Template:Reception/doc

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Outputs templates related to a reception/abnormality/realization. The first argument should be the reception name, second argument should be the desired information (infobox, guests). If necessary, use substitution to modify the data display, but try to fix mistakes in the appropriate template or module first. Templates/Modules used:

Data storage

  • Module:ReceptionData/Data Stores reception data (units, acts, chapter, drops, etc)
  • Module:KeyPageData/Data Stores keypage data (sprites, names, stats, resistances, passives, etc)
  • Template:PassiveData Stores passive data (name, ability, rarity, cost)
  • Template:Enemydeck Stores deck data
  • Module:CombatCardData/Data Stores combat card data (name, cost, range, desc, sourcees, art*)
    • To fix missing card arts, create a redirect of the displayed file name to the appropriate file. (eg: File:CardHeavyTraceArt.png redirects to File:CardUnlock-ⅢArt.png).
    • If you are absolutely sure that the appropriate card art does not exist on the wiki, upload it.
    • *Art data is automated based on card name by default. If the wrong art is being displayed because of identical card names, add the following to the appropriate ID array: ['art']='FILENAME.png', (eg. ['art']='ArtPreparedMind1.png',)
  • Template:Book stores book data
  • Template:Drops stores droptable data

Data Parsing

infobox

{{Reception|R Corp. Ⅱ|infobox}}

Outputs:

formation

{{Reception|R Corp. Ⅱ|formation}}

Formation

Act 1

  • Rudolph ×1
  • Reindeer ×4

Act 2

  • Maxim ×1
  • Rhino ×4

Act 3

  • Myo ×1
  • Rabbit ×4

Act 4

  • Nikolai ×1
  • Myo ×1
  • Maxim ×1
  • Rudolph ×1

guests

A description of the reception's guests can be added inside each of its tabs by adding extra unnamed parameters. Note that descriptions are in order in which they appeared rendered in the site. The descriptions should be inside nowiki tags. Empty descriptions are still parsed. html <tag>s break the template for some reason, so utilize wikitext, templates and {{#tag:}} parser functions instead.

{{Reception|R Corp. Ⅱ|guests
| <nowiki>{{#tag:h3|Rudolph header}} 
{{Rarity|U|'''''Rudolph '''''}} is encountered in {{Chapter|6}}.</nowiki>
| <nowiki>Reindeer description</nowiki>
| <!-- Maxim description omitted -->
| <nowiki>Rhino description</nowiki>
}}

Outputs

Rudolph

Rudolph header

Rudolph is encountered in StarCityIcon.png Star of the City.
Stats
RudolphCombatIdle.png
HPIcon.png 182 StaggerIcon.png 95 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceEndureIcon.png Endured
BluntNormalIcon.png Normal

SlashStgNormalIcon.png Normal

PierceStgEndureIcon.png Endured
BluntStgNormalIcon.png Normal

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Reindeer Treatment
For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
SkillOrangeIcon.png Survivor
Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
CardMindWhipArt.png
Mind Whip ×2
CardEnergyStrikeArt.png
Energy Strike ×3
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration





Deck
Page Cost Description
CardMindWhipArt.png
Mind Whip
(2 Copies)
3 RangedIcon.png The Reindeer Team's Exclusive Page
On Use Deal 4 Stagger damage to self
BluntDiceIcon.png 9~23  On Hit Spend 3 Charge to deal 8 Stagger damage
CardEnergyStrikeArt.png
Energy Strike
(3 Copies)
2 MeleeIcon.png On Use Deal 4 Stagger damage to self
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 4~8 
SlashDiceIcon.png 4~8  On Hit Spend 3 Charge to deal 8 Stagger damage
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 









Combat Dialogue
Combat Entrance
  • Reindeer, let’s sweep them down with haste.
  • We’ve been through this once, right?
Victory Cry
  • That was a predictable tactic. A swift victory for us.
Death
On Ally Death
  • I can’t let them corner us again…
  • I’m close to hitting my limit… Gotta finish this in a hurry…
  • It’s all a matter of mental prowess…
On Kill
  • I suppose you were careless, thinking this would be the same as the last time.
  • Reindeer. We’re getting there.
  • Hurry it up! We’ll be at a disadvantage if this goes on for too long.


