They call the Backstreets unsafe because there’s this one time o’ the day when darkness comes out and your friendly neighborhood watch can’t do jacks about it. The Night in the Backstreets, when the City shuts its eyes. Breakin’ any rules are forgiven during that time. Means to protect yerself from harm like recording videos or hirin’ peacekeepers? All rendered useless. And those rusty ol’ fellas sweep every corner of the streets, so no evidence is left behind. No corpses, no weapons, no nuthin’. Not only do all the security measures stop, peeking at folk as a whole is banned during these hours! Well, stumbling on the scene o’ the crime ain’t banned. What it really means is… you ain’t suppos’d record videos o’ the scene or spy it with security cams… No one should be strolling the streets that late in the first place though, hoh hoh hon!
Cause of that, they don’t ask a darn thing about crimes happening during that time unless an eyewitness shows up. They just can’t, if I’m bein’ blunt. The public institutions… Ye know the deal, those shuckin’ shucks at the Head, Fixer Associations, vigilance peeps n’ the like. If one o’ those officials try to take a dig at somethin’ that happened during the Night in the Backstreets, some scary fellas called the Claws go after ‘em… I hear the Night in the Backstreets is considered a whatsit time for doin’ whatchamacallit permitted by the Head? I’ve got no dang clue why they set a time like this when every soul ‘ere’s already frightened to the bone. No matter what folks say, the Night in the Backstreets starts at 3:13 and ends at 4:34, ne’er too early or late by a single second, every time~
Combat Info
Wang
Wang appears in the Smiling Faces episode, entering during Act 2 along with Jin, Mi, and a Smiling Face.
Stats
98
54
3~5
Normal
Normal Endured
Normal
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Sooty Thwack If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)% Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character
Deep Drag Deep Drag ( 3) On Use Draw 1 page 6~19On Hit Inflict 7 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 1~9
Flesh Fillet Flesh Fillet ( 2) On Use Use 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2 4~8On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~7On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene per 2 stacks of SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target
Inhale Smoke ×2 Inhale Smoke ( 1) On Use Gain 3 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 2~8 3~8On Hit Gain 4 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
Trace of Fumes Trace of Fumes ( 2) 4~8On Hit Inflict 1 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 3~7On Hit Inflict 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 3~5
Hidden Blade Hidden Blade ( 1) On Use Use 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2 2~9 4~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Smoking Pipe ×2 Smoking Pipe ( 0) On Use Gain 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.. Restore 1 Light 3~8 1~6
Loss of Senses Loss of Senses ( 3) 5~8 5~9On Hit If target has 7 or more SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., inflict 2 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. 4~9On Hit If target has 3 or more SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., draw 2 pages
Combat Dialogue
Combat Entrance
Hoh hon. Let’s take care o’ the thingummy our Blue fella asked like the clappers n’ go.
Breathe deep, fellas over there~ This smoke’s anything but bad, so don’t get yer feathers ruffled.
Hohon, my, it’s whole lots more glittering on the inside, me eyes are feasting~
Victory Cry
What’s all this now? A bunch o’ these books will do, eh?
That was a whole lotta work~ We’ve got a feast to finish, so let’s get moving, aye?
Death
Oogh, that one stung a li’l… I got dinged good…
On Ally Death
Aw bugger, you poor ol’ fella…
Tis a shame, a shame… Poor ol’ pal bought the farm ‘fore the fun started.
On Kill
This’ll hurt a li’l, I warn ye~ Don’t be a baby about it~
Shoulda been more careful, fella~ Yer friends can’t save yer butt all the time.