This article contains details that might spoil the story of Library Of Ruina. Unless you want to learn the secrets of the City, it would be best not to flip past this page any further.
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Indeed... In the warmth of this light... let's have a dance together. It will be beautiful and perduring. Attention, everyone! We'll claim the final fraction of light that will make us whole. Would you allow me to conduct this finale?
The Reverb Ensemble Distorted is the reception of the Reverberation Ensemble after being released from the Library and empowered by the Light Angela is releasing. They serve as the true last challenge of the game, as the final Reception is unwinnable. There are three acts to each fight, consisting of Ensemble members of each layer. They can only be accessed after clearing The Black Silence's Reception and have cleared all ten Floor Realizations, including Keter.
All floors, with the exception of the Floor of General Works, can be chosen to take on the Reverb Ensemble Distorted (Max. floors usable is 5).
As Angela deals with releasing the Light, the first to be freed are the Ensemble, with Argalia now a Distortion and the others distorted further, all thanks to being in close proximity of the Light. They once again decide to claim the Light seeping from Angela, with Roland, having forgiven her for everything, standing in their way. Roland then leads the other Librarians to combat against the revived Ensemble over the next seven days.
Composition
The encounter with the the Reverb Ensemble Distorted takes place over a single Special Episode. A total of 10 Guests are fought in three acts. The Act I consists of Philip, Eileen, Greta, and the Musicians of Bremen. Act II consists of Oswald, Tanya, Jae-heon, and Oswald's assorted minions, listed below. The final act consists of Elena, Pluto, Argalia, and Pluto's summoned Shade, also listed below.
Mr. Knives - Member of the Eight O'Clock Circus based around throwing knives.
Ms. Mermaid - Member of the Eight O'Clock Circus based around singing.
Mx. Bunny - The newest member of the Eight O'Clock Circus, created thanks to Jae-heon. Fights by using its massive fist.
Shade - Created by Pluto, they are copies of another Librarian, complete with their respective Combat and Key Pages.
Philip
Former Fixer of the Dawn Office, having distorted further into a flaming wax angel. Uses a sphere resembling an eclipsed sun as a weapon.
Stats
190
110
2~7
Endured
Endured Normal
Endured
Normal Endured
Passive Abilities
Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Tempered Passion Whenever the Emotion Level rises, inflict 3 Burn to all characters, including self. Gain Power by half the current Emotion Level (Rounded down) Cooled Heart Takes no damage from Burn. Borrowed Embers While alive, the first Offensive die allies play each engagement inflicts 1 Burn on hit. After death, allies are inflicted with 1 Burn when hit. Supraheat If the character has 10 or more Burn at the start of the Scene, become Overheated, dealing more damage. Scorching Desperation Every 3 Scenes: 'Scorching Desperation' is added to hand, which will be used the same Scene. Restraints On hit against a target with 3 or more stacks of 'Restraint', Immobilize them for the next Scene.
Drops
Does not drop books.
Combat Bookshelf
Distorted Courage Distorted Courage ( 0) On Use All Offensive dice on this page gain ’On Hit Gain 1 Negative Emotion Point’ 4~8On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other 5~8On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other 4~7On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other
Blazing Strike Blazing Strike ( 0) On Use All Offensive dice on this page gain ’On Hit Gain 1 Negative Emotion Point’ 4~8 9~14On Hit Inflict 6 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 4~8
Restrain Restrain ( 0) On Use All Offensive dice on this page gain ’On Hit Gain 1 Negative Emotion Point’ 6~10On Hit Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 6~10On Hit Inflict 1 Restraint
Wound of Sorrow Wound of Sorrow ( 0) On Use If target has 8 or more BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), gain +2 Power 4~9On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other 5~9On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other 8~10On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) to each other
Combat Dialogue
On-Screen Floating Dialogue
Once we reach the end of this… We could all become happier.
I only hope that no one will have to suffer as I did.
A place where no possessive desires or the grief of loss exist…
Indeed. We are mere components, content to exist…
To become prosperous beings that own nothing yet have everything.