Reindeer
Reindeer description
Stats
DeerUnit1.png
HPIcon.png 98 StaggerIcon.png 50 SpeedIcon.png 2~6
SlashNormalIcon.png Normal

PierceNormalIcon.png Normal
BluntNormalIcon.png Normal

SlashStgNormalIcon.png Normal

PierceStgNormalIcon.png Normal
BluntStgNormalIcon.png Normal

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Reindeer Treatment
For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
Drops
Book of the Reindeer Team 100% 100% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardMindWhipArt.png
Mind Whip ×2
CardEnergyStrikeArt.png
Energy Strike ×3
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration





Deck
Page Cost Description
CardMindWhipArt.png
Mind Whip
(2 Copies)
3 RangedIcon.png The Reindeer Team's Exclusive Page
On Use Deal 4 Stagger damage to self
BluntDiceIcon.png 9~23  On Hit Spend 3 Charge to deal 8 Stagger damage
CardEnergyStrikeArt.png
Energy Strike
(3 Copies)
2 MeleeIcon.png On Use Deal 4 Stagger damage to self
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 4~8 
SlashDiceIcon.png 4~8  On Hit Spend 3 Charge to deal 8 Stagger damage
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 









Combat Dialogue

Maxim
Stats
MaximCombatIdle.png
HPIcon.png 192 StaggerIcon.png 92 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceNormalIcon.png Normal
BluntEndureIcon.png Endured

SlashStgNormalIcon.png Normal

PierceStgNormalIcon.png Normal
BluntStgEndureIcon.png Endured

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rhino Procedure
For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
SkillOrangeIcon.png Maximum Crash
If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
CardRhinoRamArt.png
Rhino Ram
CardBulkyImpactArt.png
Bulky Impact ×3
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration ×2





Deck
Page Cost Description
CardRhinoRamArt.png
Rhino Ram
4 MeleeIcon.png The Rhino Team's Exclusive Page
Combat Start Gain 2 Protection this Scene
BluntDiceIcon.png 12~25  On Hit Gain 8 Charge
BlockDiceIcon.png 4~8 
CardBulkyImpactArt.png
Bulky Impact
(3 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 6~12 
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
(2 Copies)
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 









Combat Dialogue
Combat Entrance
  • We’ll leave this place alive this time!
  • Right now, rampaging is our mission!
  • Save your thoughts for after you’ve taken ‘em down!
Victory Cry
  • Haha! That’s what they get for looking down on us!
Death
On Ally Death
  • How many do we have left?
  • They’re just as tricky as the first time.
  • Damn! That one got trampled real bad.
On Kill
  • Techniques don’t mean shit against overwhelming power!
  • Charge ahead, and the path will open up!
  • Go alone like the rhino’s horn!


Rhino
Rhino description
Stats
RhinoUnit1.png
HPIcon.png 102 StaggerIcon.png 45 SpeedIcon.png 2~6
SlashNormalIcon.png Normal

PierceNormalIcon.png Normal
BluntEndureIcon.png Endured

SlashStgNormalIcon.png Normal

PierceStgNormalIcon.png Normal
BluntStgEndureIcon.png Endured

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rhino Procedure
For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
Drops
Book of the Rhino Team 100% 100% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardRhinoRamArt.png
Rhino Ram
CardBulkyImpactArt.png
Bulky Impact ×3
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration





Deck
Page Cost Description
CardRhinoRamArt.png
Rhino Ram
4 MeleeIcon.png The Rhino Team's Exclusive Page
Combat Start Gain 2 Protection this Scene
BluntDiceIcon.png 12~25  On Hit Gain 8 Charge
BlockDiceIcon.png 4~8 
CardBulkyImpactArt.png
Bulky Impact
(3 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 6~12 
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 









Combat Dialogue

Myo
Stats
MyoCombatIdle.png
HPIcon.png 186 StaggerIcon.png 92 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceNormalIcon.png Normal
BluntEndureIcon.png Endured

