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In the Name of Love and Hate
Stats
250
140
2~5
Endured
Endured Endured
Endured
Normal Normal
Passive Abilities
Adverse Change When the Hysteria gauge is filled, transform. The Hysteria gauge rises upon losing clashes or being attacked by marked characters, and decreases upon winning clashes or attacking marked characters. The screen pinkens from left to right as the gauge fills. At the end of the Scene, restore all Light and draw 2 pages. In the Name of Hate Uses a page that leaves a "mark" on the target every 2 Scenes. All resistances on the marked character change to "Weak", and the character will be primarily targeted by Roland. Arcana Slave Uses a Mass Attack page that targets all librarians every 4 Scenes. If the Abnormality uses the page while transformed, it becomes Staggered on the following Scene.
In the Name of Justice! In the Name of Justice! ( 1) 5~8 Gain +5 Power if the attack is one-sided 4~8 Gain +5 Power if the attack is one-sided
In the Name of Love and Justice~ In the Name of Love and Justice~ ( 2) 3~7On Clash Lose Lower max value of last die by 3 4~8On Clash Lose Lower max value of last die by 3 5~14On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1.; Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Arcana Beats~! Arcana Beats~! ( 2) On Use Mark the target 6~10
Arcana Slave! Arcana Slave! ( 5) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 15~15
Combat Dialogue
Has no combat dialogue.
In the Name of Love and Hate
Stats
200
190
2~4
Normal
Normal Normal
Endured
Endured Endured
Passive Abilities
Adverse Change When the Hysteria gauge is filled, transform. The Hysteria gauge rises upon losing clashes or being attacked by marked characters, and decreases upon winning clashes or attacking marked characters. The screen pinkens from left to right as the gauge fills. At the end of the Scene, restore all Light and draw 2 pages. In the Name of Hate Uses a page that leaves a "mark" on the target every 2 Scenes. All resistances on the marked character change to "Weak", and the character will be primarily targeted by Roland. Arcana Slave Uses a Mass Attack page that targets all librarians every 4 Scenes. If the Abnormality uses the page while transformed, it becomes Staggered on the following Scene.
Drops
Does not drop books.
Combat Bookshelf
Light of Hatred Light of Hatred ( 0) 4~8 7~13On Hit Recover HP equal to the roll’s value
In the Name of Love and Hate In the Name of Love and Hate ( 1) 5~9On Hit Inflict 2 FragileFragile X Take X additional damage from attacks for the Scene. next Scene 5~9On Hit Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 7~10
Hatred[[File:|20px|link=]] Hatred ( melee) On Use Mark the target 8~14
Arcana Slave! Arcana Slave! ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 16~20
Combat Dialogue
Has no combat dialogue.
Blind Rage
Stats
250
80
2~4
Endured
Fatal Normal
Endured
Fatal Normal
Passive Abilities
Today’s Play Only Roland can defeat the Hermit. The battle proceeds to the next phase when the Hermit is defeated. Blind Rage Prioritizes attacking Hermit’s Staves. If no Hermit’s Staff is present, attacks the Hermit. Sinners of the Otherworlds! While one or more Hermit's Staves are present, after taking 30 total damage, uses a Mass Attack page, 'EMBODIMENTS OF EVIL!!!!' on the following Scene. The total damage counter is reset afterwards. Boiling Anger When Roland starts attacking the Hermit, uses a Mass Attack page, 'EMBODIMENTS OF EVIL!!!!'. The page is used every 2 Scenes after.
Drops
Does not drop books.
Combat Bookshelf
Grrhrrr! Grrhrrr! ( 0) 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
AAACK!! AAACK!! ( 2) On Use Deal 10 damage to self; gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~9On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
Aaah! Aaah! ( 1) 3~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
EMBODIMENTS OF EVIL!!! EMBODIMENTS OF EVIL!!! ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~6On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~5On Hit Inflict 6 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
Combat Dialogue
Has no combat dialogue.
