Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance Slash Boost Ⅲ 35% chance to boost Slash damage by +1 Blunt Boost Ⅲ 35% chance to boost Blunt damage by +1
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of WARP Cleanup Crew
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8
Ripple ×2 Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge ×2 Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind ×2 Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle ×2 Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Deck
Page
Cost
Description
Dimensional Rift
2
On Use Gain 6 Charge 4~8 3~8
Ripple
(2 Copies)
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge
(2 Copies)
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind
(2 Copies)
1
On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle
(2 Copies)
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Combat Dialogue
Combat Entrance
Is this overtime work? I need a break, please…
And we just finished handling those heaps of meat… Man, I’m dead tired…
Let’s work, y’all! We’ve got orders, and our job is to follow ‘em.
Not as bad as those flesh globs, I guess?
Those things were disgusting, true… Not as disgusting as extra work, though.
We don’t have a choice. It’s work we’re supposed to do, so don’t grunt about it.
Victory Cry
Looks like the sitch is all cleaned up… We can go home now, right?
Phew, crisis averted… W Corp. isn’t going down today…
Imagine if an outsider got their hands on this book.
I was so close to losing my job… At least we managed to retrieve the books before anyone else did.
What kind of Singularity can make books like this outta people?
Death
If I fail this… The secret of W Corp…
I don’t wanna die… I just got into the Nest and became an agent…
We have to… stop the secret from leaking…
I followed the manual… All the time… That’s all I did…
On Ally Death
…We’ve got to hang tight.
This is a horrible job… I want to quit as soon as I can…
Always happens to us agents.
I lost a couple of coworkers today, but… It still stings bad.
On Kill
Cleaning the train, extra work like this… It’s all the same.
Much simpler than the monsters we had to deal with earlier.
It’s easy if you think of them as train passengers.
That’s what happens when people die here… I gotta stay sharp.
Rose
Stats
102
61
2~6
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Quantum Leap If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance Refraction On a successful hit, deal 13 bonus Stagger damage at a 5% chance Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of WARP Cleanup Crew
40%
20%
0%
0%
0%
0%
Book of Rose
60%
80%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8
Ripple ×2 Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Leap Leap ( 1) On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5
Energy Cycle ×2 Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Deck
Page
Cost
Description
Rip Space
2
Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift
2
On Use Gain 6 Charge 4~8 3~8
Ripple
(2 Copies)
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind
1
On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Leap
1
On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5
Energy Cycle
(2 Copies)
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Combat Dialogue
Combat Entrance
Focus, both of you. We don’t have much time.
No time for chats, brace yourselves for combat.
I know you’re starting to get exhausted, so we’ll quickly handle this and return.
Victory Cry
We have much to report when we get back, so be quick with retrieving the books.
We’re going to work overtime… Bear with it just for tonight, everyone.
Death
Guess I was the weaker one… How pathetic of me.
On Ally Death
We should move on for now. No need to join them in death.
Regain your composure. You’ll be their next target if you waver.
…The worse the situation gets, the harder we must press on.
On Kill
We’re a step closer to going home.
I’ll end you at a breath.
Sen
Stats
99
59
3~5
Endured
Normal Normal
Endured
Normal Normal
Passive Abilities
Refraction On a successful hit, deal 13 bonus Stagger damage at a 5% chance Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance Slash Boost Ⅲ 35% chance to boost Slash damage by +1 Blunt Boost Ⅲ 35% chance to boost Blunt damage by +1
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of WARP Cleanup Crew
40%
20%
0%
0%
0%
0%
Book of Sen
60%
80%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift ×2 Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8
Ripple Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge ×2 Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Leap Leap ( 1) On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Deck
Page
Cost
Description
Rip Space
2
Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift
(2 Copies)
2
On Use Gain 6 Charge 4~8 3~8
Ripple
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge
(2 Copies)
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Leap
1
On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5
Energy Cycle
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Combat Dialogue
Combat Entrance
Rose is telling us to focus. Let’s get ready, newbie.
Let’s clean things up as usual.
Hey, newbie… You’re more relaxed than I expected. I thought you’d get scared.
