Hierarchy is absolute for the Thumb. To us, it’s as natural as the fact of nature that spilt blood only flows downwards, not up.
”
–A Thumb Soldato's Page
The Thumb is one of the Five Fingers, the five most powerful Syndicates in the City with enough influence to rival the Wings. Of the Fingers, the Thumb is as known for its class and formality as it is feared for its fanatical devotion to hierarchy. Acting against or even questioning a superior is an offense to be punished with blood, and not even outsiders are exempt from these rules.
Embroiled in war for the territory of the former Nest L, the southern forces of the Thumb are inevitably drawn to the Library seeking to claim its power for an advantage over their rivals. The Thumb's forces under Sottocapo Kalo make up the first encounter of the leftmost column of Star of the City.
A capo under Kalo's command, Denis is deadpan, short with his words, and is usually the one to remind others of the Thumb's rules. In spite of that, he expresses great mania and bloodlust when shooting, laughing madly. He wields a standard-issue Thumb rifle in combat.
A capo under Kalo's command, Boris has a tough and straightforward attitude, enforcing the Thumb's rules with brutal displays of physical strength. He's very confident in his fists, being the only encountered member of the Thumb not to utilize guns, instead relying on his steel knuckles to do the job.
A capo under Kalo's command, Katriel has a frigid and serious attitude, faithfully following the Thumb's rules while enforcing them on her subordinates. Her specialty is intelligence gathering, being the one keeping Kalo updated with the situation in their turf war during cutscenes. Wields a standard-issue Thumb rifle on combat.
The sottocapo managing the Thumb's war for L Corp's nest, second only to the Capo dei capi. While seemingly stoic in attitude, he is very strict and brutal, gruesomely punishing any step out of line. He deeply values good manners and hierarchy, enforcing and abiding to them at all times. He wields a flintlock pistol and an explosive cane in battle.
Thumb Soldato
A common Soldato, wearing the maroon-and-gold Thumb overcoat and wielding a standard-issue Thumb rifle.
Story
For background information on the Thumb, see The Thumb/Story.
Urban Legend chapter prologue
The Thumb first appears in the prologue story for the Urban Legend chapter. Set in a meeting room in the Thumb's Southern Base, Katriel is heard giving her analysis of the situation in L Corp's Nest. Kalo asks Katriel who she believes will take control; she says she does not have enough info to decide, but she believes The Index cannot be allowed to win. Kalo agrees and notes that the other three Fingers are too busy with their own affairs to join the conflict. Finally, Katriel begins to inform Kalo about a mysterious new Urban Legend, "The Library", which may be crucial to their efforts in Nest L.
Episode 1
Pre-Battle
Kalo holds a meeting with the Thumb's subsidaries about the war for L Corp's Nest.
The scene starts off in a meeting room in the Thumb Southern Base as Kalo thanks the "families" (Thumb subsidiary Syndicates) under his command for arriving to their meeting. Noticing that only 19 of the 20 subsidiaries are present, Kalo inquires about the empty seat. Katriel tells him that the missing Syndicate is the Rumanos Cartel, which has yet to recover after it was attacked by The Black Silence. Kalo orders for the Rumanos Cartel to be "cut off" for its failure to reorganize despite how much time had passed.
Kalo announces the Thumb's message to the entire audience at large: the Thumb's subsidiaries should pull out of L Corp's Nest because the Thumb itself is going to enter the conflict. There is immediate backlash from members of the Kurokumo Clan and the Ramier Family, both of which had made great sacrifices to gain territory in the Nest. Kalo, Boris, and Denis all rebuff them for breaking the Thumb's conduct. The leaders of the Kurokumo and the Ramier Family are forced to apologize, while the Kurokumo Clan Patriarch asks for the rationale behind the decision. Kalo tells them he understands their concern, but they must obey the will of the capo dei capi. Kalo points out the "unexpected" involvement of the third party which stole their Nuovo Fabric; when the Kurokumo Patriarch apologizes, Kalo forgives him by "only" cutting off his left hand.
