Template:CombatPageListStar

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Name & Art Stats & Dice
Paperback
CardSuppressingShotArt.png
Suppressing Shot
Range: RangedIcon.png Ranged - Cost : 1 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Discard a page with the lowest Cost
If an Ammunition was discarded, all Offensive dice on this page gain +1 Power

- 4~8 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

- 4~7 BluntDiceIcon.png Blunt

CardReloadArt.png
Reload
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Add a random Ammunition to hand; draw 1 page

- 3~7 PierceDiceIcon.png Pierce

- 2~7 BluntDiceIcon.png Blunt

CardClassandRespectArt.png
Class and Respect
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Restore 2 LightIcon.png Light

- 4~8 SlashDiceIcon.png Slash
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

CardFerrousGuardArt.png
Ferrous Guard
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 3~8 BlockDiceIcon.png Block

- 3~7 BlockDiceIcon.png Block

- 2~5 SlashDiceIcon.png Slash

CardArmor-piercingAmmunitionArt.png
Armor-piercing Ammunition
Range: RangedIcon.png Ranged - Cost : 0 LightIcon.png Light

Exhausts when used or discarded; On Exhaust: Dice clashing against user's Ranged Combat Pages lose 1 Power for this Scene

- 3~7 SlashDiceIcon.png Slash

CardFrostAmmunitionArt.png
Frost Ammunition
Range: RangedIcon.png Ranged - Cost : 0 LightIcon.png Light

Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 1 ParalysisIcon.pngParalysis and DisarmIcon.pngDisarm next Scene

- 3~7 SlashDiceIcon.png Slash

CardFlameAmmunitionArt.png
Flame Ammunition
Range: RangedIcon.png Ranged - Cost : 0 LightIcon.png Light

Exhausts when used or discarded; On Exhaust: On hit with Ranged Combat Pages this Scene, inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~7 BluntDiceIcon.png Blunt

CardGuidanceoftheGearsArt.png
Guidance of the Gears
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 2 SmokeIcon.pngSmoke. Restore 2 LightIcon.png Light

- 3~7 BlockDiceIcon.png Block

- 4~6 PierceDiceIcon.png Pierce

CardDefenseOrderArt.png
Defense Order
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 4 SmokeIcon.pngSmoke

- 7~10 BlockDiceIcon.png

- 4~8 SlashDiceIcon.png

CardFrontalAssaultArt.png
Frontal Assault
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 2~7 PierceDiceIcon.png Pierce

- 1~2 PierceDiceIcon.png Pierce

CardHighKickArt.png
High Kick
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 5~10 BluntDiceIcon.png Blunt
On Hit: Draw 1 page

CardFleetEdgeArt.png
Fleet Edge
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 2~6 EvadeDiceIcon.png Evade

- 4~8 PierceDiceIcon.png Pierce
On Hit: Gain 1 HasteIcon.pngHaste next Scene

- 3~8 PierceDiceIcon.png Pierce
On Hit: Gain 1 HasteIcon.pngHaste next Scene

CardEnergyShieldArt.png
Energy Shield
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 3 ChargeIcon.pngCharge

- 3~4 BlockDiceIcon.png Block
On Clash Lose: Gain 1 ChargeIcon.pngCharge

- 3~7 BlockDiceIcon.png Block

- 3~5 PierceDiceIcon.png Pierce

CardAbsorbImpactArt.png
Absorb Impact
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 6 ChargeIcon.pngCharge

- 7~9 BlockDiceIcon.png Block

- 5~8 SlashDiceIcon.png Slash

CardMultislashArt.png
Multislash
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Draw 1 Page. If Singleton, restore 2 LightIcon.png Light as well

- 3~7 SlashDiceIcon.png Slash

- 1~4 BluntDiceIcon.png Blunt

CardUnlock-ⅠArt.png
Unlock-Ⅰ
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Exhaust this page and add 'Unlock-Ⅱ' to hand

- 2~6 SlashDiceIcon.png Slash

CardUnlock-ⅡArt.png
Unlock-Ⅱ
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Exhaust this page and add 'Unlock-Ⅲ' to hand

- 2~6 SlashDiceIcon.png Slash

- 1~3 PierceDiceIcon.png Pierce

CardUnlock-ⅢArt.png
Unlock-Ⅲ
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light and draw 1 page

- 3~7 SlashDiceIcon.png Slash

- 2~4 PierceDiceIcon.png Pierce

CardUpstandingSlashArt.png
Upstanding Slash
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Red Mist's Exclusive Page
If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Upstanding Slashes' by 1

- 6~10 BluntDiceIcon.png Blunt

- 6~9 BluntDiceIcon.png Blunt

CardSpearArt.png
Spear
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Red Mist's Exclusive Page
If 8 or more damage was dealt with this page, draw 1 page and reduce the Cost of all other 'Spears' by 1

- 3~8 PierceDiceIcon.png Pierce

- 3~7 PierceDiceIcon.png Pierce

- 3~7 PierceDiceIcon.png Pierce

CardLevelSlashArt.png
Level Slash
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Red Mist's Exclusive Page
If 8 or more damage was dealt with this page, restore 2 LightIcon.png Light and reduce the Cost of all other 'Level Slashes' by 1

- 5~9 SlashDiceIcon.png Slash
On Hit: Inflict 3 BleedingIcon.pngBleed next Scene

- 5~8 SlashDiceIcon.png Slash
On Hit: Inflict 3 BleedingIcon.pngBleed next Scene

CardDegradedFairyArt.png
Degraded Fairy
Range: RangedIcon.png Ranged - Cost : 1 LightIcon.png Light

On Use: Restore 2 LightIcon.png Light

- 4~7 SlashDiceIcon.png Slash
On Hit: Inflict 1 FairyIcon.pngFairy

- 3~7 SlashDiceIcon.png Slash
On Hit: Inflict 1 FairyIcon.pngFairy

CardSingle-PointStabArt.png
Single-Point Stab
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: At the start of the next Scene, draw all copies of 'Single-Point Stab' from the deck