SlashStgNormalIcon.png Normal

PierceStgNormalIcon.png Normal
BluntStgEndureIcon.png Endured

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
SkillOrangeIcon.png Myo’s Prowess
When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
Drops
Does not drop books.
Combat Bookshelf
[Switch to Table/Grid]
CardConcentratedFireArt.png
Concentrated Fire ×2
CardPinpointShotArt.png
Pinpoint Shot ×2
CardQuickSuppressionArt.png
Quick Suppression ×2
CardGrazetheGrassArt.png
Graze the Grass ×3





Deck
Page Cost Description
CardConcentratedFireArt.png
Concentrated Fire
(2 Copies)
2 RangedIcon.png Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
PierceDiceIcon.png 6~8 
PierceDiceIcon.png 5~7 
BlockDiceIcon.png 3~7 
CardPinpointShotArt.png
Pinpoint Shot
(2 Copies)
3 RangedIcon.png Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
BluntDiceIcon.png 8~21  On Hit Inflict 2 Bleed next Scene
CardQuickSuppressionArt.png
Quick Suppression
(2 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
EvadeDiceIcon.png 3~8 
BluntDiceIcon.png 4~8  On Hit Inflict 2 Bleed next Scene
SlashDiceIcon.png 3~8  On Hit Inflict 1 Bleed next Scene
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 









Combat Dialogue
Combat Entrance
  • Hippity hop~! Rabbits! Do your best if you don’t wanna lose again!
  • How’s it feel to see us again?
  • I’m gonna chew on every single one of you this time.
Victory Cry
  • Thank you for the second course, it was satisfying.
  • Phew~ That was really tiring. Shall we get back now?
Death
On Ally Death
  • Rabbit down.
  • Those crazy asses…
  • Use more firepower!
On Kill
  • There’s still a lot of grass left to munch on!
  • Thought you’d get me in the same way as before? Not a chance.
  • Let’s graze the rest of ‘em and go back!


Combat Entrance
  • Hello again. How does it feel to see me once more?
Victory Cry
  • Right. The past is in the past.
Death
On Ally Death
  • Cock up your ears once more, Rabbits.
  • …We’ll do this as usual.
  • Another Rabbit returned to the grasslands.
On Kill
  • You’re still working for THE Red Mist… You should be stronger than that.
  • I haven’t been idling around all these years.
  • I’ll show you how vicious a Rabbit’s revenge can be.
Special Event

Special Event line notes

  1. Used if Myo kills Gebura.

Rabbit
Stats
RabbitUnit1.png
HPIcon.png 99 StaggerIcon.png 49 SpeedIcon.png 2~6
SlashEndureIcon.png Endured

PierceNormalIcon.png Normal
BluntNormalIcon.png Normal

SlashStgEndureIcon.png Endured

PierceStgNormalIcon.png Normal
BluntStgNormalIcon.png Normal

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
Drops
Book of the Rabbit Team 100% 100% 100% 100% 100% 100%
Count 1 1.2 1.6 2 2.5 3.2
Combat Bookshelf
[Switch to Table/Grid]
CardConcentratedFireArt.png
Concentrated Fire ×3
CardPinpointShotArt.png
Pinpoint Shot
CardQuickSuppressionArt.png
Quick Suppression ×2
CardGrazetheGrassArt.png
Graze the Grass ×3





Deck
Page Cost Description
CardConcentratedFireArt.png
Concentrated Fire
(3 Copies)
2 RangedIcon.png Single-use
On Use If Speed is 6 or higher, all dice on this page gain +1 Power
PierceDiceIcon.png 6~8 
PierceDiceIcon.png 5~7 
BlockDiceIcon.png 3~7 
CardPinpointShotArt.png
Pinpoint Shot
3 RangedIcon.png Single-use
On Use If Speed is 6 or higher, all dice on this page gain +2 Power
BluntDiceIcon.png 8~21  On Hit Inflict 2 Bleed next Scene
CardQuickSuppressionArt.png
Quick Suppression
(2 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
EvadeDiceIcon.png 3~8 
BluntDiceIcon.png 4~8  On Hit Inflict 2 Bleed next Scene
SlashDiceIcon.png 3~8  On Hit Inflict 1 Bleed next Scene
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 