Hermit of the Azure Forest
Stats
250
100
2~6
Normal
Normal Ineffective
Normal
Endured Ineffective
Passive Abilities
The Exploited HP does not fall below 30 from a librarian's attacks. If the character's HP is at 30 or lower at the end of a Scene, recovers 50% of Max HP next Scene. Dear Companion Gains +5 Power when clashing against Roland. Takes no damage from Burn, Bleed, or Erosion. Visitor from Another World While one or more Hermit’s Staves are present, uses a Mass Attack page every 2 Scenes. When Two Realms Meet Changes behavior when all Hermit’s Staves are defeated. On the first Scene of the new cycle, attacks Roland. After attacking Roland again on the second Scene, again on the second Scene, uses a Mass Attack page that summons more Hermit’s Staves.
Drops
Does not drop books.
Combat Bookshelf
Hold Still Hold Still ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. On Use Hermit’s Staves restore 8 HP and Stagger Resist 4~7 4~7On Hit Deal 8 Stagger damage
Huhuhu… Huhuhu… ( 2) On Use Give 2 StrengthStrength X Offensive dice gain +X Power for the Scene. and EnduranceEndurance X Defensive dice gain +X Power for the Scene. to two random Hermit’s Staves next Scene 2~8 2~5
Dear Companion…! Dear Companion…! ( 0) 6~10On Hit Stagger target and inflict 1 ‘’ to them
You Shall Fall…! You Shall Fall…! ( 0) Gain Power by 3x the target's 7~11
Rise, Minions! Rise, Minions! ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Spawn three Hermit’s Staves next Scene 12~12
Loyal Protection Cannot be targeted. Does not act. Sorrow Give Tears to a random sword every 3 Scenes. If the character is Staggered, activates the Scene after. Despair When a sword with Tears takes lethal damage, falls into Despair next Scene. Blessing of Despair When the Abnormality falls into Despair, all swords fully recover HP and Stagger Resist, and use special Combat Pages.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Sword of a Forgotten Knight
Stats
100
60
2~5
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Tears Gain a Speed die, use special pages, and change resistances while under the effect of Tears. Respite Enter a state of suspension upon taking lethal damage. Revives after two Scenes. Sword that Pierces Despair If this fails to deal any damage to its target while in Despair state, the sword will impale the Knight of Despair, dealing damage to her.
Sword Sharpened with Tears Sword Sharpened with Tears ( 0) 5~10 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 4~6 4~6
Sword Laced with Grief Sword Laced with Grief ( 0) 3~10 4~8 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 4~9 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Heart-piercing Sword Heart-piercing Sword ( 0) If this fails to deal any damage to its target, the sword will impale Roland 5~10 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Heart-tearing Sword Heart-tearing Sword ( 0) If this fails to deal any damage to its target, the sword will impale Roland 4~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 4~6 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Heart-breaking Sword Heart-breaking Sword ( 0) If this fails to deal any damage to its target, the sword will impale Roland 3~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 3~6 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 2~5 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Combat Dialogue
Has no combat dialogue.
Gold Rush
Stats
280
150
1~5
Endured
Endured Endured
Ineffective
Ineffective Ineffective
Passive Abilities
Flicking Desire If HP falls to 50% or lower, transform into the King of Greed next Scene. HP does not go below 50% before transformation. The Road of Gold Every 3 Scenes, creates Brilliant Bliss and becomes untargetable, but does not act. The following Scene, uses a special Combat Page against all librarians. Narcissism If three or fewer librarians manage to negate the attack of the special Combat Page, gain 3 Strength and Haste next Scene. (If two or less librarians are alive, one or no librarians negating the page will activate this effect) Momentary Bliss If all librarians successfully negate the attack of the special Combat Page, the Abnormality becomes Staggered next Scene.
