Name & Art
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Stats & Dice
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Paperback
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Suppressing Shot
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Range: Ranged - Cost : 1 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 4~8 Pierce On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 4~7 Blunt
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Reload
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Range: Melee - Cost : 1 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add a random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand; draw 1 page
- 3~7 Pierce
- 2~7 Blunt
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Class and Respect
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Range: Melee - Cost : 1 Light
On Use: Restore 2 Light
- 4~8 Slash On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Ferrous Guard
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Range: Melee - Cost : 1 Light
- 3~8 Block
- 3~7 Block
- 2~5 Slash
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Armor-piercing Ammunition
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Range: Ranged - Cost : 0 Light
Exhausts when used or discarded; On Exhaust: Dice clashing against user's Ranged Combat Pages lose 1 Power for this Scene
- 3~7 Slash
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Frost Ammunition
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Range: Ranged - Cost : 0 Light
Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 3~7 Slash
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Flame Ammunition
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Range: Ranged - Cost : 0 Light
Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Blunt
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Guidance of the Gears
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Range: Melee - Cost : 1 Light
On Use: Gain 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.. Restore 2 Light
- 3~7 Block
- 4~6 Pierce
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Defense Order
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Range: Melee - Cost : 2 Light
On Use: Gain 4 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 7~10
- 4~8
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Frontal Assault
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light
- 2~7 Pierce
- 1~2 Pierce
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High Kick
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Range: Melee - Cost : 1 Light
- 5~10 Blunt On Hit: Draw 1 page
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Fleet Edge
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Range: Melee - Cost : 2 Light
- 2~6 Evade
- 4~8 Pierce On Hit: Gain 1 Haste Haste X Boost all Speed values by X for the Scene. next Scene
- 3~8 Pierce On Hit: Gain 1 Haste Haste X Boost all Speed values by X for the Scene. next Scene
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Energy Shield
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Range: Melee - Cost : 1 Light
On Use: Gain 3 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 3~4 Block On Clash Lose: Gain 1 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 3~7 Block
- 3~5 Pierce
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Absorb Impact
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Range: Melee - Cost : 2 Light
On Use: Gain 6 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 7~9 Block
- 5~8 Slash
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Multislash
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Range: Melee - Cost : 1 Light
On Use: Draw 1 Page. If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., restore 2 Light as well
- 3~7 Slash
- 1~4 Blunt
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Unlock-Ⅰ
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Range: Melee - Cost : 0 Light
On Use: Exhaust this page and add 'Unlock-Ⅱ' to hand
- 2~6 Slash
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Unlock-Ⅱ
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Range: Melee - Cost : 0 Light
On Use: Exhaust this page and add 'Unlock-Ⅲ' to hand
- 2~6 Slash
- 1~3 Pierce
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Unlock-Ⅲ
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light and draw 1 page
- 3~7 Slash
- 2~4 Pierce
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Upstanding Slash
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Range: Melee - Cost : 2 Light
The Red Mist's Exclusive PageThe Red Mist's Exclusive Page Can only be set in the deck of The Red Mist's Key page. If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Upstanding Slashes' by 1
- 6~10 Blunt
- 6~9 Blunt
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Spear
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Range: Melee - Cost : 2 Light
The Red Mist's Exclusive PageThe Red Mist's Exclusive Page Can only be set in the deck of The Red Mist's Key page. If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Spears' by 1
- 3~8 Pierce
- 3~7 Pierce
- 3~7 Pierce
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Level Slash
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Range: Melee - Cost : 2 Light
The Red Mist's Exclusive PageThe Red Mist's Exclusive Page Can only be set in the deck of The Red Mist's Key page. If 8 or more damage was dealt with this page, restore 2 Light and reduce the Cost of all other 'Level Slashes' by 1
- 5~9 Slash On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 5~8 Slash On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Degraded Fairy
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Range: Ranged - Cost : 1 Light
On Use: Restore 2 Light
- 4~7 Slash On Hit: Inflict 1 Fairy Fairy X Take X damage every time a die rolls. At the end of the Scene, take X damage and halve the stack. (Rounds down)
- 3~7 Slash On Hit: Inflict 1 Fairy Fairy X Take X damage every time a die rolls. At the end of the Scene, take X damage and halve the stack. (Rounds down)
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Single-Point Stab
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Range: Melee - Cost : 0 Light
On Use: At the start of the next Scene, draw all copies of 'Single-Point Stab' from the deck
- 3~9 Pierce On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Violent Flame
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. When inflicting Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) using Combat Pages this Scene, inflict 1 additional stack
- 3~8 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Pierce
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Graze the Grass
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light and gain 3 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
- 3~7 Block
- 3~4 Pierce
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Energy Strike
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Range: Melee - Cost : 2 Light
On Use: Deal 4 Stagger damage to self
- 4~7 Block
- 4~8 Blunt
- 4~8 Slash On Hit: Spend 3 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once. to deal 8 Stagger damage
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Quick Suppression
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Range: Melee - Cost : 2 Light
On Use: Gain 5 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
- 3~8 Evade
- 4~8 Blunt On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~8 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Pinpoint Shot
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Range: Ranged - Cost : 3 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. If Speed is 6 or higher, all dice on this page gain +2 Power
- 8~21 Blunt On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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The Will of the City
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Range: Melee - Cost : 2 Light
On Use: Restore 3 Light; draw 1 page
- 3~7 Block
- 3~7 Slash
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Blind Faith
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Range: Melee - Cost : 3 Light
On Use: Restore 1 Light; all dice on this page lose 2 Power
- 6~9 Block
- 6~10 Slash
- 6~10 Slash
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Prescript-Ⅰ
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Range: On Play - Cost : 0 Light
Only 1 Prescript page can be used per Scene
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.; Target Ally: Give 1 Strength Strength X Offensive dice gain +X Power for the Scene.