We will shape that world together. Please consider the positives.
Eileen
Leader of the Church of Gears, having distorted into an angel in white, with gears embedded into her wings. Fights by using her wings and smoke.
Stats
180
85
1~7
Endured
Endured Normal
Normal
Endured Endured
Passive Abilities
Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Fumigating Smoke Every Scene, all allies gain Smoke equal to the amount of Smoke this character has. Aerosol Diffusion While alive, allies gain the effect of 'Puffy Brume'. Oxide Overload Upon death, allies are inflicted with 10 Smoke and lose the effect of 'Puffy Brume'. Prognosis Every 5 Scenes: a copy of 'Thought Gear: Advent' is added to hand, which will be used the same Scene.
Drops
Does not drop books.
Combat Bookshelf
Thought Gear: Foretell Thought Gear: Foretell ( 0) On Use Gain 1 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 5~10 6~8On Hit Inflict 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
Thought Gear: Combust Thought Gear: Combust ( 0) On Use Gain 1 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 4~8On Hit Inflict 1 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 6~11On Hit If target has BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down), inflict SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. equal to the amount of SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target 4~8
File:CardThoughtGearOxideOverflowArt.png Thought Gear: Oxide Overflow Thought Gear: Oxide Overflow ( 0) On Use If target has 5+ SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., Offensive dice on this page gain ’On Hit Inflict 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.’ 4~8On Hit Inflict 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 4~8On Hit Inflict 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene.
Meat Gear: Smoke Cycle Meat Gear: Smoke Cycle ( 0) On Use Gain 2 SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. 5~8On Hit Damage increases by 0.5 per stack of SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target 4~8On Hit Damage increases by 0.5 per stack of SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene. on target
Meat Gear: Imbue Meat Gear: Imbue ( 0) On Use If target has 5+ SmokeSmoke Amplifies damage taken by 5% per stack. At 9+ Smoke, all dice gain +1 Power. Stacks up to 10. -1 Smoke at the end of each Scene., give 2 HasteHaste X Boost all Speed values by X for the Scene. and StrengthStrength X Offensive dice gain +X Power for the Scene. to a random ally next Scene 3~9 5~10
Combat Dialogue
On-Screen Floating Dialogue
Humans cannot find redemption on their own, after all.
The ideals and enlightenments of individuals are obsolete.
Follow this flow which will guide us to bliss…
Please, believe us. Only faith can lead you to salvation.
We will wash off the rust of worldly filth, and rotate together as brand new gearwheels.
Accept this boon. The harder you try to break free from the current, the closer you’ll get to misfortune…
Greta
Former member of The Eight Chefs, who has been empowered, no longer wearing her Ensemble Suit and revealing her multitude of mouths. Fights by using said mouths and her fists as weapons.
Stats
250
110
3~6
Endured
Normal Endured
Endured
Normal Endured
Passive Abilities
Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Sharkskin Gain 3 Protection each Scene. Take +3 additional damage from attacks while afflicted with Bleed. Knight in Shining Denticles While alive, all other allies gain 1 Protection and Stagger Protection. Garde Perdue Upon death, all allies are inflicted with 5 Fragile next Scene. Add Salt to Injury If the target has 5 or more Bleed, the first die this character plays in the engagement inflicts 1 Fragile on hit. Dermal Regeneration If the character was not hit by any attacks for a Scene, recover 10 HP and gain 1 Strength.
Drops
Does not drop books.