- 3~9 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardViolentFlameArt.png
Violent Flame
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: When inflicting BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
using Combat Pages this Scene, inflict 1 additional stack

- 3~8 SlashDiceIcon.png Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~7 PierceDiceIcon.png Pierce

CardGrazetheGrassArt.png
Graze the Grass
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light and gain 3 ChargeRIcon.pngCharge+

- 3~7 BlockDiceIcon.png Block

- 3~4 PierceDiceIcon.png Pierce

CardEnergyStrikeArt.png
Energy Strike
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Deal 4 StaggerIcon.pngStagger damage to self

- 4~7 BlockDiceIcon.png Block

- 4~8 BluntDiceIcon.png Blunt

- 4~8 SlashDiceIcon.png Slash
On Hit: Spend 3 ChargeRIcon.pngCharge+ to deal 8 StaggerIcon.pngStagger damage

CardQuickSuppressionArt.png
Quick Suppression
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 5 ChargeRIcon.pngCharge+

- 3~8 EvadeDiceIcon.png Evade

- 4~8 BluntDiceIcon.png Blunt
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

- 3~8 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

CardPinpointShotArt.png
Pinpoint Shot
Range: RangedIcon.png Ranged - Cost : 3 LightIcon.png Light

Single-use
If Speed is 6 or higher, all dice on this page gain +2 Power

- 8~21 BluntDiceIcon.png Blunt
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

CardPrescript-Ⅲ&TheWilloftheCityArt.png
The Will of the City
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Restore 3 LightIcon.png Light; draw 1 page

- 3~7 BlockDiceIcon.png Block

- 3~7 SlashDiceIcon.png Slash

CardBlindFaithArt.png
Blind Faith
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light; all dice on this page lose 2 Power

- 6~9 BlockDiceIcon.png Block

- 6~10 SlashDiceIcon.png Slash

- 6~10 SlashDiceIcon.png Slash

CardPrescript-ⅠArt&SwordofVolition.png
Prescript-Ⅰ
Range: InstantIcon.png On Play - Cost : 0 LightIcon.png Light

Only 1 Prescript page can be used per Scene

On Play; Target Ally: Give 1 StrengthIcon.pngStrength

CardPrescript-ⅡArt.png
Prescript-Ⅱ
Range: InstantIcon.png On Play - Cost : 0 LightIcon.png Light

Only 1 Prescript page can be used per Scene

On Play; Target Ally: Give 1 ProtectionIcon.pngProtection and ProtectionStgIcon.pngStagger Protection

CardPrescript-Ⅲ&TheWilloftheCityArt.png
Prescript-Ⅲ
Range: InstantIcon.png On Play - Cost : 0 LightIcon.png Light

Only 1 Prescript page can be used per Scene

On Play; Target Ally: Target draws 1 page

Prescript-Ⅳ Range: InstantIcon.png On Play - Cost : 0 LightIcon.png Light

Only 1 Prescript page can be used per Scene

On Play; Target Ally: Target restores 1 LightIcon.png Light

CardSerpentSwordTechniqueArt.png
Serpent Sword Technique
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Draw 1 page

- 3~6 SlashDiceIcon.png Slash

- 2~4 SlashDiceIcon.png Slash

CardSnake'sPreyArt.png
Snake's Prey
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: When inflicting BleedingIcon.pngBleed using Combat Pages this Scene, inflict 1 additional stack

- 3~5 PierceDiceIcon.png Pierce

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

CardStrikeDownArt.png
Strike Down
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 8~13 BluntDiceIcon.png Blunt
On Hit: Recover 3 StaggerHealIcon.pngStagger Resist

- 5~6 BlockDiceIcon.png Block

CardGreatSerpent'sImpactArt.png
Great Serpent’s Impact
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Combat Start: Deal 2 bonus StaggerIcon.pngStagger damage on Blunt hits for this Scene

- 2~6 BlockDiceIcon.png Block

- 5~7 BluntDiceIcon.png Blunt
On Hit: Recover 3 StaggerHealIcon.pngStagger Resist

- 3~6 BluntDiceIcon.png Blunt

CardParryArt.png
Parry
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

This page prompts no action because it has no non-Counter dice.

- 4~10 EvadeCounterDiceIcon.png Counter Evade

- 3~7 BluntCounterDiceIcon.png Counter Blunt

CardSerpentSwordTechniqueArt.png
Slashing Stance
Range: InstantIcon.png On Play - Cost : 1 LightIcon.png Light

On Play: Change to Slashing Stance and boost Slash dice Power by +1 for this Scene. Stance can be changed every 2 Scenes

CardSnake'sPreyArt.png
Piercing Stance
Range: InstantIcon.png On Play - Cost : 1 LightIcon.png Light

On Play: Change to Piercing Stance and boost Pierce dice Power by +1 for this Scene. Stance can be changed every 2 Scenes

CardStrikeDownArt.png
Blunting Stance
Range: InstantIcon.png On Play - Cost : 1 LightIcon.png Light

On Play: Change to Blunting Stance and boost Blunt dice Power by +1. Stance can be changed every 2 Scenes

CardSerpentineBarrierArt.png
Guarding Stance
Range: InstantIcon.png On Play - Cost : 1 LightIcon.png Light

On Play: Change to Guarding Stance and boost Defensive dice Power by +1. Stance can be changed every 2 Scenes

CardBìÀnArt.png
Bì Àn
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 2 pages

- 6~9 BlockDiceIcon.png Block

- 5~8 BlockDiceIcon.png Block

- 3~8 BlockCounterDiceIcon.png Counter Block

CardFieryDragonSlashArt.png
Fiery Dragon Slash
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 5~8 SlashDiceIcon.png
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~7 PierceDiceIcon.png Pierce

- 4~7 BlockDiceIcon.png Block

- 3~7 SlashCounterDiceIcon.png Counter Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardSwitcherooArt.png
Switcheroo
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

Draw a page upon discarding this page

- 3~6 BluntDiceIcon.png Blunt
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