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Prescript-Ⅱ
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Range: On Play - Cost : 0 Light
Only 1 Prescript page can be used per Scene
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.; Target Ally: Give 1 Protection Protection X Take X less damage from attacks for the Scene. and Stagger Protection Stagger Protection X Take X less Stagger damage from attacks for the Scene.
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Prescript-Ⅲ
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Range: On Play - Cost : 0 Light
Only 1 Prescript page can be used per Scene
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.; Target Ally: Target draws 1 page
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Prescript-Ⅳ
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Range: On Play - Cost : 0 Light
Only 1 Prescript page can be used per Scene
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.; Target Ally: Target restores 1 Light
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Serpent Sword Technique
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Range: Melee - Cost : 1 Light
On Use: Draw 1 page
- 3~6 Slash
- 2~4 Slash
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Snake's Prey
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. When inflicting Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) using Combat Pages this Scene, inflict 1 additional stack
- 3~5 Pierce
- 3~7 Pierce On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Strike Down
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Range: Melee - Cost : 2 Light
- 8~13 Blunt On Hit: Recover 3 Stagger Resist
- 5~6 Block
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Great Serpent’s Impact
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Deal 2 bonus Stagger damage on Blunt hits for this Scene
- 2~6 Block
- 5~7 Blunt On Hit: Recover 3 Stagger Resist
- 3~6 Blunt
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Parry
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Range: Melee - Cost : 2 Light
This page prompts no action because it has no non-Counter dice.
- 4~10 Counter Evade
- 3~7 Counter Blunt
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Slashing Stance
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Range: On Play - Cost : 1 Light
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.: Change to Slashing Stance and boost Slash dice Power by +1 for this Scene. Stance can be changed every 2 Scenes
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Piercing Stance
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Range: On Play - Cost : 1 Light
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.: Change to Piercing Stance and boost Pierce dice Power by +1 for this Scene. Stance can be changed every 2 Scenes
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Blunting Stance
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Range: On Play - Cost : 1 Light
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.: Change to Blunting Stance and boost Blunt dice Power by +1. Stance can be changed every 2 Scenes
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Guarding Stance
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Range: On Play - Cost : 1 Light
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die.: Change to Guarding Stance and boost Defensive dice Power by +1. Stance can be changed every 2 Scenes
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Bì Àn
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Range: Melee - Cost : 3 Light
On Use: Draw 2 pages
- 6~9 Block
- 5~8 Block
- 3~8 Counter Block
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Fiery Dragon Slash
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Range: Melee - Cost : 2 Light
- 5~8 On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Pierce
- 4~7 Block
- 3~7 Counter Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Switcheroo
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Range: Melee - Cost : 0 Light
Draw a page upon discarding this page
- 3~6 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 3~5 Slash
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Insurance Coverage
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Range: Melee - Cost : 1 Light
Restore 1 Light upon discarding this page
- 3~8 Slash
- 3~7 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Test Run
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Range: Melee - Cost : 0 Light
On Use: Gain 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 2~6 Blunt
- 2~3 Slash
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Smoke Blow
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Range: Melee - Cost : 1 Light
On Use: Gain 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 4~8 Block
- 5~8 Blunt On Hit: Restore 1 Light; Inflict 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
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Gap Attack
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Range: Melee - Cost : 0 Light
- 4~6 Block
- 3~8 Pierce On Clash Win: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Dagger Press
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Range: Melee - Cost : 1 Light
On Use: Gain 2 Haste Haste X Boost all Speed values by X for the Scene. next Scene
- 2~7 Pierce
- 4~6 Block
- 3~7 Pierce On Hit: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Harpe