Combat Bookshelf
File:CardPowsowdieSlamArt.png Powsowdie Slam Powsowdie Slam ( 0) On Use All Offensive dice on this page gain ’On Hit Recover 2 HP’ 4~9On Clash Win Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 5~9
File:CardTailWhiskArt.png Tail Whisk Tail Whisk ( 0) On Use All Offensive dice on this page gain ’On Hit Recover 2 HP’ 4~8On Clash Win Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 5~9
File:CardMealtimeArt.png Hunting Hour Hunting Hour ( 0) On Use All Offensive dice on this page gain ’On Hit Recover 2 HP’ 4~8On Clash Win Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 7~10On Clash Win Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~9
File:CardTailWhiskArt.png Roundhouse Tail Roundhouse Tail ( 0) On Use All Offensive dice on this page gain ’On Hit Recover 2 HP’ 2~8On Clash Win Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 5~10On Clash Win Inflict 2 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
Tackle Mount Tackle Mount ( 0) On Use All Offensive dice on this page gain ’On Hit Recover 3 HP’ 11~15On Clash Win Destroy all dice the opponent hasOn Clash Lose Destroy all dice on this page 3~5On Hit Damage increases by the amount of BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) on target 3~5On Hit Damage increases by the amount of BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) on target 3~5On Hit Damage increases by the amount of BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) on target
Combat Dialogue
On-Screen Floating Dialogue
I wanna get out into the world full of diverse ingredients, toot sweet!!!
I’m starving!!! Yeah! Can I have a taste of you all first?
It must be one full of clean and pure stuff… all top-shelf ingredients!
I can already smell something fishy… I’m loving it!
Gee… The wait is so long, my mouth is gonna run dry!
Cuisine unlike anything you’ve ever had… Don’t you want to try it? Doesn’t the thought make you salivate? Hawhawhaw!
The Musicians of Bremen
The three-fourths of the leaders of the Musicians of Bremen, having Distorted further into a mishmash blob of flesh, colors, and brass, with their animal heads now skulls. Fights by using the horns from their body.
Stats
200
60
1~5
Normal
Endured Endured
Normal
Endured Endured
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Martial Song of the Battlefield While this character is alive, give an ally a random positive status effect. (Strength, Endurance, or Haste) The amount given equals the amount of Light this character has. Beklemmt Resolve Loses all Light when Staggered. Erlöschend Dirge of a War Grave Upon death: all enemies gain 3 Strength, Endurance, and Haste next scene.
Drops
Does not drop books.
Combat Bookshelf
Menacing Noise Menacing Noise ( 0) 4~8On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. and 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. 4~8On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. and 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1.
Concerto Concerto ( 0) Combat Start;Target Ally If target is an ally, give 2 HasteHaste X Boost all Speed values by X for the Scene. this Scene 4~10On Clash Win Give 1 StrengthStrength X Offensive dice gain +X Power for the Scene. to 2 random allies next Scene 4~10
Fanciful Tune Fanciful Tune ( 0) 5~9On Hit Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 4~10On Hit Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 5~12On Hit Recover 5 HP for two random allies
Music Therapy Music Therapy ( 0) Combat Start;Target Ally If target is an ally, they recover 20 HP 5~11On Clash Win Give 2 ProtectionProtection X Take X less damage from attacks for the Scene. to the ally with the lowest HP next Scene
Wohlklang Wohlklang ( 0) Combat Start;Target Ally If target is an ally, all allies gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. and recover 20 HP 4~8 4~8
Combat Dialogue
On-Screen Floating Dialogue
Arf, arf! Neiiigh!!
Cluck cluck!!! Ruff!!! Neigh, bawk bawk bawk!!!
Bawkbawwk!!! Woof!! Arf, rarf rarf!!!!!!!
Neeeiiigh!!! Neigh!!! Arf!!! Bawk.
Bwakbawk. Bawk. NEIIIIGH!!!
NEEEIIIGH!!!!! RUFF!!!!! NEIGH!!!
Oswald
Former Ringleader of the Eight O'Clock Circus, having Distorted further, having six arms, two of which are claws while another two wielding knives. Fights mainly by summoning members of his Circus to fight for him.
Stats
250
250
2~4
Endured
Normal Endured
Endured
Normal Endured
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Does not gain Speed dice from Emotion Level bonuses. Showtime~ At the end of the Scene, all librarians take 2-4 Stagger damage. Prioritizes targeting the librarian with the lowest current Stagger Resist. I Can Shrug That Off! Cannot lose more than 50% of Max HP in a single Scene. Farewell…! Whenever an ally dies, takes 50 Stagger damage. The End of the Show Upon death, all librarians fully restore Stagger Resist, and all status ailments on them are halved.