Sparkling Strike Sparkling Strike ( 1) 6~10On Clash Win Destroy all dice on target’s page; Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 3~5 3~5
Ecstasy of Triumph Ecstasy of Triumph ( 2) 3~9On Clash Win Reduce Power of opponent’s next die by 2 4~8On Clash Win Destroy opponent’s next die 4~7On Hit Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~5
Overwhelming Luster Overwhelming Luster ( 2) 3~7On Clash Win Next die gains +2 Power 6~12On Hit Break a Speed die of target next Scene, Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. 3~5
The Road of Gold The Road of Gold ( 2) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 10~12On Hit Stagger target
Combat Dialogue
Has no combat dialogue.
Gold Rush
Stats
280
150
1~5
Endured
Endured Endured
Ineffective
Ineffective Ineffective
Passive Abilities
The King of Greed Uses a different set of Combat Pages. On a successful hit, deal bonus damage equal to stacks of Bleed on the target. The Road of the King Every 3 Scenes, creates Brilliant Bliss and becomes untargetable, but does not act. The following Scene, uses two special Combat pages against a single target. Voracity If a librarian fails to negate any one of the special Combat Page's attacks, deal 15 damage to all librarians and recover 25 HP. A Moment’s Bliss If a librarian successfully negates all attacks of the special Combat Page, the Abnormality becomes Staggered next Scene.
Drops
Does not drop books.
Combat Bookshelf
Hunger Hunger ( 0) 3~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~6
Edacity Edacity ( 1) 5~9On Clash Win Destroy all dice on target’s page; Inflict 5 FragileFragile X Take X additional damage from attacks for the Scene. this Scene 3~8On Hit Recover 7 HP, Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~7On Hit Recover 7 HP, Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~5
Consuming Desire Consuming Desire ( 2) 4~8On Clash Lose Last die gains +2 Power 5~9On Clash Lose Last die gains +2 Power 4~7On Hit Recover 12 HP; Inflict 5 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~5
Fixation Fixation ( 2) 3~7On Clash Lose Next die gains +2 Power 7~13On Hit Inflict 7 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene; Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~5
The Road of the King[[File:|20px|link=]] The Road of the King ( 0) 6~10 7~11 8~12On Hit Instantly kill the target and recover 25 HP
Combat Dialogue
Has no combat dialogue.
Brilliant Bliss
Stats
20
40
1~1
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Brilliant Bliss Exists for one Scene. Gives special Combat Pages to the librarian that defeats it.
Fragment of Bliss Fragment of Bliss ( 0) Gained upon destroying Brilliant Bliss; Can only be used this Scene. 15~15
Fragment of Bliss Fragment of Bliss ( 0) Gained upon destroying Brilliant Bliss; Can only be used this Scene. 15~15 15~15 15~15
Combat Dialogue
Has no combat dialogue.
Nihil
Stats
999
300
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
All Returns to Nihil Has unique modes of behavior that cycle in the following order: Nihil -> Greed -> Hate -> Despair -> Wrath. Each mode features different passive abilities and Combat pages. Pointless Endeavor Takes no Stagger damage outside of 'Wrath' mode. Takes no damage from Bleed, Burn, Erosion. This character's Speed dice cannot be Sealed. Worthless Greed Combat pages used against this character lose 5 Power unless the 'Magical Girl of Happiness' is the user. Each time this character loses a clash, a random ally gains the Combat page 'Fragment of Bliss'. Uses a Mass Attack page 'The Road of Gold' on the second Scene. If all allies negate the attack of 'The Road of Gold', loses 50 HP and shifts to 'Hate' mode next Scene. If any ally is hit, deal 10 damage to all librarians and restore 20 HP. On a successful hit, deals bonus damage equal to the amount of Bleed on the target. Pointless Hate Combat pages used against this character lose 5 Power unless the 'Magical Girl of Love' is the user. After winning 10 total clashes, uses a Mass Attack page 'Arcana Slave' on the next Scene. If the Magical Girl of Love uses 'Arcana Slave!', loses 50 HP and shifts to 'Despair' mode next Scene. Meaningless Despair Combat pages used against this character lose 5 Power unless the 'Magical Girl of Justice' is the user. If all dice on a Combat page this character uses lose or draw in a clash, that page will be locked out starting with the next Scene. If all three pages are locked out, loses 50 HP and shifts to 'Wrath' mode next Scene. Senseless Wrath Combat pages used against this character lose 5 Power unless the 'Magical Girl of Courage' is the user. Uses a Mass Attack page every 2 Scenes. Upon becoming Staggered, loses 50 HP and shifts to 'Nihil' mode.
