotus" - "Children of the City" - "Gone Angels" - "Poems of a Machine" - "Salt, Pepper, Birds, And the Thought Police"
LobCorpIcon.png Other:
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company
Development Voice Actors - AGF 2019 LoR Q&A Session Compilation - Library Of Ruina Art Book