Drops
Does not drop books.
Combat Bookshelf
Shall We Start the Show~? Shall We Start the Show~? ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Spawn Ms. Mermaid and Mr. Knife next Scene. Leaves combat for the next 2 Scenes 6~10
Introducing Our Newest Member! Introducing Our Newest Member! ( 0) Combat Start Spawn Mx. Bunny next Scene unless Oswald is dead 5~8 5~7 4~6
Pow~! Kablammo!! Pow~! Kablammo!! ( 0) 3~10 5~7On Hit Deal 4 Stagger damage 4~6On Hit Deal 4 Stagger damage
Ready for a Surprise!?♥ Ready for a Surprise!?♥ ( 0) 4~8On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~7On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~8
Shall We Somersault These?♦ Shall We Somersault These?♦ ( 0) 5~8On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 4~7On Hit Inflict 2 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 3~7On Hit Inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down) 3~6On Hit Inflict 1 BurnBurn X At the start of the Scene, take X damage and subtract one third of the Burn stack. (Rounded down)
We Need You, You Know~?! We Need You, You Know~?! ( 0) Combat Start If target is Staggered at the end of the Scene, turn them into an ally 5~7On Hit Deal 6 Stagger damage 4~6On Hit Deal 6 Stagger damage 3~10
Don’t Resist~! Don’t Resist~! ( 0) Combat Start Target’s resistances change to "Fatal" for this Scene 5~7 4~8On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~8On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
CLIMAX!!! CLIMAX!!! ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Inflict one of the following statuses to targets at random: 2 FragileFragile X Take X additional damage from attacks for the Scene., 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., 2 ProtectionProtection X Take X less damage from attacks for the Scene., 2 StrengthStrength X Offensive dice gain +X Power for the Scene., 2 EnduranceEndurance X Defensive dice gain +X Power for the Scene. 18~20On Hit Deal 8 Stagger damage
Combat Dialogue
On-Screen Floating Dialogue
Ohohoh! Let’s host an even more dreadful performance!
A round of applause for the crew that will illuminate the stage~!
Now, now! There’s no time to waste! The flower doesn’t wait for the rain, you know?
Now each of us is giving off a… sour smell~ Good, good! The stench smarts my nose!
Please don’t let the curtains be pulled down so carelessly, this stinky performance has to go on!!!
A world filled with smiling spider buddies! I’ve been waiting for this day with a snapped neck~!
Tanya
Wolf-based Distortion obsessed with strength, having distorted further into a shadowy warrior with golden tattoos. Fights by using her fists.
Stats
340
300
1~8
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Does not gain Speed dice from Emotion Level bonuses. Fierce Sandstorm At the end of the Scene, all librarians take 3-5 damage. Jae-heon's Offensive dice gain '[On Hit] Inflict 1 Bleed'. Violent Sandstorm After death, all librarians deal +3 damage with attacks for the rest of the Act. Burning Resolve to Fight On If there are no other allies present at the end of the Scene, gain 1 Strength and Endurance, and gain 2 Speed dice for the rest of the Act.
Drops
Does not drop books.
Combat Bookshelf
Fisticuffs Fisticuffs ( 0) 4~7 4~7 Target’s current die cannot be recycled 4~7On Hit Deal 3 damage to target 5~7
Kicks and Stomps Kicks and Stomps ( 0) 6~10On Hit Deal 3 damage to target 6~10On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 6~9 5~7
Overspeed Overspeed ( 0) On Use If Speed is higher than the target’s, all dice on this page gain +6 Power 3~7 3~6 3~6
Intimidate Intimidate ( 0) On Use Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 5~7On Hit Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 5~7On Hit Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 5~8
Lupine Onslaught Lupine Onslaught ( 0) Dice on this page and the page clashing with it are unaffected by Power gain or loss 5~9 6~10 4~8
Beatdown Beatdown ( 0) 29~35On Hit Deal 5 damage to target 5~8 5~8 5~8
Pitch Black Pulverizer Pitch Black Pulverizer ( 0) 13~13On Hit Deal 5 Stagger damage to target 13~16On Hit Deal 5 damage to target 5~8
Combat Dialogue
On-Screen Floating Dialogue
Brutal and hideous… We all have that nature deep down.