Drops
Does not drop books.
Combat Bookshelf
Will of Nihil Will of Nihil ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Targeted librarians are inflicted with 7 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., and FragileFragile X Take X additional damage from attacks for the Scene. until the end of combat 15~15
Combat Dialogue
Has no combat dialogue.
Petrified Hate
Stats
10
100
1~1
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Petrified Hate The Magical Girl of Love will stand in for the librarian that breaks this statue at the start of the next Scene. If a Magical Girl breaks the statue, the librarian with the lowest current HP will be replaced instead. Magical Girls possess special Key pages with unique stats, passive abilities and Combat pages.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Ossified Despair
Stats
10
100
1~1
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Ossified Despair The Magical Girl of Justice will stand in for the librarian that breaks this statue at the start of the next Scene. If a Magical Girl breaks the statue, the librarian with the lowest current HP will be replaced instead. Magical Girls possess special Key pages with unique stats, passive abilities and Combat pages.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Fossilized Greed
Stats
10
100
1~1
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Fossilized Greed The Magical Girl of Happiness will stand in for the librarian that breaks this statue at the start of the next Scene. If a Magical Girl breaks the statue, the librarian with the lowest current HP will be replaced instead. Magical Girls possess special Key pages with unique stats, passive abilities and Combat pages.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Lapidified Wrath
Stats
10
100
1~1
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Lapidified Wrath The Magical Girl of Courage will stand in for the librarian that breaks this statue at the start of the next Scene. If a Magical Girl breaks the statue, the librarian with the lowest current HP will be replaced instead. Magical Girls possess special Key pages with unique stats, passive abilities and Combat pages.
Drops
Does not drop books.
Combat Bookshelf
Has no Combat Pages.
Combat Dialogue
Has no combat dialogue.
Nihil (Greed)
Stats
999
300
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
All Returns to Nihil Has unique modes of behavior that cycle in the following order: Nihil -> Greed -> Hate -> Despair -> Wrath. Each mode features different passive abilities and Combat pages. Pointless Endeavor Takes no Stagger damage outside of 'Wrath' mode. Takes no damage from Bleed, Burn, Erosion. This character's Speed dice cannot be Sealed. Worthless Greed Combat pages used against this character lose 5 Power unless the 'Magical Girl of Happiness' is the user. Each time this character loses a clash, a random ally gains the Combat page 'Fragment of Bliss'. Uses a Mass Attack page 'The Road of Gold' on the second Scene. If all allies negate the attack of 'The Road of Gold', loses 50 HP and shifts to 'Hate' mode next Scene. If any ally is hit, deal 10 damage to all librarians and restore 20 HP. On a successful hit, deals bonus damage equal to the amount of Bleed on the target.
Drops
Does not drop books.
Combat Bookshelf
Hunger Hunger ( 0) 3~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~7On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~5
Edacity Edacity ( 1) 4~9On Clash Win Destroy all dice on target’s page; Inflict 5 FragileFragile X Take X additional damage from attacks for the Scene. this Scene 3~7On Hit Recover 7 HP; Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 2~6On Hit Recover 7 HP; Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~5
Consuming Desire Consuming Desire ( 2) 3~8On Clash Lose Last die gains +2 Power 4~8On Clash Lose Last die gains +2 Power 4~7On Hit Recover 12 HP; Inflict 5 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 3~5
Fixation Fixation ( 2) 3~7On Clash Lose Next die gains +2 Power 6~13On Hit Inflict 7 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene; Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~5
The Road of Gold The Road of Gold ( 2) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. If all allies negate this page's attack, user loses 50 HP and proceeds to 'Hate' mode next Scene.