Victory Cry
Do we have to finish cleaning the train when we go back? Man, I’m sooo tired…
Jobs like this are simple for us. It’s what we always do.
Death
Dammit… I knew this was a bad idea…
On Ally Death
It’s unfortunate… But there’s no point making a big deal out of it.
Shouldn’t let sadness get the best of me. I have to be calm right now.
On Kill
So much for an Urban Nightmare, eh…
Easy peasy lemon squeezy. I’ve fought passengers tougher than you.
That felt easier than those ascetic passengers, actually?
Lesti
Stats
97
59
2~6
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Reaction Force If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance Slash Boost Ⅲ 35% chance to boost Slash damage by +1 Blunt Boost Ⅲ 35% chance to boost Blunt damage by +1
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of WARP Cleanup Crew
40%
20%
0%
0%
0%
0%
Book of Lesti
60%
80%
100%
100%
100%
100%
Count
2
1.2
1.6
2
2.5
3.2
Combat Bookshelf
[Switch to Table/Grid]
Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift ×2 Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8
Ripple ×2 Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind ×2 Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Deck
Page
Cost
Description
Rip Space
2
Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Dimensional Rift
(2 Copies)
2
On Use Gain 6 Charge 4~8 3~8
Ripple
(2 Copies)
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind
(2 Copies)
1
On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Combat Dialogue
Combat Entrance
Whoa, this looks way bigger than what I saw outside?!
There were people looking as strong as those guys in the train?
We’re gonna go eat gopchang-jeongol together after we get this done, right?
Victory Cry
We could easily handle it thanks to my reliable seniors~
We’ll take this book… That one, too… Shall we head back now?
Death
I only just started a new life…
On Ally Death
I have to overcome things like this, too… But… th-that was my senior…
I thought I was getting used to it…
On Kill
Hmhmhm~ It’s what I’ve been doing every day!
This is easy as pie for me!
The people here are pretty tough… That was close.
WARP Cleanup Agent
This character has a randomized appearance.
Stats
94
52
2~6
Normal
Weak Normal
Normal
Weak Normal
Passive Abilities
Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance Slash Boost Ⅲ 35% chance to boost Slash damage by +1 Blunt Boost Ⅲ 35% chance to boost Blunt damage by +1
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of WARP Cleanup Crew
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8
Ripple ×2 Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge ×2 Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind ×2 Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle ×2 Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Deck
Page
Cost
Description
Dimensional Rift
2
On Use Gain 6 Charge 4~8 3~8
Ripple
(2 Copies)
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Overcharge
(2 Copies)
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Rewind
(2 Copies)
1
On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Energy Cycle
(2 Copies)
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Combat Dialogue
Combat Entrance
Is this overtime work? I need a break, please…
And we just finished handling those heaps of meat… Man, I’m dead tired…
Let’s work, y’all! We’ve got orders, and our job is to follow ‘em.
Not as bad as those flesh globs, I guess?
Those things were disgusting, true… Not as disgusting as extra work, though.
We don’t have a choice. It’s work we’re supposed to do, so don’t grunt about it.
Victory Cry
Looks like the sitch is all cleaned up… We can go home now, right?
Phew, crisis averted… W Corp. isn’t going down today…
Imagine if an outsider got their hands on this book.
I was so close to losing my job… At least we managed to retrieve the books before anyone else did.
What kind of Singularity can make books like this outta people?
Death
If I fail this… The secret of W Corp…
I don’t wanna die… I just got into the Nest and became an agent…
We have to… stop the secret from leaking…
I followed the manual… All the time… That’s all I did…
On Ally Death
…We’ve got to hang tight.
This is a horrible job… I want to quit as soon as I can…
Always happens to us agents.
I lost a couple of coworkers today, but… It still stings bad.
On Kill
Cleaning the train, extra work like this… It’s all the same.
Much simpler than the monsters we had to deal with earlier.
It’s easy if you think of them as train passengers.
That’s what happens when people die here… I gotta stay sharp.
