Name & Art
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Stats & Dice
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Paperback
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Extract Fuel
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Range: Melee - Cost : 1 Light
On Use: Restore 2 Light
- 3~7 Pierce On Hit: Recover 2 HP
- 2~6 Block
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Night in the Backstreets
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. All dice the user plays lose 2 Power for this Scene
- 6~9 Blunt On Hit: Recover 3 HP
- 5~9 Pierce On Hit: Recover 2 HP
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Desperate Struggle
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Range: Melee - Cost : 1 Light
Start of Clash: Deal 5 damage to self; all dice on this page gain +2 Power
- 3~5 Slash
- 2~5 Slash
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Endless Battle
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Range: Melee - Cost : 2 Light
On Use: If HP is at 25% or lower, all dice on this page gain +1 Power
- 4~7 Block
- 3~6 Blunt
- 3~7 Slash
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Faith
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Range: Melee - Cost : 1 Light
On Use: Restore 1 Light
- 3~8 Pierce
- 2~6 Slash
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Will of the Prescript
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Range: Melee - Cost : 3 Light
On Use: If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., draw 3 pages
- 3~8 Evade
- 4~8 Pierce
- 4~7 Pierce
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Smoking Pipe
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Range: Melee - Cost : 0 Light
On Use: Gain 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.. Restore 1 Light
- 3~8 Block
- 1~6 Evade
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Hidden Blade
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Range: Melee - Cost : 1 Light
On Use: Use 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2
- 2~9 Evade
- 4~8 Slash On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Fierce Charge
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Range: Melee - Cost : 2 Light
- 7~12 Slash On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Energy Cycle
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Range: Melee - Cost : 0 Light
On Use: Gain 3 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 2~7 Pierce On Hit: Restore 1 Light
- 2~4 Blunt
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Rewind
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Range: Melee - Cost : 1 Light
On Use: Gain 4 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 2~9 Evade
- 2~5 Block
- 2~6 Pierce On Hit: Recover 3 HP
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Leap
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Range: Melee - Cost : 1 Light
On Use: Gain 1 Haste Haste X Boost all Speed values by X for the Scene. next Scene; spend 3 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to draw 2 pages
- 3~7 Slash
- 3~5 Blunt
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Engagement
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Range: Melee - Cost : 0 Light
On Use: Add 'En Garde' to user's hand
- 1~8 Slash
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Riposte
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Range: Melee - Cost : 1 Light
- 3~7 Block On Clash Win: Add +1 Power to next die
- 4~8 Slash
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En Garde
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Range: Melee - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
On Use: Give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to target and self next Scene
- 6~10 Slash
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Flèche
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Range: Melee - Cost : 2 Light
- 5~13 Pierce On Clash Win: Deal 4 Stagger damage; inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Moulinet
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Range: Melee - Cost : 1 Light
- 5~9 Slash On Clash Win: Boost max roll of last die by +2
- 5~9 Blunt On Clash Win: Boost max roll of last die by +2
- 5~8 Slash On Clash Win: Inflict 2 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Draw of the Sword
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light
- 3~6 Slash
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Hardcover
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Sweep the Backstreets
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Range: Melee - Cost : 2 Light
- 4~7 Pierce On Hit: Inflict 2 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 2~6 Block
- 3~7 Slash On Hit: Recover 3 HP
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To Overcome Crisis
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Range: Melee - Cost : 0 Light
On Use: Draw 1 page
- 2~7 Slash On Hit: If HP is at 25% or lower, restore 1 Light
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Flying Sword
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Range: Melee - Cost : 1 Light
On Use: Gain 2 Haste Haste X Boost all Speed values by X for the Scene. next Scene
- 2~6 Slash
- 3~7 Slash
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Circus Knives
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Range: Melee - Cost : 1 Light
- 3~7 Blunt On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~6 Slash
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Juggling
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 6~11 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Wild Card
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 4~8 On Hit: Recover 2 HP
- 3~8
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Sharp Nails
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Range: Melee - Cost : 3 Light
- 4~8 Block
- 5~8 Blunt
- 4~9 Pierce On Hit: Recover 5 Stagger Resist
- 3~7 Counter Slash
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Puppet Blockade
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light
- 2~7 Block
- 2~4 Blunt
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Gigigig
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Range: Melee - Cost : 1 Light
On Use: Restore 2 Light
- 3~6 Block
- 3~6 Blunt
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Manikin
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Range: Melee - Cost : 2 Light
- 4~8 Block
- 3~9 Evade
- 4~8 Blunt On Hit: Inflict 1 Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
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Creak
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Range: Melee - Cost : 2 Light
- 5~8 Blunt
- 3~7 Blunt
- 4~6 Block
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Proselyte's Blade
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. All dice the user plays lose 3 Power for this Scene
- 7~11 Blunt
- 7~10 Pierce
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To Where the Prescript Points
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Range: Melee - Cost : 2 Light
On Use: If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., all dice on this page gain +1 Power
- 4~7 PierceOn Hit: Inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
- 3~7 Pierce
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Undertake Prescript
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Range: Melee - Cost : 2 Light
On Use: If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., all dice on this page gain +1 Power
- 3~6 Blunt
- 3~5 Blunt
- 1~4 Pierce
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Inhale Smoke
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Range: Melee - Cost : 1 Light
On Use: Gain 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 2~8 Block
- 3~8 Blunt
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Trace of Fumes
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Range: Melee - Cost : 2 Light
- 4~8 Blunt On Hit: Inflict 1 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 3~7 Blunt On Hit: Inflict 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 3~5 Block
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Deep Drag
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Range: Melee - Cost : 3 Light
On Use: Draw 1 page
- 6~19 Blunt On Hit: Inflict 7 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 1~9 Evade
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Loss of Senses
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Range: Melee - Cost : 3 Light
- 5~8 Block
- 5~9 Blunt On Hit: If target has 7 or more Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., inflict 2 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1.
