Starting with the first Scene, inflicts a random assistant librarian with 'Enchanted' every 3 Scenes. More librarians are affected with subsequent occurrences (1-2-2-3).
Status Effects
Enchanted: Lasts X Scene(s). Uncontrollable. Speed is fixed at 1. Uses Combat Page Dazzled Dazzled ( 0) Targets Big Bird 1~1, targeting Roland. Takes no physical damage when hit by allies. Removed when the character is Staggered.)
Darkness: Unaffected by Power-related effects for 2 Scenes
Stats
200
100
1~6
Ineffective
Ineffective Ineffective
Ineffective
Ineffective Ineffective
Passive Abilities
A Lamp that Burns Forever Starting with the first Scene, inflicts a random assistant librarian with 'Enchanted' every 3 Scenes. More librarians are affected with subsequent occurrences (1-2-2-3). Darkness Starting with the third Scene, uses the Combat Page 'Darkness' every 3 Scenes. Sleepy Eyes Each time an ally is defeated, permanently gain 5 Feeble and Disarm. When all allies die, all Stagger damage resistances change to "Fatal".
Drops
Does not drop books.
Combat Bookshelf
Salvation Salvation ( 0) 25~25On Hit If target is EnchantedEnchanted Uncontrollable. Speed is fixed at 1. Uses ‘Dazzled’, targeting Big Bird., kill them instantly 20~20
Darkness Darkness ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Inflict 'DarknessDarkness X Unaffected by Power-related effects for X Scenes' on all characters including self this Scene 15~15
Ocular Stab Ocular Stab ( 2) 4~7 6~10On Hit Inflict 4 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Nip Nip ( 0) Gains +3 Power against targets with slower Speed 4~5 4~5 3~5
Intense Stare Intense Stare ( 2) 7~7On Hit Forces target to attack this character next Scene (Unless target is EnchantedEnchanted Uncontrollable. Speed is fixed at 1. Uses ‘Dazzled’, targeting Big Bird.) 3~8
Clumsy Jog Clumsy Jog ( 0) 3~8On Clash Lose Gain 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 3~7On Clash Lose Gain 2 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Combat Dialogue
Has no combat dialogue.
Beak
Status Effects
Punishee: Take +8 damage from Roland's attacks.
Stats
300
100
3~5
Normal
Ineffective Ineffective
Normal
Endured Endured
Passive Abilities
Misdeeds Not Allowed! Offensive dice gain +50 Power when clashing against Offensive dice They Must Be Punished! If the character takes damage, inflicts 'Punishee' on the attacker. Enters Punishment mode next Scene. Punishment! In Punishment mode, the number of Speed dice increases to 5 for one Scene, and uses a special Combat page against the character that attacked him last. Also, all Stagger damage resistances change to "Fatal".
Rapid Flutters Rapid Flutters ( 0) 3~8On Clash Win Add +1 Power to next die 3~7On Clash Win Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Punishment! Punishment! ( 0) 9~9On Hit Stagger target
PUNISHMENT!! PUNISHMENT!! ( 0) 8~8On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) and FragileFragile X Take X additional damage from attacks for the Scene. next Scene 10~10On Hit Inflict 3 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) and FragileFragile X Take X additional damage from attacks for the Scene. next Scene
Combat Dialogue
Has no combat dialogue.
Keeper of the Black Forest
When Roland is not in Punishment mode, gains Vigilance (Gains Strength equal to the amount of times allies with lower Speed were attacked this Scene).
Stats
60
60
1~4
Endured
Ineffective Normal
Normal
Endured Weak
Passive Abilities
To Protect… When Roland is not in Punishment mode, gain Vigilance every Scene, and switch between attack and defense modes. Chase Away… When Roland is in Punishment mode, enter attack mode for the Scene. Forest Keeper Prioritizes targeting Staggered characters. Offensive dice gain +2 Power against targets with slower Speed. Roost HP does not go below 1. When HP drops to 1, go into a dormant state, and awaken in 3 Scenes with full HP and Stagger Resist.
Drops
Does not drop books.
