Template:ClashTable

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"On Clash" Table Grid
vs BluntIcon.pngOffensive Dice BlockIcon.png Block Dice EvadeIcon.png Evade Dice
BluntIcon.pngOffensive Dice Win: Deal damage equal to the winner's roll. If melee vs ranged, the melee winner's die is recyled and moved to the back of the dice queue.
Draw: Both Dice are negated.
Lose: The loser's Dice is negated.
BluntIcon.png Attack Win: Deal damage equal to the die roll minus the roll of the Block die.
Draw: Nullify damage.
BlockIcon.png Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls.
BluntIcon.png Attack Win: Deal damage equal to the winner's roll.
Draw: Nullify damage.
EvadeIcon.png Evade Win: Nullify damage, recycle the die, and recover StaggerHealIcon.png Stagger equal to the winner's roll.
BlockIcon.png Block Dice BlockIcon.png Block Win: Nullify damage and deal Stagger damage equal to the difference of the rolls.
Draw: Nullify damage.
BluntIcon.pngAttack Win: Take damage equal to the winner's roll minus the roll of the Block die.
Win: Deal Stagger damage equal to the winner's roll.
Draw: Both dice are negated.
Lose: Take Stagger damage equal to the winner's roll.
BlockIcon.png Block Win: Deal Stagger damage equal to the die roll.

Draw: Both Dice are negated.
EvadeIcon.png Evade Win: Recover StaggerHealIcon.pngStagger equal to the winner's roll.

EvadeIcon.png Evade Dice EvadeIcon.png Evade Win: Nullify damage, recycle the die, and recover StaggerHealIcon.png Stagger equal to the die roll.
Draw: Nullify damage.
BluntIcon.pngAttack Win: Take damage equal to the winner's roll.
EvadeIcon.png Evade Win: Recover StaggerHealIcon.pngStagger equal to the winner's roll.
Draw: Both Dice are negated.
BlockIcon.png Block Win: Take Stagger damage equal to the dice roll.
Win, Draw or Lose: Both Dice are negated.