Pierce Mastery Pierce Dice Power +1 Solidarity At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies.
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Book of a Workshop-affiliated Fixer
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
Combat Bookshelf
[Switch to Table/Grid]
Mend Weapon ×2 Mend Weapon ( 1) Combat Start Boost Pierce dice Power by +1 for this Scene On Use Restore 1 Light 1~7
Stab and Detonate ×2 Stab and Detonate ( 2) 3~7On Clash Win Boost next die’s max value by +3 3~6
Whet ×2 Whet ( 2) 3~5On Clash Win Restore 1 Light 2~8On Clash Win Gain 1 Strength next Scene
Refine Refine ( 3) Combat Start Boost Pierce dice Power by +2 for this Scene 3~5On Clash Win Boost next die’s max value by +3 2~4On Clash Win Boost next die’s max value by +3 2~4
Deck
Page
Cost
Description
Mend Weapon
(2 Copies)
1
Combat Start Boost Pierce dice Power by +1 for this Scene On Use Restore 1 Light 1~7
High-speed Stabbing
(2 Copies)
0
2~4 1~5 1~5
Stab and Detonate
(2 Copies)
2
3~7On Clash Win Boost next die’s max value by +3 3~6
Whet
(2 Copies)
2
3~5On Clash Win Restore 1 Light 2~8On Clash Win Gain 1 Strength next Scene
Refine
3
Combat Start Boost Pierce dice Power by +2 for this Scene 3~5On Clash Win Boost next die’s max value by +3 2~4On Clash Win Boost next die’s max value by +3 2~4
Combat Dialogue
Combat Entrance
It’s a good opportunity to test out our latest design!
Shall we warm up?
I don’t think we should underestimate them.
Let’s show off some firepower~
Is this gonna be okay…? We put it together it correctly, right?
Victory Cry
I’d say that’s usable!
Nice! Let’s compile and report the results to our master.
Hmm… The grip was a tad bit unsatisfactory.
Death
I was an idiot… Shouldn’t have relied on this junk to fight…!
I can’t go on… anymore.
This thing’s… broken…
On Ally Death
Can’t let myself get distracted by accidents like that…
Panicking here won’t do any good.
Think I’ll give up already? Oh you’ll see…
On Kill
I’m not used to the controls… But I think I’m getting the hang of it, yeah?
I knew this would be a flawless masterpiece!
I might have blown up some stuff if I tested this out inside the workshop. Haha!
A Workshop-affiliated Fixer’s Page ×1.5 ×1 ×1 ×1 ×1 ×1.5 Solidarity At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead. This passive ability is only active if the Act started with one or more other allies. ×4
Mend Weapon Mend Weapon ( 1) Combat Start Boost Pierce dice Power by +1 for this Scene On Use Restore 1 Light 1~7 ×9
Stab and Detonate Stab and Detonate ( 2) 3~7On Clash Win Boost next die’s max value by +3 3~6 ×4 Whet Whet ( 2) 3~5On Clash Win Restore 1 Light 2~8On Clash Win Gain 1 Strength next Scene ×4 Refine Refine ( 3) Combat Start Boost Pierce dice Power by +2 for this Scene 3~5On Clash Win Boost next die’s max value by +3 2~4On Clash Win Boost next die’s max value by +3 2~4 ×6
Combat Pages
Combat Pages
Page
Cost
Range
Description
Obtained
Mend Weapon
1
Combat Start Boost Pierce dice Power by +1 for this Scene On Use Restore 1 Light 1~7
Book of a Workshop-affiliated Fixer
Stab and Detonate
2
3~7On Clash Win Boost next die’s max value by +3 3~6
Book of a Workshop-affiliated Fixer
Whet
2
3~5On Clash Win Restore 1 Light 2~8On Clash Win Gain 1 Strength next Scene
Book of a Workshop-affiliated Fixer
Refine
3
Combat Start Boost Pierce dice Power by +2 for this Scene 3~5On Clash Win Boost next die’s max value by +3 2~4On Clash Win Boost next die’s max value by +3 2~4
Book of a Workshop-affiliated Fixer
Key Page stories
A Workshop-affiliated Fixer’s Page
In the City, there are as many workshops as there are unique gadgets. And the Tres Association is the one responsible for managing those workshops in general. It reviews newly designed weapons, files applications to the Head, and charges taxes for them. You can’t use the weapons that haven’t passed their evaluation. Getting a rejection from them basically means they see the weapon as something that shouldn’t be used in this City. They aren’t too cold about it, though. They sometimes send the applicants feedback about how they can improve their designs to a passable level. Not that we need it, since our latest weapon passed on the first try!
Battle Symbols
The following Battle Symbol requires usage of rewards from this reception in order to be obtained.
Battle Symbol
Name
Slot
Workshop Solidarity
Mouth
Effect
5% chance to boost Pierce attack damage by +1
Condition
During a single Act of an Urban Plague-level reception, win 10 clashes with a Workshop-affiliated Fixer’s Key Page equipped.