If any ally is hit, deal 10 damage to all librarians and restore 20 HP. 10~12On Hit Stagger target
Fragment of Bliss Fragment of Bliss ( 0) Gained upon destroying Brilliant Bliss; Can only be used this Scene. 30~30
Combat Dialogue
Has no combat dialogue.
Magical Girl of Happiness
Stats
240
100
1~5
Endured
Endured Endured
Ineffective
Ineffective Ineffective
Passive Abilities
A Real Magical Girl At the start of the Scene, draw 3 pages and fully restore Light. Happiness! Uses a set of unique Combat pages.
Sparkling Strike Sparkling Strike ( 1) 6~10On Clash Win Destroy all dice on target’s page, Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 3~5 3~5
Ecstasy of Triumph Ecstasy of Triumph ( 2) 3~8On Clash Win Reduce Power of opponent’s next die by 2 4~8On Clash Win Destroy opponent’s next die 4~7On Hit Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~5
Overwhelming Luster Overwhelming Luster ( 2) 3~7On Clash Win Next die gains +2 Power 5~11On Hit Break a Speed die of target next Scene, Inflict 2 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1. 3~5
The Road of Gold The Road of Gold ( 2) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 10~12On Hit Stagger target
Hope Hope ( 1) Combat Start Give 2 StrengthStrength X Offensive dice gain +X Power for the Scene. and EnduranceEndurance X Defensive dice gain +X Power for the Scene. to an ally targeted by the Jester of Nihil this Scene 3~8
Combat Dialogue
Has no combat dialogue.
Nihil (Hate)
Stats
999
300
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
All Returns to Nihil Has unique modes of behavior that cycle in the following order: Nihil -> Greed -> Hate -> Despair -> Wrath. Each mode features different passive abilities and Combat pages. Pointless Endeavor Takes no Stagger damage outside of 'Wrath' mode. Takes no damage from Bleed, Burn, Erosion. This character's Speed dice cannot be Sealed. Pointless Hate Combat pages used against this character lose 5 Power unless the 'Magical Girl of Love' is the user. After winning 10 total clashes, uses a Mass Attack page 'Arcana Slave' on the next Scene. If the Magical Girl of Love uses 'Arcana Slave!', loses 50 HP and shifts to 'Despair' mode next Scene.
Light of Hatred Light of Hatred ( 0) 3~7 6~12On Hit Recover HP equal to the roll’s value
In the Name of Love and Hate In the Name of Love and Hate ( 1) 4~8On Hit Inflict 2 FragileFragile X Take X additional damage from attacks for the Scene. next Scene 4~8On Hit Inflict 2 DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1. next Scene 6~8
Arcana Slave Arcana Slave ( 5) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 20~20
Combat Dialogue
Has no combat dialogue.
Magical Girl of Love
Stats
200
50
2~5
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
A Real Magical Girl At the start of the Scene, draw 3 pages and fully restore Light. Love! Uses a set of unique Combat pages. After winning 10 clashes in total, the Cost of 'Arcana Slave!' is reduced to 0. (Cost is reset upon using the page)
Drops
Does not drop books.
Combat Bookshelf
Arcana Beats~! Arcana Beats~! ( 2) On Use Inflict 3 FragileFragile X Take X additional damage from attacks for the Scene. on target for 2 Scenes 6~10
In the Name of Justice! In the Name of Justice! ( 1) 3~8 Gain +5 Power if the attack is one-sided 3~8 Gain +5 Power if the attack is one-sided
In the Name of Love and Justice~ In the Name of Love and Justice~ ( 2) 2~6On Clash Lose Lower max value of last die by 3 3~7On Clash Lose Lower max value of last die by 3 4~12On Hit Inflict 3 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1., Gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Arcana Slave! Arcana Slave! ( 10) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 15~15
Hope Hope ( 1) Combat Start Give 2 StrengthStrength X Offensive dice gain +X Power for the Scene. and EnduranceEndurance X Defensive dice gain +X Power for the Scene. to an ally targeted by the Jester of Nihil this Scene 3~8
Combat Dialogue
Has no combat dialogue.
