Outputs templates related to a reception/abnormality/realization. The first argument should be the reception name, second argument should be the desired information (infobox, guests).
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Templates/Modules used:
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A description of the reception's guests can be added inside each of its tabs by adding extra unnamed parameters. Note that descriptions are in order in which they appeared rendered in the site. The descriptions should be inside nowiki tags. Empty descriptions are still parsed. html <tag>s break the template for some reason, so utilize wikitext, templates and {{#tag:}} parser functions instead.
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
Mind Whip ×2 Mind Whip ( 3) The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike ×3 Energy Strike ( 2) On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Mind Whip
(2 Copies)
3
The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike
(3 Copies)
2
On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Combat Entrance
Reindeer, let’s sweep them down with haste.
We’ve been through this once, right?
Victory Cry
That was a predictable tactic. A swift victory for us.
Death
…
On Ally Death
I can’t let them corner us again…
I’m close to hitting my limit… Gotta finish this in a hurry…
It’s all a matter of mental prowess…
On Kill
I suppose you were careless, thinking this would be the same as the last time.
Reindeer. We’re getting there.
Hurry it up! We’ll be at a disadvantage if this goes on for too long.
Reindeer
Reindeer description
Stats
98
50
2~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Reindeer Team
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Mind Whip ×2 Mind Whip ( 3) The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike ×3 Energy Strike ( 2) On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Mind Whip
(2 Copies)
3
The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike
(3 Copies)
2
On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Maxim
Stats
192
92
2~7
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) Maximum Crash If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
Rhino Ram Rhino Ram ( 4) The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact ×3 Bulky Impact ( 2) On Use Gain 5 Charge 4~7 6~12
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration ×2 Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Rhino Ram
4
The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact
(3 Copies)
2
On Use Gain 5 Charge 4~7 6~12
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
(2 Copies)
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Combat Entrance
We’ll leave this place alive this time!
Right now, rampaging is our mission!
Save your thoughts for after you’ve taken ‘em down!
Victory Cry
Haha! That’s what they get for looking down on us!
Death
…
On Ally Death
How many do we have left?
They’re just as tricky as the first time.
Damn! That one got trampled real bad.
On Kill
Techniques don’t mean shit against overwhelming power!
Charge ahead, and the path will open up!
Go alone like the rhino’s horn!
Rhino
Rhino description
Stats
102
45
2~6
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Rhino Team
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Rhino Ram Rhino Ram ( 4) The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact ×3 Bulky Impact ( 2) On Use Gain 5 Charge 4~7 6~12
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Rhino Ram
4
The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact
(3 Copies)
2
On Use Gain 5 Charge 4~7 6~12
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Myo
Stats
186
92
2~7
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) Myo’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
Concentrated Fire ×2 Concentrated Fire ( 2) Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7
Pinpoint Shot ×2 Pinpoint Shot ( 3) Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21On Hit Inflict 2 Bleed next Scene
Quick Suppression ×2 Quick Suppression ( 2) On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Deck
Page
Cost
Description
Concentrated Fire
(2 Copies)
2
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7
Pinpoint Shot
(2 Copies)
3
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21On Hit Inflict 2 Bleed next Scene
Quick Suppression
(2 Copies)
2
On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Combat Dialogue
Combat Entrance
Hippity hop~! Rabbits! Do your best if you don’t wanna lose again!
How’s it feel to see us again?
I’m gonna chew on every single one of you this time.
Victory Cry
Thank you for the second course, it was satisfying.
Phew~ That was really tiring. Shall we get back now?
Death
…
On Ally Death
Rabbit down.
Those crazy asses…
Use more firepower!
On Kill
There’s still a lot of grass left to munch on!
Thought you’d get me in the same way as before? Not a chance.
Let’s graze the rest of ‘em and go back!
Combat Entrance
Hello again. How does it feel to see me once more?
Victory Cry
Right. The past is in the past.
Death
…
On Ally Death
Cock up your ears once more, Rabbits.
…We’ll do this as usual.
Another Rabbit returned to the grasslands.
On Kill
You’re still working for THE Red Mist… You should be stronger than that.
I haven’t been idling around all these years.
I’ll show you how vicious a Rabbit’s revenge can be.
Special Event
…
Special Event line notes
Used if Myo kills Gebura.
