The reception of Shi Association is the reception of South Section 2 of the Shi Association. It is a two-Act reception with up to two Floors of four Librarians each available for use.
As per the Passive Ability Kizuna/Extreme FatigueAfter an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP, this character starts off at 75% of their max health (78 HP).
Stats
104
46
2~5
Endured
Normal Weak
Endured
Normal Weak
Passive Abilities
Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Shi Association
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Endless Battle ×5 Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle ×3 Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Deck
Page
Cost
Description
Endless Battle
(5 Copies)
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle
(3 Copies)
1
Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Combat Dialogue
Combat Entrance
Is it really necessary to push ourselves to the edge with jobs like this…
This has to be part of some conspiracy we aren’t aware of. It doesn’t make sense otherwise…
We just need to remove our targets as always. Let’s not complain about it.
Keep your eyes on the targets if you have the energy to chat. They’re coming.
I agree with the others. I’m too tired to get this job done…
Victory Cry
…I hope this was the last.
I am glad we could manage to finish this.
I’m not in the state to take any more work…
Death
…I knew this would happen.
If my body was in a better state… I wouldn’t have had trouble with this.
Don’t panic guys, just… focus on the mission.
On Ally Death
You must’ve been exhausted… Rest well.
…I’m scared I might meet the same fate soon enough.
None of us seem to be in a good state… We should end this quickly.
On Kill
That was an easy target, moved just as I expected.
How long can I go on… I’m not quite certain.
…We should fulfill our responsibility.
Swift and clean… We aim for our target specifically.
This area, and the beings that inhabit this place… It’s all an enigma.
Yujin
As per the Passive Ability Kizuna/Extreme FatigueAfter an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP, this character starts off at 25% of their max health (87 HP).
Stats
348
62
2~6
Normal
Endured Normal
Normal
Endured Normal
Passive Abilities
Speed Ⅱ Speed Dice Slot +2 (Cannot Overlap) Overbreathing/Exhaustion Restore 2 Light upon using a page whose original Cost is 4 or higher. A Speed die becomes unavailable. Deflect Assault Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page) Eye of Death/Enervation All dice gain +4 Power All dice lose 3 Power Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Shi Association
80%
40%
0%
0%
0%
0%
Book of Yujin
20%
60%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Boundary of Death Boundary of Death ( 4) 1~4 If the natural roll is Max, and is 4 or higher, add +45 power
Endless Battle Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis ×2 To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Deck
Page
Cost
Description
Boundary of Death
4
1~4 If the natural roll is Max, and is 4 or higher, add +45 power
Endless Battle
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle
1
Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis
(2 Copies)
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Combat Dialogue
Combat Entrance
We must overcome crises in order to climb to higher positions.
I am okay. Prioritize your own safety first.
Don’t be impatient. Anxiety causes you to lose willpower and focus.
Victory Cry
I wish these books have valuable information to provide.
…That was fierce. Let us pull out with the other survivors.
Death
I was so close to reaching what I want…
On Ally Death
…A moment of silence.
You’ve done well holding out until the end. …Thank you for being with us.
On Kill
You’ll end up exposing your weakness if you cannot minimize redundant moves.
I won’t make light of any death, even of my foes.
The mission isn’t quite complete yet, so stay serious.
Shi S. Section 2 Fixer
This character has a randomized appearance.
As per the Passive Ability Kizuna/Extreme FatigueAfter an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP, this character starts off at 75% of their max health (78 HP).
Stats
104
46
2~5
Endured
Normal Weak
Endured
Normal Weak
Passive Abilities
Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Shi Association
100%
100%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Endless Battle ×5 Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle ×3 Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Deck
Page
Cost
Description
Endless Battle
(5 Copies)
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Desperate Struggle
(3 Copies)
1
Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
To Overcome Crisis
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Combat Dialogue
Combat Entrance
Is it really necessary to push ourselves to the edge with jobs like this…
This has to be part of some conspiracy we aren’t aware of. It doesn’t make sense otherwise…
We just need to remove our targets as always. Let’s not complain about it.
Keep your eyes on the targets if you have the energy to chat. They’re coming.
I agree with the others. I’m too tired to get this job done…
Victory Cry
…I hope this was the last.
I am glad we could manage to finish this.
I’m not in the state to take any more work…
Death
…I knew this would happen.
If my body was in a better state… I wouldn’t have had trouble with this.
Don’t panic guys, just… focus on the mission.
On Ally Death
You must’ve been exhausted… Rest well.
…I’m scared I might meet the same fate soon enough.
None of us seem to be in a good state… We should end this quickly.