Kalo tells the assembled families that they cannot pay attention to such matters as a third faction, and that the capo dei capi's orders are absolute. The leader of the Night Awls questions the orders of the capo dei capi and is immediately beheaded for his insolence. For this offense, Kalo orders for every member of the Night Awls to be purged. Finally, Kalo explains the rationale. The capo dei capi has decreed that The Index cannot be allowed to gain any footing in Nest L. However, the families are not strong enough to fight the Proxies of the Index, so they are ordered to withdraw in order to regain their strength. Kalo gives the same warning to the other sottocapi and their families as well.
Back in the Library, Angela comments on the harsh hierarchy of the Thumb. Roland calls the Thumb's order "paranoid" and mentions that breaking their rules is tantamount to a death sentence, though the same can be said for the other Fingers as well. Angela notes that this unyielding structure is their means of surviving in the City, which Roland agrees with. As Roland concludes, the five Syndicates which were most able to adopt such harsh, rigid "shells" were the ones that climbed to the top of the Backstreets and became the Five Fingers.
Post-Battle
Angela points out the Thumb's use of firearms and various types of ammunition, as well as the double use of their guns as melee weapons. Roland explains that although the Thumb makes its own bullets, it is still far too expensive for common use, so they will only fire their guns when absolutely necessary. Otherwise, the Thumb's guns are still formidable in close quarters.
Episode 2
Pre-Battle
Kalo announces their assault on the Library, but Yan tries to stop them.
The episode starts off in the same meeting room of the Thumb Southern Base as the Capos discuss the current situation in Nest L now that actual warfare has begun. Denis and Boris wonder about the bloodshed soon to be seen in the Nest. At the very moment, the Thumb's forces are fighting outside. However, they also have to contend with the Liu Association and R Corp., and Boris laments that many of his subordinates have died because of attacks by Distortions. Katriel notes that the Distortion is a hot topic in the City, and people seeking information about it are drawn to Nest L because of the presence of the Library, which they have identified as a closely related phenomena—not to mention that Distortions have been occurring more frequently in Nest L than anywhere else.
Kalo arrives and all the Capos greet him. Katriel clarifies that The Blue Reverberation and The Purple Tear have also been sighted in the Nest; Boris mentions that they know the Blue Reverberation's group was responsible for stealing their Nuovo Fabric. Kalo asks why the Blue Reverberation would be in Nest L, and Katriel tells him that it is because of the Library. Boris and Katriel believe that the winner of the war for Nest L will be whoever can take control of the Library, but they have not been allowed to use an Invitation yet. Kalo tells them that not even stealing others' Invitations had worked, but now he has directly received an Invitation which lists a book about the Liu Association. This would give them a major advantage over the Liu, and Katriel notes that defeating the Liu would guarantee they could claim half of Nest L.
At this moment, Yan enters to offer his perspective on the Thumb's following action. Boris and Denis confront Yan before he requests permission to speak with Kalo, who obliges. Yan advises Kalo to stay away from the Library, as his death would put the Thumb at a major disadvantage and easily lead the Index to victory in the Nest. If the Index retrieved his book, the entire Syndicate would suffer. Kalo rejects Yan's words and instead mocks him for giving his own opinion, a position unbefitting a Messenger of the Index. He is willing to accept the Index's Prescripts, but no more than that. He gives Yan a death threat to deliver to the Index before clarifying that Yan will not be alive to deliver it. Kalo and the Capos then engage Yan in combat.
Back in the Library, Angela comments on the Thumb's practice of purging anyone who offends their hierarchy. Roland explains how strict the Thumb's hierarchy is with some further detail; in the presence of a higher rank, subordinates are forced to have permission for any little action and cannot even look them in the eyes. He also briefly touches on the Thumb's practice of rank devolution. Roland calls both the Thumb and the Index insane for their fanaticism, though Angela says that she likes their straightforward approaches.
