Key Pages
Key Pages are the equipment used by Librarians and guests, which determines their Stats, Resistances, and Passive Abilities. Key Pages can be obtained by burning specific Books. Guests' Key pages often differ from their obtainable versions. Most Key Pages contain a story recounting information about the City or the life of its original owner. When personalizing a Librarian, the player can project the appearance of obtained Key Pages onto them, regardless of what Key Page they currently have equipped.
Key Pages have four rarity grades: Paperback, Hardcover, Limited, and Objet d'art, with the former being the most abundant and the latter being the least abundant. The rarity of a Key Page determines how many copies of that Page can be obtained; the limits are 5 for Paperback, 4 for Hardcover, 3 for Limited, and 1 for Objet d'art. The same Key Page can be dropped from different books, but once the inventory limit is reached, that Key Page will not drop from any more books.
This page will list only player Key Pages (i.e. those which can be equipped by Librarians).
Passive Attribution
The Attribution feature is unlocked when the Library's threat level reaches Urban Plague. An equipped Key Page can be enhanced by attributing up to four other Key Pages to it, allowing the player to transfer Passive Abilities from other pages to an equipped character. Attributed Key Pages cannot be equipped, and equipped or enhanced Key Pages cannot be attributed.
Each passive ability has a passive transfer cost. The passive transfer cost limit begins at 6, and increases by 2 every time the Library reaches a new threat level. The maximum passive transfer cost limit is 12 once the Library reaches Impuritas Civitatis.
Key Pages have 9 Passive Ability slots. Passive Abilities originally present on a Key Page occupy passive slots, but they do not count towards the passive transfer cost limit.
List of Key Pages
Page | Stats | Passive(s) |
---|---|---|
![]() Lenny’s Page |
Has no passives. | |
![]() Mang-chi’s Page |
Has no passives. | |
![]() Pete’s Page |
Has no passives. | |
![]() Finn’s Page |
![]() When an ally dies, gain 1 Strength next Scene | |
![]() Eri’s Page |
![]() Boost the max value of Defensive dice by +3 at a 25% chance | |
![]() Yun’s Page |
![]() Boost the max value of Evade dice by +3 at a 50% chance | |
![]() Mo’s Page |
![]() On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene) | |
![]() Consta’s Page |
![]() On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene) | |
![]() Arnold’s Page |
![]() On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene) | |
![]() McCullin’s Page |
![]() Upon defeating an enemy, gain 1 Strength next Scene | |
![]() Taein’s Page |
![]() Upon defeating an enemy, gain 1 Strength next Scene | |
![]() Naoki’s Page |
![]() Upon defeating an enemy, gain 1 Strength next Scene | |
![]() A Yun’s Office Fixer, Page 1 |
![]() 50% chance to boost Slash damage by +1 | |
![]() A Hook Office Fixer, Page 1 |
![]() Upon defeating an enemy, gain 1 Strength next Scene |
Page | Stats | Passive(s) |
---|---|---|
![]() Jack’s Page |
![]() Recover 2 HP at the start of each Scene | |
![]() Pierre’s Page |
![]() Recover 10% HP upon defeating an enemy (Max. 12) | |
![]() Mars’ Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Deal +1 Stagger damage against enemies with slower Speed | |
![]() Lulu’s Page |
![]() 50% chance to inflict 1 Burn on a successful attack | |
![]() A Hook Office Fixer, Page 2 |
![]() Upon defeating an enemy, gain 1 Strength next Scene | |
![]() A Backstreets Butcher, Page 1 |
![]() Deal +1 damage against enemies with Bleed | |
![]() A Backstreets Butcher, Page 2 |
![]() Deal +1 damage against enemies with Bleed | |
![]() Lulu’s Friend, Page 1 |
![]() 50% chance to boost Pierce damage by +1 | |
![]() Lulu’s Friend, Page 2 |
![]() 50% chance to boost Pierce damage by +1 | |
![]() Lulu’s Friend, Page 3 |
![]() 50% chance to boost Slash damage by +1 | |
![]() Lulu’s Friend, Page 4 |
![]() 50% chance to boost Slash damage by +1 |
Page | Stats | Passive(s) |
---|---|---|
![]() San’s Page |
![]() On clash win, boost the max value of the next die by +3 at a 25% chance | |
![]() Julia’s Page |
![]() Slash Damage +1 | |
![]() Isadora’s Page |
![]() Slash Stagger Damage +1 | |
![]() Walter’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Defensive Dice Power +1 | |
![]() Mika’s Page |
![]() Recover 3 HP whenever the character discards a page | |
![]() Olga’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the end of each Scene, restore 1 Light and draw 1 page if the hand is empty | |
![]() Rain’s Page |
![]() If 3 or fewer pages are in-hand at the end of the Scene, gain 1 Strength next Scene | |
![]() Gyeong-mi’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Restore 1 Light at the end of a Scene if the character did not use any pages that Scene | |
![]() Dino’s Page |
![]() Deal 1 damage to opponent upon winning a clash | |
![]() Zulu’s Page |
![]() At the start of each Scene, restore 1 Light at a 25% chance | |
![]() A Zwei Fixer’s Page |
![]() Recover 1 HP upon winning a clash | |
![]() A Stray Dog’s Page |
![]() Blunt Damage +2 | |
![]() A Grade 8 Fixer, Page 1 |
![]() Slash Stagger Damage +1 | |