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Range: Melee - Cost : 0 Light
- 1~2 Blunt
- 2~7 Blunt On Hit: Gain 1 Protection Protection X Take X less damage from attacks for the Scene. next Scene
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Wedging Thorn
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Range: Melee - Cost : 0 Light
On Use: Restore 1 Light
- 3~6 Pierce
- 1~3 Pierce On Hit: Inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Cleave Across
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Range: Melee - Cost : 1 Light
- 4~8 Block
- 4~6 Slash On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
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Hardcover
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Bayonet Combat
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Range: Melee - Cost : 2 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Add 2 random AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. to hand
- 3~7 Block
- 5~7 Blunt
- 4~6 Pierce
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Shock Round
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Range: Ranged - Cost : 2 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard 2 pages with the lowest Cost from hand, and draw a page All dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded
- 5~10 Blunt On Hit: Deal 3 Stagger damage to target
- 5~7 Pierce
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Summary Judgement
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Range: Melee - Cost : 2 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard a page with the lowest Cost If an AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. was discarded, all Offensive dice on this page gain +1 Power
- 3~7 Evade
- 3~6 Slash
- 5~10 Pierce
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Steel Knuckles
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Range: Melee - Cost : 2 Light
On Use: Draw 1 page
- 4~8 Blunt
- 3~7 Blunt
- 2~6 Counter Slash
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Autonomous Rush
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Range: Melee - Cost : 2 Light
On Use: Gain 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 5~9 Slash On Hit: Inflict 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 3~7 Pierce
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Assault Order
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Range: Melee - Cost : 2 Light
On Use: If target has 2 or more Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., all Offensive dice on this page gain +1 Power
- 2~6 Evade
- 4~8 Pierce
- 3~8 Slash
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Rush Down
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Offensive dice deal +1 damage for this Scene
- 3~7 Blunt Reduce Power of target's current Defensive die by 2
- 3~7 Pierce On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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All-out War
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Range: Melee - Cost : 1 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Gain 1 Positive Emotion Point
- 4~9 Block
- 4~8 Slash
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Flow of the Sword
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Range: Melee - Cost : 2 Light
Costs 1 less at Emotion Level 3 or higher
- 4~8 Slash On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~8 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Iron Wall
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Range: Melee - Cost : 2 Light
On Use: Gain 1 Endurance Endurance X Defensive dice gain +X Power for the Scene. next Scene. At Emotion Level 3 or higher, gain 2 Endurance Endurance X Defensive dice gain +X Power for the Scene. instead.
- 5~8 Block
- 4~8 Block
- 2~6 Pierce
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Energy Conversion
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Range: Melee - Cost : 2 Light
On Use: Spend 4 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to restore 3 Light
- 3~7 Blunt On Hit: Draw 1 page
- 2~5 Slash
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A Golden Opportunity!
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Range: Melee - Cost : 2 Light
On Use: Gain 5 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 2~9 Evade On Clash Win: Gain 2 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once.
- 3~7 Block
- 4~7 Blunt
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Somber Procuration
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Range: Melee - Cost : 2 Light
- 3~7 Block
- 3~5 Pierce If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., add +4 Power
- 3~7 Pierce
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Binding Chains
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Range: Melee - Cost : 2 Light
Start of Clash: If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., reduce Power of all target's dice by 1
- 4~8 Blunt On Clash Win: If SingletonSingleton A character is 'Singleton' if their Combat Bookshelf does not have any duplicate pages., reduce Power of opponent's next die by 2
- 3~8 Pierce
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Focus Spirit
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Range: Melee - Cost : 2 Light
The Red Mist's Exclusive PageThe Red Mist's Exclusive Page Can only be set in the deck of The Red Mist's Key page.
