Passive Abilities
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Passive Abilities are effects commonly found in Key Pages. They can be transferred between characters using the Attribution system. A passive's rarity ranges from Paperback,
Hardcover,
Limited, to
Objet d'art.
ID | Name | Cost | Effect | Key Page |
---|---|---|---|---|
10001 | Speed | 4 | Speed Dice Slot +1 (Cannot Overlap) | Jack, Mars, Walter, Olga, Gyeong-mi, Salvador, Sayo, Meow, Oscar, Jikan, Hanafuda, Valentin, Tenma, Weighty Puppet, Emma, Rose, Wang, Jin, Mi, Philip, Dante, Bamboo-Hatted Kim, Liu S. Section 2 Fixer, Cecil, Mei, Thumb Soldato, Boris, Katriel, Denis, Nemo, Martina, Bada, Hubert, Gloria, Chun, Liu S. Section 1 Fixer, Myo, Maxim, Rudolph, Miris, Rabbit, Rhino, Reindeer, Night Awl, Udjat, Mirae Insurer, Leaflet Workshop Fixer, Bayard’s Office Fixer, Hana S. Section 3 Fixer |
10004 | Speed Ⅱ | 8 | Speed Dice Slot +2 (Cannot Overlap) | Yujin |
10008 | Speed Ⅲ | 6 | Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) | Binah, Roland, Roland, The Red Mist, Binah, Grade 1 Fixer Dong-hwan, Lowell, Kalo, Esther, The Red Mist, Nikolai, Iori, Xiao, 얀샋ㄷ요무, Allen, Irina, Yae, Bayard, Mirinae, Harold, Olivier, Argalia, Philip, Eileen, Greta, The Musicians of Bremen, Oswald, Tanya, Jae-heon, Elena, Pluto, Angela |
10002 | Ranged Only | Can only use Ranged Combat Pages | Stephan, Tamaki | |
10003 | Ranged | Can use Ranged Combat Pages | Liwei, Thumb Soldato, Kalo, Katriel, Denis, Myo, Rabbit | |
200004 | Half-baked Courage | 1 | When an ally dies, gain 1 Strength next Scene | Finn |
200005 | The Art of Defense | 1 | Boost the max value of Defensive dice by +3 at a 25% chance | Eri |
200006 | Yun’s Hunch | 1 | Boost the max value of Evade dice by +3 at a 50% chance | Yun |
200007 | Electric Shock | 1 | On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene) | Mo, Consta, Arnold |
200010 | Hook | 1 | Upon defeating an enemy, gain 1 Strength next Scene | McCullin, Taein, Naoki, Hook Fixer, Hook Fixer |
201001 | Slash of a Grade 9 Fixer | 1 | 50% chance to boost Slash damage by +1 | Yun’s Fixer |
201002 | Knock of a Grade 9 Fixer | 1 | 50% chance to boost Blunt damage by +1 | Yun’s Fixer |
201003 | Thrust of a Grade 9 Fixer | 1 | 50% chance to boost Pierce damage by +1 | Grade 9 Yun’s Fixer |
210001 | Emergency Rations | 2 | Recover 2 HP at the start of each Scene | Jack |
210002 | Instant Cooking | 4 | Recover 10% HP upon defeating an enemy (Max. 12) | Pierre |
210003 | Talent | 1 | Deal +1 Stagger damage against enemies with slower Speed | Mars |
210006 | Flaming Bat | 1 | 50% chance to inflict 1 Burn on a successful attack | Lulu |
211003 | Open Wound | 1 | Deal +1 damage against enemies with Bleed | Backstreets Butcher, Backstreets Butcher, Jikan, Rusted Chainlink |
211005 | Penetration | 1 | 50% chance to boost Pierce damage by +1 | Lulu’s Friend, Lulu’s Friend |
211007 | Downward Slash | 1 | 50% chance to boost Slash damage by +1 | Lulu’s Friend, Lulu’s Friend |
220001 | Calmness | 1 | On clash win, boost the max value of the next die by +3 at a 25% chance | San |
220002 | Zwei Swordsmanship Ⅰ | 1 | Slash Damage +1 | Julia |
220003 | Minimum Offense | 1 | Slash Stagger Damage +1 | Isadora, Bamboo-Hatted Kim, Blade Lineage Cutthroat |
220004 | Your Shield | 4 | Defensive Dice Power +1 | Walter |
220005 | Best Choice | 1 | Recover 3 HP whenever the character discards a page | Mika |
220006 | Margin | 3 | At the end of each Scene, restore 1 Light and draw 1 page if the hand is empty | Olga |
220007 | In Times Like These! | 3 | If 3 or fewer pages are in-hand at the end of the Scene, gain 1 Strength next Scene | Rain |
220008 | Restfulness | 2 | Restore 1 Light at the end of a Scene if the character did not use any pages that Scene | Gyeong-mi |
220009 | Double Kick | 1 | Deal 1 damage to opponent upon winning a clash | Dino |
220010 | Deep Breaths | 1 | At the start of each Scene, restore 1 Light at a 25% chance | Zulu |
221001 | Keeping in Stride | 1 | Recover 1 HP upon winning a clash | Zwei Crew |
