Name & Art
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Stats & Dice
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Paperback
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As the Prescript Orders
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Range: Melee - Cost : 1 Light
- 2~6 Block On Clash Win: Restore 1 Light
- 1~4 Pierce
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Bizarre Attack
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Range: Melee - Cost : 1 Light
- 2~5 Evade
- 1~4 Slash On Hit: Deal 5 Stagger damage to target
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Take the Shot
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 2~6 Blunt
- 2~6 Blunt
- 1~5 Pierce
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Target Spotted
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 2~6 Pierce
- 2~6 Pierce On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
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Headshot
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Range: Ranged - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 5~12 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Handle Request
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Range: Melee - Cost : 0 Light
- 1~6 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~4 Block
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Sunset Blade
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Range: Melee - Cost : 2 Light
- 1~6 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 1~5 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 2~7 Blunt On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Unavoidable Gaze
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Range: Melee - Cost : 1 Light
- 1~7 Evade
- 1~6 Pierce On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Structural Analysis
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Range: Melee - Cost : 2 Light
- 2~6 Pierce On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 3~5 Pierce
- 2~7 Block
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Rules of the Backstreets
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Range: Melee - Cost : 0 Light
- 2~8 Slash On Hit: Draw 1 page
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Dark Cloud
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Upon each successful Slash attack this Scene, inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~6 Blunt
- 2~5 Slash
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Upbeat Performance
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Range: Melee - Cost : 1 Light
- 3~7 Blunt
- 2~6 Slash
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Tendon Chords
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Range: Melee - Cost : 2 Light
- 3~5 Blunt On Hit: Give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to two random allies next Scene
- 3~5 Slash On Hit: Recover 3 HP of two random allies
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Speared Sweep
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Range: Melee - Cost : 2 Light
- 4~7 Slash On Clash Win: Deal 2 damage to opponent
- 3~5 Pierce
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Want a Taste of this Chain?
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Range: Melee - Cost : 0 Light
On Use: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self next Scene; restore 1 Light
- 3~5 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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You're Soft
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Range: Melee - Cost : 1 Light
On Use: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self next Scene
- 3~6 Blunt On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~5 Block
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Mend Weapon
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Boost Pierce dice Power by +1 for this Scene On Use: Restore 1 Light
- 1~7 Pierce
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Low at Night, High at Day
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Range: Melee - Cost : 0 Light
When discarded, gain 1 Haste Haste X Boost all Speed values by X for the Scene.
- 2~6 Pierce
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Relay
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Range: Melee - Cost : 1 Light
Draw a page upon discarding this page
- 2~5 Blunt On Hit: Inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
- 1~8 Evade
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Hardcover
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Will Be Tasty?
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Range: Melee - Cost : 1 Light
- 1~5 Slash On Hit: Recover 1 HP
- 1~6 Evade
- 2~4 Slash On Hit: Recover 1 HP
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Feast
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Range: Melee - Cost : 2 Light
- 5~7 Block
- 3~4 Slash On Hit: Recover 2 HP
- 1~7 Pierce On Hit: Recover 2 HP
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Return Fire
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 1~8 Pierce On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 3~5 Block
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I Hate CQC
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Range: Ranged - Cost : 1 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 2~6 Pierce On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 2~6 Pierce
- 3~8 Evade
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Not Another Step
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Range: Ranged - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 4~7 Pierce
- 4~7 Pierce On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 3~8 Block
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Full-Stop to Life
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Range: Melee - Cost : 2 Light
- 3~7 Slash
- 3~7 Slash On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
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Eject
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Range: Melee - Cost : 2 Light
- 3~5 Pierce Reduce Power of target's current die by 1
- 3~5 Pierce Reduce Power of target's current die by 1
- 2~4 Block
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Stigmatize
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Range: Melee - Cost : 2 Light
On Use: Gain 1 Negative Emotion Point
- 3~6 Pierce On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Pierce On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Opportunity Spotted
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Range: Melee - Cost : 1 Light
- 3~5 Block
- 1~2 Blunt Add +1 Power if target has Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1.