Nihil (Despair)
Stats
999
300
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
All Returns to Nihil Has unique modes of behavior that cycle in the following order: Nihil -> Greed -> Hate -> Despair -> Wrath. Each mode features different passive abilities and Combat pages. Pointless Endeavor Takes no Stagger damage outside of 'Wrath' mode. Takes no damage from Bleed, Burn, Erosion. This character's Speed dice cannot be Sealed. Meaningless Despair Combat pages used against this character lose 5 Power unless the 'Magical Girl of Justice' is the user. If all dice on a Combat page this character uses lose or draw in a clash, that page will be locked out starting with the next Scene. If all three pages are locked out, loses 50 HP and shifts to 'Wrath' mode next Scene.
Drops
Does not drop books.
Combat Bookshelf
Heart-piercing Sword Heart-piercing Sword ( 0) 5~10 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Heart-tearing Sword Heart-tearing Sword ( 0) 4~8 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 4~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Heart-breaking Sword Heart-breaking Sword ( 0) 3~8 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 3~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 2~6 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Combat Dialogue
Has no combat dialogue.
Magical Girl of Justice
Stats
200
50
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
A Real Magical Girl At the start of the Scene, draw 3 pages and fully restore Light. Justice! Uses a set of unique Combat pages.
Drops
Does not drop books.
Combat Bookshelf
Sword Tending the Heart Sword Tending the Heart ( 0) 5~10 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12)
Sword Protecting the Heart Sword Protecting the Heart ( 0) 4~8 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12) 4~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12)
Sword Embracing the Heart Sword Embracing the Heart ( 0) 3~8 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12) 3~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12) 2~6 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances, Max. 12)
Hope Hope ( 1) Combat Start Give 2 StrengthStrength X Offensive dice gain +X Power for the Scene. and EnduranceEndurance X Defensive dice gain +X Power for the Scene. to an ally targeted by the Jester of Nihil this Scene 3~8
Combat Dialogue
Has no combat dialogue.
Sword without an Owner
Stats
100
45
2~5
Normal
Normal Normal
Normal
Normal Normal
Passive Abilities
Sword without an Owner Targets any character other than the Magical Girl of Justice.
Drops
Does not drop books.
Combat Bookshelf
Sword Sharpened with Tears Sword Sharpened with Tears ( 0) 5~9 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 3~5 3~5
Sword Laced with Grief Sword Laced with Grief ( 0) 2~9 3~7 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances) 3~9 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
Combat Dialogue
Has no combat dialogue.
Nihil (Wrath)
Stats
999
300
2~6
Endured
Endured Endured
Endured
Endured Endured
Passive Abilities
Senseless Wrath Combat pages used against this character lose 5 Power unless the 'Magical Girl of Courage' is the user. Uses a Mass Attack page every 2 Scenes. Upon becoming Staggered, loses 50 HP and shifts to 'Nihil' mode.
Drops
Does not drop books.
Combat Bookshelf
Grrhrrr! Grrhrrr! ( 0) 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
AAACK!! AAACK!! ( 2) On Use Deal 10 damage to self; gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~9On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
Aaah! Aaah! ( 1) 3~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
EMBODIMENTS OF EVIL!!! EMBODIMENTS OF EVIL!!! ( 4) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 3~8On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~6On Hit Inflict 6 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
Combat Dialogue
Has no combat dialogue.
Magical Girl of Courage
Stats
200
60
2~6
Ineffective
Ineffective Endured
Ineffective
Ineffective Endured
Passive Abilities
A Real Magical Girl At the start of the Scene, draw 3 pages and fully restore Light. Courage! Uses a set of unique Combat pages.
Drops
Does not drop books.