221005 | Punch to the Solar Plexus | 2 | Blunt Damage +2 | Stray Dog |
221007 | Slashing Prowess of a Grade 8 Fixer | 1 | Slash Stagger Damage +1 | Ordinary Grade 8 Fixer, Ordinary Grade 8 Fixer |
221009 | Piercing Prowess of a Grade 8 Fixer | 1 | Pierce Stagger Damage +1 | Capable Grade 8 Fixer |
221010 | Slashing Prowess of a Grade 7 Fixer | 2 | Slash Stagger Damage +2 | Ordinary Grade 7 Fixer, Ordinary Grade 7 Fixer |
221012 | Piercing Prowess of a Grade 7 Fixer | 2 | Pierce Stagger Damage +2 | Capable Grade 7 Fixer |
221013 | Axe Gang Spirit | 1 | Blunt Stagger Damage +1 | Axe Gang Grunt |
221014 | Double Axe | 1 | Slash Damage +2, Pierce Damage -1 | Axe Gang Executive |
230001 | Remembrance | 4 | If an ally has died, gain 2 Strength at the end of each Scene. | The Carnival |
230004 | Concentration | 2 | Gain +1 Power for the first Scene | Liwei |
230005 | Blind Fire | 3 | Gain +2 Power for the first Scene | Stephan |
230006 | Snipe | 4 | Offensive dice gain +3 Power for the first Scene | Tamaki |
230007 | Guardian | 1 | At the start of the Act, three random allies gain 2 Protection. | Salvador |
230008 | Lone Fixer | 3 | At the end of each Scene, gain 3 Strength if no other allies are present. | Yuna |
230010 | Bzzz Bzzz | 1 | At the start of the Act, inflict 1 Paralysis to three random enemies. | Alloc |
230011 | Pzzt Pzzt | 1 | On a successful hit, deal 1-2 bonus damage if the target has Paralysis. | Dalloc |
230012 | Unstable Charge | 2 | At the end of each Scene, gain 1 Strength at a 50% chance next Scene | Bono |
230018 | Battle Ready | 2 | Draw 2 more pages at the start of the Act | Sayo |
230019 | Digging Shank | 2 | When inflicting Bleed using Combat Pages, apply +1 additional stack. | Yang |
230020 | Deep Wound | 1 | Upon winning a clash with Offensive dice, inflict 1 Bleed next Scene | Gin |
230021 | Meow Meow~ | 1 | At the start of the Act, give 1 Strength to two random allies | Meow |
230022 | Squeak… Squeak…? | 2 | On a successful Blunt attack, deal 1-2 bonus damage to target | MuMu |
230023 | Oinkie!! Oink!!! | 1 | At the start of the Act, give 1 Feeble to two random enemies | Oink |
230024 | Unrelenting | 2 | Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act) | Oscar, Bamboo-Hatted Kim |
230025 | Piercer | 1 | Pierce Damage +1 | Oscar, Pameli |
230026 | Jolting Puncture | 1 | Pierce Stagger Damage +1 | Oscar, Pamela |
230107 | Light of Daybreak | 1 | On a successful hit, deal +1-2 Stagger damage if the target has Burn. | Salvador |
230118 | Dark Cloud Blade | 4 | Slash Dice Power +1 | Sayo |
230121 | Improv Drumming | 1 | After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) | Meow, MuMu, Oink, The Musicians of Bremen |
230124 | Wedge | 4 | Pierce Dice Power +1 | Oscar, Pameli, Pamela |
230207 | Stigma Workshop Weaponry | 2 | When inflicting Burn using Combat Pages, apply +1 additional stack. | Salvador, Yuna |
231001 | Razor Strike | 2 | Upon a successful Slash attack, inflict 1 Bleed next Scene | Sayo, Yang, Gin, Kurokumo Henchman, Bamboo-Hatted Kim, Blade Lineage Cutthroat |
232001 | Sublimate | 3 | Dice gain +1 Power for every 5 stacks of Bleed on self. | Jikan |
232002 | Twist Wound | 1 | Deal +1 Stagger damage against enemies with Bleed. | Jikan, Rusted Chainlink |
233001 | Solidarity | 5 | At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies. |
Workshop-affiliated Fixer |
234001 | Bottom Deal | 2 | If the character discards a page, draw 1 page at the start of the next Scene. | Hanafuda, Jeong’s Office Fixer |
234002 | Stacking the Deck | 2 | If the character discards a page, restore 1 Light at the end of the Scene. | Hanafuda |
240001 | Overbreathing/Exhaustion | 0 | Restore 2 Light upon using a page whose original Cost is 4 or higher. A Speed die becomes unavailable. |
Yujin |
240002 | Singular Strike | 3 | When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. | Valentin, Bamboo-Hatted Kim |
240003 | Respiration | 2 | At the start of the Scene, restore 1 Light if current Light is 0 | Tenma |