- 8~12 Block
- 5~7 Blunt On Hit: Gain 3 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene
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Degraded Chain
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Range: Ranged - Cost : 2 Light
- 8~14 Blunt On Hit: Seal a Speed die of the target next Scene
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Degraded Pillar
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Range: Ranged - Cost : 3 Light
Inflict 3 Fairy Fairy X Take X damage every time a die rolls. At the end of the Scene, take X damage and halve the stack. (Rounds down) to target on hit
- 7~11 Slash Target's current die cannot be recycled
- 6~9 Slash
- 5~9 Block
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Fiery Waltz
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Range: Melee - Cost : 3 Light
- 5~9 Evade
- 6~9 Slash On Hit: If target has 4 or more Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to all enemies
- 5~9 Blunt On Hit: If target has 4 or more Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to all enemies
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Fervid Emotions
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Range: Melee - Cost : 4 Light
On Use: All dice on this page gain +1 Power for every 2 Emotion Levels
- 7~11 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 2 times
- 6~11 Blunt On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 2 times
- 3~8 Counter Slash
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Bulky Impact
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Range: Melee - Cost : 2 Light
On Use: Gain 5 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
- 4~7 Block
- 6~12 Blunt
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Concentrated Fire
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Range: Ranged - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. If Speed is 6 or higher, all dice on this page gain +1 Power
- 6~8 Pierce
- 5~7 Pierce
- 3~7 Block
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Concentration
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Range: Melee - Cost : 3 Light
On Use: Gain 8 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
- 7~10 Block
- 4~8 Pierce
- 4~6 Slash
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Ominous Power
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Range: On Play - Cost : 0 Light
On PlayOn Play Page's effect immediately takes place when slotted on a Speed die. Restore 3 Light; lose as much Light next Scene
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Snake Slit
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Range: Melee - Cost : 2 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Boost Slash dice Power by +2 for this Scene
- 2~4 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 2~4 Slash
- 4~8 Evade
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Laceration
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Range: Melee - Cost : 3 Light
- 5~9 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene and the Scene after
- 5~8 Pierce On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 6~8 Block
- 4~8 Counter Pierce On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Serpentine Barrier
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Range: Melee - Cost : 3 Light
This page prompts no action because it has no non-Counter dice.
- 5~10 Counter Block
- 4~10 Counter Block
- 4~9 Counter Block
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Identify Weakpoint
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Range: Melee - Cost : 3 Light
On Use: Types of Offensive dice on this page change to the types the target is weakest to
- 6~9 Block
- 5~9 Slash
- 5~9 Slash
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Jiāo Tú
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Range: Melee - Cost : 2 Light
This page prompts no action because it has no non-Counter dice.
- 6~9 Counter Block
- 3~8 Counter Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Bì Xì
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Range: Melee - Cost : 2 Light
- 7~10 Slash On Hit: Gain 2 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene
- 4~8 Block
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Chī Wěn
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Range: Melee - Cost : 3 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Take 10 less damage from Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) for this Scene On Use: If user has Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), recover 4 HP and gain 2 Protection Protection X Take X less damage from attacks for the Scene. next Scene
- 5~9 Slash On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other
- 6~8 Block
- 5~9 Blunt On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other
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Mangle
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Range: Melee - Cost : 1 Light
- 3~6 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~5 Slash On Hit: Inflict 1 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~7 Block
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Equivalent Exchange
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Range: Melee - Cost : 2 Light
On Use: Discard a random page from hand; Restore 1 Light
- 4~7 Evade
- 4~8 Blunt On Clash Win: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~8 Blunt On Hit: Inflict 2 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Smoke Smash
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Range: Melee - Cost : 1 Light
On Use: If user has 9+ Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., all dice on this page gain +2 Power
- 4~8 Evade
- 6~9 Slash On Hit: Inflict 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
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Feint
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Range: Melee - Cost : 1 Light
- 2~7 Slash
- 3~7 Blunt
- 3~7 Pierce On Hit: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Seize ya Chance
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Range: Melee - Cost : 2 Light
On Use: Gain 2 Endurance Endurance X Defensive dice gain +X Power for the Scene. next Scene
- 3~7 Block
- 3~7 Block
- 3~8 Pierce On Hit: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Sand Split
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Range: Melee - Cost : 1 Light
- 4~9 Block
- 3~9 Slash On Clash Win: Gain 1 Protection Protection X Take X less damage from attacks for the Scene. next Scene
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Sand Strike
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Range: Melee - Cost : 1 Light
- 4~8 Blunt On Clash Win: Gain 1 Endurance Endurance X Defensive dice gain +X Power for the Scene. next Scene
- 4~8 Block
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Faultless Strike
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Range: Melee - Cost : 1 Light
- 4~8 Block
- 5~7 Blunt On Hit: Inflict 2 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Knock Back
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Range: Melee - Cost : 2 Light
- 4~7 Blunt
- 4~8 Block
- 4~8 Pierce On Hit: Inflict 2 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
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Limited
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Focus Fire
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Range: Ranged - Cost : 3 Light
The Thumb's Exclusive PageThe Thumb's Exclusive Page Can only be set in the decks of Thumb Members. (Soldato, Kalo, Katriel, and Denis's Key pages) On Use: Discard up to four 0-Cost pages from hand Offensive dice on this page gain +1 Power for each AmmunitionAmmunition When used or discarded, gives bonus effects to Ranged Combat Pages. discarded this way
- 7~17 Pierce On Hit: Inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene
- 4~8 Pierce
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Vapour
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Range: Melee - Cost : 3 Light
On Use: Gain 4 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. and draw 1 page
- 9~19 Slash On Hit: Inflict 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
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Inner Ardor
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Range: Melee - Cost : 2 Light
On Use: Gain 1 Positive Emotion Point
- 4~9 Block
- 6~10 Slash
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Gale Kick
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Range: Melee - Cost : 2 Light
- 7~13 Pierce On Hit: Draw 1 page
- 2~6 Counter Pierce
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Sturdy Defense
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Range: Melee - Cost : 3 Light
On Use: Draw 1 page
- 3~10 Evade
- 8~17 Block On Clash Win: Draw 1 page
- 3~6 Pierce On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Ready Up!