Combat Bookshelf
Smack Smack ( 3) 7~7On Hit Break all dice on target’s page and Stagger target
Ring Ring ( 3) 4~8 6~9On Hit Break a Speed die of target
Pinioning Pinioning ( 3) 6~8On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 5~8On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene 3~7On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. and BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. next Scene
Mark of Sin: If the amount of 'Marks of Sin' exceeds a certain threshold at the start of the Scene, Roland will use a special Combat Page. A Mark of Sin can be transferred to another character (excluding Roland) by attacking and damaging them. (Once per page)
Stats
300
100
2~6
Endured
Normal Endured
Ineffective
Normal Ineffective
Passive Abilities
Tattered Bandages Takes no damage from Bleed, Burn, or Fairy. Mark of Sin At the start of the battle, gain 10 Marks of Sin. On hit, transfer a stack of Mark of Sin to the target. All dice gain Power equal to the amount of Marks of Sin the target has. Unjust Scale Starting with Scene 1, all characters gain 1 Mark of Sin at the start of each Scene. Judgement If a character has 5 or more Marks of Sin at the start of the Scene, uses a special Combat page: ‘Judgement’, on them. Ceaseless Judgement If three or more characters have 3+ Marks of Sin at the start of the Scene, uses a Mass attack page: ‘Ceaseless Judgement’. Overflowing Misdeeds After using 'Judgement' or 'Ceaseless Judgement', lose 25% of Max. Stagger Resist.
Drops
Does not drop books.
Combat Bookshelf
Judgement Judgement ( 0) On Use If target has 5+ Mark of SinMark of Sin X If the amount of 'Marks of Sin' exceeds a certain threshold at the start of the Scene, Roland will use a special Combat Page. A Mark of Sin can be transferred to another character (excluding Roland) by attacking and damaging them. (Once per page), kill them instantly 4~6On Hit All other characters take damage equal to 20% of their Max HP
Ceaseless Judgement Ceaseless Judgement ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use Targets with 3+ Mark of SinMark of Sin X If the amount of 'Marks of Sin' exceeds a certain threshold at the start of the Scene, Roland will use a special Combat Page. A Mark of Sin can be transferred to another character (excluding Roland) by attacking and damaging them. (Once per page) are killed instantly 15~15 This die deals damage equal to (Dice value x 2)% of target’s Max HP (Ignores resistances)
For Peace For Peace ( 2) 7~9On Hit Gain 1 HasteHaste X Boost all Speed values by X for the Scene. next Scene 6~8On Hit Gain 1 HasteHaste X Boost all Speed values by X for the Scene. next Scene 5~7
Unjust Scale Unjust Scale ( 1) 5~8 8~10On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
Piercing Shriek After taking an attack, uses the Combat page 'Piercing Shriek' next Scene.
Drops
Does not drop books.
Combat Bookshelf
Terrified Flutter Terrified Flutter ( 1) 4~6On Hit Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene 4~6On Hit Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene 4~6On Hit Inflict 1 FragileFragile X Take X additional damage from attacks for the Scene. next Scene
Piercing Shriek Piercing Shriek ( 0) 6~9On Hit Deal 5 Stagger damage 6~8On Hit Deal 5 Stagger damage
Combat Dialogue
Has no combat dialogue.
Twilight (Big Eyes)
Unaffected by Power-related effects.
Status Effects
Horrified: All resistances change to "Fatal". At the start of the Scene, gain 4 Paralysis.
Stats
1400
250
2~6
Immune
Immune Immune
Weak
Endured Endured
Passive Abilities
The Monster in the Black Forest Uses 3 out of 8 possible patterns over 3 Scenes. The Three Birds Every two Scenes, switch the active egg effect for Apocalypse Bird. The Apocalypse Bird's eggs cycle in the following order: Big Eyes -> Small Beak -> Long Arms -> (Repeat). Roland's resistances change depending on the currently active egg effect. Cracking Eggs If Staggered while the Apocalypse Bird's egg effect is active, the character will lose HP, and the currently active egg effect will be permanently expired. At the start of the next Scene, recover from Stagger, purge all status ailments, and gain 2 Strength and Endurance. Eternal Peace/Tranquility/Silence HP does not go below 75/50/25%. Big Bird’s Recollection Uses designated Combat pages. This pattern will not be used once Big Eyes' effect expires.
Drops
Does not drop books.
Combat Bookshelf
Surveillance Surveillance ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. Target 2 librarians with the most Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks.; On Use Targets are HorrifiedHorrified All resistances change to "Fatal". At the start of the Scene, gain 4 Paralysis. next Scene 8~8
Brilliant Eyes Brilliant Eyes ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 4~7On Hit Target loses 1 Light 4~7On Hit Target loses 1 Light 4~7
Combat Dialogue
Has no combat dialogue.