240004 | Acceleration | 1 | When Speed is 5 or higher, deal +1 Stagger damage with attacks | Puppet |
240005 | Concussion | 2 | On a successful Blunt attack, deal 2 bonus Stagger damage | Weighty Puppet |
240006 | Puppet Skeleton | 4 | Blunt Dice Power +1 | Puppet, Weighty Puppet |
240010 | Acrobatic | Ranged Attack Damage +1 | Noah | |
240015 | Mind Hauler | 2 | Recover 2 Stagger Resist on a successful attack | Anton, Valerie |
240016 | Health Hauler | 2 | Recover 2 HP on a successful attack | Lyla |
240018 | Grace of the Prescript | 6 | Each Scene, boost the Power of a random type of Offensive dice by +2 | Index Proselyte |
240019 | Quantum Leap | 2 | If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance | Rose |
240020 | Refraction | 2 | On a successful hit, deal 13 bonus Stagger damage at a 5% chance | Rose, Sen |
240021 | Reaction Force | 2 | If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene | Lesti |
240022 | Dimensional Sections | 2 | On a successful hit, deal 10 bonus damage at a 10% chance | Rose, Sen, Lesti, WARP Cleanup Agent |
240023 | Sooty Thwack | 2 | If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)% | Wang |
240024 | Smoke Addiction | 1 | On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene) | Jin |
240025 | Stimulating Fumes | 1 | Once per Scene, if the character has 'Smoke', respond to a one-sided attack with a Block die [Roll: 1~(Smoke)]. (Not played in clashes where both characters use a Combat Page) | Mi |
240026 | Puffy Brume | 1 | 'Smoke' amplifies outgoing damage instead of incoming damage on this character | Wang, Jin, Mi, Smiling Face, Church of Gears Worshipper, Yae, Leaflet Workshop Fixer, Eileen |
240027 | Flaring Brand | 3 | Inflict 1-2 Burn on hit | Philip, Philip |
240101 | Deflect Assault | 2 | Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page) | Yujin |
240118 | Skim Prescript | 1 | Draw one more page at the start of the Act | Index Proselyte |
240127 | Plumed Escutcheon | 1 | When hit, inflict 1-2 Burn to attacker | Philip, Philip |
240227 | Volatile Passion | 4 | If target has Burn, boost the Power of Offensive dice by +1 | Philip, Philip |
240301 | Eye of Death/Enervation | 5 | All dice gain +4 Power All dice lose 3 Power |
Yujin |
240308 | High-level Acrobatics | 4 | When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power | Emma |
240408 | Lion’s Fist | 4 | Blunt Dice Power +1 | Emma |
241001 | Kizuna/Extreme Fatigue | 1 | After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP |
Yujin |
241002 | Liquified Flesh | 4 | Defensive Dice Power +1 | Anton, Lyla, Valerie, Sweeper |
241102 | Corpse Cleanup | 6 | When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) | Anton, Lyla, Valerie, Sweeper |
241301 | Kizuna/Extreme Fatigue | 3 | After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP |
Valentin, Tenma, Shi S. Section 2 Fixer |
243001 | Grasping Vulnerabilities | 2 | When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage. | Dante, Seven Association Fixer |
243003 | Swordplay of the Homeland | 8 | Slash Dice Power +2 | Bamboo-Hatted Kim |
243005 | Carver of Scars | 6 | Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’ | Grade 1 Fixer Dong-hwan |
243101 | Information Assessment | 4 | At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured" or "Normal") | Dante |
243105 | Toughness | 6 | At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5. | Grade 1 Fixer Dong-hwan |
243201 | Seeing Through Weaknesses | 4 | If the character attacked an enemy last Scene with a damage type they're "Weak" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Fatal" for the rest of the Act. | Dante |
243205 | Rupture Wound | 4 | Deal +3 damage against enemies with Bleed. | Grade 1 Fixer Dong-hwan |
250001 | Fervor | 4 | Offensive dice gain +1 Power at Emotion Level 3 or above | Grade 1 Fixer Dong-hwan, Liu S. Section 2 Fixer, Lowell, Cecil, Mei, Chun, Liu S. Section 1 Fixer, Xiao, Miris |