So why’re you ashamed to show ‘em?
You masqueraded yourselves to look nice on the outside. You’re no different from us on the inside!
Yes. You’re merely being tugged along, your worth weighed on a scale. Don’t you find that much creepier and apprehensive?
A shoddy facade is gonna ruin the moods of both parties, so instead of that…
Better to be shameless about it. Be honest with yourselves.
I know you hate complicating your thoughts. Get simple!
Jae-heon
Former technician based around dolls and puppets, having Distorted further into a spider monster. Fights by using his claws and strings.
Stats
300
300
2~4
Normal
Endured Normal
Normal
Endured Normal
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Does not gain Speed dice from Emotion Level bonuses. Entangled Strings When a die each ally plays rolls the minimum value, reroll it. Activates once per die. At the start of the Scene, a random librarian is inflicted with 2 Bind. At the start of the Scene when 'Straining Strings' is used, all 'Puppet Strings' are removed. Unbound Flesh After death, all librarians gain 1-3 Haste at the start of each Scene, and all of their dice gain +1 Power for the rest of the Act.
Drops
Does not drop books.
Combat Bookshelf
Straining Strings Straining Strings ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 5~9On Hit Give 1 Puppet String next Scene 5~8On Hit Give 1 Puppet String next Scene
Controlling Strings Controlling Strings ( 0) Combat Start Give 1 Puppet String next Scene 5~8 4~7 4~6 4~6On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
File:CardRedStringsArt.png Conjoining Strings Conjoining Strings ( 0) Cannot be redirected. Combat Start Add ’Red Strings’ pages to the hands of target and circus-related enemies 5~8 4~7 4~6 4~6On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
File:CardNotaChanceArt.png Not a Chance Not a Chance ( 0) 3~8On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 3~8On Clash Win Inflict 1 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 3~8On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
Backstitch Backstitch ( 0) 29~29 4~8On Clash Win Inflict 1 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene
File:CardNotaChanceArt.png Cripple Cripple ( 0) 5~7 4~6On Hit Inflict 1 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 4~6On Hit Inflict 1 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Puppetry Puppetry ( 0) 4~7On Clash Lose Deal 20 Stagger damage to self; All librarians lose 1 stack of Puppet Strings next Scene 3~8 3~7
Puppetry Puppetry ( 0) 3~8 4~7On Clash Lose Deal 20 Stagger damage to self; All librarians lose 1 stack of Puppet Strings next Scene 3~7
Combat Dialogue
On-Screen Floating Dialogue
This is such an invigorating sensation… I don’t feel stifled… It’s refreshing, rather.
When this performance is over, the strings that have bound mankind will be untied…
Then, everyone can revel in true freedom!
Don’t you wish to cut down the strings tugging at you against your will?
It’s not too late. Perhaps you ought to change your mind.
I, and the Ensemble, can help you.
Elena
Bloodfiend Distortion that was once slain by Charles' Office but revived, now Distorted further into a naked, vampiric monster made of blood. Fights by using her wings and claws.
Stats
400
310
2~7
Endured
Normal Normal
Endured
Normal Normal
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Speed Speed Dice Slot +1. Gain a Speed die on the fourth Scene. Gain an additional one if there's an enemy whose Emotion Level is 4 or higher.Does not gain Speed dice from Emotion Level bonuses. Bloodfiendish On hit, recover 2 HP. If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene.
Drops
Does not drop books.