Combat Dialogue

Nikolai
Stats
NikolaiCombatIdle.png
HPIcon.png 200 StaggerIcon.png 120 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceEndureIcon.png Endured
BluntNormalIcon.png Normal

SlashStgNormalIcon.png Normal

PierceStgEndureIcon.png Endured
BluntStgNormalIcon.png Normal

Passive Abilities
SkillOrangeIcon.png Speed Ⅲ
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillOrangeIcon.png The Commander
If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies.
SkillOrangeIcon.png Finishing Touch
After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time.
Drops
Book of the Rabbit Team 38% 25% 0% 0% 0% 0%
Book of the Rhino Team 38% 25% 0% 0% 0% 0%
Complete Book of Nikolai 22% 50% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardDisposalArt.png
Disposal
CardBattleCommandArt.png
Battle Command ×3
CardQuickSuppressionArt.png
Quick Suppression ×2
CardGrazetheGrassArt.png
Graze the Grass ×3





Deck
Page Cost Description
CardDisposalArt.png
Disposal
5 MeleeIcon.png Nikolai's Exclusive Page
Single-use
Only usable at 20+ Charge. Upon defeating an enemy with this page, add a copy of ’Disposal’ to hand and lower its Cost by 1. If target’s HP is at 50% or lower, deal twice as much damage.
SlashDiceIcon.png 15~30  On Clash Win Destroy all of opponent’s diceOn Clash Lose Destroy the next die on this page
SlashDiceIcon.png 10~20  If target has ‘Mark’, increase damage and Stagger damage by the natural roll
CardBattleCommandArt.png
Battle Command
(3 Copies)
3 MeleeIcon.png Nikolai's Exclusive Page
Combat Start Give 1 Strength to 2 other allies
BlockDiceIcon.png 5~10 
SlashDiceIcon.png 5~9 
BluntDiceIcon.png 5~8 
CardQuickSuppressionArt.png
Quick Suppression
(2 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
EvadeDiceIcon.png 3~8 
BluntDiceIcon.png 4~8  On Hit Inflict 2 Bleed next Scene
SlashDiceIcon.png 3~8  On Hit Inflict 1 Bleed next Scene
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 









Combat Dialogue
Combat Entrance
  • …This is our last chance. Focus.
  • We shouldn’t stomach another defeat.
  • Be serious if you don’t want to stay dead.
Victory Cry
  • Pathetic. You were completely unprepared.
Death
  • It’s time someone put an end to this…
On Ally Death
  • Understand that we cannot afford to be distracted.
  • …Stay sharp.
  • The preparation is nearly complete… Hang in there.
  • Stay on guard!
On Kill
  • Amateurs. Did you expect us to fall for the same trick twice?
  • We will attack with full force!
  • Press on!
  • I can clearly see you panicking.


Combat Entrance
  • Myo. Don’t let this affect your morale.
Victory Cry
  • …She was once known as the Red Mist, you say. I didn’t notice that before.
Death
  • It’s time someone put an end to this…
On Ally Death
  • Understand that we cannot afford to be distracted.
  • …Stay sharp.
  • The preparation is nearly complete… Hang in there.
  • Stay on guard!
On Kill
  • Amateurs. Did you expect us to fall for the same trick twice?
  • We will attack with full force!
  • Press on!
  • I can clearly see you panicking.


Myo
Stats
MyoCombatIdle.png
HPIcon.png 186 StaggerIcon.png 92 SpeedIcon.png 2~7
SlashEndureIcon.png Endured

PierceNormalIcon.png Normal
BluntNormalIcon.png Normal

SlashStgEndureIcon.png Endured

PierceStgNormalIcon.png Normal
BluntStgNormalIcon.png Normal

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
SkillOrangeIcon.png Myo’s Prowess
When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
SkillGreenIcon.png Slash Mastery
Slash Dice Power +1
SkillGreenIcon.png Pierce Mastery
Pierce Dice Power +1
Drops
Book of Nikolai 70% 50% 0% 0% 0% 0%
Complete Book of Myo 30% 50% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardSavageModeArt.png
Feral Knives
CardQuickSuppressionArt.png
Quick Suppression ×4
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration





Deck
Page Cost Description
CardSavageModeArt.png
Feral Knives
6 MassAttackIcon.png Myo's Exclusive Page
Mass-Individual
Only usable at 20+ Charge. On Hit Inflict 3 Bleed next Scene
PierceDiceIcon.png 4~9 
SlashDiceIcon.png 4~9 
SlashDiceIcon.png 6~10  On Hit Deal 15 bonus damage against the manually selected target
CardQuickSuppressionArt.png
Quick Suppression
(4 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
EvadeDiceIcon.png 3~8 
BluntDiceIcon.png 4~8  On Hit Inflict 2 Bleed next Scene
SlashDiceIcon.png 3~8  On Hit Inflict 1 Bleed next Scene
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 









Combat Dialogue
Combat Entrance
  • Sigh… I’m not a fan of dry grass.
Victory Cry
  • Thank you for the third course, it was satisfying.
  • Phew~ That was tiring. Shall we get back now?
Death
  • Khrf… I guess I’ll never graze… another grassland.
On Ally Death
  • …We’ll do this as usual.
  • It’s a bitter farewell.
  • I won’t stand back…
  • Those sick bastards…
  • Use more firepower!
On Kill
  • There’s still a lot of grass left to munch on!
  • Thought you’d get me in the same way as before? Not a chance.
  • Let’s graze the rest of ‘em and go back!


Combat Entrance
  • This is our last battle, so I’ll do my best.
Victory Cry
  • Both of us gave it our best shot.
Death
  • …To die at the hands of a hero.
On Ally Death
  • …We’ll do this as usual.
  • It’s a bitter farewell.
  • I won’t stand back…
On Kill
  • You’re still working for THE Red Mist… You should be stronger than that.
  • I haven’t been idling around all these years.
  • I’ll show you how vicious a Rabbit’s revenge can be.
Special Event
  1. …Thank you.

Special Event line notes

  1. Used if Myo kills Gebura.

Maxim
Stats
MaximCombatIdle.png
HPIcon.png 192 StaggerIcon.png 92 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceNormalIcon.png Normal
BluntEndureIcon.png Endured

SlashStgNormalIcon.png Normal

PierceStgNormalIcon.png Normal
BluntStgEndureIcon.png Endured

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Rhino Procedure
For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
SkillOrangeIcon.png Maximum Crash
If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
Drops
Book of the Rhino Team 70% 50% 0% 0% 0% 0%
Complete Book of Maxim 30% 50% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardGroundCrashArt.png
Ground Crash
CardRhinoRamArt.png
Rhino Ram ×2
CardBulkyImpactArt.png
Bulky Impact ×3
CardGrazetheGrassArt.png
Graze the Grass ×2
CardConcentrationArt.png
Concentration





Deck
Page Cost Description
CardGroundCrashArt.png
Ground Crash
6 MassAttackIcon.png Maxim's Exclusive Page
Mass-Summation
Only usable at 20+ Charge. On Use Spend 20 Charge to boost Power of all dice on this page by +10
BluntDiceIcon.png 13~22 
CardRhinoRamArt.png
Rhino Ram
(2 Copies)
4 MeleeIcon.png The Rhino Team's Exclusive Page
Combat Start Gain 2 Protection this Scene
BluntDiceIcon.png 12~25  On Hit Gain 8 Charge
BlockDiceIcon.png 4~8 
CardBulkyImpactArt.png
Bulky Impact
(3 Copies)
2 MeleeIcon.png On Use Gain 5 Charge
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 6~12 
CardGrazetheGrassArt.png
Graze the Grass
(2 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 








Combat Dialogue
Combat Entrance
  • Let’s rampage till the end!
Victory Cry
  • Well, at least we survived.
Death
  • To taste defeat again…
On Ally Death
  • Thanks for staying with me till the end.
  • They’re just as tricky as the first time.
  • Damn! That one got trampled real bad.
On Kill
  • Techniques don’t mean shit against overwhelming power!
  • Charge ahead, and the path will open up!
  • Go alone like the rhino’s horn!