250002 | A Fighter that Never Retreats | 2 | Whenever the Emotion Level rises, gain 1 Strength and Endurance | Lowell |
250003 | Firm as a Great Mountain | 3 | Whenever the Emotion Level rises, recover 15% of Max HP(Max. 20) | Cecil |
250004 | Remain Vigilant in Peace | 2 | Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered | Mei |
250005 | Ammo Supply | 9 | After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. | Thumb Soldato, Kalo, Katriel, Denis |
250006 | The Boss’s Orders | 4 | At the start of the Scene, give 1 Protection to 2 random allies. | Kalo |
250007 | Grit | 2 | Reduce incoming damage and Stagger damage by 1 (Including damage from non-attacks) | Boris |
250008 | Empowered First Shot | 3 | When playing a Ranged Combat Page, its first Offensive die gains +1 Power. | Katriel |
250009 | Additional Supplies | 2 | Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene. | Denis |
250010 | Emergency Resuscitation Protocol | 5 | Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act) | Nemo |
250011 | Force Field | 2 | After spending Charge using a Combat Page, gain 1 Protection next Scene. | Bada |
250012 | Heavy-hearted Forte | 2 | Deal 1-2 Stagger damage to the opponent upon winning a clash. | Martina |
250014 | Internal Combustion Engine | 1 | When gaining Smoke using Combat Pages, gain +1 additional stack. | Church of Gears Worshipper |
250015 | Raging Torrent | 2 | Draw a page every time the character uses 4 unique Combat Pages. | Esther |
250016 | Breaking Pressure | 3 | In a clash, the opponent's Defensive dice lose 1 Power. | Hubert |
250017 | Easygoing Breather | 3 | At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene. | Gloria |
250018 | Furious Fire Rending the Skies | 3 | At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'. | Chun |
250020 | Force of a Wildfire | 3 | On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes. If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down) |
Xiao |
250021 | Hugging Fire, Sitting on Brushwood | 3 | When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage. | Miris |
250023 | The Commander | 7 | If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies. | Nikolai |
250024 | Myo’s Prowess | 5 | When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5) | Myo |
250025 | Maximum Crash | If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks. | Maxim | |
250026 | Survivor | Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5) | Rudolph | |
250027 | Manipulator of Odds | 3 | When a die this character plays rolls the minimum value, reroll it. Activates once per die. | Iori |
250036 | Nine Children of the Dragon | 0 | If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene. |
Xiao |
250051 | 얀샋ㄷ요무 | 4 | If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition. | 얀샋ㄷ요무 |
250106 | Threefold Tenacity | 4 | Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead. | Kalo |
250110 | Charged Shield | 3 | At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. | Nemo, Martina, Bada |
250113 | The Blue Reverberation | 5 | Take no damage from Ranged Combat Pages. | Argalia |
250114 | Meat Gear | 2 | The first Offensive die of each Combat Page deals +2-3 damage. | Church of Gears Worshipper, Eileen |
250115 | Locked Potential | 4 | After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. | Esther, Hubert, Gloria |
250122 | Legendary | 9 | Only Gebura can equip this. Unique E.G.O becomes accessible. At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act) |
The Red Mist, The Red Mist |
250123 | Triple-R Suit | 1 | Can store up to 20 Charges at once. | Nikolai, Myo, Maxim, Rudolph, Rabbit, Rhino, Reindeer |
250127 | Changing Stances | 9 | Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light. | Iori |
250151 | The Messenger | 4 | Every Scene, gain a special Combat Page that can be used on allies. The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead. (There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.) |
얀샋ㄷ요무 |
250210 | Energy Discharge | 4 | At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene. | Nemo, Martina, Bada |