A WARP Cleanup Agent’s Page ×1 ×1.5 ×1 ×0.5 ×1 ×1 Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×3
Rose’s Page ×1 ×1 ×0.5 ×0.5 ×1 ×1 Speed Speed Dice Slot +1 (Cannot Overlap) Quantum Leap If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance Refraction On a successful hit, deal 13 bonus Stagger damage at a 5% chance Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×1
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4 ×3
Leap Leap ( 1) On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5 ×3 Rewind Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP ×3 Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8 ×6 Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6 ×6 Ripple Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene ×6 Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power ×1
A WARP Cleanup Agent’s Page ×1 ×1.5 ×1 ×0.5 ×1 ×1 Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×3
Sen’s Page ×0.5 ×1 ×1 ×1 ×1 ×1 Refraction On a successful hit, deal 13 bonus Stagger damage at a 5% chance Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×4
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4 ×3
Leap Leap ( 1) On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5 ×3 Rewind Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP ×3 Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8 ×4 Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6 ×4 Ripple Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene ×6 Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power ×1
A WARP Cleanup Agent’s Page ×1 ×1.5 ×1 ×0.5 ×1 ×1 Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×3
Lesti’s Page ×1 ×1 ×1 ×0.5 ×1 ×1 Reaction Force If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×4
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4 ×3
Leap Leap ( 1) On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5 ×3 Rewind Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP ×3 Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8 ×4 Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6 ×4 Ripple Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene ×6 Rip Space Rip Space ( 2) Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power ×1
A WARP Cleanup Agent’s Page ×1 ×1.5 ×1 ×0.5 ×1 ×1 Dimensional Sections On a successful hit, deal 10 bonus damage at a 10% chance ×5
Energy Cycle Energy Cycle ( 0) On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4 ×5
Rewind Rewind ( 1) On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP ×5 Dimensional Rift Dimensional Rift ( 2) On Use Gain 6 Charge 4~8 3~8 ×6 Overcharge Overcharge ( 3) On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6 ×6 Ripple Ripple ( 3) On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene ×6
Combat Pages
Combat Pages
Page
Cost
Range
Description
Obtained
Rip Space
2
Exclusive PageRose, Lesti, and Sen's Exclusive Page Can only be set in the decks of Rose, Lesti, and Sen's Key pages., On Use Spend all Charge; has a (Charge x 9.9)% chance to succeed. Success All dice on this page gain +8 Power;Failure Deal 20 damage to self 2~4On Clash Win Draw 2 pages 3~6 If 10 Charge was spent at once, add +2 Power
Book of Rose, Book of Sen, Book of Lesti
Dimensional Rift
2
On Use Gain 6 Charge 4~8 3~8
Book of Rose, Book of Sen, Book of Lesti, Book of WARP Cleanup Crew
Ripple
3
On Use Spend 3 Charge to boost Power of all dice on this page by +3 2~5On Clash Lose Add +2 Power to next die 5~17On Hit Inflict 2 Bind next Scene
Book of Rose, Book of Sen, Book of Lesti, Book of WARP Cleanup Crew
Overcharge
3
On Use Gain 10 Charge and become Immobilized next Scene 5~13 4~12 5~11 2~6
Book of Rose, Book of Sen, Book of Lesti, Book of WARP Cleanup Crew
Rewind
1
On Use Gain 4 Charge 2~9 2~5 2~6On Hit Recover 3 HP
Book of Rose, Book of Sen, Book of Lesti, Book of WARP Cleanup Crew
Leap
1
On Use Gain 1 Haste next Scene; spend 3 Charge to draw 2 pages 3~7 3~5
Book of Rose, Book of Sen, Book of Lesti
Energy Cycle
0
On Use Gain 3 Charge 2~7On Hit Restore 1 Light 2~4
Book of Rose, Book of Sen, Book of Lesti, Book of WARP Cleanup Crew
The episode starts with a public announcement as WARP Train UW-212 reaches its destination platform. Rose, a senior cleanup agent, rallies the crew to enter the train, while Sen banters with new hire Lesti about the gruesome situations which they normally encounter inside the trains.
