Template:CombatPageListNightmare

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Name & Art Stats & Dice
Paperback
CardExtractFuelArt.png
Extract Fuel
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Restore 2 LightIcon.png Light

- 3~7 PierceDiceIcon.png Pierce
On Hit: Recover 2 HPIcon.pngHP

- 2~6 BlockDiceIcon.png Block

CardNightintheBackstreetsArt.png
Night in the Backstreets
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: All dice the user plays lose 2 Power for this Scene

- 6~9 BluntDiceIcon.png Blunt
On Hit: Recover 3 HPIcon.pngHP

- 5~9 PierceDiceIcon.png Pierce
On Hit: Recover 2 HPIcon.pngHP

CardDesperateStruggleArt.png
Desperate Struggle
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Start of Clash: Deal 5 damage to self; all dice on this page gain +2 Power

- 3~5 SlashDiceIcon.png Slash

- 2~5 SlashDiceIcon.png Slash

CardEndlessBattleArt.png
Endless Battle
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If HPIcon.pngHP is at 25% or lower, all dice on this page gain +1 Power

- 4~7 BlockDiceIcon.png Block

- 3~6 BluntDiceIcon.png Blunt

- 3~7 SlashDiceIcon.png Slash

CardFaithArt.png
Faith
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 3~8 PierceDiceIcon.png Pierce

- 2~6 SlashDiceIcon.png Slash

CardWillofthePrescriptArt.png
Will of the Prescript
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: If Singleton, draw 3 pages

- 3~8 EvadeDiceIcon.png Evade

- 4~8 PierceDiceIcon.png Pierce

- 4~7 PierceDiceIcon.png Pierce

CardSmokingPipeArt.png
Smoking Pipe
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Gain 2 SmokeIcon.pngSmoke. Restore 1 LightIcon.png Light

- 3~8 BlockDiceIcon.png Block

- 1~6 EvadeDiceIcon.png Evade

CardHiddenBladeArt.png
Hidden Blade
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Use 2 SmokeIcon.pngSmoke to boost Power of all dice on this page by +2

- 2~9 EvadeDiceIcon.png Evade

- 4~8 SlashDiceIcon.png Slash
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

CardFierceChargeArt.png
Fierce Charge
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 7~12 SlashDiceIcon.png Slash
On Hit: Inflict 3 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardEnergyCycleArt.png
Energy Cycle
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Gain 3 ChargeIcon.pngCharge

- 2~7 PierceDiceIcon.png Pierce
On Hit: Restore 1 LightIcon.png Light

- 2~4 BluntDiceIcon.png Blunt

CardRewindArt.png
Rewind
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 4 ChargeIcon.pngCharge

- 2~9 EvadeDiceIcon.png Evade

- 2~5 BlockDiceIcon.png Block

- 2~6 PierceDiceIcon.png Pierce
On Hit: Recover 3 HPIcon.pngHP

CardLeapArt.png
Leap
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 1 HasteIcon.pngHaste next Scene; spend 3 ChargeIcon.pngCharge to draw 2 pages

- 3~7 SlashDiceIcon.png Slash

- 3~5 BluntDiceIcon.png Blunt

CardEngagementArt.png
Engagement
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Add 'En Garde' to user's hand

- 1~8 SlashDiceIcon.png Slash

Riposte Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 3~7 BlockDiceIcon.png Block
On Clash Win: Add +1 Power to next die

- 4~8 SlashDiceIcon.png Slash

CardEnGardeArt.png
En Garde
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Single-use

On Use: Give 1 StrengthIcon.pngStrength to target and self next Scene

- 6~10 SlashDiceIcon.png Slash

CardFlècheArt.png
Flèche
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 5~13 PierceDiceIcon.png Pierce
On Clash Win: Deal 4 Stagger damage; inflict 1 FragileIcon.pngFragile next Scene

CardMoulinetArt.png
Moulinet
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 5~9 SlashDiceIcon.png Slash
On Clash Win: Boost max roll of last die by +2