250214 | Thought Gear | 3 | Evade Dice Power +1 | Church of Gears Worshipper, Eileen |
250223 | Finishing Touch | 4 | After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time. | Nikolai |
250222 | Retaliate | 5 | Gain a Counter die (Slash, 4-8) at combat start. | The Red Mist |
250322 | The Strongest | 3 | Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. | The Red Mist |
251001 | Rabbit Augmentation | 4 | For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) | Myo, Rabbit |
251002 | Rhino Procedure | 4 | For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) | Maxim, Rhino |
251003 | Reindeer Treatment | 4 | For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) | Rudolph, Reindeer |
251101 | Compressed Charge-stimulated Muscleforce | 3 | If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. | Myo, Rabbit |
251102 | Bionic Charge-synchronized Hull | 3 | If the character has 11 or more Charge at the start of the Scene, gain 2 Protection. | Maxim, Rhino |
251103 | Brainwave Charge-focusing Antlers | 3 | If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. | Rudolph, Reindeer |
251201 | Sufficient Ammo | 3 | Combat Pages whose default type is 'Ranged' do not exhaust on use. | Myo, Rabbit |
252001 | Mercy | 2 | Offensive dice gain +1 Power against targets with less than 10% HP. | Allen, Night Awl |
252002 | Stiletto | 7 | Pierce Dice Power +2, Blunt and Slash Dice Power -2. | Allen, Night Awl |
252003 | Chink in One’s Armor | 4 | When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has. | Allen |
253001 | Mirage | 4 | At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered) | Udjat |
253002 | Hawk's Eye | 4 | At the end of the Scene, give 2 Protection to the ally that suffered the most damage. | Udjat |
253003 | Haboob | 2 | Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene. | Udjat |
254001 | Insurance Benefits | 2 | If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light. | Irina, Mirae Insurer |
254002 | Policy Form | 3 | At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene. | Irina |
254003 | Life Insurance | 6 | Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand. | Irina |
255001 | Smoke Overflow | 2 | At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. | Yae, Leaflet Workshop Fixer |
255002 | Excess Supply | 2 | If the character has 10 or more Smoke, deal +3 damage with attacks. | Yae, Leaflet Workshop Fixer |
255003 | Immediate Repairs | 3 | When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act). | Yae |
255004 | Madness | 2 | At the start of the Scene, gain one of the following effects: - 2 Strength - 2 Haste - 2 Endurance - 5 Fragile |
Yae |
256001 | Offensive Position | 3 | At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. | Bayard, Bayard’s Office Fixer |
256002 | Psych Up | 4 | Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages. | Bayard, Bayard’s Office Fixer |
256003 | Readied Position | 5 | If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection. | Bayard |
260001 | Four Trigrams | 5 | Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. | Hana S. Section 3 Fixer, Mirinae, Harold, Olivier |
260002 | Hana for All | 7 | When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well. | Mirinae |
260003 | All for Hana | 4 | If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) | Harold, Olivier |
260004 | The Twelve Fixers | 6 | Boost the *minimum* roll value of all dice by +2. At Emotion Level 3 or higher, also boost the *maximum* roll value of all dice by +1. | Olivier |
260005 | Resonance | 4 | When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power. At the start of the Act, draw 2 pages. |
Argalia |
260006 | Overheat | 4 | While the character has burn, Offensive dice gain +1 Power. | Philip |
260007 | Masterful Smoker | 4 | When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power. | Eileen |
260008 | Prep Up the Main Dish | 5 | When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power. | Greta |