- 3~5 SlashDiceIcon.png Slash

CardInsuranceCoverageArt.png
Insurance Coverage
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Restore 1 LightIcon.png Light upon discarding this page

- 3~8 SlashDiceIcon.png Slash

- 3~7 BluntDiceIcon.png Blunt
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

CardTestRunArt.png
Test Run
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Gain 3 SmokeIcon.pngSmoke

- 2~6 BluntDiceIcon.png Blunt

- 2~3 SlashDiceIcon.png Slash

CardSmokeBlowArt.png
Smoke Blow
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 3 SmokeIcon.pngSmoke

- 4~8 BlockDiceIcon.png Block

- 5~8 BluntDiceIcon.png Blunt
On Hit: Restore 1 LightIcon.png Light; Inflict 3 SmokeIcon.pngSmoke

CardGapAttackArt.png
Gap Attack
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

- 4~6 BlockDiceIcon.png Block

- 3~8 PierceDiceIcon.png Pierce
On Clash Win: Inflict 1 BindIcon.pngBind next Scene

CardGapAttackArt.png
Dagger Press
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: Gain 2 HasteIcon.pngHaste next Scene

- 2~7 PierceDiceIcon.png Pierce

- 4~6 BlockDiceIcon.png Block

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BindIcon.pngBind next Scene

CardHarpeArt.png
Harpe
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

- 1~2 BluntDiceIcon.png Blunt

- 2~7 BluntDiceIcon.png Blunt
On Hit: Gain 1 ProtectionIcon.pngProtection next Scene

CardWedgingThornArt.png
Wedging Thorn
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 3~6 PierceDiceIcon.png Pierce

- 1~3 PierceDiceIcon.png Pierce
On Hit: Inflict 1 FragileIcon.pngFragile next Scene

CardCleaveAcrossArt.png
Cleave Across
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 4~8 BlockDiceIcon.png Block

- 4~6 SlashDiceIcon.png Slash
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

Hardcover
CardBayonetCombatArt.png
Bayonet Combat
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Add 2 random Ammunition to hand

- 3~7 BlockDiceIcon.png Block

- 5~7 BluntDiceIcon.png Blunt

- 4~6 PierceDiceIcon.png Pierce

CardShockRoundArt.png
Shock Round
Range: RangedIcon.png Ranged - Cost : 2 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Discard 2 pages with the lowest Cost from hand, and draw a page
All dice on this page gain +1 Power for each Ammunition discarded

- 5~10 BluntDiceIcon.png Blunt
On Hit: Deal 3 StaggerIcon.pngStagger damage to target

- 5~7 PierceDiceIcon.png Pierce

CardSummaryJudgmentArt.png
Summary Judgement
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Discard a page with the lowest Cost
If an Ammunition was discarded, all Offensive dice on this page gain +1 Power

- 3~7 EvadeDiceIcon.png Evade

- 3~6 SlashDiceIcon.png Slash

- 5~10 PierceDiceIcon.png Pierce

CardSteelKnucklesArt.png
Steel Knuckles
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Draw 1 page

- 4~8 BluntDiceIcon.png Blunt

- 3~7 BluntDiceIcon.png Blunt

- 2~6 SlashCounterDiceIcon.png Counter Slash

CardAutonomousRushArt.png
Autonomous Rush
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 2 SmokeIcon.pngSmoke

- 5~9 SlashDiceIcon.png Slash
On Hit: Inflict 2 SmokeIcon.pngSmoke

- 3~7 PierceDiceIcon.png Pierce

CardAssaultOrderArt.png
Assault Order
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If target has 2 or more SmokeIcon.pngSmoke, all Offensive dice on this page gain +1 Power

- 2~6 EvadeDiceIcon.png Evade

- 4~8 PierceDiceIcon.png Pierce

- 3~8 SlashDiceIcon.png Slash

CardRushDownArt.png
Rush Down
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: Offensive dice deal +1 damage for this Scene

- 3~7 BluntDiceIcon.png Blunt
Reduce Power of target's current Defensive die by 2

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardAll-outWarArt.png
All-out War
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Combat Start: Gain 1 Positive Emotion Point

- 4~9 BlockDiceIcon.png Block

- 4~8 SlashDiceIcon.png Slash

CardFlowoftheSwordArt.png
Flow of the Sword
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Costs 1 less at EmotionIcon.pngEmotion Level 3 or higher

- 4~8 SlashDiceIcon.png Slash
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~8 SlashDiceIcon.png Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardIronWallArt.png
Iron Wall
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 1 EnduranceIcon.pngEndurance next Scene. At EmotionIcon.pngEmotion Level 3 or higher, gain 2 EnduranceIcon.pngEndurance instead.

- 5~8 BlockDiceIcon.png Block

- 4~8 BlockDiceIcon.png Block

- 2~6 PierceDiceIcon.png Pierce

CardEnergyConversionArt.png
Energy Conversion
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Spend 4 ChargeIcon.pngCharge to restore 3 LightIcon.png Light

- 3~7 BluntDiceIcon.png Blunt
On Hit: Draw 1 page

- 2~5 SlashDiceIcon.png Slash

CardAGoldenOpportunity!Art.png
A Golden Opportunity!
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 5 ChargeIcon.pngCharge

- 2~9 EvadeDiceIcon.png Evade
On Clash Win: Gain 2 ChargeIcon.pngCharge

- 3~7 BlockDiceIcon.png Block

- 4~7 BluntDiceIcon.png Blunt

CardSomberProcurationArt.png
Somber Procuration
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 3~7 BlockDiceIcon.png Block

- 3~5 PierceDiceIcon.png Pierce
If Singleton, add +4 Power

- 3~7 PierceDiceIcon.png Pierce

CardBindingChainsArt.png
Binding Chains
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Start of Clash: If Singleton, reduce Power of all target's dice by 1

- 4~8 BluntDiceIcon.png Blunt
On Clash Win: If Singleton, reduce Power of opponent's next die by 2