Combat Entrance
  • It’s an honor to face the Red Mist in battle!
Victory Cry
  • Haha! Maybe we were even stronger than I’d imagined?
Death
  • To taste defeat again…
On Ally Death
  • Thanks for staying with me till the end.
  • They’re just as tricky as the first time.
  • Damn! That one got trampled real bad.
On Kill
  • Techniques don’t mean shit against overwhelming power!
  • Charge ahead, and the path will open up!
  • Go alone like the rhino’s horn!


Rudolph
Stats
RudolphCombatIdle.png
HPIcon.png 182 StaggerIcon.png 95 SpeedIcon.png 2~7
SlashNormalIcon.png Normal

PierceEndureIcon.png Endured
BluntNormalIcon.png Normal

SlashStgNormalIcon.png Normal

PierceStgEndureIcon.png Endured
BluntStgNormalIcon.png Normal

Passive Abilities
SkillPurpleIcon.png Speed
Speed Dice Slot +1 (Cannot Overlap)
SkillGreenIcon.png Triple-R Suit
Can store up to 20 Charges at once.
SkillBlueIcon.png Reindeer Treatment
For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
SkillOrangeIcon.png Survivor
Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
Drops
Book of the Reindeer Team 70% 50% 0% 0% 0% 0%
Complete Book of Rudolph 30% 50% 100% 100% 100% 100%
Count 2 2.2 2.6 3 3.5 4.2
Combat Bookshelf
[Switch to Table/Grid]
CardMindCrushArt.png
Mind Crush
CardMindWhipArt.png
Mind Whip
CardEnergyStrikeArt.png
Energy Strike
CardGrazetheGrassArt.png
Graze the Grass ×3
CardConcentrationArt.png
Concentration ×3





Deck
Page Cost Description
CardMindCrushArt.png
Mind Crush
6 MassAttackIcon.png Rudolph's Exclusive Page
Mass-Individual
Only usable at 20+ Charge.
PierceDiceIcon.png 4~8  On Hit Deal 6 Stagger damage
BluntDiceIcon.png 4~8  On Hit Deal 6 Stagger damage
BluntDiceIcon.png 5~10  On Hit Deal 6 Stagger damage
CardMindWhipArt.png
Mind Whip
3 RangedIcon.png The Reindeer Team's Exclusive Page
On Use Deal 4 Stagger damage to self
BluntDiceIcon.png 9~23  On Hit Spend 3 Charge to deal 8 Stagger damage
CardEnergyStrikeArt.png
Energy Strike
2 MeleeIcon.png On Use Deal 4 Stagger damage to self
BlockDiceIcon.png 4~7 
BluntDiceIcon.png 4~8 
SlashDiceIcon.png 4~8  On Hit Spend 3 Charge to deal 8 Stagger damage
CardGrazetheGrassArt.png
Graze the Grass
(3 Copies)
0 MeleeIcon.png On Use Restore 1 Light and gain 3 Charge
BlockDiceIcon.png 3~7 
PierceDiceIcon.png 3~4 
CardConcentrationArt.png
Concentration
(3 Copies)
3 MeleeIcon.png On Use Gain 8 Charge
BlockDiceIcon.png 7~10 
PierceDiceIcon.png 4~8 
SlashDiceIcon.png 4~6 








Combat Dialogue
Combat Entrance
  • If we fail this time… We won’t get another chance.
Victory Cry
  • …Guess we are the only survivors.
Death
  • …This is the end for me.
On Ally Death
  • I can’t let them corner us again…
  • I’m close to hitting my limit… Gotta finish this in a hurry…
  • It’s all a matter of mental prowess…
On Kill
  • I suppose you were careless, thinking this would be the same as the last time.
  • We’re getting there.
  • Hurry it up! We’ll be at a disadvantage if this goes on for too long.


Combat Entrance
  • Yeah. Even if she’s an acquaintance of yours, you shouldn’t falter because of that.
Victory Cry
  • Didn’t expect to meet a Color in such a place…
Death
  • …This is the end for me.
On Ally Death
  • I can’t let them corner us again…
  • I’m close to hitting my limit… Gotta finish this in a hurry…
  • It’s all a matter of mental prowess…
On Kill
  • I suppose you were careless, thinking this would be the same as the last time.
  • We’re getting there.
  • Hurry it up! We’ll be at a disadvantage if this goes on for too long.



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