At the entrance of the Library, Kalo ensures that his subordinates are uninjured after their fight with Yan. Katriel questions whether it would be better for Kalo and the Thumb if he remained in the Thumb base, but he refuses. Angela greets them, and Katriel comments on her not-quite-machine, not-quite-human status, irritating her. Recognizing that Angela is of a higher rank than he is, Kalo warns Katriel to show proper respect, and she has Denis cut off her own tongue. Kalo apologizes for the disrespect. Sickened, Angela agrees with Roland's assessment of the Thumb and leaves.
Post-Battle
Angela and Roland talk about the Thumb's devotion to its hierarchy. Angela wonders who the creator of the Thumb's rules was, though Roland answers that no one, probably not even the Thumb, remembers, comparing them to the "blind zealots" of the Index. In turn, he asks Angela whether she finds the Thumb idiotic for following rules without knowing the reasons for them. She does, but she also understands why they would do so regardless, believing that there is no use in "questioning things that have always stayed the same". As she was forced to understand from her time in Lobotomy Corporation, the aimless could not see any other alternative, and seeing it happen with the Thumb has helped her understand it more. She does note that different people would have different opinions about the Fingers' rules, but then turns her attention to the consequences of Kalo's death in the Library. The Thumb's position in Nest L is now under serious threat, though it's up to them whether they will try to keep their position or make a full retreat. Regardless, they are no longer of concern to the Library.
The Distortion Detective
Members of the Thumb appear in chapters 34-40 of The Distortion Detective. In the Backstreets of District 12, Moses, Ezra, and Vespa Crabro seek shelter from the Night in the Backstreets and are unwittingly saved by a squad of Thumb members who took over a house and killed its occupants before the Night began. Their leader, Capo Isabelle, intends to use the Fixers to collect information because of the thick fog covering L Corp's Nest. Vespa is seen as the leader of the group because he is a Grade 1 Fixer, a rank equivalent to a Thumb Capo. When Isabelle attempts to negotiate with him, he immediately devolves his authority to Moses. Isabelle insinuates that he is connected to the Thumb since he knows of their internal practices.
Moses is forced to negotiate with Isabelle in order to repay their debt of gratitude. Isabelle tells them there will soon be warfare over Nest L and tasks them with finding the workshops supplying the Thumb's ammo in the Nest, which have disappeared. In return, Isabelle agrees to let the Thumb regularly contact Moses with information about Distortions.
In fulfilling Isabelle's task, Moses discovers that the ammunition was stolen by an intelligent Distortion called the Marksman of the Mist. They capture the Distortion, but are also confronted by Edgar, a powerful Zwei Fixer who forces them to betray the Thumb to avoid future repercussions as Fixers. Aided by Edgar and the Marksman of the Mist, they kill Isabelle and all twenty Soldatos under her command.
Key Page stories
A Thumb Soldato’s Page
The Thumb is the most cultivated and humane of the Five Fingers. Just be polite, and know to respect others. But then, why did the Thumb top the list of Syndicates one would never want to get involved with in the survey for Fixers conducted by the Hana Association, in spite of such good manners? The reason is simple: Hierarchy is absolute for the Thumb. To us, it’s as natural as the fact of nature that spilt blood only flows downwards, not up. One is expected to give unconditional obedience to a higher authority. That’s where the relative courteousness of the Thumb comes from.