- 1~2 Blunt Add +1 Power if target has Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1.
- 1~2 Blunt Add +1 Power if target has Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1.
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You're a Hindrance
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Range: Melee - Cost : 1 Light
- 1~5 Pierce On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 2~4 Pierce
- 1~7 Evade
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Electric Shock
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Range: Melee - Cost : 2 Light
- 2~8 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 2~7 Pierce On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Clean Up
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Range: Melee - Cost : 1 Light
On Use: Restore 2 Light
- 2~7 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Cumulus Wall
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Range: Melee - Cost : 1 Light
- 2~7 Block
- 2~4 Block
- 2~5 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Sharpened Blade
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Slash dice gain +2 Power for this Scene
- 1~3 Slash
- 1~3 Slash On Hit;=: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 4~5 Block
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Sky-Clearing Cut
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Range: Melee - Cost : 2 Light
- 1~5 Blunt On Clash Lose: Add +2 Power to next die
- 3~9 Slash On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Silent Mist
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Range: Melee - Cost : 2 Light
On Use: Gain 3 Protection Protection X Take X less damage from attacks for the Scene. next Scene
- 2~7 Blunt On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~7 Slash
- 2~3 Block
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The Red Notes
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to a random ally
- 1~5 Blunt
- 1~4 Blunt
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Shrine to Music
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. to a random enemy
- 2~4 Blunt
- 3~9 Blunt
- 1~2 Block
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High-speed Stabbing
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Range: Melee - Cost : 0 Light
- 2~4 Evade
- 1~5 Pierce
- 1~5 Pierce
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Sparking Spear
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Range: Melee - Cost : 2 Light
On Use: Draw 1 page
- 3~7 Pierce
- 3~7 Pierce
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Frontal Dodge
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Range: Melee - Cost : 1 Light
- 3~7 Evade
- 2~7 Block
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Flank Attack
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Range: Melee - Cost : 1 Light
On Use: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self next Scene
- 1~5 Block
- 4~7 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Here's My Chance
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Range: Melee - Cost : 2 Light
On Use: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self this Scene; all dice on this page gain +2 Power
- 3~7 On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~6 On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Stab and Detonate
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Range: Melee - Cost : 2 Light
- 3~7 Pierce On Clash Win: Boost next die's max value by +3
- 3~6 Pierce
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Whet
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Range: Melee - Cost : 2 Light
- 3~5 Blunt On Clash Win: Restore 1 Light
- 2~8 Pierce On Clash Win: Gain 1 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene
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Flip the Table
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Range: Melee - Cost : 2 Light
- 3~6 Blunt On Clash Win: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 2~6 Blunt On Clash Win: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Shuffle Hands
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Range: Melee - Cost : 2 Light
On Use: Discard a page with the lowest cost; Draw 1 page
- 3~6 Block
- 3~7 Blunt
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Limited
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Will Make Fine Silk
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Range: Melee - Cost : 2 Light
- 4~6 Block
- 1~3 Blunt Add 'Fascinating Fabric' to each other's hands
- 1~2 Blunt Gain +1 Power for each page in hand
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Fascinating Fabric
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Range: Melee - Cost : 3 Light
Only up to 3 of this page can be held at once
- 8~8 Block
- 6~8 Evade
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Tailoring
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Range: Melee - Cost : 4 Light
- 6~10 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 6~10 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Indiscriminate Shots
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Range: Ranged - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 1~8 Pierce On Clash Lose: Add +2 Power to next die
- 1~8 Pierce On Clash Lose: Add +2 Power to next die
- 1~8 Blunt
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Beyond the Shadow
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Range: Melee - Cost : 2 Light
- 3~7 Evade
- 2~5 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~5 Slash On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Going for Bullseye
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Range: Ranged - Cost : 3 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 6~20 Pierce On Hit: Inflict 2 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Flash of Sunup
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Range: Melee - Cost : 1 Light
On Use: Draw 1 page
- 1~5 Slash
- 1~4 Evade On Clash Win: Reduce Power of opponent's next die by 2
- 1~6 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Butterfly Slash
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Range: Melee - Cost : 2 Light
- 2~7 Blunt
- 3~5 Block
- 2~6 Slash On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Zzzzzap
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Range: Melee - Cost : 2 Light
- 2~7 Block On Clash Win: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 1~7 Block On Clash Win: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 3~7 Pierce
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Observe
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Range: Melee - Cost : 3 Light
On Use: Gain 3 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene
- 2~6 Block
- 2~4 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 1~5 Blunt
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Binding Arms
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Range: Melee - Cost : 3 Light
On Use: Lower this page's Cost by 1 (Up to 2 times)
- 5~15 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Scattering Slash
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Gain 3 Protection Protection X Take X less damage from attacks for the Scene.