- 3~8 PierceDiceIcon.png Pierce

CardFocusSpiritArt.png
Focus Spirit
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

The Red Mist's Exclusive Page

- 8~12 BlockDiceIcon.png Block

- 5~7 BluntDiceIcon.png Blunt
On Hit: Gain 3 StrengthIcon.pngStrength next Scene

CardDegradedChainArt.png
Degraded Chain
Range: RangedIcon.png Ranged - Cost : 2 LightIcon.png Light

- 8~14 BluntDiceIcon.png Blunt
On Hit: Seal a Speed die of the target next Scene

CardDegradedPillarArt.png
Degraded Pillar
Range: RangedIcon.png Ranged - Cost : 3 LightIcon.png Light

Inflict 3 FairyIcon.pngFairy to target on hit

- 7~11 SlashDiceIcon.png Slash
Target's current die cannot be recycled

- 6~9 SlashDiceIcon.png Slash

- 5~9 BlockDiceIcon.png Block

CardFieryWaltzArt.png
Fiery Waltz
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 5~9 EvadeDiceIcon.png Evade

- 6~9 SlashDiceIcon.png Slash
On Hit: If target has 4 or more BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
, inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
to all enemies

- 5~9 BluntDiceIcon.png Blunt
On Hit: If target has 4 or more BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
, inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
to all enemies

CardFervidEmotionsArt.png
Fervid Emotions
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

On Use: All dice on this page gain +1 Power for every 2 EmotionIcon.pngEmotion Levels

- 7~11 SlashDiceIcon.png Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
2 times

- 6~11 BluntDiceIcon.png Blunt
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
2 times

- 3~8 SlashCounterDiceIcon.png Counter Slash

CardBulkyImpactArt.png
Bulky Impact
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 5 ChargeRIcon.pngCharge+

- 4~7 BlockDiceIcon.png Block

- 6~12 BluntDiceIcon.png Blunt

CardConcentratedFireArt.png
Concentrated Fire
Range: RangedIcon.png Ranged - Cost : 2 LightIcon.png Light

Single-use
If Speed is 6 or higher, all dice on this page gain +1 Power

- 6~8 PierceDiceIcon.png Pierce

- 5~7 PierceDiceIcon.png Pierce

- 3~7 BlockDiceIcon.png Block

CardConcentrationArt.png
Concentration
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Gain 8 ChargeRIcon.pngCharge+

- 7~10 BlockDiceIcon.png Block

- 4~8 PierceDiceIcon.png Pierce

- 4~6 SlashDiceIcon.png Slash

Ominous Power Range: InstantIcon.png On Play - Cost : 0 LightIcon.png Light

On Play Restore 3 LightIcon.png Light; lose as much LightIcon.png Light next Scene

CardSnakeSlitArt.png
Snake Slit
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Combat Start: Boost Slash dice Power by +2 for this Scene

- 2~4 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

- 2~4 SlashDiceIcon.png Slash

- 4~8 EvadeDiceIcon.png Evade

CardLacerationArt.png
Laceration
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 5~9 PierceDiceIcon.png Pierce
On Hit: Inflict 3 BleedingIcon.pngBleed next Scene and the Scene after

- 5~8 PierceDiceIcon.png Pierce
On Hit: Inflict 1 FeebleIcon.pngFeeble next Scene

- 6~8 BlockDiceIcon.png Block

- 4~8 PierceCounterDiceIcon.png Counter Pierce
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

CardSerpentineBarrierArt.png
Serpentine Barrier
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

This page prompts no action because it has no non-Counter dice.

- 5~10 BlockCounterDiceIcon.png Counter Block

- 4~10 BlockCounterDiceIcon.png Counter Block

- 4~9 BlockCounterDiceIcon.png Counter Block

CardIdentifyWeakpointArt.png
Identify Weakpoint
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Types of Offensive dice on this page change to the types the target is weakest to

- 6~9 BlockDiceIcon.png Block

- 5~9 SlashDiceIcon.png Slash

- 5~9 SlashDiceIcon.png Slash

CardJiāoTúArt.png
Jiāo Tú
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

This page prompts no action because it has no non-Counter dice.

- 6~9 BlockCounterDiceIcon.png Counter Block

- 3~8 SlashCounterDiceIcon.png Counter Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardBìXìArt.png
Bì Xì
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 7~10 SlashDiceIcon.png Slash
On Hit: Gain 2 StrengthIcon.pngStrength next Scene

- 4~8 BlockDiceIcon.png Block

CardChīWěnArt.png
Chī Wěn
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Combat Start: Take 10 less damage from BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
for this Scene
On Use: If user has BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
, recover 4 HPHealIcon.pngHP and gain 2 ProtectionIcon.pngProtection next Scene

- 5~9 SlashDiceIcon.png Slash
On Hit: Inflict 3 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
to each other

- 6~8 BlockDiceIcon.png Block

- 5~9 BluntDiceIcon.png Blunt
On Hit: Inflict 3 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
to each other

CardMangleArt.png
Mangle
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 3~6 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

- 3~5 SlashDiceIcon.png Slash
On Hit: Inflict 1 BleedingIcon.pngBleed next Scene

- 3~7 BlockDiceIcon.png Block

CardEquivalentExchangeArt.png
Equivalent Exchange
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Discard a random page from hand; Restore 1 LightIcon.png Light

- 4~7 EvadeDiceIcon.png Evade

- 4~8 BluntDiceIcon.png Blunt
On Clash Win: Inflict 2 BleedingIcon.pngBleed next Scene

- 3~8 BluntDiceIcon.png Blunt
On Hit: Inflict 2 BleedingIcon.pngBleed next Scene

CardTestRunArt.png
Smoke Smash
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

On Use: If user has 9+ SmokeIcon.pngSmoke, all dice on this page gain +2 Power

- 4~8 EvadeDiceIcon.png Evade

- 6~9 SlashDiceIcon.png Slash
On Hit: Inflict 2 SmokeIcon.pngSmoke

CardFeintArt.png
Feint
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 2~7 SlashDiceIcon.png Slash