Rabbit
Stats
99
49
2~6
Endured
Normal Normal
Endured
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Rabbit Team
100%
100%
100%
100%
100%
100%
Count
1
1.2
1.6
2
2.5
3.2
Combat Bookshelf
[Switch to Table/Grid]
Concentrated Fire ×3 Concentrated Fire ( 2) Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7
Pinpoint Shot Pinpoint Shot ( 3) Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21On Hit Inflict 2 Bleed next Scene
Quick Suppression ×2 Quick Suppression ( 2) On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Deck
Page
Cost
Description
Concentrated Fire
(3 Copies)
2
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +1 Power 6~8 5~7 3~7
Pinpoint Shot
3
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use If Speed is 6 or higher, all dice on this page gain +2 Power 8~21On Hit Inflict 2 Bleed next Scene
Quick Suppression
(2 Copies)
2
On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Combat Dialogue
Nikolai
Stats
200
120
2~7
Normal
Endured Normal
Normal
Endured Normal
Passive Abilities
Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. The Commander If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies. Finishing Touch After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time.
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Rabbit Team
38%
25%
0%
0%
0%
0%
Book of the Rhino Team
38%
25%
0%
0%
0%
0%
Complete Book of Nikolai
22%
50%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Disposal Disposal ( 5) Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of ’Disposal’ to hand and lower its Cost by 1. If target’s HP is at 50% or lower, deal twice as much damage. 15~30On Clash Win Destroy all of opponent’s diceOn Clash Lose Destroy the next die on this page 10~20 If target has ‘Mark’, increase damage and Stagger damage by the natural roll
Battle Command ×3 Battle Command ( 3) Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Combat Start Give 1 Strength to 2 other allies 5~10 5~9 5~8
Quick Suppression ×2 Quick Suppression ( 2) On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Deck
Page
Cost
Description
Disposal
5
Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of ’Disposal’ to hand and lower its Cost by 1. If target’s HP is at 50% or lower, deal twice as much damage. 15~30On Clash Win Destroy all of opponent’s diceOn Clash Lose Destroy the next die on this page 10~20 If target has ‘Mark’, increase damage and Stagger damage by the natural roll
Battle Command
(3 Copies)
3
Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Combat Start Give 1 Strength to 2 other allies 5~10 5~9 5~8
Quick Suppression
(2 Copies)
2
On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Combat Dialogue
Combat Entrance
…This is our last chance. Focus.
We shouldn’t stomach another defeat.
Be serious if you don’t want to stay dead.
Victory Cry
Pathetic. You were completely unprepared.
Death
It’s time someone put an end to this…
On Ally Death
Understand that we cannot afford to be distracted.
…Stay sharp.
The preparation is nearly complete… Hang in there.
Stay on guard!
On Kill
Amateurs. Did you expect us to fall for the same trick twice?
We will attack with full force!
Press on!
I can clearly see you panicking.
Combat Entrance
Myo. Don’t let this affect your morale.
Victory Cry
…She was once known as the Red Mist, you say. I didn’t notice that before.
Death
It’s time someone put an end to this…
On Ally Death
Understand that we cannot afford to be distracted.
…Stay sharp.
The preparation is nearly complete… Hang in there.
Stay on guard!
On Kill
Amateurs. Did you expect us to fall for the same trick twice?
We will attack with full force!
Press on!
I can clearly see you panicking.
Myo
Stats
186
92
2~7
Endured
Normal Normal
Endured
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) Myo’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5) Slash Mastery Slash Dice Power +1 Pierce Mastery Pierce Dice Power +1
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Nikolai
70%
50%
0%
0%
0%
0%
Complete Book of Myo
30%
50%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Feral Knives Feral Knives ( 6) Myo's Exclusive PageMyo's Exclusive Page Can only be set in the deck of Myo's Key page. Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene 4~9 4~9 6~10On Hit Deal 15 bonus damage against the manually selected target
Quick Suppression ×4 Quick Suppression ( 2) On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Feral Knives
6
Myo's Exclusive PageMyo's Exclusive Page Can only be set in the deck of Myo's Key page. Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene 4~9 4~9 6~10On Hit Deal 15 bonus damage against the manually selected target
Quick Suppression
(4 Copies)
2
On Use Gain 5 Charge 3~8 4~8On Hit Inflict 2 Bleed next Scene 3~8On Hit Inflict 1 Bleed next Scene
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Combat Entrance
Sigh… I’m not a fan of dry grass.
Victory Cry
Thank you for the third course, it was satisfying.
Phew~ That was tiring. Shall we get back now?
Death
Khrf… I guess I’ll never graze… another grassland.
On Ally Death
…We’ll do this as usual.
It’s a bitter farewell.
I won’t stand back…
Those sick bastards…
Use more firepower!
On Kill
There’s still a lot of grass left to munch on!
Thought you’d get me in the same way as before? Not a chance.
Let’s graze the rest of ‘em and go back!
Combat Entrance
This is our last battle, so I’ll do my best.
Victory Cry
Both of us gave it our best shot.
Death
…To die at the hands of a hero.
On Ally Death
…We’ll do this as usual.
It’s a bitter farewell.
I won’t stand back…
On Kill
You’re still working for THE Red Mist… You should be stronger than that.
I haven’t been idling around all these years.