Kalo’s Page
Capo dei capi (Godfather), Sottocapo (Underboss), Capo (Captain), and Soldato (Soldier/Goodfella)… The Thumb is divided into these four echelons. This hierarchical structure is still effective outside of the Syndicate. For example, a common Fixer is comparable to a Soldato, an Associate Fixer to a Capo, a board member of a Wing to a Sottocapo… This is how the hierarchy is to be interpreted. No outsider is exempt from this rule. No matter how you usually behave, you must remember your place and respect our rules when you’re dealing with the Thumb. If a young, oblivious Fixer walks up to a Capo and speaks to them, that poor picciotto will be rolling in the street the next day with his jaw and teeth missing. On the other hand, someone with the right level of authority or person of a higher class would be a different story. If a person on the same echelon as ours were to approach us, we’d gladly greet them and hear what they have to say with an open mind. Conversations with them are to be conducted with courtesy and decorum. Furthermore, if the person you’re dealing with stands on a higher echelon than yours… They must be treated with utmost devotion and delicacy. Such is the rule of ours, and the respect to their position. Don’t be too bitter over it. Indeed, class is earned, not given for free; it’s only right to give it the respect it deserves.
Boris’ Page
The Thumb uses various types of bullets. We pick the right ammo for the right situation. But, as you can guess, the price of those bullets is a serious drawback. Not even the Thumb, one of the Five Fingers sitting at the apex of the Backstreets, can just waste bullets willy-nilly… That’s how costly it gets. You can’t get trigger happy. Because of that, the Thumb fight with the bayonet and buttstock of their guns most of the time, and only fire bullets when it’s absolutely necessary. The buttstock is built to be solid enough to crush most things to a pulp, and the bayonet is pretty handy as a sword. Some just stick to raw strength, though.
Katriel’s Page
The Thumb’s chain of command is simple: Obey the orders issued by your superior unconditionally, and do not question the intentions of your superior. Kill if you’re told to kill, and die if you’re told to die. You cannot defy the orders no matter how baffling it may seem. Those who violate them are punished on the spot. Even if the order is made by someone whose rank is only one step higher than yours, you’re still obligated to follow it. There’s nothing you can do about it, unless another person whose position in the pecking order is even higher than your commander’s decides to step in and take your side.
There is one exception, however; it’s when a high-ranking individual temporarily devolves their power to a subordinate of theirs. Usually, this occurs if they have urgent business that prevents them from joining a meeting, or when they need their peer to know something that the subordinate can explain more professionally… It’s still a rare occurrence even then. No one transfers their authority for the fun of simulated uprising or other trivial reasons. That’s how significant the hierarchy is to us.
Denis’ Page
Even in a powerful Syndicate, weaklings exist… Cowardice can surface among the strong, and chaos can ensue from the most faultless rules. Not everyone in the Thumb can abide the rules without a slip-up.
What happens when one violates the rules… If someone is trying to disrupt the hierarchy, they will be purged in a few days. It doesn’t matter if it’s a member of the Syndicate or an outsider… Every person must abide by the rules… The degree of violation is irrelevant; that doesn’t decide the weight of the purge. The one thing that matters the most is the fact that they showed insolence. The lesson is marked with blood so that no one… no one dares to break this rule again. That’s the most important one. It might seem like nitpicking, but there’s one basic principle to remember: Don’t get on the nerves of your superior. It’s such an elementary part of the basic decencies for human relationships, yet so many people seem to be oblivious of this…
Stats and Cards
All Guests from the Thumb start with 3 Light, with the exception of Kalo, who starts with 4 Light. All of them except Boris have the ability to use Ranged Combat Pages. All of them possess Passive Abilities.
Ammo Supply: After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. (Cost: 9)
Empowered First Shot: When playing a Ranged Combat Page, its first Offensive die gains +1 Power. (Cost: 3)
Concentration: Gain +1Power for the first Scene (Cost: 2)
Pierce Mastery: Pierce Dice Power+1(Cost: 9)
Kalo's Passive Abilities:
Ranged: Can use Ranged Combat Pages
Speed III: Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) (Cost: 6)
Ammo Supply: After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. (Cost: 9)
The Boss's Orders: At the start of the Scene, give 1 ProtectionProtection X Take X less damage from attacks for the Scene. to 2 random allies. (Cost: 4)
Threefold Tenacity: Every third Offensive die gains +1Power. Starting with the fourth Scene, all Offensive dice gain +1Power instead. (Cost: 4)
Unrelenting: Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act) (Cost: 2)
Blind Fire: Gain +2Power for the first Scene (Cost: 3)
Pierce Mastery: Pierce Dice Power+1(Cost: 9)
General Stats
Character
HP
Stagger
Max. Emotion Lv.