- 3~7 BluntDiceIcon.png Blunt

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BindIcon.pngBind next Scene

CardSeizeyaChanceArt.png
Seize ya Chance
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 2 EnduranceIcon.pngEndurance next Scene

- 3~7 BlockDiceIcon.png Block

- 3~7 BlockDiceIcon.png Block

- 3~8 PierceDiceIcon.png Pierce
On Hit: Inflict 1 BindIcon.pngBind next Scene

CardSandSplitArt.png
Sand Split
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 4~9 BlockDiceIcon.png Block

- 3~9 SlashDiceIcon.png Slash
On Clash Win: Gain 1 ProtectionIcon.pngProtection next Scene

CardSandStrikeArt.png
Sand Strike
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 4~8 BluntDiceIcon.png Blunt
On Clash Win: Gain 1 EnduranceIcon.pngEndurance next Scene

- 4~8 BlockDiceIcon.png Block

CardFaultlessStrikeArt.png
Faultless Strike
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

- 4~8 BlockDiceIcon.png Block

- 5~7 BluntDiceIcon.png Blunt
On Hit: Inflict 2 FragileIcon.pngFragile next Scene

CardFaultlessStrikeArt.png
Knock Back
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 4~7 BluntDiceIcon.png Blunt

- 4~8 BlockDiceIcon.png Block

- 4~8 PierceDiceIcon.png Pierce
On Hit: Inflict 2 FragileIcon.pngFragile next Scene

Limited
CardFocusFireArt.png
Focus Fire
Range: RangedIcon.png Ranged - Cost : 3 LightIcon.png Light

The Thumb's Exclusive Page
On Use: Discard up to four 0-Cost pages from hand
Offensive dice on this page gain +1 Power for each Ammunition discarded this way

- 7~17 PierceDiceIcon.png Pierce
On Hit: Inflict 1 FragileIcon.pngFragile next Scene

- 4~8 PierceDiceIcon.png Pierce

CardVapourArt.png
Vapour
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Gain 4 SmokeIcon.pngSmoke and draw 1 page

- 9~19 SlashDiceIcon.png Slash
On Hit: Inflict 3 SmokeIcon.pngSmoke

CardInnerArdorArt.png
Inner Ardor
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Gain 1 Positive Emotion Point

- 4~9 BlockDiceIcon.png Block

- 6~10 SlashDiceIcon.png Slash

CardGaleKickArt.png
Gale Kick
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 7~13 PierceDiceIcon.png Pierce
On Hit: Draw 1 page

- 2~6 PierceCounterDiceIcon.png Counter Pierce

CardSturdyDefenseArt.png
Sturdy Defense
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 1 page

- 3~10 EvadeDiceIcon.png Evade

- 8~17 BlockDiceIcon.png Block
On Clash Win: Draw 1 page

- 3~6 PierceDiceIcon.png Pierce
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardReadyUp!Art.png
Ready Up!
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Spend 2 ChargeIcon.pngCharge to give 1 ProtectionIcon.pngProtection to all allies this Scene and next Scene

- 4~8 BlockDiceIcon.png Block

- 5~8 PierceDiceIcon.png Pierce

- 3~8 EvadeDiceIcon.png Evade

CardUncannyStrikeArt.png
Uncanny Strike
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Martina's Exclusive Page

- 7~13 PierceDiceIcon.png Pierce
On Use: Spend 2 ChargeIcon.pngCharge to deal 6 StaggerIcon.pngStagger damage, up to 3 times

- 4~7 BlockDiceIcon.png Block

CardDevastatingThrashArt.png
Devastating Thrash
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Bada's Exclusive Page
On Use: Spend 4 ChargeIcon.pngCharge to boost Power of all dice on this page by +2

- 4~8 PierceDiceIcon.png Pierce

- 4~8 BluntDiceIcon.png Blunt

- 5~9 BluntDiceIcon.png Blunt

CardEliminateArt.png
Eliminate
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On kill, give 1 StrengthIcon.pngStrength to all allies next Scene

- 5~10 SlashDiceIcon.png Slash
Add +1 Power if target's HP is at 50% or lower

- 5~10 SlashDiceIcon.png Slash
Add +1 Power if target's HP is at 50% or lower

CardOnrushArt.png
Onrush
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

The Red Mist's Exclusive Page
If target is defeated or staggered, use this page again on a random enemy.

- 14~26 SlashDiceIcon.png Slash

CardDegradedLockArt.png
Degraded Lock
Range: RangedIcon.png Ranged - Cost : 3 LightIcon.png Light

On Use: Restore 1 LightIcon.png Light

- 9~20 BluntDiceIcon.png Blunt
On Hit: Increase Cost of target's pages whose original Cost is 4 or higher by 2 for the next Scene

- 5~9 BlockDiceIcon.png Block

CardBurningFlashArt.png
Burning Flash
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: If 'Burning Flash' is in hand, discard it and draw a page, then add the Offensive dice on the discarded page to this

- 6~10 SlashDiceIcon.png Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardMindWhipArt.png
Mind Whip
Range: RangedIcon.png Ranged - Cost : 3 LightIcon.png Light

The Reindeer Team's Exclusive Page
On Use: Deal 4 StaggerIcon.pngStagger damage to self

- 9~23 BluntDiceIcon.png Blunt
On Hit: Spend 3 ChargeRIcon.pngCharge+ to deal 8 StaggerIcon.pngStagger damage

CardRhinoRamArt.png
Rhino Ram
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

The Rhino Team's Exclusive Page
Combat Start: Gain 2 ProtectionIcon.pngProtection this Scene

- 12~25 BluntDiceIcon.png Blunt
On Hit: Gain 8 ChargeRIcon.pngCharge+

- 4~8 BlockDiceIcon.png Block

CardBattleCommandArt.png
Battle Command
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Nikolai's Exclusive Page
Combat Start: Give 1 StrengthIcon.pngStrength to 2 other allies