Inside the train, the agents banter as normal even while dealing with the gore of the catatonic passengers. Sen compliments Lesti on her attention to detail and hardiness as a new hire, which she attributes to her childhood in District 23's Backstreets. Sen jokes that they will be killed when they retire and that he has to keep this a secret to improve his performance review, while Lesti jokes that Sen will have to buy her dinner to ensure her silence. Suddenly, Rose orders them to stop their work and return to their office.
Rose shows the cause of the disappearance of the first-class passengers.
Inside the office, Lesti is shocked to hear that passengers have disappeared from the train. Making matters worse, Sen and Rose reveal that the missing passengers were First Class passengers, and that they are "missing time" as well. Rose begins to show camera footage, which Lesti recognizes as coming from a special camera which only activates based on intense change in emotions. The agents watch as the passengers break down and are turned into the monstrous entities of Love Town by a doctor and a nurse, including one merged entity which killed sixteen of their coworkers. Sen comments on the townspeople's sadness following the doctor and nurse's departures from the train, but he does not know they managed to leave the train mid-journey.
The following footage reveals the identities of Love Town's benefactors. The agents see Jae-heon, the Puppeteer, in the process of converting the First Class passengers into puppets. Rose notes that his grade will soon increase to Star of the City because of his current actions. They also see Elena, the Blood-red Night, whom Rose reveals to be a fallen Star of the City who has somehow come back. Most importantly, though, they also see the puppets sign the Library's invitation and disappear. Rose shows Lesti and Sen an invitation and tells them that they have been ordered to enter the Library and retrieve the passengers; if they refuse, they will be fired. Sen accepts his role with resignation, but Lesti cries at being forced into such a choice.
Inside the Library, Roland seethes in anger now that he knows the truth behind the WARP trains, recalling his own previous rides on WARP trains. He calls out the WARP Cleanup Agents for being complete desensitized to their immoral actions, though Angela mentions that Lobotomy Corporation's employees worked the same way, ignoring suffering because they were not the ones it was inflicted upon. Angela and Roland are both intrigued at having obtained the secrets of W Corp. Roland considers how damaging the secrets would be to the Wing if they were revealed, which also means W Corp. will be all the more desperate to recover them. Angela welcomes the opportunity to learn more about the Wings that way.
As the WARP Cleanup Agents enter the Library, Lesti and Sen are chatting about previous train rides and their outcomes. Sen mentions one case where the train passengers organized into a feudal kingdom complete with political schemes and decline. When Angela arrives to greet them, Rose cuts their conversations short and asks Angela whether the puppets were received by the Library. Angela reveals that she knows all about WARP Corp's secrets, and if the agents fail to retrieve the books of the puppets, they will be up for grabs for any other prospective guests. Rose and the other agents rush in to retrieve the books.
Post-Battle
Angela muses that WARP Corp. would likely collapse if the secrets of the puppets' books were revealed to the public, though she assumes that their collapse would not be like how L Corp. fell. Roland asks Angela about Lobotomy Corp's plan, and whether the company's own destruction was part of their plan; Angela confirms this. Roland takes this to mean that L Corp's plan succeeded, but Angela tells him that she single-handedly ruined it. Roland, almost immediately more alert, asks Angela to explain what she meant. She says that she sabotaged the plan out of revenge for her abandonment by her creator. Roland realizes that Angela's sabotage may have caused the Distortion Phenomenon. Angela doesn't deny the possibility, but she shrugs it off, saying that she has no reason to care for anyone else in the City. Roland reluctantly agrees.
Battle Symbols
There are three Battle Symbols requiring this reception's drops.
Battle Symbol
Name
Slot
W Corp. Cleanup Agent
Nose
Effect
5% chance to boost attack damage by +1 on Scenes where Charge was spent
Condition
During a single Act of an Urban Nightmare-level reception, draw 1 pages with the Combat Page 'Leap'.
Overloaded Charge
Cheek
Effect
Stagger Resist +2
Condition
During a single Act of an Urban Nightmare-level reception, become Immobilized from the effect of the Combat Page 'Overcharge' 3 times.
Space Ripper
Headwear 1
Effect
5% chance to boost Offensive dice Power by +1 on Scenes where Charge was spent
Condition
Fail the ability of the Combat Page 'Rip Space' with 10+ Charge 1 times.