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Range: Melee - Cost : 2 Light
On Use: Spend 2 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to give 1 Protection Protection X Take X less damage from attacks for the Scene. to all allies this Scene and next Scene
- 4~8 Block
- 5~8 Pierce
- 3~8 Evade
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Uncanny Strike
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Range: Melee - Cost : 2 Light
Martina's Exclusive PageMartina's Exclusive Page Can only be set in the deck of Martina's Key page.
- 7~13 Pierce On Use: Spend 2 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to deal 6 Stagger damage, up to 3 times
- 4~7 Block
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Devastating Thrash
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Range: Melee - Cost : 3 Light
Bada's Exclusive PageBada's Exclusive Page Can only be set in the deck of Bada's Key page. On Use: Spend 4 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to boost Power of all dice on this page by +2
- 4~8 Pierce
- 4~8 Blunt
- 5~9 Blunt
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Eliminate
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Range: Melee - Cost : 3 Light
On kill, give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to all allies next Scene
- 5~10 Slash Add +1 Power if target's HP is at 50% or lower
- 5~10 Slash Add +1 Power if target's HP is at 50% or lower
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Onrush
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Range: Melee - Cost : 3 Light
The Red Mist's Exclusive PageThe Red Mist's Exclusive Page Can only be set in the deck of The Red Mist's Key page. If target is defeated or staggered, use this page again on a random enemy.
- 14~26 Slash
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Degraded Lock
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Range: Ranged - Cost : 3 Light
On Use: Restore 1 Light
- 9~20 Blunt On Hit: Increase Cost of target's pages whose original Cost is 4 or higher by 2 for the next Scene
- 5~9 Block
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Burning Flash
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Range: Melee - Cost : 2 Light
On Use: If 'Burning Flash' is in hand, discard it and draw a page, then add the Offensive dice on the discarded page to this
- 6~10 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Mind Whip
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Range: Ranged - Cost : 3 Light
The Reindeer Team's Exclusive PageThe Reindeer Team's Exclusive Page Can only be set in the deck of the Reindeer and Rudolph's Key page. On Use: Deal 4 Stagger damage to self
- 9~23 Blunt On Hit: Spend 3 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once. to deal 8 Stagger damage
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Rhino Ram
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Range: Melee - Cost : 4 Light
The Rhino Team's Exclusive PageThe Rhino Team's Exclusive Page Can only be set in the deck of the Rhino and Maxim's Key page. Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Gain 2 Protection Protection X Take X less damage from attacks for the Scene. this Scene
- 12~25 Blunt On Hit: Gain 8 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.