- 5~10 BlockDiceIcon.png Block

- 5~9 SlashDiceIcon.png Slash

- 5~8 BluntDiceIcon.png Blunt

CardRapidGashesArt.png
Rapid Gashes
Range: MeleeIcon.png Melee - Cost : 5 LightIcon.png Light

This page's Cost is lowered by the number of other 'Rapid Gashes' in hand

- 4~10 SlashDiceIcon.png Slash

- 4~9 SlashDiceIcon.png Slash

- 4~9 PierceDiceIcon.png Pierce

- 6~10 BlockDiceIcon.png Block

CardPrescript-ⅠArt&SwordofVolition.png
Sword of Volition
Range: MeleeIcon.png Melee - Cost : 0 LightIcon.png Light

The Cost of this page equals the user's Max LightIcon.png Light.
On Use: All dice on this page gain Power equal to EmotionIcon.pngEmotion Level; restore all LightIcon.png Light

- 3~7 BluntDiceIcon.png Blunt

- 3~7 SlashDiceIcon.png Slash

- 2~5 PierceDiceIcon.png Pierce

CardVioletBladeArt.png
Violet Blade
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 5~15 SlashDiceIcon.png Slash
Power affects this die x2

- 3~7 SlashCounterDiceIcon.png Counter Slash

CardVenomousFangsArt.png
Venomous Fangs
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 4~8 PierceDiceIcon.png Pierce
On Hit: Inflict 3 BleedingIcon.pngBleed next Scene

- 3~7 PierceDiceIcon.png Pierce
On Hit: Inflict 1 FragileIcon.pngFragile next Scene and the Scene after

- 3~8 BlockDiceIcon.png Block

CardDuelArt.png
Duel
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 8~17 BluntDiceIcon.png Blunt
On Clash Win: Reduce Power of opponent's next die by 2

- 5~9 BlockDiceIcon.png Block
On Clash Win: Reduce Power of opponent's next die by 2

- 4~8 BlockDiceIcon.png Block
On Clash Win: Reduce Power of opponent's next die by 2

- 3~7 BluntCounterDiceIcon.png Counter Blunt

CardCoordinatedAssaultArt.png
Coordinated Assault
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Combat Start: Give 1 StrengthIcon.pngStrength, 2 ProtectionIcon.pngProtection, and 2 ProtectionStgIcon.pngStagger Protection to a random other ally

- 5~8 BluntDiceIcon.png Blunt

- 5~9 BlockDiceIcon.png Block

- 4~7 PierceDiceIcon.png Pierce

CardCloneArt.png
Clone
Range: MeleeIcon.png Melee - Cost : 1 LightIcon.png Light

Single-use
On Use: Copy the most expensive page in hand and add that to hand.

- 2~7 BlockDiceIcon.png Block

- 2~5 SlashDiceIcon.png Slash

CardShovingStabArt.png
Shoving Stab
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

On Use: Draw 1 page

- 7~12 PierceDiceIcon.png Pierce
On Clash Win: Inflict 3 BleedingIcon.pngBleed next Scene

CardACriticalMomentArt.png
A Critical Moment
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Draw 1 page

- 3~6 EvadeDiceIcon.png Evade

- 7~15 SlashDiceIcon.png Slash
On Clash Win: Inflict 3 BleedingIcon.pngBleed next Scene

CardFinalStrokeArt.png
Final Stroke
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: Boost damage by +1 for each page in hand; Discard all pages from hand

- 6~7 BluntDiceIcon.png Blunt

- 4~10 BlockDiceIcon.png Block

- 8~21 BluntDiceIcon.png Blunt
On Clash Win: Inflict 5 BleedingIcon.pngBleed

CardSmokePrickArt.png
Smoke Prick
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 3~7 BlockDiceIcon.png Block

- 3~8 BluntDiceIcon.png Blunt
On Hit: Inflict 3 SmokeIcon.pngSmoke

- 4~8 PierceDiceIcon.png Pierce
On Hit: Inflict 2 SmokeIcon.pngSmoke; Gain 1 SmokeIcon.pngSmoke

CardProdtheWeaknessArt.png
Prod the Weakness
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

- 4~8 BlockDiceIcon.png Block

- 9~21 PierceDiceIcon.png Pierce
On Clash Win: Inflict 1 BindIcon.pngBind next Scene

CardFurūsiyyaArt.png
Furūsiyya
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 5~8 BlockDiceIcon.png Block

- 3~7 BluntDiceIcon.png Blunt
On Clash Win: Gain 2 EnduranceIcon.pngEndurance next Scene

- 3~7 BlockDiceIcon.png Block

CardJamadharArt.png
Jamadhar
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

If the natural roll of the Defensive die is max, add a PierceDiceIcon.png Pierce die (Roll: 4-5) to the dice queue

- 4~8 PierceDiceIcon.png Pierce

- 2~9 BlockDiceIcon.png Block

- 3~8 PierceDiceIcon.png Pierce

CardCleaveAcrossArt.png
Great Swing
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

- 3~8 SlashDiceIcon.png Slash

- 4~8 BluntDiceIcon.png Blunt
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

- 4~8 EvadeDiceIcon.png Evade

Objet d'Art
CardLeRegoleArt.png
Le Regole
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

On Use: All allies deal +2 damage with their Offensive dice next Scene

- 5~11 PierceDiceIcon.png Pierce

- 5~10 SlashDiceIcon.png Slash

- 3~8 BlockCounterDiceIcon.png Counter Block

CardDisciplineArt.png
Discipline
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Boris' Exclusive Page
Dice on this page and the page clashing with it are unaffected by Power gain or loss

- 2~6 BlockDiceIcon.png Block

- 4~8 BlockDiceIcon.png Block

- 3~5 SlashDiceIcon.png Slash

- 3~7 BluntDiceIcon.png Blunt
This die is rolled 3 times

CardEmotionalTurbulenceArt.png
Emotional Turbulence
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

On Use: All dice on this page gain +1 Power for every 2 EmotionIcon.pngEmotion Levels

- 4~8 BlockDiceIcon.png Block

- 5~9 PierceDiceIcon.png Pierce
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 4~9 SlashDiceIcon.png Slash
On Hit: Inflict 1 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~7 BlockCounterDiceIcon.png Counter Block

CardTiěshānkàoArt.png
Tiěshānkào
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Cecil and Mei's Exclusive Page

- 5~6 PierceDiceIcon.png Pierce

- 8~21 BluntDiceIcon.png Blunt
On Hit: Inflict 1 + (Personal EmotionIcon.pngEmotion Level) amount of BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 3~7 PierceCounterDiceIcon.png Counter Pierce

Forming Storm Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Lowell's Exclusive Page
Single-use
On Use: Remove all dice from this page. Add a Mass Attack page to hand that can only be used next Scene.