Combat Bookshelf
Unending Thirst Unending Thirst ( 6) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 6~9 8~19On Hit Recover 3 HP
Regurgitation Regurgitation ( 3) Dice on this page and the page clashing with it are unaffected by Power gain or loss 6~9On Hit Inflict 2 Antirecovery next Scene 5~8
Sanguine Nails Sanguine Nails ( 0) 4~7On Hit Recover 2 HP 3~8On Hit Recover 2 HP 3~7On Hit Recover 2 HP
Absorb Absorb ( 0) Combat Start Halve the amount of status ailments on self (Rounded up) 5~8On Hit Recover 4 HP 5~8On Hit Recover 4 HP 5~8
Bloodspreading Bloodspreading ( 6) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 17~25On Hit Recover HP equal to the amount of damage dealt
Combat Dialogue
On-Screen Floating Dialogue
How pitiful… You fight for the rules that have confined you. Just look at yourselves!
The time when we can be our true selves…
Can you not understand? The joy of basking in this unbound freedom is palpable.
Ah… Yes. This is what I’ve truly wished for…
The freedom I’ve seen and heard were all temptations trying to lure me into tighter shackles!
…Well, I should be thanking you really. And… sorry, I guess? Sorry that we’re moving ahead while leaving you behind.
Pluto
Former Operator that became a contract-based Distortion, having Distorted further into a Satanic devil with wings and horns. Fights by using hexes and contracts.
Stats
380
275
2~7
Normal
Normal Endured
Normal
Endured Normal
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Unconscionable Every Scene, uses an 'Unjust Contract' Combat Page. Stygian Shade Spawns a Shade on the second Scene. The Shade gets a copy of the Patron Librarian's hand and deck (Excluding [On Play] pages). If the Patron Librarian is not present, a random other librarian's deck will be copied instead. Speed Speed Dice Slot +1. Gain a Speed die on the fourth Scene. Gain an additional one if there's an enemy whose Emotion Level is 4 or higher.Does not gain Speed dice from Emotion Level bonuses.
Drops
Does not drop books.
Combat Bookshelf
Unjust Contract: Defense Unjust Contract: Defense ( 0) On hit Add ’Unjust Counterpart: Defense’ to target’s hand next Scene. Only one copy of ’Unjust Counterpart: Defense’ can be had at a time. 6~10 5~9
Unjust Contract: Offense Unjust Contract: Offense ( 0) On hit Add ’Unjust Counterpart: Offense’ to target’s hand next Scene. Only one copy of ’Unjust Counterpart: Offense’ can be had at a time. 4~9 7~10
Unjust Contract: Light Unjust Contract: Light ( 0) On hit Add ’Unjust Counterpart: Light’ to target’s hand next Scene. Only one copy of ’Unjust Counterpart: Light’ can be had at a time. 8~11 6~7
Magic: Impact Magic: Impact ( 0) 8~12 6~9On Hit Deal 3 Stagger damage to target
Deluge of Brachial Quietuses Deluge of Brachial Quietuses ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 5~8 5~8 4~7
Combat Dialogue
On-Screen Floating Dialogue
Had you thought the same thing as us… We may have had been able to collaborate.
Tis a shame. Alas, we do not intend to persuade you, so please understand.
Purely out of our own delusion, we invited sins, and were punished with the concept of death…
Still we are trapped inside a frame, crushed under the fetters of our sins.
Thus, there exists a limitation, an end in the form of death…
I urge you to join us and escape the decadence of flesh. Find your true selves!
Argalia
Former Color Fixer the Blue Reverberation and leader of the Ensemble , having Distorted into a cloud monster resembling his human form. Fights by using his scythe.
Stats
575
410
4~6
Normal
Normal Endured
Endured
Normal Normal
Passive Abilities
Shimmering At the start of each Scene, exhaust all pages in hand and deck; add new pages to hand. Their Cost becomes 0. Resonance When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power. At the start of the Act, draw 2 pages. Il Direttore dell’Ensemble Riverbero While Pluto or Elena are alive, HP does not go below 100. Gain a Speed die for every other Ensemble member that died this reception. Emozioni Intensificantesi Every 4 Scenes, give all Reverberation Ensemble members 'For the duration of the Act, gain 1 Strength and Endurance every Scene'.At the end of the Scene, all characters' Emotion Levels rise by 2. The Grand Finale If no other Reverberation Ensemble members are present, fully recover Stagger Resist, and use a different set of Combat Pages. Speed Speed Dice Slot +1. Gain a Speed die on the fourth Scene. Gain an additional one if there's an enemy whose Emotion Level is 4 or higher.Does not gain Speed dice from Emotion Level bonuses.