- 4~8 Block
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Battle Command
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Range: Melee - Cost : 3 Light
Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Give 1 Strength Strength X Offensive dice gain +X Power for the Scene. to 2 other allies
- 5~10 Block
- 5~9 Slash
- 5~8 Blunt
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Rapid Gashes
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Range: Melee - Cost : 5 Light
This page's Cost is lowered by the number of other 'Rapid Gashes' in hand
- 4~10 Slash
- 4~9 Slash
- 4~9 Pierce
- 6~10 Block
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Sword of Volition
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Range: Melee - Cost : 0 Light
The Cost of this page equals the user's Max Light. On Use: All dice on this page gain Power equal to Emotion Level; restore all Light
- 3~7 Blunt
- 3~7 Slash
- 2~5 Pierce
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Violet Blade
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Range: Melee - Cost : 3 Light
- 5~15 Slash Power affects this die x2
- 3~7 Counter Slash
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Venomous Fangs
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Range: Melee - Cost : 2 Light
- 4~8 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 3~7 Pierce On Hit: Inflict 1 Fragile Fragile X Take X additional damage from attacks for the Scene. next Scene and the Scene after
- 3~8 Block
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Duel
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Range: Melee - Cost : 3 Light
- 8~17 Blunt On Clash Win: Reduce Power of opponent's next die by 2
- 5~9 Block On Clash Win: Reduce Power of opponent's next die by 2
- 4~8 Block On Clash Win: Reduce Power of opponent's next die by 2
- 3~7 Counter Blunt
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Coordinated Assault
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Range: Melee - Cost : 3 Light
Combat Start:Combat Start Activates when the combat phase of a Scene begins and before characters approach targets. Give 1 Strength Strength X Offensive dice gain +X Power for the Scene., 2 Protection Protection X Take X less damage from attacks for the Scene., and 2 Stagger Protection Stagger Protection X Take X less Stagger damage from attacks for the Scene. to a random other ally
- 5~8 Blunt
- 5~9 Block
- 4~7 Pierce
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Clone
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Range: Melee - Cost : 1 Light
Single-use On Use: Copy the most expensive page in hand and add that to hand.
- 2~7 Block
- 2~5 Slash
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Shoving Stab
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Range: Melee - Cost : 2 Light
On Use: Draw 1 page
- 7~12 Pierce On Clash Win: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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A Critical Moment
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Range: Melee - Cost : 3 Light
On Use: Draw 1 page
- 3~6 Evade
- 7~15 Slash On Clash Win: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Final Stroke
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Range: Melee - Cost : 3 Light
On Use: Boost damage by +1 for each page in hand; Discard all pages from hand
- 6~7 Blunt
- 4~10 Block
- 8~21 Blunt On Clash Win: Inflict 5 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up)
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Smoke Prick
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Range: Melee - Cost : 2 Light
- 3~7 Block
- 3~8 Blunt On Hit: Inflict 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 4~8 Pierce On Hit: Inflict 2 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.; Gain 1 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
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Prod the Weakness
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Range: Melee - Cost : 3 Light
- 4~8 Block
- 9~21 Pierce On Clash Win: Inflict 1 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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Furūsiyya
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Range: Melee - Cost : 2 Light
- 5~8 Block
- 3~7 Blunt On Clash Win: Gain 2 Endurance Endurance X Defensive dice gain +X Power for the Scene. next Scene
- 3~7 Block
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Jamadhar
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Range: Melee - Cost : 2 Light
If the natural roll of the Defensive die is max, add a Pierce die (Roll: 4-5) to the dice queue
- 4~8 Pierce
- 2~9 Block
- 3~8 Pierce
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Great Swing
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Range: Melee - Cost : 2 Light
- 3~8 Slash
- 4~8 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 4~8 Evade
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Objet d'Art
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Le Regole
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Range: Melee - Cost : 3 Light
On Use: All allies deal +2 damage with their Offensive dice next Scene
- 5~11 Pierce
- 5~10 Slash
- 3~8 Counter Block
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Discipline
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Range: Melee - Cost : 4 Light
Boris' Exclusive PageBoris' Exclusive Page Can only be set in the deck of Boris' Key page. Dice on this page and the page clashing with it are unaffected by Power gain or loss
- 2~6 Block
- 4~8 Block
- 3~5 Slash
- 3~7 Blunt This die is rolled 3 times
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Emotional Turbulence
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Range: Melee - Cost : 4 Light
On Use: All dice on this page gain +1 Power for every 2 Emotion Levels
- 4~8 Block
- 5~9 Pierce On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 4~9 Slash On Hit: Inflict 1 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Counter Block
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Tiěshānkào
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Range: Melee - Cost : 3 Light
Cecil and Mei's Exclusive PageCecil and Mei's Exclusive Page Can only be set in the decks of Cecil and Mei's Key page.
- 5~6 Pierce
- 8~21 Blunt On Hit: Inflict 1 + (Personal Emotion Level) amount of Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 3~7 Counter Pierce
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Forming Storm
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Range: Melee - Cost : 4 Light
Lowell's Exclusive PageLowell's Exclusive Page Can only be set in the deck of Lowell's Key page. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use: Remove all dice from this page. Add a Mass Attack Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. page to hand that can only be used next Scene.