![]() A Grade 8 Fixer, Page 2 |
![]() Slash Stagger Damage +1 | |
![]() A Grade 8 Fixer, Page 3 |
![]() Pierce Stagger Damage +1 | |
![]() A Grade 7 Fixer, Page 1 |
![]() Slash Stagger Damage +2 | |
![]() A Grade 7 Fixer, Page 2 |
![]() Slash Stagger Damage +2 | |
![]() A Grade 7 Fixer, Page 3 |
![]() Pierce Stagger Damage +2 | |
![]() An Axe Gang Member, Page 1 |
![]() Blunt Stagger Damage +1 | |
![]() An Axe Gang Member, Page 2 |
![]() Slash Damage +2, Pierce Damage -1 |
Page | Stats | Passive(s) |
---|---|---|
![]() The Carnival’s Page |
![]() If an ally has died, gain 2 Strength at the end of each Scene. | |
![]() Liwei’s Page |
![]() Can use Ranged Combat Pages ![]() Gain +1 Power for the first Scene | |
![]() Stephan’s Page |
![]() Can only use Ranged Combat Pages ![]() Gain +2 Power for the first Scene | |
![]() Tamaki’s Page |
![]() Can only use Ranged Combat Pages ![]() Offensive dice gain +3 Power for the first Scene | |
![]() Salvador’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the start of the Act, three random allies gain 2 Protection. ![]() On a successful hit, deal +1-2 Stagger damage if the target has Burn. ![]() When inflicting Burn using Combat Pages, apply +1 additional stack. | |
![]() Yuna’s Page |
![]() At the end of each Scene, gain 3 Strength if no other allies are present. ![]() When inflicting Burn using Combat Pages, apply +1 additional stack. | |
![]() Alloc’s Page |
![]() At the start of the Act, inflict 1 Paralysis to three random enemies. | |
![]() Dalloc’s Page |
![]() On a successful hit, deal 1-2 bonus damage if the target has Paralysis. | |
![]() Bono’s Page |
![]() At the end of each Scene, gain 1 Strength at a 50% chance next Scene | |
![]() Sayo’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Draw 2 more pages at the start of the Act ![]() Slash Dice Power +1 ![]() Upon a successful Slash attack, inflict 1 Bleed next Scene | |
![]() Yang’s Page |
![]() When inflicting Bleed using Combat Pages, apply +1 additional stack. ![]() Upon a successful Slash attack, inflict 1 Bleed next Scene | |
![]() Gin’s Page |
![]() Upon winning a clash with Offensive dice, inflict 1 Bleed next Scene ![]() Upon a successful Slash attack, inflict 1 Bleed next Scene | |
![]() Meow’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the start of the Act, give 1 Strength to two random allies ![]() After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) | |
![]() MuMu’s Page |
![]() On a successful Blunt attack, deal 1-2 bonus damage to target ![]() After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) | |
![]() Oink’s Page |
![]() At the start of the Act, give 1 Feeble to two random enemies ![]() After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) | |
![]() Oscar’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act) ![]() Pierce Damage +1 ![]() Pierce Stagger Damage +1 ![]() Pierce Dice Power +1 | |
![]() Pameli’s Page |
![]() Pierce Dice Power +1 ![]() Pierce Damage +1 | |
![]() Pamela’s Page |
![]() Pierce Dice Power +1 ![]() Pierce Stagger Damage +1 | |
![]() A Kurokumo Henchman’s Page |
![]() Upon a successful Slash attack, inflict 1 Bleed next Scene | |
![]() Jikan’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Dice gain +1 Power for every 5 stacks of Bleed on self. ![]() Deal +1 damage against enemies with Bleed ![]() Deal +1 Stagger damage against enemies with Bleed. | |
![]() A Rusted Chainlink’s page |
![]() Deal +1 damage against enemies with Bleed ![]() Deal +1 Stagger damage against enemies with Bleed. | |
![]() A Workshop-affiliated Fixer’s Page |
![]() At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies. | |
![]() Hanafuda’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() If the character discards a page, draw 1 page at the start of the next Scene. ![]() If the character discards a page, restore 1 Light at the end of the Scene. | |
![]() A Jeong’s Office Fixer’s Page |
![]() If the character discards a page, draw 1 page at the start of the next Scene. |
Page | Stats | Passive(s) |
---|---|---|
![]() Yujin’s Page |
![]() Speed Dice Slot +2 (Cannot Overlap) ![]() Restore 2 Light upon using a page whose original Cost is 4 or higher. A Speed die becomes unavailable. ![]() Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page) ![]() All dice gain +4 Power All dice lose 3 Power ![]() After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP | |
![]() Valentin’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. ![]() After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP | |
![]() Tenma’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the start of the Scene, restore 1 Light if current Light is 0 ![]() After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP | |
![]() A Puppet, Page 1 |
![]() When Speed is 5 or higher, deal +1 Stagger damage with attacks ![]() Blunt Dice Power +1 | |
![]() A Puppet, Page 2 |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() On a successful Blunt attack, deal 2 bonus Stagger damage ![]() Blunt Dice Power +1 | |
![]() Emma’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power ![]() Blunt Dice Power +1 | |
![]() Noah’s Page |
![]() Ranged Attack Damage +1 | |
![]() Anton’s Page |