- 8~20 SlashDiceIcon.png Slash
On Hit: Inflict 3 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

Raging Storm: Harm Range: MassAttackIcon.png Mass Attack - Cost : 4 LightIcon.png Light

Mass-Individual
Can only be used this Scene

- 8~20 SlashDiceIcon.png Slash
On Hit: Inflict 3 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardEnergyBeamArt.png
Energy Beam
Range: RangedIcon.png Ranged - Cost : 4 LightIcon.png Light

Nemo's Exclusive Page
Dice abilities on this page only activate if the opponent has Offensive dice

- 13~21 PierceDiceIcon.png Pierce
On Clash Win: Spend 2 ChargeIcon.pngCharge to destroy opponent's next Offensive die

CardCastigationArt.png
Castigation
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Esther's Exclusive Page
Only usable in the 'Blade Unlocked' state
Reduce Power of all opponent's dice clashing against this by 12

- 1~5 PierceDiceIcon.png Pierce
On Hit: Deal bonus damage and StaggerIcon.pngStagger damage by 7x the natural roll

- 2~7 PierceCounterDiceIcon.png Counter Pierce

CardDecapitationArt.png
Decapitation
Range: RangedIcon.png Ranged - Cost : 4 LightIcon.png Light

Hubert's Exclusive Page
Only usable in the 'Blade Unlocked' state

- 13~25 SlashDiceIcon.png Slash
On Hit: Inflict 1 FeebleIcon.pngFeeble and 8 BleedingIcon.pngBleed next Scene

CardEradicationArt.png
Eradication
Range: MassAttackIcon.png Mass Attack - Cost : 5 LightIcon.png Light

Gloria's Exclusive Page
Mass-Summation
Only usable in the 'Blade Unlocked' state

- 12~23 BluntDiceIcon.png Blunt
On Hit: Inflict 1 FeebleIcon.pngFeeble this Scene

CardManifestEgoArt.png
Manifest Ego
Range: MeleeIcon.png Melee - Cost: 4 LightIcon.png Light

Single-use
On Use: Restore 6 LightIcon.pngLight; fully recover StaggerHealIcon.pngStagger Resist.
Manifest the E.G.O. of the Red Mist next Scene.

- 8~15 BlockDiceIcon.png Block

- 8~15 EvadeDiceIcon.png Evade

CardDegradedShockwaveArt.png
Degraded Shockwave
Range: MassAttackIcon.png Mass Attack - Cost : 5 LightIcon.png Light

Mass-Individual
On Use: Give 3 ProtectionIcon.pngProtection to all allies this Scene

- 3~8 BluntDiceIcon.png Blunt

- 3~8 BluntDiceIcon.png Blunt

- 4~9 BluntDiceIcon.png Blunt
On Hit: Inflict 1 FeebleIcon.pngFeeble this Scene

CardFlamingDragonFistArt.png
Flaming Dragon Fist
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Chun and Miris' Exclusive Page

- 3~8 BlockDiceIcon.png Block

- 13~28 BluntDiceIcon.png Blunt
On Hit: Inflict 6 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardBalefulBrandArt.png
Baleful Brand
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

얀샋ㄷ요무's Exclusive Page

- 4~8 SlashDiceIcon.png Slash

- 6~10 PierceDiceIcon.png Pierce
On Hit: Inflict 2 ErosionBlackIcon.pngErosion

- 5~9 BlockDiceIcon.png Block

CardLockArt.png
Lock
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

얀샋ㄷ요무's Exclusive Page

- 7~9 BlockDiceIcon.png Block

- 12~19 BluntDiceIcon.png Blunt
On Clash Win: Destroy opponent's next die

CardDistortedBladeArt.png
Distorted Blade
Range: MassAttackIcon.png Mass Attack - Cost : 7 LightIcon.png Light

얀샋ㄷ요무's Exclusive Page
Mass-Summation

- 18~33 SlashDiceIcon.png Slash
On Hit: Inflict 2 ErosionBlackIcon.pngErosion

CardMirageStormArt.png
Mirage Storm
Range: MassAttackIcon.png Mass Attack - Cost : 7 LightIcon.png Light

The Purple Tear's Exclusive Page
Mass-Individual

- 4~9 SlashDiceIcon.png Slash
On Hit: Deal 5 damage

- 4~9 BluntDiceIcon.png Blunt
On Hit: Deal 5 StaggerIcon.pngStagger damage

- 4~8 PierceDiceIcon.png Pierce
On Hit: Inflict 3 BleedingIcon.pngBleed and 1 FragileIcon.pngFragile this Scene and next Scene

CardJīnNíArt.png
Jīn Ní
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Xiao's Exclusive Page

- 15~28 PierceDiceIcon.png Pierce
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
to all enemies

CardRagingStormLoveArt.png
Raging Storm: Love
Range: MassAttackIcon.png Mass Attack - Cost : 5 LightIcon.png Light

Xiao's Exclusive Page
Mass-Individual
Single-use

- 3~7 SlashDiceIcon.png Slash
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

- 8~20 SlashDiceIcon.png Slash
On Hit: Inflict 2 BurnIcon.pngBurnBurnIcon.png Burn X
At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)

CardMindCrushArt.png
Mind Crush
Range: MassAttackIcon.png Mass Attack - Cost : 6 LightIcon.png Light

Rudolph's Exclusive Page
Mass-Individual
Only usable at 20+ ChargeRIcon.pngCharge+.