Combat Bookshelf
I’ll Protect My Friend I’ll Protect My Friend ( 0) 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 4~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
If I Can be of Help! If I Can be of Help! ( 2) On Use Deal 10 damage to self; gain 2 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene 3~9On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
I Can’t Lose Here I Can’t Lose Here ( 1) 3~8On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 1 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
For the Justice and Balance of this Land! For the Justice and Balance of this Land! ( 4) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 3~8On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~7On Hit Inflict 2 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target 3~6On Hit Inflict 6 ErosionErosion X At the end of the Scene, take X damage and lose 1 stack of Erosion. When taking a hit, take bonus damage and Stagger damage equal to the amount of this status. on target
Hope Hope ( 1) Combat Start Give 2 StrengthStrength X Offensive dice gain +X Power for the Scene. and EnduranceEndurance X Defensive dice gain +X Power for the Scene. to an ally targeted by the Jester of Nihil this Scene 3~8
[Single Ally] At the start of the Scene, a Combat Page in hand with the highest Cost (that is lower than 4) is marked with a Magical symbol. After losing 4 clashes with the marked page, gain 5 Protection each Scene, and become immune to status ailments for the rest of the reception. Also, when hit, inflict 1 Erosion and Fragile next Scene to the attacker. (Twice per Scene)
The jester retraced the steps of a path everybody would’ve taken. The jester always found itself at the end of that road. There was no way to know if they had gathered to become the jester, or if the jester had come to resemble them.
Did you make me, or did I make you?
I look just like them, and they look just like me when they’re together.
I slowly traced the road back. It’s the road you would’ve taken.
Lv Ⅲ -1 Void
[Single Ally] Add an ‘All Returns to the Void’ page to the hand: ‘Cost 3 - [Single-use;][Combat Start] Exhaust all pages from hand. Every Scene after this, gain Strength and Endurance equal to the number of pages exhausted this way.’ The page is also included in the deck at the start of subsequent Acts.
The jester was deeper in thought, that poor jester. Without the brave puppy to lead the way, it walks with meaningless steps.
Where is the right path? Where do I go?
I don’t know what awaits me ahead. Could it be a cliff, or a ditch?
Where is that bright dog when I need it to lead me?
My mind is a void, my thoughts empty. I become more fearless as they become more vacant.
Lv Ⅲ 0 Nix
[Single Ally] This page is only effective if the librarian possesses all four of the following Abnormality pages: ‘Greed’, ‘Hate’, ‘Despair’, and ‘Wrath’. At the start of the Scene, inflict 5 Feeble, Disarm, and Bind to all other characters. ‘Greed’, ‘Hate’, and ‘Wrath’ lose their drawbacks.
Having decided to trust its own intuition, the jester spake the names of everyone it had met on that path with each step it took.
Leading the way through foolishness, there’s not a thing to guide me.
Blinded by carnal desires and jealousy, willingly walking to the edge of the cliff.
If you’re confused because there doesn’t seem to be a correct method at the moment, just trust your intuition!
Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 22~33
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 5~15On Hit Restore 1 Light; Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Targets all other characters 9~15 9~15 9~15
Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use If there are no pages in hand, inflict 4 FeebleFeeble X Offensive dice lose X Power for the Scene. Cannot be lower than 1., DisarmDisarm X Defensive dice lose X Power for the Scene. Cannot be lower than 1., BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1., and ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. to all enemies this Scene and next Scene 6~16
Combat Dialogue
Screen
"I thought happiness would await my future…"
"I know that day will never come back."
"Can I go back to that time? If I had to break everything…"
"To the wretched being standing before me… I will show them great power…"
"What is the reason I exist, when there’s nothing to look forward to…"
"Yeah… The world I knew wasn’t so peaceful. No way I’d be allowed to have that so easily…"
"All I wished for was a peaceful world, what’s so wrong with that?"
"In the end, I failed to keep one person safe… One person…"
"They say shadows can’t exist without light… But I don’t see any light."
"This is my world. I’m too exhausted to look for any light."
"It seems like there are lots of Abnormalities we never had the chance to see…"
"I haven’t seen anything about this one in the records…"
"What the heck is this… A clown?"
Trivia
The Jester of Nihil is an Abnormality original to Library of Ruina.
The Jester of Nihil, like the Magical Girls, is themed around the French-suited deck, its card being The Joker. The flavor text of its Abnormality Pages also makes allusions to the tarot card The Fool .