![]() Recover 2 Stagger Resist on a successful attack ![]() Defensive Dice Power +1 ![]() When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) | |
![]() Lyla’s Page |
![]() Recover 2 HP on a successful attack ![]() Defensive Dice Power +1 ![]() When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) | |
![]() Valerie’s Page |
![]() Recover 2 Stagger Resist on a successful attack ![]() Defensive Dice Power +1 ![]() When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) | |
![]() An Index Proselyte’s Page |
![]() Each Scene, boost the Power of a random type of Offensive dice by +2 ![]() Draw one more page at the start of the Act | |
![]() Rose’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance ![]() On a successful hit, deal 13 bonus Stagger damage at a 5% chance ![]() On a successful hit, deal 10 bonus damage at a 10% chance | |
![]() Sen’s Page |
![]() On a successful hit, deal 13 bonus Stagger damage at a 5% chance ![]() On a successful hit, deal 10 bonus damage at a 10% chance | |
![]() Lesti’s Page |
![]() If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene ![]() On a successful hit, deal 10 bonus damage at a 10% chance | |
![]() A WARP Cleanup Agent’s Page |
![]() On a successful hit, deal 10 bonus damage at a 10% chance | |
![]() Wang’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)% ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character | |
![]() Jin’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene) ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character | |
![]() Mi’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Once per Scene, if the character has 'Smoke', respond to a one-sided attack with a Block die [Roll: 1~(Smoke)]. (Not played in clashes where both characters use a Combat Page) ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character | |
![]() A Smiling Face’s Page |
![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character | |
![]() Unstable Page of the Crying Children |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Inflict 1-2 Burn on hit ![]() When hit, inflict 1-2 Burn to attacker ![]() If target has Burn, boost the Power of Offensive dice by +1 | |
![]() A Shi Fixer’s Page |
![]() After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP | |
![]() A Sweeper’s Page |
![]() Defensive Dice Power +1 ![]() When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12) | |
![]() Dante’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage. ![]() At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured" or "Normal") ![]() If the character attacked an enemy last Scene with a damage type they're "Weak" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Fatal" for the rest of the Act. | |
![]() A Seven Association Fixer’s Page |
![]() When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage. | |
![]() Bamboo-hatted Kim’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. ![]() Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act) ![]() Slash Dice Power +2 ![]() Upon a successful Slash attack, inflict 1 Bleed next Scene ![]() Slash Stagger Damage +1 | |
![]() A Blade Lineage Cutthroat’s Page |
![]() Upon a successful Slash attack, inflict 1 Bleed next Scene ![]() Slash Stagger Damage +1 |
Page | Stats | Passive(s) |
---|---|---|
![]() Dong-hwan the Grade 1 Fixer’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above ![]() Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’ ![]() At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5. ![]() Deal +3 damage against enemies with Bleed. | |
![]() A Liu Section 2 Fixer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() Lowell’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Whenever the Emotion Level rises, gain 1 Strength and Endurance ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() Cecil’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Whenever the Emotion Level rises, recover 15% of Max HP(Max. 20) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() Mei’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() A Thumb Soldato’s Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. | |
![]() Kalo’s Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. ![]() At the start of the Scene, give 1 Protection to 2 random allies. ![]() Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead. | |
![]() Boris’ Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Reduce incoming damage and Stagger damage by 1 (Including damage from non-attacks) | |
![]() Katriel’s Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. ![]() When playing a Ranged Combat Page, its first Offensive die gains +1 Power. | |
![]() Denis’ Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand. ![]() Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene. | |
![]() Nemo’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act) ![]() At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. ![]() At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene. | |
![]() Martina’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Deal 1-2 Stagger damage to the opponent upon winning a clash. ![]() At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. ![]() At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene. | |