260009 | Neigh~! Woof-woof! Bawk! | 4 | On hit with a Melee Combat Page, activate one of the following effects (each effect activates once per Scene): - Inflict 1 Feeble next Scene - Inflict 1 Paralysis next Scene - Deal 2 Stagger damage to target - Recover 2 Stagger Resist |
The Musicians of Bremen |
260010 | Splendid Performance | 4 | When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage. | Oswald |
260011 | Guts | 8 | Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception) | Tanya |
260012 | Puppet Strings | 4 | At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand. The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1. |
Jae-heon |
260013 | Bloodfiendish | 6 | On hit, recover 2 HP. If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene. |
Elena |
260014 | Contracts | 6 | At the start of the Act, add Unsigned Contracts to the hands of all allies. If a character fulfills the condition stated by the Unsigned Contract in their hand, its effect will be granted, and the Contract will exhaust. It is possible to exchange Unsigned Contracts with another ally. |
Pluto |
1300001 | Nuovo Fabric | 3 | Take 1-2 less damage and Stagger damage from attacks. | Argalia, Philip, Eileen, Greta, The Musicians of Bremen, Oswald, Tanya, Jae-heon, Elena, Pluto |
Key Page-Exclusive
These abilities unique and cannot be transferred.
Guest Exclusive
These abilities are exclusive to Guest Key Pages. For Abnormality passives, check the Abnormality or Floor Realization pages.
Name | Effect | Cost | Guest | Notes |
---|---|---|---|---|
Slash Boost III | 35% chance to boost Slash damage by +1 | 0 | Sen Lesti WARP Cleanup Agent |
|
Slash Stunner I | 25% chance to boost Slash stagger damage by +1 | 0 | Gyeong-mi Axe Gang Grunt Yang Gin Kurokumo Henchman |
|
Slash Stunner II | 30% chance to boost Slash stagger damage by +1 | 0 | Yang Gin |
|
Slash Stunner III | 35% chance to boost Slash stagger damage by +1 | 0 | Index Proselyte | |
Slash Mastery III | 14% chance to boost Slash dice Power by +1 | 0 | Smiling Face | |
Slash Mastery | Slash Dice Power +1 | 9 | Myo Chun |
Myo will only have that during the last Act of R Corp II |
Pierce Stunner III | 35% chance to boost Pierce stagger damage by +1 | 0 | Index Proselyte | |
Pierce Boost II | 30% chance to boost Pierce damage by +1 | 0 | Stephan Tamaki |
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Pierce Mastery | Pierce Dice Power +1 | 9 | Workshop-affiliated Fixer Kalo Katriel Denis Martina Myo |
Myo will only have that during the last Act of R Corp II |
Blunt Boost I | 25% chance to boost Blunt damage by +1 | 0 | Lulu | Lulu will only have this during the 2nd Streetlight Office reception |
Blunt Boost II | 30% chance to boost Blunt damage by +1 | 0 | Axe Gang Executive Liwei |
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Blunt Boost III | 35% chance to boost Blunt damage by +1 | 0 | Sen Lesti WARP Cleanup Agent |
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Blunt Stunner II | 30% chance to boost Blunt stagger damage by +1 | 0 | Gyeong-mi Axe Gang Grunt |
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Blunt Stunner III | 35% chance to boost Blunt stagger damage by +1 | 0 | Index Proselyte | |
Blunt Mastery II | 12% chance to boost Blunt dice Power by +1 | 0 | Lulu Axe Gang Executive |
Lulu will only have this during the 2nd Streetlight Office reception |
Blunt Mastery III | 14% chance to boost Blunt dice Power by +1 | 0 | Smiling Face | |
Blunt Mastery | Blunt Dice Power +1 | 9 | Boris Chun |
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Block Mastery II | 24% chance to boost Block dice Power by +1 | 0 | Axe Gang Executive | |
Evade Mastery II | 24% chance to boost Evade dice Power by +1 | 0 | Axe Gang Executive | |
Passion | Gain power by double the current Emotion Level (Up to Level 1). | 0 | Philip | |
Shimmering | At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. | 0 | Various Bosses | |
The Power of Love | Upon winning an Act, revive the dead townspeople with 50% HP. | 0 | Tomerry | |