- 5~9 BluntDiceIcon.png Blunt
On Clash Win: Boost max roll of last die by +2

- 5~8 SlashDiceIcon.png Slash
On Clash Win: Inflict 2 FragileIcon.pngFragile next Scene

CardDrawoftheSwordArt.png
Draw of the Sword
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 3~6 SlashDiceIcon.png Slash

Hardcover
CardSweeptheBackstreetsArt.png
Sweep the Backstreets
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 4~7 PierceDiceIcon.png Pierce
On Hit: Inflict 2 ParalysisIcon.pngParalysis next Scene

- 2~6 BlockDiceIcon.png Block

- 3~7 SlashDiceIcon.png Slash
On Hit: Recover 3 HPIcon.pngHP

CardToOvercomeCrisisArt.png
To Overcome Crisis
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Draw 1 page

- 2~7 SlashDiceIcon.png Slash
On Hit: If HPIcon.pngHP is at 25% or lower, restore 1 LightIcon.png Light

CardFlyingSwordArt.png
Flying Sword
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 2 HasteIcon.pngHaste next Scene

- 2~6 SlashDiceIcon.png Slash

- 3~7 SlashDiceIcon.png Slash

CardCircusKnivesArt.png
Circus Knives
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 3~7 BluntDiceIcon.png Blunt
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

- 2~6 SlashDiceIcon.png Slash

CardJugglingArt.png
Juggling
Range: RangedIcon.png Ranged - Cost : 1 LightIcon.png Light

Single-use

- 6~11 BluntDiceIcon.png Blunt
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

CardWildCardArt.png
Wild Card
Range: RangedIcon.png Ranged - Cost : 1 LightIcon.png Light

Single-use

- 4~8 PierceDiceIcon.png
On Hit: Recover 2 HPIcon.pngHP

- 3~8 BluntDiceIcon.png

CardSharpNailsArt.png
Sharp Nails
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 4~8 BlockDiceIcon.png Block

- 5~8 BluntDiceIcon.png Blunt

- 4~9 PierceDiceIcon.png Pierce
On Hit: Recover 5 Stagger Resist

- 3~7 SlashCounterDiceIcon.png Counter Slash

CardPuppetBlockadeArt.png
Puppet Blockade
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 2~7 BlockDiceIcon.png Block

- 2~4 BluntDiceIcon.png Blunt

CardGigigigArt.png
Gigigig
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Restore 2 LightIcon.png Light

- 3~6 BlockDiceIcon.png Block

- 3~6 BluntDiceIcon.png Blunt

CardManikinArt.png
Manikin
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 4~8 BlockDiceIcon.png Block

- 3~9 EvadeDiceIcon.png Evade

- 4~8 BluntDiceIcon.png Blunt
On Hit: Inflict 1 DisarmIcon.pngDisarm next Scene

CardCreakArt.png
Creak
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 5~8 BluntDiceIcon.png Blunt

- 3~7 BluntDiceIcon.png Blunt

- 4~6 BlockDiceIcon.png Block

CardProselyte'sBladeArt.png
Proselyte's Blade
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: All dice the user plays lose 3 Power for this Scene

- 7~11 BluntDiceIcon.png Blunt

- 7~10 PierceDiceIcon.png Pierce

CardToWherethePrescriptPointsArt.png
To Where the Prescript Points
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If Singleton, all dice on this page gain +1 Power

- 4~7 PierceDiceIcon.png PierceOn Hit: Inflict 1 FragileIcon.pngFragile next Scene

- 3~7 PierceDiceIcon.png Pierce

CardUndertakePrescriptArt.png
Undertake Prescript
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If Singleton, all dice on this page gain +1 Power

- 3~6 BluntDiceIcon.png Blunt

- 3~5 BluntDiceIcon.png Blunt

- 1~4 PierceDiceIcon.png Pierce

CardInhaleSmokeArt.png
Inhale Smoke
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 3 SmokeIcon.pngSmoke