On Kill
That was an easy target, moved just as I expected.
How long can I go on… I’m not quite certain.
…We should fulfill our responsibility.
Swift and clean… We aim for our target specifically.
This area, and the beings that inhabit this place… It’s all an enigma.
Valentin
As per the Passive Ability Kizuna/Extreme FatigueAfter an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP, this character starts off at 75% of their max health (93 HP).
Stats
124
58
2~6
Endured
Normal Normal
Endured
Normal Normal
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Shi Association
80%
40%
0%
0%
0%
0%
Book of Valentin
20%
60%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Extreme Edge ×3 Extreme Edge ( 2) 6~12On Hit Inflict 1 Disarm next Scene
Endless Battle ×2 Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
To Overcome Crisis ×3 To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Deck
Page
Cost
Description
Extreme Edge
(3 Copies)
2
6~12On Hit Inflict 1 Disarm next Scene
Endless Battle
(2 Copies)
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
To Overcome Crisis
(3 Copies)
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Combat Dialogue
Combat Entrance
They do not appear to be pushovers by any means.
I will be counting on you, director.
Engaging in combat, like we always have.
Victory Cry
We’ve finished this job, but I must say I’m not too delighted…
I’m just nervous thinking about the possibility that this isn’t the end.
Death
This is my limit… I’m sorry I couldn’t hold out for longer.
On Kill
I should be glad that I have this much strength left to muster…
There may be only a few left to deal with, we should stay ever vigilant.
Your movement was all but distracting.
Special Event
…I’ll kill them all in your stead.
I swear I will end your lives with my own blade…
Tenma
As per the Passive Ability Kizuna/Extreme FatigueAfter an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP, this character starts off at 75% of their max health (90 HP).
Stats
120
59
1~7
Normal
Normal Endured
Normal
Normal Endured
Passive Abilities
Speed Speed Dice Slot +1 (Cannot Overlap) Respiration At the start of the Scene, restore 1 Light if current Light is 0 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP
Drops
O
Ⅰ
Ⅱ
Ⅲ
Ⅳ
Ⅴ
Book of Shi Association
80%
40%
0%
0%
0%
0%
Book of Tenma
20%
60%
100%
100%
100%
100%
Count
2
2.2
2.6
3
3.5
4.2
Combat Bookshelf
[Switch to Table/Grid]
Flashing Strike ×3 Flashing Strike ( 2) On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5
Flying Sword ×3 Flying Sword ( 1) On Use Gain 2 Haste next Scene 2~6 3~7
Endless Battle ×2 Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Deck
Page
Cost
Description
Flashing Strike
(3 Copies)
2
On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5
Flying Sword
(3 Copies)
1
On Use Gain 2 Haste next Scene 2~6 3~7
Endless Battle
(2 Copies)
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
To Overcome Crisis
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Combat Dialogue
Combat Entrance
Don’t worry, director. We’ll assist you thoroughly.
This is a pretty wide space… I’ve never seen this kind of thing in a request before.
I’m nearly at my breaking point… Be careful and stay safe, everyone.
Victory Cry
…I’m sure our director has a bright idea.
What could they possibly be planning to put us through this…
Death
No… The others will have an even harder time…
On Kill
Be mindful that my stance isn’t broken no matter what…
I can hold on… I have to make it through.
I’m alright. I still have enough force left in my body to proceed.
Special Event
It had to be… I’ll fight harder… for you.