- 4~9 Slash On Hit: If target has 3 or more Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., draw 2 pages
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Dimensional Rift
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Range: Melee - Cost : 2 Light
On Use: Gain 6 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 4~8 Slash
- 3~8 Slash
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Overcharge
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Range: Melee - Cost : 3 Light
On Use: Gain 10 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. and become Immobilized next Scene
- 5~13 Pierce
- 4~12 Slash
- 5~11 Pierce
- 2~6 Counter Block
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Acupuncture
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Boost Slash dice Power by +1 for this Scene
- 3~7 Pierce On Hit: Boost next die's max value by +2
- 2~4 Slash On Clash Win: Restore 1 Light
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Limited
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For the Family
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Give 1 Protection Protection X Take X less damage from attacks for the Scene. to two random allies
- 4~7 Pierce On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~7 Evade
- 3~7 Blunt
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Extreme Edge
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Range: Melee - Cost : 2 Light
- 6~12 Slash On Hit: Inflict 1 Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
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Flashing Strike
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Range: Melee - Cost : 2 Light
On Use: If Speed is 6 or higher, all dice on this page gain +2 Power
- 3~7 Slash
- 3~6 Slash
- 2~5 Evade
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Automated Movement
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Range: Melee - Cost : 3 Light
On Use: Gain 2 Haste Haste X Boost all Speed values by X for the Scene. next Scene
- 2~9 Evade On Clash Win: Add +2 Power to next die
- 3~8 Blunt
- 4~7 Blunt
- 3~8 Counter Evade
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Forceful Gesture
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Range: Melee - Cost : 3 Light
On Use: Draw 1 page
- 4~8 Block
- 5~16 Blunt On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., and Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Sense Quarry
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Range: Melee - Cost : 1 Light
On Use: If there are 7 or more pages in hand, all dice on this page gain +2 Power
- 2~5 Block
- 2~5 Block
- 3~7 Pierce On Hit: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Execute
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Range: Melee - Cost : 2 Light
- 3~5 Slash If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., add +4 Power
- 3~6 Slash
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Flesh Fillet
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Range: Melee - Cost : 2 Light
On Use: Use 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2
- 4~8 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~7 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene per 2 stacks of Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target
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Ripple
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Range: Melee - Cost : 3 Light
On Use: Spend 3 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to boost Power of all dice on this page by +3
- 2~5 Evade On Clash Lose: Add +2 Power to next die
- 5~17 Blunt On Hit: Inflict 2 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Slay
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Range: Melee - Cost : 2 Light
On Use: Use 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. to boost Power of all dice on this page by +2
- 3~8 Slash On Clash Win: Gain 1 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene
- 3~6 Slash On Hit: Restore 1 Light
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Yield My Flesh
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Range: Melee - Cost : 2 Light
Exclusive PageBamboo-hatted's Exclusive Page Can only be set in the deck of Bamboo-hatted Kim's Key page.
- 5~10 Slash On Clash Lose: Add 'To Claim Their Bones' to user's hand
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Objet d'art
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333… 1973
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Range: Melee - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
On Use: Gain 'PersistencePersistent X Upon taking lethal damage, 80% chance to revive with some HP. This chance is halved each time the character revives.' for 4 Scenes.
- 3~8 Pierce
- 3~7 Block
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Trash Disposal
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Range: Melee - Cost : 2 Light
Exclusive PageSweepers' Exclusive Page Can only be set in the decks of Sweepers' Key pages., On Use All Offensive dice of this page gain 'On Hit: Recover 2 HP'
- 2~7 Block
- 3~8 Blunt
- 2~4 Block
- 2~3 Pierce On Hit: If the unmodified die rolls a 3, recycle this die (Up to 6 times)
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Boundary of Death
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Range: Melee - Cost : 4 Light
Exclusive PageYujin's Exclusive Page Can only be set in the decks of Yujin's Key page.
- 1~4 Pierce If the natural roll is Max, and is 4 or higher, add +45 power
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Repressed Flesh
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Range: Melee - Cost : 3 Light
On Use: Draw 1 page
- 4~7 Block
- 4~9 Blunt Reduce Power of target's current Defensive die by 3
- 4~9 Blunt On Hit: Deal 3 Stagger damage to target
- 3~7 Counter Blunt
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Rip Space
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Range: Melee - Cost : 2 Light
Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.; has a (Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. x 9.9)% chance to succeed.
Success: All dice on this page gain +8 Power;
Failure: Deal 20 damage to self
- 2~4 Pierce On Clash Win: Draw 2 pages
- 3~6 Slash If 10 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. was spent at once, add +2 Power
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Blazing Strike
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Range: Melee - Cost : 4 Light
Exclusive PageUnstable Crying Children's Exclusive Page Can only be set in the deck of Unstable Page of the Crying Children. Can only be used at Emotion Level 3 and above
- 13~28 Blunt On Hit: Inflict 10 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Overthrow
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Range: Melee - Cost : 3 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Boost Slash dice Power by +3 for this Scene
- 3~6 Slash
- 2~8 Block
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To Claim Their Bones
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Range: Melee - Cost : 5 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. Only one copy of this page can be held at a time
- 14~23 Counter Slash On Hit: Inflict 5 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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