Twilight (Small Beak)
The cost of 2 random pages in the librarian's hand rise by 1 for the Scene
Stats
1400
250
2~7
Immune
Immune Immune
Endured
Endured Weak
Passive Abilities
The Monster in the Black Forest Uses 3 out of 8 possible patterns over 3 Scenes. The Three Birds Every two Scenes, switch the active egg effect for Apocalypse Bird. The Apocalypse Bird's eggs cycle in the following order: Big Eyes -> Small Beak -> Long Arms -> (Repeat). Roland's resistances change depending on the currently active egg effect. Cracking Eggs If Staggered while the Apocalypse Bird's egg effect is active, the character will lose HP, and the currently active egg effect will be permanently expired. At the start of the next Scene, recover from Stagger, purge all status ailments, and gain 2 Strength and Endurance. Eternal Peace/Tranquility/Silence HP does not go below 75/50/25%. Punishing Bird’s Recalling Uses designated Combat pages. This pattern will not be used once Small Beak's effect expires.
Drops
Does not drop books.
Combat Bookshelf
Torn Mouth Torn Mouth ( 0) 4~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~8On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene 4~7On Hit Inflict 2 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Comeuppance Comeuppance ( 0) Max. roll values of dice on this page increase by the amount of 'Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks.' on target 4~8On Hit Last die gains +1 Power 4~8On Hit Last die gains +1 Power 6~9On Hit Recover 15 HP; inflict 6 BleedBleed X For the Scene, take X damage and subtract one third of the Bleed stack every time the character rolls an Offensive die. (Rounded up) next Scene
Combat Dialogue
Has no combat dialogue.
Twilight (Long Arms)
Is immune to status ailments.
Status Effects
Heavy Guilt: Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks.
Stats
1400
250
2~8
Immune
Immune Immune
Endured
Weak Endured
Passive Abilities
The Monster in the Black Forest Uses 3 out of 8 possible patterns over 3 Scenes. The Three Birds Every two Scenes, switch the active egg effect for Apocalypse Bird. The Apocalypse Bird's eggs cycle in the following order: Big Eyes -> Small Beak -> Long Arms -> (Repeat). Roland's resistances change depending on the currently active egg effect. Cracking Eggs If Staggered while the Apocalypse Bird's egg effect is active, the character will lose HP, and the currently active egg effect will be permanently expired. At the start of the next Scene, recover from Stagger, purge all status ailments, and gain 2 Strength and Endurance. Eternal Peace/Tranquility/Silence HP does not go below 75/50/25%. Judgement Bird’s Remembrance Uses designated Combat pages. This pattern will not be used once Long Arms' effect expires.
Drops
Does not drop books.
Combat Bookshelf
Tilted Scale Tilted Scale ( 0) Dice on this page and the page clashing with it are unaffected by Power gain or loss 3~8On Hit Inflict 1 Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks. next Scene 6~10On Hit Inflict 2 Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks. next Scene 4~6
Adjudication Adjudication ( 0) Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Dice on this page and the page clashing with it are unaffected by Power gain or loss 4~7On Hit Damage equals (<Dice value + Target’s Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks.> x 2)% of target’s Max HP (Ignores resistances) 4~7On Hit Damage equals (<Dice value + Target’s Heavy GuiltHeavy Guilt X Take X additional Stagger damage when hit. If the amount is 5 or greater at the end of the Scene, take 10% of Max. HP as damage and remove all stacks.> x 2)% of target’s Max HP (Ignores resistances)
Prowl Prowl ( 0) 3~8On Clash Win Recover 7 HP 6~9On Clash Win Recover 7 HP 5~7On Clash Win Gain 1 StrengthStrength X Offensive dice gain +X Power for the Scene. next Scene
Light Illuminating the Forest Light Illuminating the Forest ( 0) 7~10On Hit Inflict 1 BindBound X Lower all Speed values by X for the Scene. Cannot be lower than 1. and ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1.; if target is defeated by this, replay on another target 3~7 3~7
Let’s Protect the Black Forest Let’s Protect the Black Forest ( 0) 5~7On Hit Deal 3 Stagger damage to target 6~12On Hit Deal 5 Stagger damage to target
Peace for All Peace for All ( 0) Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. 18~18
Combat Dialogue
Has no combat dialogue.
Strategy
Lamp's Darkness affects all characters including itself. Clashing with Lamp while Darkness is active even if all allies are dead will almost always result in a loss.
