Win: Deal damage equal to the winner's roll. If melee vs ranged, the melee winner's die is recyled and moved to the back of the dice queue. Draw: Both Dice are negated. Lose: The loser's Dice is negated.
Attack Win: Deal damage equal to the die roll minus the roll of the Block die. Draw: Nullify damage. Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls.
Attack Win: Deal damage equal to the winner's roll. Draw: Nullify damage. Evade Win: Nullify damage, recycle the die, and recover Stagger equal to the winner's roll.
Block Dice
Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls. Draw: Nullify damage. Attack Win: Take damage equal to the winner's roll minus the roll of the Block die.
Win: Deal Stagger damage equal to the winner's roll. Draw: Both dice are negated. Lose: Take Stagger damage equal to the winner's roll.
Block Win: Deal Stagger damage equal to the die roll.
Draw: Both Dice are negated. Evade Win: Recover Stagger equal to the winner's roll.
Evade Dice
Evade Win: Nullify damage, recycle the die, and recover Stagger equal to the die roll. Draw: Nullify damage. Attack Win: Take damage equal to the winner's roll.
Evade Win: Recover Stagger equal to the winner's roll. Draw: Both Dice are negated. Block Win: Take Stagger damage equal to the dice roll.