Status Effects
Jump to navigation
Jump to search
Status Effects are buffs or debuffs that can be applied to characters, usually through Combat Pages or Passive Abilities. Negative status effects are commonly referred to as ailments in the game. Most effects are stackable, and all stacks of an effect are usually lost at the end of a scene.
Burn
Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down): At the end of the Scene, take X damage and subtract 1/3rd of the Burn stack. (Rounds down).Paralysis: When the character plays any Combat Page, up to X random dice on it have their maximum roll value reduced by 3. The final roll can be lower than the Minimum Range, but not lower than 1.
Bleed: Each time the character uses an Offensive Die, they take damage equal to the number of stacks, then the number of stacks is reduced by 1/3 (rounded up).
Fairy: The character takes X damage every time they roll a die. At the end of the Scene, take X damage and halve the stack. (Rounds down).
Protection: Take X less damage from attacks. The damage is substracted before resistance multipliers are applied.
Stagger Protection: Take X less stagger damage from attacks. The damage is substracted before resistance multipliers are applied.
Fragile: Take extra damage from attacks equal to the stack. The damage is added before resistance multipliers are applied.
Strength: Offensive dice used by the character gain X power.
Feeble: Offensive dice used by the character lose X power. Final result does not go below 1.
Endurance: Defensive dice used by the character gain X power.
Disarm: Defensive dice used by the character lose X power. Final result does not go below 1.
Haste: Increase the
Speed Dice's result by 1 per stack.
Bind: Reduce the
Speed Dice's result by 1 per stack. Final result does not go below 1.
Nullify Power: Dice played by and against the character are unaffected by power-related effects.
Immobilized: The character cannot perform any actions for the scene.
Charge: Affects the properties of certain Combat Pages. 10 Charges can be stored at once, or 20 if equipped with the Triple-R suit passive.
Smoke: Take 5% more damage per stack, up to 10 stacks. If the character has 9 or more smoke, all dice gain 1 power. 1 stack is lost at the end of every scene.
Persistence: Upon taking lethal damage, the character has 80% chance to lose 1 stack and revive with some HP. This chance is halved each time the character revives. One stack is lost at the end of each scene.
Erosion: At the end of the Scene, the character takes X damage and loses 1 stack of Erosion. When taking a hit, the character takes bonus damage and stagger damage equal to the amount of this status.