Dernier Armor | If HP goes down to 50% or lower… | 0 | Tomerry | Tomerry enters Phase 2, gaining a different deck. |
Funambalism | When Emma and Noah are together, they cannot be staggered, and gain an additional Speed die. If their Stagger Resist falls to 0, Emma and Noah are separated at the end of the Scene. | 0 | Emma & Noah | |
Lonesome Performance | When Noah is dead, all resistances change to "Fatal". | 0 | Emma & Noah | |
Bestride | At the end of the Scene, reunite with Noah | 0 | Noah | |
Corpse Cleanup | When another character dies, recover 20% Max. HP at the end of that Scene | 6 | Anton Lyla Valerie Sweeper |
Enemy variant of Corpse Cleanup. Heals 20% instead of 5% and has no cap. |
Separated Mind | Unites when all Children reach 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards. | 0 | Unseeing Child Unhearing Child Unspeaking Child |
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Separating Mind | Separates upon reaching 0 HP. All librarians restore 1 Light and 10 Stagger Resist afterwards. | 0 | The Crying Children | |
A Precarious Mind | Becoming Staggered does not temporarily change the character's resistances. Instead, one of the Children plays a page with a die carrying the following effect: ‘[On Clash Lose] All resistances of all allies change to "Fatal".’ | 0 | Unseeing Child Unhearing Child Unspeaking Child |
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Unseeing Child | Cannot see a portion of the information of Combat Pages used by the Crying Children. This ability is nullified when this character is Staggered. | 0 | Unseeing Child | |
Unhearing Child | Cannot check or redirect the Crying Children's target. This ability is nullified when this character is Staggered. | 0 | Unhearing Child | |
Unseeing Child | A random librarian becomes Immobilized at the start of the Scene. This ability is nullified when this character is Staggered. | 0 | Unseeing Child | |
The Red Mist | Restore 1 additional Light and draw 1 more page each Scene. When HP drops to 350, fully recover Stagger Resist and manifest E.G.O; HP cannot drop below 350 before this occurs. (Once per reception) After losing 'E.G.O Manifested' status, regain it in 3 Scenes. If the character enters a new Act after having manifested E.G.O this reception, manifest it on the second Scene. | 3 | The Red Mist | |
Dimension Walker | When HP drops to 350, forcefully end the Act and move to another floor. HP cannot drop below 350 before this occurs. (Once per reception) | 0 | Iori | |
Nine Children of the Dragon | Dice Power +1. At the start of the Scene, inflict 2 Burn on all enemies. | 0 | Xiao | Enemy variant |
Pú Láo | When 'Pú Láo' is active, all characters are uninfluenced by any effect on Power for the Scene. 'Pú Láo' activates on the first Scene, and then activates every 2 Scenes. | 0 | Xiao | |
Reverse Scale | Every Scene, uses a Combat Page that deals Stagger damage to self but grants Strength if it loses in a clash. Stagger Resist is not fully recovered even if the character is restored from Stagger or an Act ends. | 0 | Xiao | |
얀샋ㄷ요무 | If this character's HP is at 301 or higher and the HP of all Hands are at 30 or lower, merge with the Hands. If this character's HP falls to 300 or lower while merged with the Hands, separate from the Hands at the end of the Scene; when separating, purge all status ailments and fully recover Stagger Resist. | 0 | 얀샋ㄷ요무 | |
Distorted Blade | If the character is merged with the Hands or if the character's HP is at 300 or lower, use a Mass Attack at regular intervals. The Mass Attack is also used if the Act goes on for a large number of Scenes. | 0 | 얀샋ㄷ요무 | |
Manus | Cannot be Staggered; cannot be defeated by depleting HP. Cannot act if HP is at 30 or lower at the start of the Scene. Destroyed when 얀샋ㄷ요무 is no longer present. | 0 | Left Hand Right Hand |
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Duel | Immune to Immobilization. The opponent gains bonus Max HP and Max Stagger Resist. | 5 | Olivier |