I’ll show you how vicious a Rabbit’s revenge can be.
Special Event
…Thank you.
Special Event line notes
Used if Myo kills Gebura.
Maxim
Stats
192
92
2~7
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) Maximum Crash If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Rhino Team
70%
50%
0%
0%
0%
0%
Complete Book of Maxim
30%
50%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Ground Crash Ground Crash ( 6) Maxim's Exclusive PageMaxim's Exclusive Page Can only be set in the deck of Maxim's Key page. Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. Only usable at 20+ Charge. On Use Spend 20 Charge to boost Power of all dice on this page by +10 13~22
Rhino Ram ×2 Rhino Ram ( 4) The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact ×3 Bulky Impact ( 2) On Use Gain 5 Charge 4~7 6~12
Graze the Grass ×2 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Ground Crash
6
Maxim's Exclusive PageMaxim's Exclusive Page Can only be set in the deck of Maxim's Key page. Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. Only usable at 20+ Charge. On Use Spend 20 Charge to boost Power of all dice on this page by +10 13~22
Rhino Ram
(2 Copies)
4
The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start Gain 2 Protection this Scene 12~25On Hit Gain 8 Charge 4~8
Bulky Impact
(3 Copies)
2
On Use Gain 5 Charge 4~7 6~12
Graze the Grass
(2 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Combat Entrance
Let’s rampage till the end!
Victory Cry
Well, at least we survived.
Death
To taste defeat again…
On Ally Death
Thanks for staying with me till the end.
They’re just as tricky as the first time.
Damn! That one got trampled real bad.
On Kill
Techniques don’t mean shit against overwhelming power!
Charge ahead, and the path will open up!
Go alone like the rhino’s horn!
Combat Entrance
It’s an honor to face the Red Mist in battle!
Victory Cry
Haha! Maybe we were even stronger than I’d imagined?
Death
To taste defeat again…
On Ally Death
Thanks for staying with me till the end.
They’re just as tricky as the first time.
Damn! That one got trampled real bad.
On Kill
Techniques don’t mean shit against overwhelming power!
Charge ahead, and the path will open up!
Go alone like the rhino’s horn!
Rudolph
Stats
182
95
2~7
Normal
Endured Normal
Normal
Endured Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of the Reindeer Team
70%
50%
0%
0%
0%
0%
Complete Book of Rudolph
30%
50%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
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Mind Crush Mind Crush ( 6) Rudolph's Exclusive PageRudolph's Exclusive Page Can only be set in the deck of Rudolph's Key page. Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge. 4~8On Hit Deal 6 Stagger damage 4~8On Hit Deal 6 Stagger damage 5~10On Hit Deal 6 Stagger damage
Mind Whip Mind Whip ( 3) The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike Energy Strike ( 2) On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass ×3 Graze the Grass ( 0) On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration ×3 Concentration ( 3) On Use Gain 8 Charge 7~10 4~8 4~6
Deck
Page
Cost
Description
Mind Crush
6
Rudolph's Exclusive PageRudolph's Exclusive Page Can only be set in the deck of Rudolph's Key page. Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge. 4~8On Hit Deal 6 Stagger damage 4~8On Hit Deal 6 Stagger damage 5~10On Hit Deal 6 Stagger damage
Mind Whip
3
The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use Deal 4 Stagger damage to self 9~23On Hit Spend 3 Charge to deal 8 Stagger damage
Energy Strike
2
On Use Deal 4 Stagger damage to self 4~7 4~8 4~8On Hit Spend 3 Charge to deal 8 Stagger damage
Graze the Grass
(3 Copies)
0
On Use Restore 1 Light and gain 3 Charge 3~7 3~4
Concentration
(3 Copies)
3
On Use Gain 8 Charge 7~10 4~8 4~6
Combat Dialogue
Combat Entrance
If we fail this time… We won’t get another chance.
Victory Cry
…Guess we are the only survivors.
Death
…This is the end for me.
On Ally Death
I can’t let them corner us again…
I’m close to hitting my limit… Gotta finish this in a hurry…
It’s all a matter of mental prowess…
On Kill
I suppose you were careless, thinking this would be the same as the last time.
We’re getting there.
Hurry it up! We’ll be at a disadvantage if this goes on for too long.
Combat Entrance
Yeah. Even if she’s an acquaintance of yours, you shouldn’t falter because of that.
Victory Cry
Didn’t expect to meet a Color in such a place…
Death
…This is the end for me.
On Ally Death
I can’t let them corner us again…
I’m close to hitting my limit… Gotta finish this in a hurry…
It’s all a matter of mental prowess…
On Kill
I suppose you were careless, thinking this would be the same as the last time.
We’re getting there.
Hurry it up! We’ll be at a disadvantage if this goes on for too long.