- 8~20 Slash On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Raging Storm: Harm
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Range: Mass Attack - Cost : 4 Light
Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Can only be used this Scene
- 8~20 Slash On Hit: Inflict 3 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Energy Beam
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Range: Ranged - Cost : 4 Light
Nemo's Exclusive PageNemo's Exclusive Page Can only be set in the deck of Nemo's Key page. Dice abilities on this page only activate if the opponent has Offensive dice
- 13~21 Pierce On Clash Win: Spend 2 Charge Charge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. to destroy opponent's next Offensive die
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Castigation
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Range: Melee - Cost : 4 Light
Esther's Exclusive PageEsther's Exclusive Page Can only be set in the deck of Esther's Key page. Only usable in the 'Blade Unlocked' state Reduce Power of all opponent's dice clashing against this by 12
- 1~5 Pierce On Hit: Deal bonus damage and Stagger damage by 7x the natural roll
- 2~7 Counter Pierce
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Decapitation
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Range: Ranged - Cost : 4 Light
Hubert's Exclusive PageHubert's Exclusive Page Can only be set in the deck of Hubert's Key page. Only usable in the 'Blade Unlocked' state
- 13~25 Slash On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. and 8 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
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Eradication
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Range: Mass Attack - Cost : 5 Light
Gloria's Exclusive PageGloria's Exclusive Page Can only be set in the deck of Gloria's Key page. Mass-Summation Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. Only usable in the 'Blade Unlocked' state
- 12~23 Blunt On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. this Scene
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Manifest Ego
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Range: Melee - Cost: 4 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use: Restore 6 Light; fully recover Stagger Resist. Manifest the E.G.O. of the Red Mist next Scene.
- 8~15 Block
- 8~15 Evade
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Degraded Shockwave
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Range: Mass Attack - Cost : 5 Light
Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. On Use: Give 3 Protection Protection X Take X less damage from attacks for the Scene. to all allies this Scene
- 3~8 Blunt
- 3~8 Blunt
- 4~9 Blunt On Hit: Inflict 1 Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. this Scene
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Flaming Dragon Fist
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Range: Melee - Cost : 4 Light
Chun and Miris' Exclusive PageChun and Miris' Exclusive Page Can only be set in the decks of Chun and Miris' Key page.
- 3~8 Block
- 13~28 Blunt On Hit: Inflict 6 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Baleful Brand
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Range: Melee - Cost : 3 Light
얀샋ㄷ요무's Exclusive Page얀샋ㄷ요무's Exclusive Page Can only be set in the deck of 얀샋ㄷ요무's Key page.
- 4~8 Slash
- 6~10 Pierce On Hit: Inflict 2 Erosion Erosion X At the end of the Scene, take X damage and lose 1 stack of Erosion.
- 5~9 Block
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Lock
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Range: Melee - Cost : 4 Light
얀샋ㄷ요무's Exclusive Page얀샋ㄷ요무's Exclusive Page Can only be set in the deck of 얀샋ㄷ요무's Key page.
- 7~9 Block
- 12~19 Blunt On Clash Win: Destroy opponent's next die
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Distorted Blade
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Range: Mass Attack - Cost : 7 Light
얀샋ㄷ요무's Exclusive Page얀샋ㄷ요무's Exclusive Page Can only be set in the deck of 얀샋ㄷ요무's Key page. Mass-Summation Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed.
- 18~33 Slash On Hit: Inflict 2 Erosion Erosion X At the end of the Scene, take X damage and lose 1 stack of Erosion.
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Mirage Storm
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Range: Mass Attack - Cost : 7 Light
The Purple Tear's Exclusive PageThe Purple Tear's Exclusive Page Can only be set in the decks of The Purple Tear's Key page. Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed.
- 4~9 Slash On Hit: Deal 5 damage
- 4~9 Blunt On Hit: Deal 5 Stagger damage
- 4~8 Pierce On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) and 1 Fragile Fragile X Take X additional damage from attacks for the Scene. this Scene and next Scene
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Jīn Ní
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Range: Melee - Cost : 4 Light
Xiao's Exclusive PageXiao's Exclusive Page Can only be set in the deck of Xiao's Key page.
- 15~28 Pierce On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to all enemies
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Raging Storm: Love
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Range: Mass Attack - Cost : 5 Light
Xiao's Exclusive PageXiao's Exclusive Page Can only be set in the deck of Xiao's Key page. Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 3~7 Slash On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
- 8~20 Slash On Hit: Inflict 2 Burn Burn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
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Mind Crush
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Range: Mass Attack - Cost : 6 Light
Rudolph's Exclusive PageRudolph's Exclusive Page Can only be set in the deck of Rudolph's Key page. Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once..