Lights
Dice Slots
Speed Dice
Thumb Soldato (Ep. 1)
98
46
5
3
2
2~6
Thumb Soldato (Ep. 2)
96
43
Denis
111
54
Boris
127
68
Katriel
109
55
Kalo
127
68
4
2~7
Resistances
Character
Damage
Stagger
Slash
Pierce
Blunt
Slash
Pierce
Blunt
Thumb Soldato
x1.0 Normal
x1.0 Normal
x0.5 Endured
x1.0 Normal
x1.0 Normal
x1.0 Normal
Denis
x0.5 Endured
x1.0 Normal
Boris
x1.0 Normal
x0.5 Endured
x0.5 Endured
Katriel
x0.5 Endured
x1.0 Normal
x1.0 Normal
Kalo
x1.0 Normal
x0.5 Endured
x0.5 Endured
Decks
The members of the Thumb use their own Combat Pages, with decks themed around gaining Ammunition cards through their Passive Abilities and Combat Pages and then expending them to boost their Ranged Combat Pages. Kalo additionally supports his allies using the Combat Page Le Regole to apply the Damage UpDamage Up X All Offensive dice the character plays deal +X damage for the Scene. status effect that boosts their damage. Boris is the only exception, as he exclusively uses Melee Combat Pages with an emphasis on defensive and Blunt dice.
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add a random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand; draw 1 page
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 4~8 Pierce On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 4~8 Slash On Hit: Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add 2 random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard 2 pages with the lowest Cost from hand, and draw a page All dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded
- 5~10 Blunt On Hit: Deal 3 Stagger damage to target
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard up to four 0-Cost pages from hand Offensive dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded this way
- 7~17 Pierce On Hit: Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene
- 4~8 Slash On Hit: Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add a random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand; draw 1 page
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 4~8 Pierce On Hit: Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add 2 random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard 2 pages with the lowest Cost from hand, and draw a page All dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded
- 5~10 Blunt On Hit: Deal 3 Stagger damage to target
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard up to four 0-Cost pages from hand Offensive dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded this way
- 7~17 Pierce On Hit: Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene
- 4~8 Slash On Hit: Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Boris' Exclusive PageBoris' Exclusive Page Can only be set in the deck of Boris' Key page. Dice on this page and the page clashing with it are unaffected by Power gain or loss
- 4~8 Slash On Hit: Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add a random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand; draw 1 page
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 4~8 Pierce On Hit: Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add 2 random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard 2 pages with the lowest Cost from hand, and draw a page All dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded
- 5~10 Blunt On Hit: Deal 3 Stagger damage to target
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard up to four 0-Cost pages from hand Offensive dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded this way
- 7~17 Pierce On Hit: Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene
- 4~8 Slash On Hit: Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add a random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand; draw 1 page
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 4~8 Pierce On Hit: Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add 2 random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard 2 pages with the lowest Cost from hand, and draw a page All dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded
- 5~10 Blunt On Hit: Deal 3 Stagger damage to target
Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 3~7 Slash
Class and Respect
Reload
Suppressing Shot
Ferrous Guard
Shock Round
Bayonet Combat
Steel Knuckles
Summary Judgement
Focus Fire
Discipline
Le Regole
Flame Ammunition
Frost Ammunition
Armor-piercing Ammunition
Resolvable Books
Book of the Thumb
The Book of the Thumb can be obtained by defeating any of the guests from this chapter. It is used in the invitations of The Thumb Episode 2 as well as the Index Proxies.