- 1~9 Evade
- 2~7 Slash
- 2~5 Block
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Ink Over
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Range: Melee - Cost : 4 Light
- 1~6 Slash Gain +1 Power for each page in hand
- 2~8 Block
- 3~10 Slash On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Unforgettable Melody
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to two random allies
- 3~5 Slash
- 2~3 Block
- 2~6 Blunt
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Heavy Peaks
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Range: Melee - Cost : 3 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. to two random enemies
- 5~18 Blunt
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Hard Rehearsal
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Range: Melee - Cost : 3 Light
On Use: Restore 2 Light
- 1~5 Evade
- 3~8 Blunt
- 3~7 Slash
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Transpierce
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Range: Melee - Cost : 3 Light
- 6~18 Pierce On Hit: Deal 5 damage to target
- 2~7 Block
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Collision
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Range: Melee - Cost : 3 Light
- 4~8 Pierce On Clash Win: Restore 1 Light
- 4~8 Pierce On Clash Win: Restore 1 Light
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Searing Sword
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Range: Melee - Cost : 2 Light
- 3~7 Slash On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Pierce On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Feather Shield
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Range: Melee - Cost : 2 Light
- 3~7 Block On Clash Win: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Block On Clash Win: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 2~4 Slash
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Faint Memories
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Range: Melee - Cost : 2 Light
On Use: If HP is at 25% or lower, all dice on this page gain +2 Power
- 2~8 Evade
- 2~6 Slash
- 2~6 Blunt
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Wrath of Torment
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Range: Melee - Cost : 3 Light
On Use: Deal 7 damage to self; all dice on this page gain +2 Power
- 2~8 Blunt
- 2~8 Blunt
- 2~7 Slash
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Head-to-Head
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Range: Melee - Cost : 2 Light
On Use: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self next Scene
- 3~7 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 4~7 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Now Die
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Range: Melee - Cost : 3 Light
On Use: Inflict 5 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) to self this Scene; all dice on this page gain +3 Power
- 1~8 Blunt On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~7 Block
- 3~8 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Refine
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Range: Melee - Cost : 3 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Boost Pierce dice Power by +2 for this Scene
- 3~5 Pierce On Clash Win: Boost next die's max value by +3
- 2~4 Slash On Clash Win: Boost next die's max value by +3
- 2~4 Pierce
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Sakura
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Range: Melee - Cost : 3 Light
On Use: If 4+ pages are in hand, discard 4 random pages and boost the min value of Offensive dice on this page by +3
- 2~6 Evade
- 2~6 Slash
- 2~5 Blunt
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Objet d'Art
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Crack of Dawn
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Range: Melee - Cost : 3 Light
On Use: Give 2 Protection Protection X Take X less damage from attacks for the Scene. to two random allies next Scene
- 3~8 Block
- 7~18 Slash On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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