- 4~8 PierceDiceIcon.png Pierce
On Hit: Deal 6 StaggerIcon.pngStagger damage

- 4~8 BluntDiceIcon.png Blunt
On Hit: Deal 6 StaggerIcon.pngStagger damage

- 5~10 BluntDiceIcon.png Blunt
On Hit: Deal 6 StaggerIcon.pngStagger damage

CardGroundCrashArt.png
Ground Crash
Range: MassAttackIcon.png Mass Attack - Cost : 6 LightIcon.png Light

Maxim's Exclusive Page
Mass-Summation
Only usable at 20+ ChargeRIcon.pngCharge+.
On Use: Spend 20 ChargeRIcon.pngCharge+ to boost Power of all dice on this page by +10

- 13~22 BluntDiceIcon.png Blunt

CardSavageModeArt.png
Savage Mode
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Myo's Exclusive Page
Single-use
On Use Convert all Ranged pages in the deck into Melee pages.
Add a copy of 'Feral Knives' to hand.
Starting with the next Scene, all dice this character plays gain +1 Power.

- 2~7 BlockDiceIcon.png Block

- 3~7 SlashDiceIcon.png Slash

CardSavageModeArt.png
Feral Knives
Range: MassAttackIcon.png Mass Attack - Cost : 6 LightIcon.png Light

Myo's Exclusive Page
Mass-Individual
Only usable at 20+ ChargeRIcon.pngCharge+. On Hit: Inflict 3 BleedingIcon.pngBleed next Scene

- 4~9 PierceDiceIcon.png Pierce

- 4~9 SlashDiceIcon.png Slash

- 6~10 SlashDiceIcon.png Slash
On Hit: Deal 15 bonus damage against the manually selected target

CardDisposalArt.png
Disposal
Range: MeleeIcon.png Melee - Cost : 5 LightIcon.png Light

Nikolai's Exclusive Page
Single-use
Only usable at 20+ ChargeRIcon.pngCharge+. Upon defeating an enemy with this page, add a copy of 'Disposal' to hand and lower its Cost by 1.
If target's HP is at 50% or lower, deal twice as much damage.

- 15~30 SlashDiceIcon.png Slash
On Clash Win: Destroy all of opponent's dice
On Clash Lose: Destroy the next die on this page

- 10~20 SlashDiceIcon.png Slash
If target has 'Mark', increase damage and StaggerIcon.pngStagger damage by the natural roll

CardDisgorgeInnardsArt.png
Disgorge Innards
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Damage increases by the amount of BleedingIcon.pngBleed on target

- 5~8 PierceDiceIcon.png Pierce

- 6~15 BluntDiceIcon.png Blunt

CardMulti-partyCompensationArt.png
Multi-Party Compensation
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Irina's Exclusive Page

- 5~10 SlashDiceIcon.png Slash
On Hit: Inflict 2 DisarmIcon.pngDisarm next Scene

- 4~8 BlockDiceIcon.png Block

CardLifeInsuranceArt.png
Life Insurance
Range: MassAttackIcon.png Mass Attack - Cost : 4 LightIcon.png Light

Mass-Individual
Single-use

- 7~10 SlashDiceIcon.png Slash
On Hit: Inflict 2 DisarmIcon.pngDisarm, BindIcon.pngBind, and FeebleIcon.pngFeeble; Restore 2 HPHealIcon.pngHP

CardFieldModsArt.png
Field Mods
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

Single-use; On Use: Lower Cost of all pages in hand by 1

- 7~12 BluntDiceIcon.png Blunt

CardExhaleSmokeArt.png
Exhale Smoke
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Yae's Exclusive Page
On Use: Gain 8 SmokeIcon.pngSmoke

- 7~12 BluntDiceIcon.png Blunt
On Hit: Inflict 3 SmokeIcon.pngSmoke; If target has 5+ SmokeIcon.pngSmoke, inflict 3 ParalysisIcon.pngParalysis next Scene

- 4~8 BlockDiceIcon.png Block

- 7~11 SlashDiceIcon.png Slash

CardStilettoArt.png
Stiletto
Range: MeleeIcon.png Melee - Cost : 4 LightIcon.png Light

Allen's Exclusive Page
On Use: Boost damage by sum of user's HasteIcon.pngHaste and target's BindIcon.pngBind

- 4~10 EvadeDiceIcon.png Evade

- 11~25 PierceDiceIcon.png Pierce
On Hit: Inflict 2 BindIcon.pngBind next Scene

CardTheUdjatArt.png
The Udjat
Range: MeleeIcon.png Melee - Cost : 3 LightIcon.png Light

The Udjat's Exclusive Page

- 5~6 BlockDiceIcon.png Block

- 3~7 BluntDiceIcon.png Blunt

- 8~14 BluntDiceIcon.png Blunt
On Hit: Give 2 ProtectionIcon.pngProtection to all allies next Scene

CardReadyPositionArt.png
Ready Position
Range: InstantIcon.png On Play - Cost : 3 LightIcon.png Light

Bayard's Exclusive Page
On Play Become immobilized this Scene. Gain 3 StrengthIcon.pngStrength next Scene. Add a copy of 'Pinpoint Breakthrough' to hand.

- 1~1 SlashDiceIcon.png Slash

CardReadyPositionArt.png
Pinpoint Breakthrough
Range: MeleeIcon.png Melee - Cost : 2 LightIcon.png Light

Single-use; Only 1 copy of this page can be held at a time

- 5~10 BluntDiceIcon.png Blunt
On Hit: Inflict 1 ParalysisIcon.pngParalysis next Scene

- 15~24 PierceDiceIcon.png Pierce
On Hit: Spend all StaggerHealIcon.pngStagger Resist to deal Stagger damage equal to what's spent