It is recommended to ignore the Keepers Of The Forest during Beak's phase UNLESS they are using Smack to avoid getting staggered. Focus down Beak while it is using evade dice and try to stagger it.
The same strategy applies to Justitia. Rush it down and stagger it before it can kill any of your librarians. Casting a few mass attacks to destroy the dice of the Runaway Birds can reduce the chance that you accumulate enough Sin in the event Justitia does not become staggered. If Justitia casts its mass attack anyways, cast all your available mass attacks and try to stagger it.
Blind Faith Blind Faith ( 3) On Use Restore 1 Light; all dice on this page lose 2 Power 6~9 6~10 6~10 has its downside removed during Big Eyes' phase, allowing you to beat Twilight's mass attacks and roll consistently high.
A very strong combo is The Weight of SinLv Ⅰ 0 [Single Ally] Whenever a die this librarian plays rolls the minimum value, take 2-7 damage and gain 1-2 Strength and Endurance next Scene. and Olivier’s Page ×1 ×1 ×0.5 ×0.5 ×1 ×1 Speed Ⅲ Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap) Four Trigrams Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized. All for Hana If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage) The Twelve Fixers Boost the *minimum* roll value of all dice by +2. At Emotion Level 3 or higher, also boost the *maximum* roll value of all dice by +1..
Cards with low roll ranges such as Graze the Grass Graze the Grass ( 0) On Use Restore 1 Light and gain 3 ChargeCharge X Affects the properties of certain Combat Pages. 10 Charges can be stored at once. 3~7 3~4 and Opportunity Spotted Opportunity Spotted ( 1) 3~5 1~2 Add +1 Power if target has ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. 1~2 Add +1 Power if target has ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. 1~2 Add +1 Power if target has ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. can consistently activate the effect (Opportunity Spotted always activates it at least 3 times)
Bring along some strong cards such as True Trigram Formation True Trigram Formation ( 4) Mirinae, Harold, and Olivier's Exclusive PageMirinae, Harold, and Olivier's Exclusive Page Can only be set in the decks of Mirinae, Harold, and Olivier's Key page. Gains additional effects depending on the Four Trigrams page (’GeonGeon Gain 1 Strength, and deal 2 more damage and Stagger damage with attacks this Scene.’, ’GonGon Gain 1 Endurance, and take 30% less damage and Stagger damage from attacks this Scene.’, ’GamGam Restore 1 Light.’, and ’RiRi Draw 1 page.’) used during the Scene 7~10 8~11On Hit Deal 5 damage to target 6~9 to combat Twilight's mass attacks, as Big Eyes' effect and some of Long Arms' cards nullify power.
Do note that this strategy will drain your health quickly so be sure to have some way of healing (Sweeper passives and Tilted Scale work well)
Consider using a deck based around Rapid Gashes Rapid Gashes ( 5) This page’s Cost is lowered by the number of other ’Rapid Gashes’ in hand 4~10 4~9 4~9 6~10 for Twilight phase.
Big Eyes ignores power, but Rapid Gashes can roll high consistently without power gain.
Rapid Gashes' can easily roll against all of Twilight's mass attacks.
Rapid Gashes' low light cost can counteract Small Beak's cost increase effect.
Since Twilight (Big Eyes) negates power effects, paralyzing it can help librarians win clashes.
Identify Weakpoint Identify Weakpoint ( 3) On Use Types of Offensive dice on this page change to the types the target is weakest to 6~9 5~9 5~9 can target Twilight's changing weaknesses with minimal deck investment.
[Single Ally] At the start of the Scene, inflict ‘Enchanted’ to all enemies. Enchanted enemies prioritize this librarian as a target, and deal +2-4 damage with attacks. Gain 1-2 Power in clashes against Enchanted enemies, and recover 2-5 HP and Stagger Resist upon winning a clash.
The Big Bird’s eyes imprisoned light.
The bright light is trapped.
Let’s be free before we have to face that fear…
With just one simple act, I’ll give you a permanent and comfortable rest…
I have to be vigilant, watch out for any intruders.
Lv Ⅱ 0 Small Beak
[Single Ally] Add a ‘Small Beak’ page to hand: ‘Cost 0 - [On Play;] [Return to Hand] Take 5% of Max. HP as damage; restore 1 Light’. The page is also included in the deck at the start of subsequent Acts.
And the Small Bird’s beak whispered, endlessly…
I whisper, without cessation…
We are punished for our sins, but it’s clear that yet more will sprout from the roots of sin.