Drops
Does not drop books.
Combat Bookshelf
Allegro Allegro ( 2) Argalia's Exclusive PageArgalia's Exclusive Page Can only be set in the deck of Argalia's Key page. If this page activates Resonance, draw 2 pages 5~9On Hit Target gains 2 VibrationVibration X Can be stacked up to 7 5~9On Hit Target gains 2 VibrationVibration X Can be stacked up to 7 4~7
Tempestuous Danza Tempestuous Danza ( 3) Argalia's Exclusive PageArgalia's Exclusive Page Can only be set in the deck of Argalia's Key page. Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 5~9On Hit Target’s VibrationVibration X Can be stacked up to 7 is set to 4
Trails of Blue Trails of Blue ( 3) Argalia's Exclusive PageArgalia's Exclusive Page Can only be set in the deck of Argalia's Key page. Dice on this page and the page clashing with it are unaffected by Power gain or loss 8~17 5~9
Largo Largo ( 0) Argalia's Exclusive PageArgalia's Exclusive Page Can only be set in the deck of Argalia's Key page. If this page activates Resonance, draw 1 page On Use Restore 1 Light 4~8 5~9On Hit If target has 6 or more VibrationVibration X Can be stacked up to 7, reduce it by 1
Controlled Resonance Controlled Resonance ( 1) Combat Start For this Scene, the passive ability ’Resonance’ activates if target has 4+ VibrationVibration X Can be stacked up to 7 3~8 3~8
Oscillating Sickle Oscillating Sickle ( 0) 5~9On Hit Deal bonus damage equal to target’s VibrationVibration X Can be stacked up to 7 5~9On Hit Deal bonus damage equal to target’s VibrationVibration X Can be stacked up to 7
Cleave Cleave ( 0) Combat Start Halve the amount of status ailments on self (Rounded up) 7~12On Hit Target’s dice Power cannot be influenced by any effects next Scene 6~8
Crescendo Crescendo ( 6) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 6~10 9~22 If the last die hit, this deals 50% more damage
Grand Finale Grand Finale ( 6) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 30~40
Combat Dialogue
On-Screen Floating Dialogue
Can’t you feel this tremor…? Could there be an overture with a rhythm more beautiful than this?
We’ll complete our own score… One that can be played indefinitely, even if there seems to be an end!
So you will take the honor of remembering the first note of this everlasting performance…
We will continue our venture, playing variations as we seek new things.
…Now, it’s time to mark your end and our beginning.
Your performance may be reaching an end, but I do hope you’ll shine gorgeously in your own right.
…We’re about to part now, Angelica. Sorry for what’s happened.
I hope you can stay with me until the end of the performance, at least.
Aftermath
Once Elena and Pluto are killed and Argalia's HP is brought to 1, a special animation where he charges an attack, only to be foiled by Roland. Following this, Angela finds herself alive, greeted by Roland as he's still fighting Argalia. It's revealed that Roland saved Angela from disappearing. Angela is shocked that Roland would do such an thing. Argalia laments his last chance being ruined before being impaled by Roland's blade. Dying, the Blue Reverberation finally accepts Roland as his brother-in-law before burning away.
Afterwards, Roland reveals that before entering the Library, The Purple Tear gave him advice; "When you get in there, it'll be nice in several ways to do what you want without anything holding you back, kid." Seeing Angela almost fade away made him realize what Iori meant, and pulled her out. Angela reprimands Roland for saving her, as with the process incomplete, there will be no telling where and when the Guests will wake up now. Despite that, Roland hands Angela the bucket list she made beforehand and promises to help her finish most of it.