- 2~8 BlockDiceIcon.png Block

- 3~8 BluntDiceIcon.png Blunt

CardTraceofFumesArt.png
Trace of Fumes
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 4~8 BluntDiceIcon.png Blunt
On Hit: Inflict 1 SmokeIcon.pngSmoke

- 3~7 BluntDiceIcon.png Blunt
On Hit: Inflict 2 SmokeIcon.pngSmoke

- 3~5 BlockDiceIcon.png Block

CardDeepDragArt.png
Deep Drag
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 1 page

- 6~19 BluntDiceIcon.png Blunt
On Hit: Inflict 7 SmokeIcon.pngSmoke

- 1~9 EvadeDiceIcon.png Evade

CardLossofSensesArt.png
Loss of Senses
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 5~8 BlockDiceIcon.png Block

- 5~9 BluntDiceIcon.png Blunt
On Hit: If target has 7 or more SmokeIcon.pngSmoke, inflict 2 ParalysisIcon.pngParalysis and 1 FeebleIcon.pngFeeble

- 4~9 SlashDiceIcon.png Slash
On Hit: If target has 3 or more SmokeIcon.pngSmoke, draw 2 pages

CardDimensionalRiftArt.png
Dimensional Rift
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 6 ChargeIcon.pngCharge

- 4~8 SlashDiceIcon.png Slash

- 3~8 SlashDiceIcon.png Slash

CardOverchargeArt.png
Overcharge
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Gain 10 ChargeIcon.pngCharge and become Immobilized next Scene

- 5~13 PierceDiceIcon.png Pierce

- 4~12 SlashDiceIcon.png Slash

- 5~11 PierceDiceIcon.png Pierce

- 2~6 BlockCounterDiceIcon.png Counter Block

CardAcupunctureArt.png
Acupuncture
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: Boost Slash dice Power by +1 for this Scene

- 3~7 PierceDiceIcon.png Pierce
On Hit: Boost next die's max value by +2

- 2~4 SlashDiceIcon.png Slash
On Clash Win: Restore 1 LightIcon.png Light

Limited
CardFortheFamilyArt.png
For the Family
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Combat Start: Give 1 ProtectionIcon.pngProtection to two random allies

- 4~7 PierceDiceIcon.png Pierce
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

- 3~7 EvadeDiceIcon.png Evade

- 3~7 BluntDiceIcon.png Blunt

CardExtremeEdgeArt.png
Extreme Edge
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 6~12 SlashDiceIcon.png Slash
On Hit: Inflict 1 DisarmIcon.pngDisarm next Scene

CardFlashingStrikeArt.png
Flashing Strike
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If Speed is 6 or higher, all dice on this page gain +2 Power

- 3~7 SlashDiceIcon.png Slash

- 3~6 SlashDiceIcon.png Slash

- 2~5 EvadeDiceIcon.png Evade

CardAutomatedMovementArt.png
Automated Movement
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Gain 2 HasteIcon.pngHaste next Scene

- 2~9 EvadeDiceIcon.png Evade
On Clash Win: Add +2 Power to next die

- 3~8 BluntDiceIcon.png Blunt

- 4~7 BluntDiceIcon.png Blunt

- 3~8 EvadeCounterDiceIcon.png Counter Evade

CardForcefulGestureArt.png
Forceful Gesture
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 1 page

- 4~8 BlockDiceIcon.png Block

- 5~16 BluntDiceIcon.png Blunt
On Hit: Inflict 1 FeebleIcon.pngFeeble, DisarmIcon.pngDisarm, and BindIcon.pngBind next Scene

CardSenseQuarryArt.png
Sense Quarry
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: If there are 7 or more pages in hand, all dice on this page gain +2 Power

- 2~5 BlockDiceIcon.png Block

- 2~5 BlockDiceIcon.png Block

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BindIcon.pngBind next Scene

CardExecuteArt.png
Execute
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 3~5 SlashDiceIcon.png Slash
If Singleton, add +4 Power