Thus, punishment must uproot sin…
I should punish them with my small but tough beak.
Lv Ⅰ 0 Long Arms
[Single Ally] Take no damage from certain status ailments (Burn, Bleed, Fairy, Sin).
The Long Bird’s arms concealed time.
I hide away time.
I condemn you, but you will still commit more sin without end…
There will never be a day when this scale of justice does not tilt…
My fair scale will determine who is more evil.
Lv Ⅲ -1 The Beast
[Single Ally] Activates when the selected librarian possesses all of the following Abnormality pages: ‘Big Eyes’, ‘Small Beak’, ‘Long Arms’. All dice of characters targeting or targeted by this character are unaffected by Power gain or loss, and their minimum and maximum values are lowered by 3. At the end of the Scene, all other characters take 15 damage, and this character fully restores Light.
The day when Big Bird’s eyes that could see hundreds of kilometers away, Long Bird who could judge any sin, and Small Bird’s mouth that could devour everything united into one, darkness fell upon the forest.
I can’t let evil take all these precious things away.
If I could devour everything around me…
We’ve joined forces to protect more people.
I have to hurry up and find them. I can’t have the beast destroy this place…
Lv Ⅲ 0 Guardians of the Forest
[Single Ally] All librarians gain 1 Haste at the start of each Scene for the duration of the reception. If all five librarians each have an Abnormality page, gain 1-2 Strength and Endurance in addition.
That’s when the birds decided to become the guardians of the forest. They loved this forest more than anyone else did, so they wanted to protect the creatures living in the forest and keep the peace.
To protect this place we love more than anyone.
We hope for a world where pitiful lives can live in comfort.
We’re the only ones who can protect this place.
We should become the guardians instead, and save lives.
Lv Ⅲ 1 Peace
[Single Ally] When there is no ‘Intruder’ present, the first enemy the selected librarian attacks is marked as an ‘Intruder’.(Excludes Mass Attacks) All of the Intruder’s attacks deal 2-4 less physical and Stagger damage; also, the Intruder takes 1-2 bonus damage from attacks.
The bird began to prowl the forest, looking for the beast. But there was nothing. There were no creatures, no sun and moon, and no beast. All that was left was just a bird and the Black Forest.
Those who endure the fear will attain peace…
Nothing will dare harm you.
When you reach the end, there will be no such thing as fear…
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. Combat Start Enemies are not influenced by Power gain or loss for the Scene 7~14
Mass-IndividualMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Individual If the dice roll is larger than the target's current die, they take damage, and the die is destroyed. 6~8On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene 5~12On Hit Inflict 1 ParalysisParalysis X For the Scene, reduce the maximum roll of up to X dice by 3 when using pages. Cannot be lower than 1. next Scene
Mass-SummationMass Attack Targets every enemy. A successful hit destroys the target's Combat Page or action dice. Summation If the attack is > than the sum of dice rolls on the target's Combat Page, they take damage, and their page is destroyed. On Use If user’s HP is at 50% or lower, all dice on this page gain +8 Power 20~25 Deal 50% more damage against targets with 50% or less HP
Battle Symbols
The following Battle Symbols are related to Apocalypse Bird.
Battle Symbol
Name
Slot
Apocalypse Bird
Headwear 1
Effect
While possessing Apocalypse Bird's Abnormality page, 4% chance to boost Offensive dice Power by +1
"I suppose just seeing it doesn’t count as facing it properly, right?"
"Who knew we’d have to face THIS fear again?"
"It really feels like the end…"
"Lady Binah… It seems we’ve almost reached the conclusion."
Gallery
Background (Lamp, Beak, Justitia)
Background (Twilight)
Once upon a time, three happy birds lived in a warm and lush forest.
Big Bird, with its many eyes, decided to watch over the forest for intruders. For Big Bird's eyes could see very far, and see things we cannot see.
Small Bird decided to punish the creatures' wrongdoings with its beak.
To keep the forest's peace, Long Bird weighed the sins of those who entered the forest. For Long Bird's scale was fair and just, and could weigh any and all kinds of sin.
Then, in the middle of all the chaotic cries, someone shouted: "It's the beast! A big, scary monster lives in the black, dusky forest!"
Big Bird's far seeing eyes were blinded,
Small Bird's mouth that could devour anything was shut,
The head that always gazed upon the cosmos was lowered,
The bird began to prowl the forest, but there was nothing. There were no creatures, no sun and moon, and no beast. All that was left was just a bird and the Black Forest.