![]() Bada’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After spending Charge using a Combat Page, gain 1 Protection next Scene. ![]() At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene. ![]() At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene. | |
![]() A Church of Gears Worshipper’s Page |
![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character ![]() When gaining Smoke using Combat Pages, gain +1 additional stack. ![]() The first Offensive die of each Combat Page deals +2-3 damage. ![]() Evade Dice Power +1 | |
![]() Esther’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. ![]() Draw a page every time the character uses 4 unique Combat Pages. | |
![]() Hubert’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. ![]() In a clash, the opponent's Defensive dice lose 1 Power. | |
![]() Gloria’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1. ![]() At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene. | |
![]() Chun’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'. ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() A Liu Section 1 Fixer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above | |
![]() Patron Librarian of Philosophy’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Has a unique Key page and Combat Pages that cannot be replaced or swapped. ![]() At the start of the Scene, draw until 4 pages are in hand. | |
![]() The Red Mist’s Page |
![]() Only Gebura can equip this. Unique E.G.O becomes accessible. At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act) ![]() Gain a Counter die (Slash, 4-8) at combat start. ![]() Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value. ![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) | |
![]() Nikolai’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies. ![]() After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time. | |
![]() Myo’s Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) ![]() If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. ![]() Combat Pages whose default type is 'Ranged' do not exhaust on use. ![]() When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5) | |
![]() Maxim’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) ![]() If the character has 11 or more Charge at the start of the Scene, gain 2 Protection. ![]() If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks. | |
![]() Rudolph’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) ![]() If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. ![]() Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5) | |
![]() The Purple Tear’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() When a die this character plays rolls the minimum value, reroll it. Activates once per die. ![]() Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light. | |
![]() Xiao’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above ![]() On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes. If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down) ![]() If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O. The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene. | |
![]() Miris’ Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Offensive dice gain +1 Power at Emotion Level 3 or above ![]() When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage. | |
![]() 얀샋ㄷ요무’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition. ![]() Every Scene, gain a special Combat Page that can be used on allies. The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead. (There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.) | |
![]() A Rabbit Team Soldier’s Page |
![]() Can use Ranged Combat Pages ![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3) ![]() If the character has 11 or more Charge at the start of the Scene, gain 1 Haste. ![]() Combat Pages whose default type is 'Ranged' do not exhaust on use. | |
![]() A Rhino Team Soldier’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2) ![]() If the character has 11 or more Charge at the start of the Scene, gain 2 Protection. | |
![]() A Reindeer Team Soldier’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Can store up to 20 Charges at once. ![]() For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2) ![]() If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene. | |
![]() Allen’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Offensive dice gain +1 Power against targets with less than 10% HP. ![]() Pierce Dice Power +2, Blunt and Slash Dice Power -2. ![]() When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has. | |
![]() A Night Awl’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Offensive dice gain +1 Power against targets with less than 10% HP. ![]() Pierce Dice Power +2, Blunt and Slash Dice Power -2. | |
![]() An Udjat’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered) ![]() At the end of the Scene, give 2 Protection to the ally that suffered the most damage. ![]() Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene. | |
![]() Irina’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light. ![]() At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene. ![]() Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand. | |
