User:FDSMDP/sandbox2

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test for reception unit tab redesign. Left div will have the bookshelf; either consider a grid layout like the Build template or a neutral ver of the current deck template. Also need to add in the drop table, and maybe figure out a way to display the card stats without relying on a tooltip.

Other needs for the unit tab: combat dialogue, and potentially sprite viewer?

Colors: #ADFEA3 rgba(173, 254, 163,0.5) #6291EC #8944F3 #FFDF00; numbers: green #a3e09b rgba(163, 224, 155, 0.5), blue #7193d0, purple #9053de, orange #f19118 1

Combat Bookshelf
[Switch to Table/Grid]
CardEmotionalTurbulenceArt.png
Emotional Turbulence
CardFrontalAssaultArt.png
Frontal Assault
CardSingle-PointStabArt.png
Single-Point Stab ×3
CardBurningFlashArt.png
Burning Flash ×3





Deck
Page Cost Description
CardEmotionalTurbulenceArt.png
Emotional Turbulence
3 MeleeIcon.png On Use All dice on this page gain +1 Power for every 2 Emotion Levels
BlockDiceIcon.png 4~8 
PierceDiceIcon.png 5~9  On Hit Inflict 2 Burn
SlashDiceIcon.png 4~9  On Hit Inflict 1 Burn
BlockCounterDiceIcon.png 3~7 
CardFrontalAssaultArt.png
Frontal Assault
0 MeleeIcon.png On Use Restore 1 Light
PierceDiceIcon.png 2~7 
PierceDiceIcon.png 1~2 
CardSingle-PointStabArt.png
Single-Point Stab
(3 Copies)
0 MeleeIcon.png On Use At the start of the next Scene, draw all copies of ’Single-Point Stab’ from the deck
PierceDiceIcon.png 3~9  On Hit Inflict 1 Burn
CardBurningFlashArt.png
Burning Flash
(3 Copies)
2 MeleeIcon.png On Use If ’Burning Flash’ is in hand, discard it and draw a page, then add the Offensive dice on the discarded page to this
SlashDiceIcon.png 6~10  On Hit Inflict 1 Burn









Combat Dialogue
Combat Entrance
  • My eyes shall look straight ahead as we advance.
  • We will not expose our back to the enemy.
  • To become a dragon of the battlefield, honorable and courageous!
  • No matter what you do, maintain a sound body and mind.
  • Surely, this can be dealt with in the usual way.
  • I am not afraid. Moving out!
  • The Liu is overpowered by none.
  • We must be quick to go on the offensive!
  • Shall we march forward immediately, Chun, sir?
Victory Cry
  • It’s hardly believable that such amateurs made it to this grade…
  • Regardless, we’ve accomplished the given mission… Let us go back.
  • It’s not a good idea to become overconfident in victory.
  • I won’t take pity on the opponent.
  • A smooth triumph. Let’s take the books we were requested to retrieve and return.
Death
  • I’d hate to drag others down…
  • I don’t want to give in at this point…
  • How rash… A single mistake resulted in this…
  • Hesitation would only be a roadblock…
  • It would seem… I’ve reached my limit.
On Ally Death
  • We can’t afford to dwell on personal feelings.
  • In times like this, we must not let ourselves collapse.
  • It’s still difficult to stay composed over someone’s demise.
  • The offensive must go on! We won’t falter.
  • We can’t back down now, despite the risk.
On Kill
  • We strike where the enemy cannot defend.
  • I wish for the rest of our combat to resolve swimmingly like just now.
  • Inviting people to a fight with such a lax mindset was your mistake.
  • I won’t let a single second pass in vain or let a single foe escape my notice.
  • In moments like this, your weapon is the one thing you can rely on.
  • Such feeble attacks won’t get through.


Patron Librarian of History's Page
XiaoCombatIdle.png
HPIcon.png 100 StaggerIcon.png 100 SpeedIcon.png 2~5
SlashNormalIcon.png Normal

PierceWeakIcon.png Weak
BluntVulnerableIcon.png Fatal

SlashStgNormalIcon.png Normal

PierceStgWeakIcon.png Weak
BluntStgVulnerableIcon.png Fatal

Passive Abilities
SkillOrangeIcon.png Speed Ⅲ
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
SkillBlueIcon.png Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
SkillOrangeIcon.png Force of a Wildfire
On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes.
If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down)
SkillOrangeIcon.png Nine Children of the Dragon
If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O.
The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
Drops
Book of Liu Association Section 1 70% 50% 0% 0% 0% 0%
Book of Chun 30% 50% 100% 100% 100% 100%
Count 2 2.2 2.6 3.2 3.7 4.4