- 3~6 SlashDiceIcon.png Slash

CardFleshFilletArt.png
Flesh Fillet
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Use 2 SmokeIcon.pngSmoke to boost Power of all dice on this page by +2

- 4~8 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

- 3~7 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene per 2 stacks of SmokeIcon.pngSmoke on target

CardRippleArt.png
Ripple
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Spend 3 ChargeIcon.pngCharge to boost Power of all dice on this page by +3

- 2~5 EvadeDiceIcon.png Evade
On Clash Lose: Add +2 Power to next die

- 5~17 BluntDiceIcon.png Blunt
On Hit: Inflict 2 BindIcon.pngBind next Scene

CardSlayArt.png
Slay
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Use 2 SmokeIcon.pngSmoke to boost Power of all dice on this page by +2

- 3~8 SlashDiceIcon.png Slash
On Clash Win: Gain 1 StrengthIcon.pngStrength next Scene

- 3~6 SlashDiceIcon.png Slash
On Hit: Restore 1 LightIcon.png Light

CardYieldMyFleshArt.png
Yield My Flesh
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Exclusive Page

- 5~10 SlashDiceIcon.png Slash
On Clash Lose: Add 'To Claim Their Bones' to user's hand

Objet d'art
Card333…1973Art.png
333… 1973
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Single-use
On Use: Gain 'PersistenceIcon.pngPersistence' for 4 Scenes.

- 3~8 PierceDiceIcon.png Pierce

- 3~7 BlockDiceIcon.png Block

CardTrashDisposalArt.png
Trash Disposal
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Exclusive Page, On Use All Offensive dice of this page gain 'On Hit: Recover 2 HPIcon.pngHP'

- 2~7 BlockDiceIcon.png Block

- 3~8 BluntDiceIcon.png Blunt

- 2~4 BlockDiceIcon.png Block

- 2~3 PierceDiceIcon.png Pierce
On Hit: If the unmodified die rolls a 3, recycle this die (Up to 6 times)

CardBoundaryofDeathArt.png
Boundary of Death
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Exclusive Page

- 1~4 PierceDiceIcon.png Pierce
If the natural roll is Max, and is 4 or higher, add +45 power

CardRepressedFleshArt.png
Repressed Flesh
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 1 page

- 4~7 BlockDiceIcon.png Block

- 4~9 BluntDiceIcon.png Blunt
Reduce Power of target's current Defensive die by 3

- 4~9 BluntDiceIcon.png Blunt
On Hit: Deal 3 Stagger damage to target

- 3~7 BluntCounterDiceIcon.png Counter Blunt

CardRipSpaceArt.png
Rip Space
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Exclusive Page, On Use Spend all ChargeIcon.pngCharge; has a (ChargeIcon.pngCharge x 9.9)% chance to succeed.
Success: All dice on this page gain +8 Power;
Failure: Deal 20 damage to self

- 2~4 PierceDiceIcon.png Pierce
On Clash Win: Draw 2 pages

- 3~6 SlashDiceIcon.png Slash
If 10 ChargeIcon.pngCharge was spent at once, add +2 Power

CardBlazingStrikeArt.png
Blazing Strike
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Exclusive Page
Can only be used at EmotionIcon.pngEmotion Level 3 and above

- 13~28 BluntDiceIcon.png Blunt
On Hit: Inflict 10 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardOverthrowArt.png
Overthrow
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Combat Start: Boost Slash dice Power by +3 for this Scene

- 3~6 SlashDiceIcon.png Slash

- 2~8 BlockDiceIcon.png Block

CardToClaimTheirBonesArt.png
To Claim Their Bones
Range: MeleeIcon.png Melee - Cost : 5 LightIcon.png Light

Single-use
Only one copy of this page can be held at a time

- 14~23 SlashCounterDiceIcon.png Counter Slash
On Hit: Inflict 5 ParalysisIcon.pngParalysis and 3 BleedingIcon.pngBleed next Scene