![]() A Mirae Insurer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light. | |
![]() Yae’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character ![]() At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. ![]() If the character has 10 or more Smoke, deal +3 damage with attacks. ![]() When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act). ![]() At the start of the Scene, gain one of the following effects: - 2 Strength - 2 Haste - 2 Endurance - 5 Fragile | |
![]() A Leaflet Workshop Fixer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character ![]() At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene. ![]() If the character has 10 or more Smoke, deal +3 damage with attacks. | |
![]() Bayard’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. ![]() Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages. ![]() If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection. | |
![]() A Bayard’s Office Fixer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength. ![]() Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages. |
Page | Stats | Passive(s) |
---|---|---|
![]() The Black Silence’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Has a unique Key page and Combat Pages that cannot be replaced or swapped. ![]() Draw 2 additional pages at the start of the Act. All dice on every third Combat Page used gain +2 Power. | |
![]() A Hana Fixer’s Page |
![]() Speed Dice Slot +1 (Cannot Overlap) ![]() Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. | |
![]() Mirinae’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. ![]() When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well. | |
![]() Harold’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. ![]() If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) | |
![]() Olivier’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. ![]() If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) ![]() Boost the *minimum* roll value of all dice by +2. At Emotion Level 3 or higher, also boost the *maximum* roll value of all dice by +1. | |
![]() Philip’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() Inflict 1-2 Burn on hit ![]() When hit, inflict 1-2 Burn to attacker ![]() If target has Burn, boost the Power of Offensive dice by +1 ![]() While the character has burn, Offensive dice gain +1 Power. | |
![]() Eileen’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power. ![]() 'Smoke' amplifies outgoing damage instead of incoming damage on this character ![]() The first Offensive die of each Combat Page deals +2-3 damage. ![]() Evade Dice Power +1 | |
![]() Greta’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power. | |
![]() Bremen’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() On hit with a Melee Combat Page, activate one of the following effects (each effect activates once per Scene): - Inflict 1 Feeble next Scene - Inflict 1 Paralysis next Scene - Deal 2 Stagger damage to target - Recover 2 Stagger Resist ![]() After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene) | |
![]() Oswald’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage. | |
![]() Tanya’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception) | |
![]() Jae-heon’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand. The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1. | |
![]() Elena’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() On hit, recover 2 HP. If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene. | |
![]() Pluto’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() At the start of the Act, add Unsigned Contracts to the hands of all allies. If a character fulfills the condition stated by the Unsigned Contract in their hand, its effect will be granted, and the Contract will exhaust. It is possible to exchange Unsigned Contracts with another ally. | |
![]() Argalia’s Page |
![]() Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) ![]() Take 1-2 less damage and Stagger damage from attacks. ![]() When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power. At the start of the Act, draw 2 pages. ![]() Take no damage from Ranged Combat Pages. |
Unobtainable Key Pages
The following are unobtainable player Key Pages.
Page | Stats | Passive(s) |
---|---|---|
![]() A Yun’s Office Fixer, Page 2 |
![]() 50% chance to boost Blunt damage by +1 | |
![]() A Yun’s Office Fixer, Page 3 |
![]() 50% chance to boost Pierce damage by +1 | |
![]() Lulu’s Friend, Page 2 |
![]() 50% chance to boost Pierce damage by +1 | |
![]() Lulu’s Friend, Page 4 |
![]() 50% chance to boost Slash damage by +1 |
Notes
[Verification needed]
- Before update v1.0.2.1, Key Pages had Levels, and contained set decks of Combat Pages instead of being dropped individually. All Key Pages could be acquired multiple times, and could be burned to grant their experience to other Key Pages. They also had
Unique Abilities (original to the Key Page),
Negative Passive Abilities (like unique Passive Abilities), and
Normal Abilities which were obtained by leveling up the Key Page and picked at random.
- This update resembles more the initial version of the game where Key Pages and Combat Pages were dropped separately.