- 4~8 Pierce On Hit: Deal 6 Stagger damage
- 4~8 Blunt On Hit: Deal 6 Stagger damage
- 5~10 Blunt On Hit: Deal 6 Stagger damage
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Ground Crash
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Range: Mass Attack - Cost : 6 Light
Maxim's Exclusive PageMaxim's Exclusive Page Can only be set in the deck of Maxim's Key page. Mass-Summation Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. Only usable at 20+ Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.. On Use: Spend 20 Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once. to boost Power of all dice on this page by +10
- 13~22 Blunt
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Savage Mode
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Range: Melee - Cost : 2 Light
Myo's Exclusive PageMyo's Exclusive Page Can only be set in the deck of Myo's Key page. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. On Use Convert all Ranged pages in the deck into Melee pages. Add a copy of 'Feral Knives' to hand. Starting with the next Scene, all dice this character plays gain +1 Power.
- 2~7 Block
- 3~7 Slash
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Feral Knives
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Range: Mass Attack - Cost : 6 Light
Myo's Exclusive PageMyo's Exclusive Page Can only be set in the deck of Myo's Key page. Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Only usable at 20+ Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.. On Hit: Inflict 3 Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
- 4~9 Pierce
- 4~9 Slash
- 6~10 Slash On Hit: Deal 15 bonus damage against the manually selected target
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Disposal
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Range: Melee - Cost : 5 Light
Nikolai's Exclusive PageNikolai's Exclusive Page Can only be set in the deck of Nikolai's Key page. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act. Only usable at 20+ Charge+ Charge+ X Affects the properties of certain Combat Pages. 20 Charges can be stored at once.. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1. If target's HP is at 50% or lower, deal twice as much damage.
- 15~30 Slash On Clash Win: Destroy all of opponent's dice On Clash Lose: Destroy the next die on this page
- 10~20 Slash If target has 'Mark', increase damage and Stagger damage by the natural roll
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Disgorge Innards
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Range: Melee - Cost : 4 Light
Damage increases by the amount of Bleed Bleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) on target
- 5~8 Pierce
- 6~15 Blunt
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Multi-Party Compensation
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Range: Melee - Cost : 2 Light
Irina's Exclusive PageIrina's Exclusive Page Can only be set in the deck of Irina's Key Page.
- 5~10 Slash On Hit: Inflict 2 Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
- 4~8 Block
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Life Insurance
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Range: Mass Attack - Cost : 4 Light
Mass-Individual Mass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.
- 7~10 Slash On Hit: Inflict 2 Disarm Disarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1., and Feeble Feeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1.; Restore 2 HP
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Field Mods
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Range: Melee - Cost : 3 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.; On Use: Lower Cost of all pages in hand by 1
- 7~12 Blunt
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Exhale Smoke
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Range: Melee - Cost : 4 Light
Yae's Exclusive PageYae's Exclusive Page Can only be set in the deck of Yae's Key page. On Use: Gain 8 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
- 7~12 Blunt On Hit: Inflict 3 Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.; If target has 5+ Smoke Smoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., inflict 3 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 4~8 Block
- 7~11 Slash
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Stiletto
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Range: Melee - Cost : 4 Light
Allen's Exclusive PageAllen's Exclusive Page Can only be set in the deck of Allen's Key page. On Use: Boost damage by sum of user's Haste Haste X Boost all Speed values by X for the Scene. and target's Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1.
- 4~10 Evade
- 11~25 Pierce On Hit: Inflict 2 Bind Bound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
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The Udjat
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Range: Melee - Cost : 3 Light
The Udjat's Exclusive PageThe Udjat's Exclusive Page Can only be set in the deck of an Udjat's Key Page.
- 5~6 Block
- 3~7 Blunt
- 8~14 Blunt On Hit: Give 2 Protection Protection X Take X less damage from attacks for the Scene. to all allies next Scene
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Ready Position
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Range: On Play - Cost : 3 Light
Bayard's Exclusive PageBayard's Exclusive Page Can only be set in the deck of Bayard's Key page. On PlayOn Play Page's effect immediately takes place when slotted on a Speed die. Become immobilized this Scene. Gain 3 Strength Strength X Offensive dice gain +X Power for the Scene. next Scene. Add a copy of 'Pinpoint Breakthrough' to hand.
- 1~1 Slash
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Pinpoint Breakthrough
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Range: Melee - Cost : 2 Light
Single-useSingle-use Page is exhausted on use. Exhausted pages are removed from play until the end of the Act.; Only 1 copy of this page can be held at a time
- 5~10 Blunt On Hit: Inflict 1 Paralysis Paralysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
- 15~24 Pierce On Hit: Spend all Stagger Resist to deal Stagger damage equal to what's spent
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