Page
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Stats
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Passive(s)
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Dong-hwan the Grade 1 Fixer’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above Carver of Scars Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’ Toughness At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5. Rupture Wound Deal +3 damage against enemies with Bleed.
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A Liu Section 2 Fixer’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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Lowell’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) A Fighter that Never Retreats Whenever the Emotion Level rises, gain 1 Strength and Endurance Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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Cecil’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Firm as a Great Mountain Whenever the Emotion Level rises, recover 15% of Max HP(Max. 20) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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Mei’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Remain Vigilant in Peace Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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A Thumb Soldato’s Page
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Ranged Can use Ranged Combat Pages Speed Speed Dice Slot +1 (Cannot Overlap) Ammo Supply After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
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Kalo’s Page
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Ranged Can use Ranged Combat Pages Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Ammo Supply After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. The Boss’s Orders At the start of the Scene, give 1 Protection to 2 random allies. Threefold Tenacity Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead.
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Boris’ Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Grit Reduce incoming damage and Stagger damage by 1 (Including damage from non-attacks)
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Katriel’s Page
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Ranged Can use Ranged Combat Pages Speed Speed Dice Slot +1 (Cannot Overlap) Ammo Supply After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. Empowered First Shot When playing a Ranged Combat Page, its first Offensive die gains +1 Power.
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Denis’ Page
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Ranged Can use Ranged Combat Pages Speed Speed Dice Slot +1 (Cannot Overlap) Ammo Supply After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. Additional Supplies Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene.
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Nemo’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Emergency Resuscitation Protocol Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act) Charged Shield At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. Energy Discharge At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
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Martina’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Heavy-hearted Forte Deal 1-2 Stagger damage to the opponent upon winning a clash. Charged Shield At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. Energy Discharge At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
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Bada’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Force Field After spending Charge using a Combat Page, gain 1 Protection next Scene. Charged Shield At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. Energy Discharge At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
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A Church of Gears Worshipper’s Page
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Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character Internal Combustion Engine When gaining Smoke using Combat Pages, gain +1 additional stack. Meat Gear The first Offensive die of each Combat Page deals +2-3 damage. Thought Gear Evade Dice Power +1
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Esther’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Locked Potential After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. Raging Torrent Draw a page every time the character uses 4 unique Combat Pages.
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Hubert’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Locked Potential After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. Breaking Pressure In a clash, the opponent's Defensive dice lose 1 Power.
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Gloria’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Locked Potential After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. Easygoing Breather At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene.
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Chun’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Furious Fire Rending the Skies At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'. Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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A Liu Section 1 Fixer’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above
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Patron Librarian of Philosophy’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Binah Has a unique Key page and Combat Pages that cannot be replaced or swapped. Incomplete Arbiter At the start of the Scene, draw until 4 pages are in hand.
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The Red Mist’s Page
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Legendary Only Gebura can equip this. Unique E.G.O becomes accessible. At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act) Retaliate Gain a Counter die (Slash, 4-8) at combat start. The Strongest Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
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Nikolai’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. The Commander If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies. Finishing Touch After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time.
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Myo’s Page
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Ranged Can use Ranged Combat Pages Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) Compressed Charge-stimulated Muscleforce If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. Sufficient Ammo Combat Pages whose default type is 'Ranged' do not exhaust on use. Myo’s Prowess When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
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Maxim’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) Bionic Charge-synchronized Hull If the character has 11 or more Charge at the start of the Scene, gain 2 Protection. Maximum Crash If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
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Rudolph’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) Brainwave Charge-focusing Antlers If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. Survivor Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
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The Purple Tear’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Manipulator of Odds When a die this character plays rolls the minimum value, reroll it. Activates once per die. Changing Stances Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light.
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Xiao’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above Force of a Wildfire On a melee hit, inflict 1 Burn and 'Force of a WildfireForce of a Wildfire X If this character becomes Staggered within the next X Scenes, all of their allies are inflicted with Burn equal to half of the amount of Burn this character had at the start of the next Scene. (Rounds down)', a status that lasts 2 Scenes. If an enemy with 'Force of a WildfireForce of a Wildfire X If this character becomes Staggered within the next X Scenes, all of their allies are inflicted with Burn equal to half of the amount of Burn this character had at the start of the next Scene. (Rounds down)' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down) Nine Children of the Dragon If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
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Miris’ Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Fervor Offensive dice gain +1 Power at Emotion Level 3 or above Hugging Fire, Sitting on Brushwood When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage.
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얀샋ㄷ요무’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) 얀샋ㄷ요무 If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition. The Messenger Every Scene, gain a special Combat Page that can be used on allies. The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead. (There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.)
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A Rabbit Team Soldier’s Page
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Ranged Can use Ranged Combat Pages Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rabbit Augmentation For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) Compressed Charge-stimulated Muscleforce If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. Sufficient Ammo Combat Pages whose default type is 'Ranged' do not exhaust on use.
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A Rhino Team Soldier’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Rhino Procedure For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) Bionic Charge-synchronized Hull If the character has 11 or more Charge at the start of the Scene, gain 2 Protection.
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A Reindeer Team Soldier’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Triple-R Suit Can store up to 20 Charges at once. Reindeer Treatment For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) Brainwave Charge-focusing Antlers If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene.
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Allen’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Mercy Offensive dice gain +1 Power against targets with less than 10% HP. Stiletto Pierce Dice Power +2, Blunt and Slash Dice Power -2. Chink in One’s Armor When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has.
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A Night Awl’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Mercy Offensive dice gain +1 Power against targets with less than 10% HP. Stiletto Pierce Dice Power +2, Blunt and Slash Dice Power -2.
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An Udjat’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Mirage At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered) Hawk's Eye At the end of the Scene, give 2 Protection to the ally that suffered the most damage. Haboob Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene.
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Irina’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Insurance Benefits If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light. Policy Form At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene. Life Insurance Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand.
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A Mirae Insurer’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Insurance Benefits If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light.
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Yae’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character Smoke Overflow At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. Excess Supply If the character has 10 or more Smoke, deal +3 damage with attacks. Immediate Repairs When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act). Madness At the start of the Scene, gain one of the following effects: - 2 Strength - 2 Haste - 2 Endurance - 5 Fragile
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A Leaflet Workshop Fixer’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Puffy Brume 'Smoke' amplifies outgoing damage instead of incoming damage on this character Smoke Overflow At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. Excess Supply If the character has 10 or more Smoke, deal +3 damage with attacks.
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Bayard’s Page
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Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Offensive Position At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. Psych Up Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages. Readied Position If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection.
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A Bayard’s Office Fixer’s Page
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Speed Speed Dice Slot +1 (Cannot Overlap) Offensive Position At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. Psych Up Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.
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