The reception of Zwei Association Ⅱ is the third and final reception of the Zwei Association, the first guest group of Urban Myth. It is a two-Act fight against Walter, the director of Zwei South Section 6, and his best Fixers. Three Floors can be used, with up to three Librarians per Floor.
Combat Preparation ×2 Combat Preparation ( 2) On Use Give 2 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 3~4 2~4 1~8
Blade Whirl Blade Whirl ( 2) 3~6On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 2~5On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 1~2
Avert ×2 Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4
Law and Order ×2 Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent
Combat Dialogue
Combat Entrance
…You must be one of the clique that took San and Julia.
They don’t really look tough, but they did annihilate the previous group…
I’m not willing to forgive you at all.
Victory Cry
We’ve won… San, Julia, I avenged you.
…I’m partially responsible for your deaths, so let’s say that we evened up the score with this.
Death
Dammit… I’m still not done with my revenge…!
Please, just give me just another chance…
On Ally Death
I should do my job, whether anyone else dies here or not.
…I’m still not fully accustomed to this.
We have a man down! We need… assistance.
On Kill
Director, I’ve dealt with a hostile on my end.
Think of this as the rightful retribution for all the killing you’ve done.
You should’ve blocked the attacks better.
Zwei Crew
This character has a randomized appearance.
Stats
35
15
2~5
Normal
Weak Endured
Normal
Fatal Normal
Passive Abilities
Keeping in Stride Recover 1 HP upon winning a clash
A Zwei Fixer’s Page ×1 ×1.5 ×0.5 ×1 ×2 ×1 Keeping in Stride Recover 1 HP upon winning a clash ×5
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×5
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×5 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×6 Your Shield Your Shield ( 2) 2~4On Clash Win Deal 2 damage to opponent 2~5 2~5 ×6 Guardian Guardian ( 1) On Use Give 1 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 1~5 1~6 ×6
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×5
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×5 Blade Whirl Blade Whirl ( 2) 3~6On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 2~5On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 1~2 ×3 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×3 Your Shield Your Shield ( 2) 2~4On Clash Win Deal 2 damage to opponent 2~5 2~5 ×3 Combat Preparation Combat Preparation ( 2) On Use Give 2 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 3~4 2~4 1~8 ×3 Guardian Guardian ( 1) On Use Give 1 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 1~5 1~6 ×3
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×5
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×5 Blade Whirl Blade Whirl ( 2) 3~6On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 2~5On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 1~2 ×3 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×3 Suppress Suppress ( 2) 5~7 2~4 ×3 Your Shield Your Shield ( 2) 2~4On Clash Win Deal 2 damage to opponent 2~5 2~5 ×3 Guardian Guardian ( 1) On Use Give 1 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 1~5 1~6 ×3
3~6On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 2~5On Hit Inflict 1 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 1~2
Zwei South Section 6, Vol. Ⅱ, Book of Isadora, Book of Walter