Director!!! …You dare… You dared hurt Director Yujin…
A Shi Fixer’s Page ×0.5 ×1 ×1.5 ×1 ×1 ×1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×5
Tenma’s Page ×1 ×1 ×0.5 ×1.5 ×1 ×1 Speed Speed Dice Slot +1 (Cannot Overlap) Respiration At the start of the Scene, restore 1 Light if current Light is 0 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×2 Valentin’s Page ×0.5 ×1 ×1 ×1 ×1 ×1.5 Speed Speed Dice Slot +1 (Cannot Overlap) Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×2
Desperate Struggle Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5 ×5
Endless Battle Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7 ×5 Flying Sword Flying Sword ( 1) On Use Gain 2 Haste next Scene 2~6 3~7 ×6 To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light ×6 Extreme Edge Extreme Edge ( 2) 6~12On Hit Inflict 1 Disarm next Scene ×2 Flashing Strike Flashing Strike ( 2) On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5 ×2
A Shi Fixer’s Page ×0.5 ×1 ×1.5 ×1 ×1 ×1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×5
Tenma’s Page ×1 ×1 ×0.5 ×1.5 ×1 ×1 Speed Speed Dice Slot +1 (Cannot Overlap) Respiration At the start of the Scene, restore 1 Light if current Light is 0 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×2 Valentin’s Page ×0.5 ×1 ×1 ×1 ×1 ×1.5 Speed Speed Dice Slot +1 (Cannot Overlap) Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×2 Yujin’s Page ×1 ×0.5 ×1 ×1 ×1 ×0.5 Speed Ⅱ Speed Dice Slot +2 (Cannot Overlap) Overbreathing/Exhaustion Restore 2 Light upon using a page whose original Cost is 4 or higher. A Speed die becomes unavailable. Deflect Assault Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page) Eye of Death/Enervation All dice gain +4 Power All dice lose 3 Power Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 75% less HP ×1
Desperate Struggle Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5 ×5
Endless Battle Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7 ×5 Flying Sword Flying Sword ( 1) On Use Gain 2 Haste next Scene 2~6 3~7 ×6 To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light ×6 Extreme Edge Extreme Edge ( 2) 6~12On Hit Inflict 1 Disarm next Scene ×2 Flashing Strike Flashing Strike ( 2) On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5 ×2 Boundary of Death Boundary of Death ( 4) 1~4 If the natural roll is Max, and is 4 or higher, add +45 power ×1
A Shi Fixer’s Page ×0.5 ×1 ×1.5 ×1 ×1 ×1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×5
Valentin’s Page ×0.5 ×1 ×1 ×1 ×1 ×1.5 Speed Speed Dice Slot +1 (Cannot Overlap) Singular Strike When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash. Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×3
Desperate Struggle Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5 ×5
Endless Battle Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7 ×5 Flying Sword Flying Sword ( 1) On Use Gain 2 Haste next Scene 2~6 3~7 ×6 To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light ×6 Extreme Edge Extreme Edge ( 2) 6~12On Hit Inflict 1 Disarm next Scene ×3
A Shi Fixer’s Page ×0.5 ×1 ×1.5 ×1 ×1 ×1 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×5
Tenma’s Page ×1 ×1 ×0.5 ×1.5 ×1 ×1 Speed Speed Dice Slot +1 (Cannot Overlap) Respiration At the start of the Scene, restore 1 Light if current Light is 0 Kizuna/Extreme Fatigue After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times) Starts the battle with 25% less HP ×2
Desperate Struggle Desperate Struggle ( 1) Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5 ×5
Endless Battle Endless Battle ( 2) On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7 ×5 Flying Sword Flying Sword ( 1) On Use Gain 2 Haste next Scene 2~6 3~7 ×6 To Overcome Crisis To Overcome Crisis ( 0) On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light ×6 Extreme Edge Extreme Edge ( 2) 6~12On Hit Inflict 1 Disarm next Scene ×2 Flashing Strike Flashing Strike ( 2) On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5 ×2
Combat Pages
Combat Pages
Page
Cost
Range
Description
Obtained
Boundary of Death
4
1~4 If the natural roll is Max, and is 4 or higher, add +45 power
Book of Yujin
Extreme Edge
2
6~12On Hit Inflict 1 Disarm next Scene
Book of Shi Association, Book of Yujin, Book of Valentin, Book of Tenma
Flashing Strike
2
On Use If Speed is 6 or higher, all dice on this page gain +2 Power 3~7 3~6 2~5
Book of Shi Association, Book of Yujin, Book of Tenma
Flying Sword
1
On Use Gain 2 Haste next Scene 2~6 3~7
Book of Shi Association, Book of Yujin, Book of Valentin, Book of Tenma
Endless Battle
2
On Use If HP is at 25% or lower, all dice on this page gain +1 Power 4~7 3~6 3~7
Book of Shi Association, Book of Yujin, Book of Valentin, Book of Tenma
Desperate Struggle
1
Start of Clash Deal 5 damage to self; all dice on this page gain +2 Power 3~5 2~5
Book of Shi Association, Book of Yujin, Book of Valentin, Book of Tenma
To Overcome Crisis
0
On Use Draw 1 page 2~7On Hit If HP is at 25% or lower, restore 1 Light
Book of Shi Association, Book of Yujin, Book of Valentin, Book of Tenma
Battle Symbols
There is 1 Battle Symbol requiring this reception's drops.
Battle Symbol
Name
Slot
Boundary of Death
Headwear 3
Effect
Win 1 clashes against 'Boundary of Death' using said Combat Page.
Condition
4% chance to boost damage and Stagger damage by +4 while HP is at 25% or lower