The reception of Zwei Association Ⅰ is the second reception of the Zwei Association, the first guest group of Urban Myth. It is a two-Act fight against a larger taskforce from Zwei South Section 6 headed by San and Julia, sent to scout the Library after their previous group's failure. Three Floors can be used, with up to three Librarians per Floor.
San’s Page ×1 ×1 ×1.5 ×1 ×0.5 ×2 Calmness On clash win, boost the max value of the next die by +3 at a 25% chance ×4
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×7
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×7 Silent Night Silent Night ( 1) On Use Gain 2 EnduranceEndurance X Defensive dice gain +X Power for the Scene. next Scene 1~6 1~4 1~4 ×4 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×4 Handling Work Handling Work ( 2) 2~6On Clash Win Boost next die’s max value by +3 3~4On Clash Win Boost next die’s max value by +3 2~6 ×6
A Zwei Fixer’s Page ×1 ×1.5 ×0.5 ×1 ×2 ×1 Keeping in Stride Recover 1 HP upon winning a clash ×5
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×5
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×5 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×6 Your Shield Your Shield ( 2) 2~4On Clash Win Deal 2 damage to opponent 2~5 2~5 ×6 Guardian Guardian ( 1) On Use Give 1 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 1~5 1~6 ×6
Avert Avert ( 1) 2~4 3~5On Hit Inflict 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene ×5
Law and Order Law and Order ( 0) 2~6On Clash Win Deal 2 damage to opponent ×5 Retaliate Retaliate ( 3) 1~10On Clash Win Boost next die’s max value by +3 4~5 3~4 ×4 Your Shield Your Shield ( 2) 2~4On Clash Win Deal 2 damage to opponent 2~5 2~5 ×4 Fence Fence ( 1) On Use Give 1 ProtectionProtection X Take X less damage from attacks for the Scene. to all allies next Scene 1~6 1~6 3~4 ×3 Guardian Guardian ( 1) On Use Give 1 EnduranceEndurance X Defensive dice gain +X Power for the Scene. to all allies next Scene 1~5 1~6 ×3